* Begin clickcode attack_self fix
Begins the work to make everything call back to parent for attack_self so that signals are sacred.
* Makes MORE things call the attack_self() parent
Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.
* Finishes making the rest of attack_self call parent.
As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.
* begone foul demon
* some more cleanup
* These
* GOD this was annoying
* yeh
* Fix this
* fLARES
* Thesee too
* toys!
* Even more!
* More fixes
* Even more
* rest of em
* these too
* Update syndie.dm
* hardref clear
* Update code/game/gamemodes/nuclear/pinpointer.dm
* Update code/game/objects/effects/mines.dm
* Update code/game/objects/items/blueprints_vr.dm
* Update code/game/objects/items/blueprints_vr.dm
* Update code/game/objects/items/contraband_vr.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/gunbox.dm
* Update code/game/objects/items/gunbox.dm
* Update code/game/objects/items/gunbox_vr.dm
* Update code/game/objects/items/gunbox_vr.dm
* Update code/game/objects/items/weapons/gift_wrappaper.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/gunbox.dm
* these too
* Update maintpanel_stack.dm
* angry warning
* Fixes packaged snacks.
Fixes improper var default.
* Special handling for these
* proper poly types
* Fixes magclaws
Makes the 'features' it had just part of base magboots that can be adjusted via varswap.
* Fixes jackets
Fixes https://github.com/VOREStation/VOREStation/issues/18941
* Small bugfix
Makes p_Theyre properly capitialize
Makes examine show proper wording
* Update gift_wrappaper.dm
* click code start
* snake_span
* Update click.dm
* Update click.dm
* Update click.dm
* Update click.dm
* Fixes borg ctrl_click
Also implements allowing blocking of items being ctrl_clicked
* Makes the statpanel not annihilate peoples ratelimiter
Statpanel calls aren't really user controlled (and 180 of them get sent upon loading, as each verb counts as a topic calls when it calls Send-Tabs) so let's not count it towards the user when they log in.
* Remove unncessary spawn from smoke circuit.
* Update to use untyped_list_add for primary circuitry lists
* Add a timer and callback to replace the spawn(0).
* Removed more spawn(0) and not needed callback
* Stop removing edge whitespace from IC string input
* Made sure all instances of IC strings being encoded were fixed.
* Sanitize inputs, this also allows for encoding without trimming
* Minor style fix
* Enforces 1 char limit for char pins
* Added pathfinding circuitry that can acknowledge obstacles.
* Add ability to ID lock assemblies.
* add ID card holding circuit.
* Add an optimised movement function
* remove unnecessary block..
* Remove a comment..
* Remove bad code for now
* Implement circuitry bug assembly
* Add distant ref grabbing support to circuits
* Set circuitry clothing wearer var for some functionality
* Add silent, built-in speaker to circuitry ear piece.
* Communicator support and reference grabber circuit
* Add toggler circuit to easily toggle functionality
* Allow reagent using circuits to use reagent storage.
* update .dme
* Initial
* some more
* next few
* only light left
* fix things up
* some rmore fixes
* guh
* Update ai_vr.dm
* comment
* lets try something
* .
* hmm
* .
* .
* hmm
* push that here
* fix layout
* grrr
* some more new to init
* rigs
* rigs
* intellisense moment
* telcoms and landmarks
* fix that as well
* some more minor things
* re add missing message
* fix trash eating...
* Fixes RIG gear to not drop your equipped items
Fixes the rig gear to not drop your equipped gear after undeployment
* better fix
* Fixes suits and RIGS
- Makes rigsuits no longer eat your gloves
- Allows you to properly wear a ring under a rigsuit
- Gets rid of a LOT of duplicate var = XYZ in places
- Makes it so clothing actually properly provide protection to the areas they're covering. (This doesn't change anything unless their actual min_cold_protection or max_heat_protection is adjusted!)
- Adds a define for CHEST which is just UPPER_TORSO|LOWER_TORSO to make it clear it's protecting your WHOLE chest at a glance.
- Gives some things like knee-high and thigh-high boots proper leg protection
* Clothing unit test
* fixes
* oops
* hoods are snowflakes
* hood fix
* path fix
* no nullspace turf
* nullcheck
* don't test devwarning cloths
* ignore this too
* more exclusions
* more exclusions, disabled species test
* Changes So Far
* holding/wearing icons for clothing
* fixed
* more fixes
* lets try this again
* go
* tesh cloak
* some more
* devwarning
* the cursed one
* oops
* fixed species scan
* Update clothing.dm
* restrict this down a bit more, we don't want unit-test to choke
* no more CI killer
* suit defined name twice
* suit
* some more exclusions
* etc
* gwah
* gwah
* clarifying exclusions
* yet more exclusions
* another set of exclusions
* ranger
* compile
* more bitflag
* yet more exclusions
* more
* more missing
* Update sifguard.dm
comment (also to wake up travis)
* more exclusions
* sifguard
* more exclusions
* more
* send help, yes more exclusions
* lost to time
* skrell stuff
* offear is special
* fixes more and unbreaks protean rigs
* The big one
* wrong ifdef
* more
* boots
* Update accessory.dm
* small object fix
* lets be more careful
* Does this fix the signal
* is it the signal?
* FIXES THE REST OF THEM
* wah
* disable test
* the last one
* fix signal check
* fixes
* ignore storage
* teshari blacklist
* tesh
* God speed
* fixed progression removed lizard
* fixes some i guess but what's the point
* disable indepth check
* START ROBOT SPRITE VALIDITY
* Revert "START ROBOT SPRITE VALIDITY"
This reverts commit c9bfb7e9ce.
* consistency with another test
* yuh uh
---------
Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
* Experimental: Port OD Pragma Lints
* first pass: Includes icon forge fixes/updates
* 2nd pass
* third pass
* debug_ai: This what you're unhappy with?
* Revert "debug_ai: This what you're unhappy with?"
This reverts commit bc178792e6.
* How about this
* Or is it the else?
* Pass summer
---------
Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
* usr to user part two
* this can be null
* A few edits
- Gets rid of src. in a few places that were edited
- Gets rid of a few //VORESTATION comments
- Removes an unneeded sanity check in sizegun_vr
- Gets rid of a mind boggling !usr check in mob.dm
- Changes usr to user in sizegun_vr.dm
---------
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Co-authored-by: C.L. <killer65311@gmail.com>
* ports tgui color input from monkeystation
* .
* push that real quick
* .
* .
* cleanup
* fix for 516
* port bubbers pre set selection
* also this
* allow 20 saved states
* oups
* regex replace
* urg
* use the update by type
* .
* .
* highlight?
* larger?
* fix those
* keep anyone below 516 on old style
* Add a lint to check for hrefs that don't start with byond://
* Regex convert href links
* Regex convert _src_ as well
* Clean up the last few
* Missed a few
* next set of spans
* some more
* next
* next
* next
* .
* text...
* next... rest soon
* .
* .
* ok last set for the night
* .
* .
* .
* .
* some more
* next
* next
* all for now
* .
* some more easy ones
* some more easy ones
* .
* .
* some more bolds
* oups auto complete moment
* add the remaining spans
* this as well
* this as well
* .
* .,
* resync them properly