15 Commits

Author SHA1 Message Date
Kashargul 5926589c16 removes var/ inside all procs (#19450)
* removes var/ inside all procs

* .

* ugh
2026-05-05 10:55:17 +02:00
Kashargul 1c80ef4d35 plane holder hard dels (#19374)
* plane holder hard dels

* .

* .

* .

* vac hard del

* this

* .

* .

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Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2026-04-06 01:26:31 -04:00
Kashargul 91ce60e01b next globs (#19292)
* next globs

* few more

* some more

* .

* should be added on map laod

* .

* that needs its own PR

* .
2026-03-18 21:27:27 +01:00
Kashargul 45bd1930ec obj screen to atom movable screen (#18434)
* obj screen to atom movable screen

* .
2025-09-22 00:31:30 +02:00
Kashargul 46bea7cfa2 Initialize fixing (#17279)
* Initialoize fixing

* diff fix

* add init grep test

* fixed missed ones

* .

* some more

* ,
2025-03-08 13:59:29 -05:00
ShadowLarkens acc912bdbc ByondUI Overmap Navigation (#16474)
* ByondUI Overmap Navigation

* delayed map update

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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2024-10-20 16:15:11 +02:00
VerySoft 5b1efccdb5 Offmap Tweaks
Just some neat offmap stuff~
2021-11-27 06:25:03 -05:00
Aronai Sieyes a2e89aebc6 Fix annoying skybox bugs 2021-07-10 17:43:33 -04:00
Aronai Sieyes fb489e1edc Actual code changes for ship icons 2021-06-29 21:22:31 -04:00
Aronai Sieyes d06a7668c1 Make ships use MOVABLE_LIGHT lighting 2021-06-25 11:44:37 -04:00
Aronai Sieyes fabbdd8c8d Update ships, add ATTRIBUTIONS.md 2020-05-04 14:27:46 -04:00
Aronai Sieyes 3551edd8cc Improve ship scanners 2020-04-17 13:11:03 -04:00
Aronai Sieyes 92ae9dca42 Move skybox representation into procs and vars 2020-04-16 18:08:41 -04:00
Leshana 9cbdf184ff Ported Basic Overmap Functionality
- Ports the overmap, ships, sectors, and "landable" ships from baystation.
- Ports necessary computers to control ships and overmap shuttles.
- Shims missing machine and computer functionality pending future enhancements.
- Includes required new sprites and sounds.
2020-03-11 11:11:40 -04:00
Leshana c837078105 Replaced "area" shuttles with "landmark" shuttles.
Largely ported from the work done at Baystation in https://github.com/Baystation12/Baystation12/pull/17460 and later commits.

 - Shuttles no longer require a separate area for each location they jump to.
   Instead destinations are indicated by landmark objects, which are not necessarily exclusive to that shuttle.
   This means that more than one shuttle could use the same docking port (not at the same time of course).
 - Enhanced shuttle control computers to use nanoui if they didn't.
 - Organizes shuttle datum code a bit better so there is less re-inventing the wheel in subtypes.
 - Allows the possibility of shuttles (or destinations) that start on late-loaded maps.
 - Deprecate the "extra" shuttle areas that are no longer needed and update shuttle areas in unit tests

This all required a bit of infrastructure improvements.

 - ChangeArea proc, for changing the area of a turf.
 - Fixed lighting overlays actually being able to be destroyed.
 - Added a few utility macros and procs.
 - Added "turf translation" procs which are like move_contents_to but more flexible.
2020-03-05 10:29:08 -05:00