917 Commits

Author SHA1 Message Date
Kashargul 5926589c16 removes var/ inside all procs (#19450)
* removes var/ inside all procs

* .

* ugh
2026-05-05 10:55:17 +02:00
Cameron Lennox 4760085246 Gripper fixes (#19436)
* Fixes compile warning

* SANE ARGS

* return YES NO

* Better
2026-04-26 21:19:22 -04:00
Cameron Lennox 51b00a200c Magboot and glove fix (#19415)
* Magboot and glove fix

* Update armblade.dm

* Update leash.dm
2026-04-16 10:40:31 -04:00
Cameron Lennox 20a0443b8e Clears unused research var (#19355)
* Removes stack_origin_tech

* Goodbye

* I HATE MAP EDITS
2026-04-14 20:02:43 -04:00
Cameron Lennox d8c1932cb9 Flammable Items, Abstractness, and hypnosis (#19267)
* Laser Eyes

* Update dna.dm

* Mecha

* Update positive_genes.dm

* These

* These 2

* yeh

* Rest of these

* Update turf.dm

* Update food.dm

* Some moar

* mooove

* Update vorestation.dme

* Update burning.dm

* firesuit

* flags

* HYPNOCOLOR

* xd

* no filter

* dc

* Update ore_bag.dm

* Update misc.dm

* Update misc.dm
2026-04-13 00:30:02 -04:00
Cameron Lennox b4c3594844 Ore Bag Fixes [Requires #19383 merged first] (#19385)
* map stuff first

get this out of my changes

* Update vorestation.dme

* rest of it

* Better Bags

* Update ore_bag.dm

* Gets rid of bag override

* edits

* Less Jank

* aaa

* this doesnt work

* LOL WHY

* The future is NOW old man

* bye bye

* no hard refs~

* Update dog_sleeper.dm

* Update dog_sleeper.dm
2026-04-11 16:19:03 -04:00
Kashargul 087ae7f9e8 bunch of runtimes (#19383)
* bunch of runtimes

* fix that nif ref properly

* .

* Makes this more clear it's overriding

* Update geiger.dm

* Update geiger.dm

* Implement TG attack_ui

Makes get_item_by_slot actually work. It's the TG naming for our proc get_equipped_item(slot)

* Fixes geiger and ore signals

* These

* Update inventory.dm

* Unneeded

* These

* Leave this for another PR

* Update bags.dm

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2026-04-11 15:31:02 -04:00
Kashargul 1c80ef4d35 plane holder hard dels (#19374)
* plane holder hard dels

* .

* .

* .

* vac hard del

* this

* .

* .

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2026-04-06 01:26:31 -04:00
Cameron Lennox 981aaee9fa Ghost Busting (#18854)
* bustin

makes me feel good

* Update vorestation.dme

* Update trap.dm

* more

* Edits

* Make this work on incorp entities

* Update entrepreneur_items.dm

* Ghost Capture!

* awwa

* Update entrepreneur_items.dm

* Update entrepreneur_items.dm

* vore

* Other ways to spawn it

* Spectral shot

* ammo

* yeh

* get these

* Update ammo.dm

* AAAA

* Update weapons.dm

* Update weapons.dm

* beeem

* better

* Update weapons.dm

* more stuffs

* make sure this is unticked

* Update supplypack.dm

* spooky

* yeh

* mob sprites

* aaa

* Update research_nodes.dm

* Remove RND_CATEGORY_INITIAL from ammunition designs

* ?.

* subtype
2026-04-02 08:40:32 -04:00
Will bf29ca396f Shovel digging refactor (#19345)
* fixes per pile lootable counts

* shovel digging element

* retooled to flag

* take two

* proc that

* sand digging

* collapse that system in too

* allow base loot

* desc

* potat

* fix that

* no making that on rocks

* oops

* var version

* prevent that dupe

* fixes

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2026-03-26 22:10:06 -04:00
Kashargul 72628d226c More globals (#19247)
* More globals

* planets

* .

* .

* Update jukebox.dm

* Fix timer callback syntax in jukebox.dm

* .
2026-03-15 02:54:17 -04:00
Will a73267de09 Cryogaia Archiving Part 1 (#19184)
* some of it

* storage explorer suits, and Victorian suits

* trailer blazers

* clean up

* trailblazers in techweb

* mined turf needs to work too

* icepick and shovel teckweb

* wrong path

* backward

* rename that
2026-03-11 15:00:29 +01:00
Will 7c84aaee4b Paicontroller subsystem port (#19165)
* to subsystem

* wip subsystem pain

* some big recoding

* seperated

* oop

* fucking lua

* working on tgui foundation

* compile fixes

* nice and clean

* type

* inviting works

* unit testing

* agony

* test good

* typo

* that should be the basics

* Complete recode of pai saving

* restore fluff text

* migration

* pai notification automation

* swap

* length

* more fixes

* pai sprite datums

* type 13 uses all four directions

* eye handling

* use accessors

* working on icontests

* fix

* hologram eye test

* oop

* wait that doesn't work at all

* text

* eye colors and holo eyes

* lots of fixes

* fix those up

* organized

* belly cap

* that too

* death sprites

* resting eyes

* resting flag

* bad check here

* fixing icon files

* proper file

* garble

* fix some states

* pai death

* collapse pai files into single file

* allow some restricted pai interactions

* lamp

* block invites button

* collapse in remaining vr file

* this is actually needed

* documenting and organizing

* update to TGprefs

* remove gun toggle verb on pai

* forbid default name joins

* pai cable retraction

* various pai fixes

* icon forge pai

* pai eyes

* type 13 iconstate

* directionless

* small fix

* pai dir fix

* missing icon

* no fresh pais

* oops

* fixed pai join

* fixed change chassis

* pai UI

* .

* .

* reuse

* .

* .

* .

* push that

* Horro rmasks

* pai invite data change

* splitting

* use refs

* initial

* with PAI

* soem more

* .

* .

* .

* .

* ugh

* next

* pai invite

* only preview

* that

* use from char pref

* fixed pai invite not working

* small tgui fixes

* remove temp code

* .

* pai comments properly sent

* ooc

* horror

* need to use this for now

* .

* fix

* lol

* raw mob spawn fix

* pai software

* push

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2026-03-03 23:59:27 +01:00
Kashargul 9994ed9cee fix equipment vendors (#19236) 2026-02-27 19:12:59 +01:00
Kashargul f8333a8d93 Staticpath [MDB ignore] (#19166)
* move those to static paths

* maps

* .

* .

* ugh

* .
2026-02-22 22:10:59 +01:00
Kashargul 05a7bda00f some smaller cleanup (#19119)
* some smaller cleanup

* .

* .

* fix udnerwaer colors
2026-02-01 16:43:56 -08:00
SatinIsle cf509261b8 Allows toggling of reagent scans in deep scan devices (#19123)
* Allows toggling of reagent scans in deep scan devices

Adds a verb to deep scan devices that allows them to turn off the sediment scan info, as this pastes a lot of text.

I think usr is okay to use in verbs, right?

* range

* Like this?

* Killians suggestion
2026-02-01 19:21:46 +01:00
Kashargul e0f9f399c9 initial throw fixing (#18954)
* initial throw fixing

* .

* .

* .

* .

* fixes infini-collisions

* clean this up

* living too

* Update signals_vore.dm

---------

Co-authored-by: C.L. <killer65311@gmail.com>
2026-01-07 15:44:09 -05:00
Cameron Lennox 233b582c74 click fixes (#18987)
right click fixes
2026-01-05 20:17:44 +01:00
Cameron Lennox a76bc89010 Makes clicking gun HUD icon swap (#18961)
* Makes gunhud click swap firemodes

* Update fulton.dm

* Update weapons.dm

* user
2026-01-01 14:40:47 -05:00
Cameron Lennox d5849910e5 Begin clickcode attack_self fix (#18797)
* Begin clickcode attack_self fix

Begins the work to make everything call back to parent for attack_self so that signals are sacred.

* Makes MORE things call the attack_self() parent

Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.

* Finishes making the rest of attack_self call parent.

As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.

* begone foul demon

* some more cleanup

* These

* GOD this was annoying

* yeh

* Fix this

* fLARES

* Thesee too

* toys!

* Even more!

* More fixes

* Even more

* rest of em

* these too

* Update syndie.dm

* hardref clear

* Update code/game/gamemodes/nuclear/pinpointer.dm

* Update code/game/objects/effects/mines.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/contraband_vr.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/weapons/gift_wrappaper.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* these too

* Update maintpanel_stack.dm

* angry warning

* Fixes packaged snacks.

Fixes improper var default.

* Special handling for these

* proper poly types

* Fixes magclaws

Makes the 'features' it had just part  of base magboots that can be adjusted via varswap.

* Fixes jackets

Fixes https://github.com/VOREStation/VOREStation/issues/18941

* Small bugfix

Makes p_Theyre properly capitialize
Makes examine show proper wording

* Update gift_wrappaper.dm
2025-12-29 13:21:10 -05:00
Guti d59ad9df0c Ports TG Anomalies (#18794)
* Anomalies

* Tiles

* Automatic changelog compile [ci skip]

* Bioscramble

* Reactive armour

* Reactive

* .

* Automatic changelog compile [ci skip]

* hallucination

* Snowy

* Bit of polishing

* change

* Cargo & Research

* fimx

* Anomaly stuffs

* Bioscrambler + Terrible fire armour

* Adjustment

* Less spammy

* Changes

---------

Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
2025-12-11 06:47:48 -05:00
Cameron Lennox 7ff489ec36 TG Signal Port (#18741)
* click code start

* snake_span

* Update click.dm

* Update click.dm

* Update click.dm

* WIP signal organization

* Moooore signals

* cuffs

* decon

* whoops

* revert this

* Proper name

* movable moved

* These

* Theeese

* Sort these

* Update cyborg.dm
2025-12-09 17:50:52 -05:00
Cameron Lennox 4924a73ba2 Start of TG Click Code Port (#18734)
* click code start

* snake_span

* Update click.dm

* Update click.dm

* Update click.dm

* Update click.dm

* Fixes borg ctrl_click

Also implements allowing  blocking of items being ctrl_clicked

* Makes the statpanel not annihilate peoples ratelimiter

Statpanel calls aren't really user controlled (and 180 of them get sent upon loading, as each verb counts as a topic calls when it calls Send-Tabs) so let's not count it towards the user when they log in.
2025-12-06 01:13:12 -05:00
Kashargul bd32d1c584 adjust resize ability to use a state (#18811)
* ajust resize ability to use a state

* na not this
2025-11-21 01:07:33 +01:00
Reo Lozzot a0abc5e905 Fixes fulton beacons to be useable for their intended purpose (#18796)
* im gonna chum

* Ough... Im so full...

* Update code/modules/mining/fulton.dm

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-11-20 09:18:50 -05:00
Ryumi 94deb1ab18 Fixes gravity surge event affecting capsule shelters on maps without gravity generators (#18742)
* Fixes survival pods being affected by gravity events in some cases

* applies to admeme event as well!

* perhaps this is better logic actually

* Wait, it's probably a lot better to do this with flags...

* Whoops, thought I saved this change!
2025-11-11 21:45:05 +01:00
Cameron Lennox 231bef4865 Cotton bedfix (#18695)
* bedfixz

* Makes them cloth as well
2025-10-26 18:35:15 -04:00
Cameron Lennox e22b3c1cc5 Upports this timer (#18694)
Upport resonator burst timer
2025-10-26 17:59:32 -04:00
Ryumi 26d5811d05 Big Fucking Shelter Capsule Update... TWO!!! (#18634)
* adds alt luxury capsule

* adds even MORE capsules

* Better privacy features for pre-existing pods

* adds triple casino deck to recroom

* Makes Theta a bit better

* MORE PODS RAHHH

* Makes polarized windows block light when tinted

* ehhh nvm to this one

* Adds shelter deploy preview on capsule activation

* organizes shelter maps into size-based subfolders

* Shows where shelter doors will be in capsule preview

* adds capsules to vendors/lathes + vendor price adjustment

* wait that wasn't gonna be able to toggle the door bolts lol

* oops, thank you integration test for catching that

* fixes edge-case bug where capsules could deploy beyond the edges of the map

* fixes comment wording oops

* wait oops messed up the door locations here

* Adds luxury features to more pre-existing pods

* Wait oops that should be using the lux cabin windows

* adds door indicators to tesla capsule too cuz why not

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-10-26 17:29:09 -04:00
Cameron Lennox d3fe0135bb Gets rid of old, unticked resonator file. (#18675) 2025-10-25 00:28:16 +02:00
Will 8c8b27ecce Strips byondUI procs not needed for TGUI interaction (#18563)
* all of these are moved to tgui

* still uses topic

* uses topic

* uses topic

* not needed
2025-09-26 14:53:13 +02:00
Will 22ffba8354 Rotatable Atom Element (#18440)
* initial work

* a much better way of doing this

* these are needed

* minimize change

* nope

* missing elements

* whitespace

* species cases

* reduce pasta in ghosts

* more small fixes

* fixes for windows and inventory

* unneeded

* protected

* circulator uses examine

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-14 05:02:26 -04:00
Selis b0f0f4685f JSON Logging Refactor (#18252)
* First pass

* fixes

* more fixes

* num2hex length changes

* pass 2

* fixed warning

* looc log fix

* .

* update tgui

* .

* .

* .

* .

* perttier

* cleanup

* .

* .

* fix token

* no

* .

* .

* .

* ,

* modsay eventsay

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-09-11 17:28:20 +02:00
Jenny 2d6924e34a Incredibly minor capsule fixes (#18436) 2025-09-10 23:34:12 +02:00
Jenny 6525aafcf3 Uses balloon alerts for mining messages instead of logged ones (#18444)
* Uses balloon alerts for mining messages instead of logged ones

* TIL these need to start with lowercase letters!
2025-09-10 23:19:50 +02:00
Jenny f76eb26592 Big fucking shelter capsule update (#18391)
* Adds rec room capsule and stupid dumb meme loss capsules

* Creates MANY new shelter capsules

* maybe this should be above the misc category

* Pretties up Christmas capsule

* makes more normal shelters more evenly likely

* Breaks up map slection into tables, adds blacksmith + meth lab

* adds a sentient prize handler to the rec room

* tweaks paintings in rec room capsule a lil more

* Fixes accidental stacked doors in dumb loss capsules

* Adds art gallery

* miscellaneous minor tweaks to shark pool/ rec room

* Adds garden shelter

* Makes "pool" shelter a bit more dangerous and vorny

* Adds mimic hell

* Minor tweaks

* adds AREA_BLOCK_INSTANT_BUILDING flag

* sleep cleanup of capsule code

* Adds off-color double-bedroom shelter

* Adds living room redspace shelter

* Flags a fuckton of areas with AREA_BLOCK_INSTANT_BUILDING

* NO LINTER YOU DIDN'T SEE THAT SHUT UP 😭

* Adds redspace capsule to recycler vendor shop

* Adds bluespace capsules to Research

* makes shelter capsules actually print their flavor text whoopsie

* On second thought how about durasteel instead of plasteel to print these

* capsule QoL + potential exploit removal

* Adds candlelit dinner redspace capsule

* Replaces a couple airlocks in two pre-existing shelters with vertical ones cause it looks nicer that way

* And maybe a privacy bolt button here in the bar bathroom

* Adds cafe capsule - dear god stop me PLEASE

* Decorates cafe pod a bit more

* some recroom tweaks to make it look even NICER and removes automated prize vendor to make room for fake casino chips SOON

* I should have done this ages ago to make things visually clearer for me when mapping...

* Adds ADMIN-SPAWN-ONLY tesla capsule

* Fixes mis-print of capsule template info

* oops messed up some things with the tesla capsule apparently :(

* Fixes redspace capsule flavor text

* adds capsules to explo vendor (will this ever even be used??)

* Makes dangerous capsules more dangerous

* Adds privacy features to rec room capsule

* Replaces chips in rec room capsule with fake ones
2025-09-08 18:11:24 -07:00
Jenny 7086878e08 [Fluff Item] Adds Holly's Custom Capsule Shelter (#18365)
* Adds Holly's custom capsule

* tentatively finalizes pod contents?

* you can flip the beds apparently

* know what sure, throw in some coffee packets too why not

* Delete config/custom_items.txt

wait whoops

* "snowflakes" the shelter areas at the last minute to prevent potential unfortunate future area interactions with multiple capsules

* Adds another door on the right side of the shelter

* moves wall tint button to center of room

* Minor cosmetic tweaks + a couple more protein shakes because scene tools are fun

* Adds polarized shelter windows because it was aesthetically BOTHERING ME!!!

* m-maybe this could be a couch actually- oh my god someone please stop me

* replaces casino chips with fake versions
2025-09-08 17:57:40 -07:00
Cameron Lennox d73f6b8dbd Makes uses of do_after sane (#18334)
* Prevents insta-actions

* Do_after sanity

NOTE: NUKE do_after_action

* Update bonfire.dm

* The  rest of them

Also fixes a tpyo

* no minitest :)

* .

* .

* Gets rid of the slowdown for now

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-09-08 02:25:08 +02:00
Kashargul e956d13a6b jobs, access and radio to defines (#18297)
* jobs, access and radio to defines

* .

* .

* urg

* .

* .

* finish the radio freqs

* why

* .

* .

* ticker initial

* eh

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-08-31 01:32:36 +02:00
Kashargul fac274e5f9 sane stacks (#18342)
* sane stacks

* .

* .

* .

* -

* clean that up

* .

* .

* fix chat scaling

* readd cords

* .

* guh

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-08-30 00:57:26 +02:00
Cameron Lennox fd0a7cfffd Fixes map issues found in #18285 [MDB IGNORE] [IDB IGNORE] (#18289)
* Fixes Hybridshuttle

* Update aro2.dmm

* Update aro.dmm

* Update aro3.dmm

* Update lunaship.dmm

* Tether surface1

* Tether Centcomm

* tether misc

* otieshelter

* methlab

* drgn and otie

* derelectengine

* drgnplateu

* old_teleporter

* tinycarrier

* ship_mining_drone

* Dhael

* dojo

* skipjack

* example_sector

* exmple_sector2

* v5_outpost

* tether_wild_surface

* wild_temple

* Update tether_wild-crash-alt.dmm

* wild-crash

* Update gb-z2.dmm

* GB

* Update ship_centcom.dmm

* Update stellar_delight1.dmm

* Zoo

* Update zoo_b.dmm

* Update innland.dmm

* dungeon

* cybercity

* train.dmm

* Fixup maps in TGM format

716c939e8e: maps/gateway_vr/zoo.dmm
716c939e8e: maps/submaps/pois_vr/debris_field/ship_mining_drone.dmm

Automatically commited by: tools\mapmerge2\fixup.py

* fixup

* fix these

* Incorporate this

* Update this
2025-08-22 00:18:08 +02:00
Cameron Lennox 37779acf01 Gets rid of hasvar usage and moves up some vars (#18262)
* Gets rid of hasvar usage

* thiiis

* moves damtype to /obj/item

* throwing

* Move vars moved

* matter as well

Pretty much only used for the robot lathe and when crafting...When you could only smelt down obj/item for its materials

* Update floor_light.dm

* exploitable

* this can be moved up...

* move persist to /item

you can't ever place /obj in storage anyway...It would imply you can store the supermatter, which I think we don't want.

* gets rid of being_used

I added this for xenoarch, that was a mistake

* move these

* move these to the base file

* Makes floorlight autolathe recipe not shit

* Update floor_light.dm

* Update floor_light.dm

* Mechs no longer gib when hitting things

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-08-21 23:08:10 +02:00
Jenny 6fdb945db2 Updates/polishes luxury cabin capsule (#18276)
* Updates/polishes luxury cabin capsule

* whoops the switch should be adding that element to the DOOR, not itself!

* Adds 4 apples + 4 tomatoes to fridge
2025-08-21 13:27:38 +02:00
Will fb9ddc0253 sediment scan (#18313) 2025-08-21 00:19:36 +02:00
Cameron Lennox 0e24446f12 Icon Fixup [IDB IGNORE] (#18284)
* Begin the sprite consolidation

* med stand

* Library

* kitchen cart

* hydroponics

* Delete hydroponics_machines_vr.dmi

* furniture

* unused computer

* food

* fitness

* fixes the eggs

* Decals

* Drinks, Devices, and Drakie

* Cryogenic2

* combines

* chemical

* card new

* cards

* bereaucracy

* Xenoarch

* compile

* virology

* vehicles

* toys

* Surgery

* stationobjs

* clean these up

* gets rid of some dupes

* bye

* how did that get there

* Unused

* Gets rid of unused ninja dupe file

* Move all these old doors

* this too

* get rid of dupes

* Update airlock_angled_bay.dm

* fixes the map with a prop

* map fixes
2025-08-17 19:09:57 -04:00
Kashargul 9685826f7f some more grep checks (#18249)
* some more grep checks

* .

* dependency up

* fix dels

* clean up qdel macros
2025-08-14 14:24:49 +02:00
Jenny 80890e08ff Adds a deluxe cabin shelter capsule (#18243) 2025-08-13 15:53:36 -07:00
Selis f4bf017921 Unit Test rework & Master/Ticker update (#17912)
* Unit Test rework & Master/Ticker update

* Fixes and working unit testing

* Fixes

* Test fixes and FA update

* Fixed runtimes

* Radio subsystem

* move that glob wherever later

* ident

* CIBUILDING compile option

* Fixed runtimes

* Some changes to the workflow

* CI Split

* More split

* Pathing

* Linters and Annotators

* ci dir fix

* Missing undef fixed

* Enable grep checks

* More test conversions

* More split

* Correct file

* Removes unneeded inputs

* oop

* More dependency changes

* More conversions

* Conversion fixes

* Fixes

* Some assert fixes

* Corrects start gate

* Converted some README.dms to README.mds

* Removes duplicate proc

* Removes unused defines

* Example configs

* fix dll access viol by double calling

* Post-rebase fixes

* Cleans up names global list

* Undef restart counter

* More code/game/ cleanup

* Statpanel update

* Skybox

* add

* Fix ticker

* Roundend fix

* Persistence dependency update

* Reordering

* Reordering

* Reordering

* Initstage fix

* .

* .

* Reorder

* Reorder

* Circle

* Mobs

* Air

* Test fix

* CI Script Fix

* Configs

* More ticker stuff

* This is now in 'reboot world'

* Restart world announcements

* no glob in PreInit

* to define

* Update

* Removed old include

* Make this file normal again

* moved

* test

* shared unit testing objects

* Updates batched_spritesheets and universal_icon

* .

* job data debug

* rm that

* init order

* show us

* .

* i wonder

* .

* .

* urg

* do we not have a job ID?

* .

* rm sleep for now

* updated rust-g linux binaries

* binaries update 2

* binaries update 3

* testing something

* change that

* test something

* .

* .

* .

* locavar

* test

* move that

* .

* debug

* don't run this test

* strack trace it

* cleaner

* .

* .

* cras again

* also comment this out

* return to official rust g

* Update robot_icons.dm

* monitor the generation

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-08-10 01:37:23 +02:00
Kashargul 39a0bcd60e Encode changes (#18052)
* change encode

* guhh

* .

* .

* .

* Update code/game/antagonist/antagonist_objectives.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/clothing/spacesuits/rig/modules/specific/voice.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/news/new_newspaper.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/admin/DB ban/functions.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/tgui/modules/communications.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-08-05 00:19:22 +02:00