* Part 1
* WIP
* The rest of these
* More stuff
* Whoops, did that wrong
* typo
* gweeen
* This all works
* SHOWER
* Rads
* awa
* rad
* Update life.dm
* edits
* Makes lvl 3 rads give you a warning.
You should already know by this point, but this makes it EXTRA clear you're getting fucked
* Update vorestation.dme
* aaa
* propagate
* gwah
* more fixes
* AAA
* Update radiation.dm
* Update radiation.dm
* mobs rads
* rads
* fix this
* Update _reagents.dm
* these
* Get rid of these
* rad
* Update config.txt
* fixed
* Update radiation_effects.dm
* testing makes me feel good
* invalid lists
* get rid of those boards
* show expected mats
* oop
* error
* wip techweb porting
* more techweb entries
* ported too
* disable those for now
* okay nevermind i guess
* already exists
* assemblies
* moar
* welding helmet
* many entries
* lol tg
* fix test
* again
* fixagain
* more moved
* update techweb test
* catch that too
* screeee
* more fixes
* missing announcement
* orphaned sleevecard
* some more fixing
* test
* more
* oops
* glasses
* illegal icons
* non starting
* it's starting
* messed up
* cleanup
* more generic stuff
* morrrreee
* the plastic set
* oops
* correct value
* barbed wires
* more cleaning
* many more
* gone
* cleanup
* no longer
* do not allow duped designs
* it's own node
* proper order no dupes
* last of the broken nodes
* fix bad path
* cleanup
* more test more limits
* gone
* almost done
* these are gone
* syringe gun
* bioregenerator design
* all moved
* organized and webbed
* more fixes
* oops
* cleaning up
* organization
* clean up
* organize
* organized
* didn't save
* wrong mat
* adds many missing ammo types
* svd doesn't exist
* 10mm pistol added
* magazines not casings
* these are pistols
* this is used by like, one weapon
* m1 is ancient
* this is hunting
* extremely botched untested lathe
* disk junk
* rough foundations
* slowly converting
* slowly building this
* local materials
* almost
* big reorganization
* more cleanup
* more cleaning
* lathe stuff
* small fixes
* oops
* many fixes
* mat fix
* more fixes
* actually isolate the hacked designs
* protolathe hacking
* imprinter hacking
* missing ammos
* sheet printing for autolathe
* fixs
* again
* fixed test
* test test
* fix
* fix
* WHY
* fix it...
* here we go
* material print
* on turf
* body disk
* consistant name
* Many weapons to hacked lathe
* missing node
* wrong section
* fixes
* this list should be unified
* ammo boxes
* don't do single shells anymore
* wat
* specifics
* snowflake
* not needed
* already available
* pickaxe too
* tweak
* removed unneeded node
* missing surgery items
* Apply suggestion from @Cameron-The-Raven
* Adds RMS
* typo
* illegal needs hacked
* disabled material weapons
* circuit testing
* STRING TEST
* test
* fixing some things
* huh?
* hidden circuits
* some flakey boards
* grammar
* fixes
* more hidden
* wrong board
* security cams
* alert consoles
* spaceheater is simple enough to not have one
* pcus
* cargo vendors
* tcomms stuff
* solar tracker circuit
* artifact stuff
* SM stuff
* illegal machines
* med machines
* no longer needed
* more stuff
* these are not standard
* moreeee
* doppler and more
* organized
* finishing
* oop
* use the define
* inheret
* dopper fixes
* space heater
* doing some organization
* explain the var
* some tweaks
* wrong one
* fixed test
* material test too
* simple roto gens
* use the define
* emergency power node
* tgui fixes for icons
* not needed
* color blended material designs
* icons for large research
* oops
* unshit that
* use stack here
* center math
* .
* .
* .
* .
* .
* unifi
* fix these
* NO COPYPASTA
* ILLEEGGALLL
* mandate descriptions
* agony
* actually lets do this
* use macros
* description
* desc
* desc
* desc
* desc
* desc
* desc
* gps desc
* telecomms component desc
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Begin clickcode attack_self fix
Begins the work to make everything call back to parent for attack_self so that signals are sacred.
* Makes MORE things call the attack_self() parent
Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.
* Finishes making the rest of attack_self call parent.
As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.
* begone foul demon
* some more cleanup
* These
* GOD this was annoying
* yeh
* Fix this
* fLARES
* Thesee too
* toys!
* Even more!
* More fixes
* Even more
* rest of em
* these too
* Update syndie.dm
* hardref clear
* Update code/game/gamemodes/nuclear/pinpointer.dm
* Update code/game/objects/effects/mines.dm
* Update code/game/objects/items/blueprints_vr.dm
* Update code/game/objects/items/blueprints_vr.dm
* Update code/game/objects/items/contraband_vr.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/gunbox.dm
* Update code/game/objects/items/gunbox.dm
* Update code/game/objects/items/gunbox_vr.dm
* Update code/game/objects/items/gunbox_vr.dm
* Update code/game/objects/items/weapons/gift_wrappaper.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/gunbox.dm
* these too
* Update maintpanel_stack.dm
* angry warning
* Fixes packaged snacks.
Fixes improper var default.
* Special handling for these
* proper poly types
* Fixes magclaws
Makes the 'features' it had just part of base magboots that can be adjusted via varswap.
* Fixes jackets
Fixes https://github.com/VOREStation/VOREStation/issues/18941
* Small bugfix
Makes p_Theyre properly capitialize
Makes examine show proper wording
* Update gift_wrappaper.dm
* Prevents insta-actions
* Do_after sanity
NOTE: NUKE do_after_action
* Update bonfire.dm
* The rest of them
Also fixes a tpyo
* no minitest :)
* .
* .
* Gets rid of the slowdown for now
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* some small things
* .
* clean this up
* potentially fix nulls in player list
* .
* Fixes
* Update machine_stacking.dm
---------
Co-authored-by: C.L. <killer65311@gmail.com>
* Experimental: Port OD Pragma Lints
* first pass: Includes icon forge fixes/updates
* 2nd pass
* third pass
* debug_ai: This what you're unhappy with?
* Revert "debug_ai: This what you're unhappy with?"
This reverts commit bc178792e6.
* How about this
* Or is it the else?
* Pass summer
---------
Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
* Glamour Experimentation
Added a new stable glamour crafting material that can be used to craft various items.
Added a new unstable glamour item, that has a few risky effects when used and picked up without protection.
Added a new particle smasher recipe to turn unstable glamour into stable glamour.
Added new items to the lleill transmute ability.
Added new glamour bow and arrow items.
* Fixed a bit of phrasing
* Consolidates TF procs
Changed TF procs and belly transfer procs to be called from one location rather than being repeated in various different procs across the code.
* forgot to include
* Fixed size change effect
* timer instead of spawn
* Added new glamour turfs for whitespace maps.
* usr to user part two
* this can be null
* A few edits
- Gets rid of src. in a few places that were edited
- Gets rid of a few //VORESTATION comments
- Removes an unneeded sanity check in sizegun_vr
- Gets rid of a mind boggling !usr check in mob.dm
- Changes usr to user in sizegun_vr.dm
---------
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Co-authored-by: C.L. <killer65311@gmail.com>
* next set of spans
* some more
* next
* next
* next
* .
* text...
* next... rest soon
* .
* .
* ok last set for the night
* .
* .
* .
* .
* some more
* next
* next
* all for now
* .
* some more easy ones
* some more easy ones
* .
* .
* some more bolds
* oups auto complete moment
* add the remaining spans
* this as well
* this as well
* .
* .,
* resync them properly
Med pouch now has 3 small item spaces instead of 4, keeps the fast draw because you can't move at all during it or it interrupts, cannot carry defibs, but can carry lollipops. Medium and large are still better for packrats with less time sensitive operations.
Also added more //vorestation add things to the stuff I changed that weren't a part of pouches.dm.
You know those pocket pouches you can find sometimes except you don't know where you can get them? Well you couldn't aside from map spawns. This fixes that, you can now make them using cloth, fur, or leather. Leather lets you make the really nice ones because its harder to get, cloth and fur let you make the smaller and specialized ones. Botany is your friend, Wabbacks let you grow cloth, teppi provide fur, and any animal can give you leather. There are also alternate ways to get these things too if botany is kill (unfortunate), but they're more time intensive than just asking the botanist.
Also I changed the contents to be somewhat more sane because the specialized pouches before were STUPIDLY restrictive and inferior in just about every way. So now there is a balance to it. Tools pouch is basically a belt for your pocket but half size. Supplies can carry actually useful supplies. Parts can carry the most of any pouch but literally only stock parts. Medical can draw stuff faster from their pouch and it can carry more medical related supplies than it could before. Ammo lets you carry grenades and plastique explosives now. Baton pouch is now the melee pouch and can fit more than just batons in it (still only one of them tho).