2577 Commits

Author SHA1 Message Date
Poojawa 1855351be0 Lab-like Chemistry Dispensors (#19590)
* Lab-like Chemistry Dispensors

* Update dispenser2.dm

* adjacent check

* Make these true

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2026-07-09 19:59:48 -04:00
Guti e9d2322565 Makes material costs use sheets amount define (#19584)
* Material defines

* Move these

* Food sytnhetizer

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2026-07-09 18:24:13 -04:00
Cameron Lennox ea4b8561c5 Prevents virus stacking (#19539) 2026-06-25 00:37:57 +02:00
Will 153e317a6b fix that (#19531) 2026-06-20 01:52:53 -04:00
Cameron Lennox 33fee7fbb8 Multi Bugfix (#19524)
* Makes prosthetic cycler not break

* Fixes diagnostic

* Cell fix

* Update modifiers_vr.dm

* Update personal_shield_generator_vr.dm

* Update fever.dm

* Update personal_shield_generator_vr.dm

* Fixes lighters

* Update carbon.dm

* Fixes fuel stacking

* Fixes remotely touching walls

* Fixes changeling lock

Properly carries over the changeling lock

* Fixes some changeling bugs

* lung

* Update sleevemate.dm

* Removes an unused var

* Makes this file sane

* Fixes painspam

* Fixes painspam

* Apply suggestion from @Cameron-The-Raven

* updates

* Update other_vr.dm
2026-06-19 11:24:33 -04:00
Guti afc02440a9 Mime care package (#19456)
* Mimes!

* Apply suggestion from @Cameron-The-Raven

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2026-05-21 11:02:30 -04:00
Cameron Lennox 6ac39e264e Adds Inflation (#19447)
* it's yours my friend

as long as you have enough

* Sellable

AND bombcode is fixed

* this

* Craftable

* Update code/controllers/subsystems/supply.dm

* Update code/modules/economy/cargo_point_scanner.dm

* Apply suggestion from @Cameron-The-Raven
2026-05-21 10:22:06 -04:00
Cameron Lennox 4720541f92 Fixes beaker splash (#19466) 2026-05-16 17:59:25 +02:00
Kashargul 5926589c16 removes var/ inside all procs (#19450)
* removes var/ inside all procs

* .

* ugh
2026-05-05 10:55:17 +02:00
Will 0bc9d69190 Bodyscanner allergies display (#19433)
* wip

* paper too

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2026-04-30 21:43:22 -04:00
Cameron Lennox 4760085246 Gripper fixes (#19436)
* Fixes compile warning

* SANE ARGS

* return YES NO

* Better
2026-04-26 21:19:22 -04:00
Will 239b442bd0 Medical Allergies (#19400)
* curse of medical

* no benefit

* fix that

* fix

* small fixes

* small tweaks

* fix

* fix

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2026-04-18 13:50:41 -04:00
Cameron Lennox 51b00a200c Magboot and glove fix (#19415)
* Magboot and glove fix

* Update armblade.dm

* Update leash.dm
2026-04-16 10:40:31 -04:00
Cameron Lennox 20a0443b8e Clears unused research var (#19355)
* Removes stack_origin_tech

* Goodbye

* I HATE MAP EDITS
2026-04-14 20:02:43 -04:00
Cameron Lennox d8c1932cb9 Flammable Items, Abstractness, and hypnosis (#19267)
* Laser Eyes

* Update dna.dm

* Mecha

* Update positive_genes.dm

* These

* These 2

* yeh

* Rest of these

* Update turf.dm

* Update food.dm

* Some moar

* mooove

* Update vorestation.dme

* Update burning.dm

* firesuit

* flags

* HYPNOCOLOR

* xd

* no filter

* dc

* Update ore_bag.dm

* Update misc.dm

* Update misc.dm
2026-04-13 00:30:02 -04:00
Will b13f03bcda Trolley tanker draining fix, and memory savings (#19341)
* fix trolly tankers and don't make lists on everything

* a better solution

* same line

* fix those too

* moved to correct file
2026-03-26 23:20:52 -04:00
Cameron Lennox cbc4151bfb Radiation Refactor (#19270)
* Part 1

* WIP

* The rest of these

* More stuff

* Whoops, did that wrong

* typo

* gweeen

* This all works

* SHOWER

* Rads

* awa

* rad

* Update life.dm

* edits

* Makes lvl 3 rads give you a warning.

You should already know by this point, but this makes it EXTRA clear you're getting fucked

* Update vorestation.dme

* aaa

* propagate

* gwah

* more fixes

* AAA

* Update radiation.dm

* Update radiation.dm

* mobs rads

* rads

* fix this

* Update _reagents.dm

* these

* Get rid of these

* rad

* Update config.txt

* fixed

* Update radiation_effects.dm
2026-03-22 12:29:09 -04:00
Kashargul 89fb9871e0 next set of admin verbs (#19260)
* next set of admin verbs

* invoke

* .

* a few more

* few more

* .

* few more

* some more

* move thos

* next

* some debug verbs

* axe the old mod loading

* del

* is local for some verbs

* few more

* .

* .

* .

* Add local narrate.

* Fixes this

Needed to be user.mob, since user is  the client and usr was the old user.mob

* fixes

* .

* .

* .

* .

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2026-03-21 17:16:41 -04:00
Kashargul 72628d226c More globals (#19247)
* More globals

* planets

* .

* .

* Update jukebox.dm

* Fix timer callback syntax in jukebox.dm

* .
2026-03-15 02:54:17 -04:00
Will 0d5db7f957 Assorted Shadekin Fixes (#19253)
* no flashes in phase

* flashbangs in phase

* phased shadekin don't explode

* phased shadekin aren't emped

* no splurting phased kin either

* can't change medical equipment in phase

* forbid phased mob mounting

* prevent an exploit

* do it here too

* another pr

* minimize whitespace

* minimize
2026-03-09 00:38:13 +01:00
Cameron Lennox 1aa0cd6eec Allows reagents to process (#19243)
No matter how small of a volume.
2026-03-09 00:32:13 +01:00
Cameron Lennox fb81ffbe83 Amputation Repair, Surgery adjustments, and amputation vision. (#19199)
* Fixes necrosis steps setting bone

Makes it so you the 'cut away' step doesn't set bones to open. This is entirely a non-internal fix (you're working on the flesh, not the organs inside) so you don't need the bone retracted.

* Update other.dm

* Crowbar Augment

* descriptors

* Update carbon.dm

* no typecasting

* removes unused proc

* Limb status

* Makes butchering take time

Gives a warning as well when starting it.

* Update organ.dm

* Update organ.dm

* Closing surgical stages and desc.

Opened organs have descriptions that they're opened.

Organs inform you that they have SPECIAL MECHANICS THAT'VE BEEN IN FOR 10 YEARS that you can do to them.

Allows fixing amputated organs

A BUNCH of stuff

* Update organ.dm

* Keep the washing

* Update external_repair.dm

* Update other.dm

* Organizes surgeries

* fix a typo

* Update surgery.dm

* More surgery

* Nerve Surgery

Adds template for nerve surgery

* Prevents pain from limbs that feel no pain

* Update external_repair.dm
2026-02-27 19:16:27 +01:00
Killian 51d5a38fe0 Catering Updates (#19203)
* honey extractor qol

* kitchen tweaks

* Update condiment.dm

reagent is spelled with a c not a q, oopsie

* Update hospitality.dm

add condiments crate

* burger patty, mustard plant

* Update food_drinks.dm

small description update for the seed pods

* supply: meat and fixes

* move tether beehives

* reduce standard condiment transfer value

* catering: colour correct carrots, citrus

* catering: vinegar recipes

* fix vinegar recipes

* fix recipe ids

* fix duplicate def init

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2026-02-27 04:17:58 -05:00
Cameron Lennox 6107f69299 Chemical splash fixes, distillery fix, and syringe gun fix. (#19219)
* Fixes distillery always using atmos air

Distillery did not have a return_air() proc, so it would default to the atmos air even when piped. This fixes that.

* Fixes syringe guns allowing loading of multiple syringes

* Affect_touch changes

* Some more changes

* Reworks cyanide
2026-02-25 00:03:23 +01:00
Kashargul 07549d62c3 fix a bunch of runtimes (#19226) 2026-02-24 22:38:32 +01:00
Kashargul f8333a8d93 Staticpath [MDB ignore] (#19166)
* move those to static paths

* maps

* .

* .

* ugh

* .
2026-02-22 22:10:59 +01:00
Will 1a0e3aa3e0 Reduce Clumsy Gene's Obnoxious RNG (#19126)
* clumsy rng

* seperate define for this too

* there are very harmful too

* replace with macros

* fixed handling

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2026-02-09 00:18:07 +01:00
Kashargul 0c23b94075 cleans up robot gripper code (#19153)
* cleans up robot gripper code

* try to select next

* .

* .

* wtf

* .

* .

* ye that

* dripper table palcement

* add that

* actually fine

* better

* clean that

* Cell hitting

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2026-02-08 00:26:15 -05:00
Cameron Lennox 6bac95ee3b Movement adjustments. (#18885)
* Movement adjustments

Makes unusual running a TRAIT()
Fixes force_max_speed and haste modifier not applying HUMAN_LOWEST_SLOWDOWN

Makes species slowdown only be calculated if NOT in space (This will cover most cases of 'the species is heavy and therefore slower' while some edge cases such as diona's 'slower because of physical movement disability' are able to move faster)

Makes 'health deficiency' no longer hardset numbers but rather a percentile. (Slowdown still begins when you have taken 40% or more damage).
This means that characters that have lower max HP will require less injury to 'feel it', while characters with higher max HP will require more injury to 'feel it'.
Species trauma mod (pain sensitivity) still applies here and someone with 2x trauma mod will begin to feel the effects of their injuries at 20% instead of 40% and slowdown will be 2x more severe (slowdown of 4 while at 50% injury instead of at 100%)

Caps injury slowdown for the health percent at 4 (occurs when at 0% health, or 100% injured)

Incorporated halloss damage into the health percent calculations instead of it's own hardset numbers. This means trauma_mod now affects halloss as well.

Shock stage now operates linearly instead of applying a massive slowdown once you hit a magic number.
Once hitting a shock_stage of 10, your 'adrenaline' starts to wear off and you begin to suffer increasing slowdown. This means the longer you're in shock, the slower you will become, from a min of 0.5 (just entered shock) to a max of 3.0 (been in shock for 2 minutes OR suffered a major, traumatic injury such as the loss of a limb)

Stops doubling of limbloss slowdown. Stance_damage already took care of slowdown from limbloss, but it was duplicated, meaning lost limbs were causing 2x the slowdown they should have.

REMOVES slowdown penalty from aiming. Aim mode is -already- detrimental (it will make you always miss projectile weapons on a moving target) and applying a further debuff to the user (it applied a slowdown of FIVE, equivalent to 50 pre-change halloss) made very little sense.

Makes mRun mutation ('no slowdown mutation') actually remove slowdown after the slowdown calculation is all performed.

Cleans up the unusual running trait some and gets rid of a lot of unneeded checks it was performing.

* Update human_organs.dm

* Update human_movement.dm

* Make painkiller stacking less effective

* Makes oxycodone actually useful

* Update chemistry.dm

* Update human_movement.dm

* Update human_movement.dm

* Update vorestation.dme

* bad else if here

* Some adjustments here

* Update human_movement.dm

* Update human_movement.dm

* Another narcotic buff

* Update human_movement.dm

* yeh

* This should be a divisior, not a multiplier

* Update human_movement.dm
2026-02-07 00:35:06 +01:00
Will badf12800c Forbid ReagentIDs As Reagent Names (#19145)
* forbid this

* pitcher nectar fix

* illegal ids

* oop

* these

* forbid that too

* do it right
2026-02-06 15:39:30 +01:00
Will e2c5f7564d Fix chem subsystem reverse lookup (#19141)
* fixed init

* inhibitor

* fix
2026-02-06 15:37:18 +01:00
Kashargul d0678d4046 More globals (#19111) 2026-01-30 19:51:21 +01:00
Kashargul de17517e42 bunch of global vars (#19091)
* bunch of global vars

* .
2026-01-25 13:18:03 -08:00
Kashargul 4baeacfe21 some fixes (#19084)
* some fixes

* .

* .

* handle fcuking flip

* .
2026-01-24 21:17:02 +01:00
Kashargul f8f49bb0f9 reagent protection (#19069)
* reagent protection

* .
2026-01-20 15:30:22 +01:00
Guti 918bb6e022 Viro Fixes (#19058)
* Fixes

* Change
2026-01-18 22:42:05 +01:00
MeepleMuncher d81dc2a075 Transformation Deduplication (#19034)
* transformation deduplication

deduplicates a bunch of tf verbs

* whoops

* double whoops

* small fix

* more deduplication

* fair point

* whoops

* some more deduplication
2026-01-17 09:39:57 -08:00
Guti c885ddb9c0 Virology Update #4 (#19002)
* I'm about to viro it

* I thought I was done, I was not :(

* Wrong proc oops

* Small oops

* Fix that

* Grrr nutrition
2026-01-17 09:18:07 -08:00
Cameron Lennox f22789bf42 Various fixes (#18982)
* plushie fix

* voxclaw fix

* adjust holywater threshold

* span + typo fix

* this 1 too

* Changeling helmet adjustment

Makes changeling helmet able to eat things...If it's made out of your own flesh you can manipulate it to allow you to eat for a quick second. Also implies vorny implications.
2026-01-04 20:54:16 +01:00
Cameron Lennox 656597529b Fixes some places that paralyze should KO as well (#18973)
* Fixes some places that paralyze should KO as well

* this too
2026-01-04 15:46:03 +01:00
Cameron Lennox d5849910e5 Begin clickcode attack_self fix (#18797)
* Begin clickcode attack_self fix

Begins the work to make everything call back to parent for attack_self so that signals are sacred.

* Makes MORE things call the attack_self() parent

Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.

* Finishes making the rest of attack_self call parent.

As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.

* begone foul demon

* some more cleanup

* These

* GOD this was annoying

* yeh

* Fix this

* fLARES

* Thesee too

* toys!

* Even more!

* More fixes

* Even more

* rest of em

* these too

* Update syndie.dm

* hardref clear

* Update code/game/gamemodes/nuclear/pinpointer.dm

* Update code/game/objects/effects/mines.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/contraband_vr.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/weapons/gift_wrappaper.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* these too

* Update maintpanel_stack.dm

* angry warning

* Fixes packaged snacks.

Fixes improper var default.

* Special handling for these

* proper poly types

* Fixes magclaws

Makes the 'features' it had just part  of base magboots that can be adjusted via varswap.

* Fixes jackets

Fixes https://github.com/VOREStation/VOREStation/issues/18941

* Small bugfix

Makes p_Theyre properly capitialize
Makes examine show proper wording

* Update gift_wrappaper.dm
2025-12-29 13:21:10 -05:00
Guti dad8e15b4e Allows non-contagious viruses to be picked up with blood (#18948)
* Virus :)

* This too
2025-12-28 04:59:17 +01:00
Cameron Lennox 9a8b885d38 Scannable chems and fixes (#18899)
* Scannable rework

Makes scannable have tiers.
WIP

* Some more adjustments

* Scanning

* Bodyscanner

* Some more fixes

Fixes amatoxin
Fixes synap not processing when drank
Makes fakedeath show up as braindeath, not massive O2 loss.
Makes zombie and lich powder show time of death properly

* Scanners for fakedeath

* This too

* Refactors bloodloss

* rounding
2025-12-26 05:19:36 -05:00
Cameron Lennox dcdd46fb17 Signal fixes (#18923)
* Fixes these signals

* unscrungles remote view
2025-12-20 03:23:16 -05:00
Cameron Lennox 7bba33fd2b More redspace modifier tweaks (#18903)
* More redspace tweaks

Makes more tweaks to the redspace modifiers meant for horror areas.

* Update horror.dm

* Update voicebox.dm

* Update voicebox.dm

* yoink ghosts instead

* Update horror.dm

* Update horror.dm

* Update horror.dm

* THE POWER OF

* Update horror.dm

* Update horror.dm

* names
2025-12-18 05:44:54 -05:00
Cameron Lennox dfe47e084f Patch fix, Neurotoxins, and Paralysis (#18853)
* Makes zombie powder and lich powder somewhat more useful

Also makes the scanners act mostly the same with fakedeath

* Makes patches actually apply via touch

I killed myself during testing with bicaridaze

* Make things respect fakedeath

* Some more fixes

* Makes paralysis apply in more places

Also makes paralysis  no longer make you unable to see emotes.

Makes it so you can not /me, but you can /subtle while paralyzed

* Adds another method for zombie powder mix
2025-12-10 10:17:38 -05:00
Cameron Lennox 7ff489ec36 TG Signal Port (#18741)
* click code start

* snake_span

* Update click.dm

* Update click.dm

* Update click.dm

* WIP signal organization

* Moooore signals

* cuffs

* decon

* whoops

* revert this

* Proper name

* movable moved

* These

* Theeese

* Sort these

* Update cyborg.dm
2025-12-09 17:50:52 -05:00
SatinIsle c3f1855ec4 Limit dispenser importing to specific jobs (#18805)
* Limit dispenser importing to specific jobs

This change is designed to encourage people playing specific jobs to set up their dispensers how they like, and slow down other people who may try to do that job from under them by requiring them to do it manually. Therefore chemists and bartenders can import a list of recipes into their respective dispensers, but a medical doctor can't rush in and immediately print their favourite 7 bottles before the chemist even walks in the door.

* Fix nulls
2025-12-08 21:23:08 +01:00
Cameron Lennox 4924a73ba2 Start of TG Click Code Port (#18734)
* click code start

* snake_span

* Update click.dm

* Update click.dm

* Update click.dm

* Update click.dm

* Fixes borg ctrl_click

Also implements allowing  blocking of items being ctrl_clicked

* Makes the statpanel not annihilate peoples ratelimiter

Statpanel calls aren't really user controlled (and 180 of them get sent upon loading, as each verb counts as a topic calls when it calls Send-Tabs) so let's not count it towards the user when they log in.
2025-12-06 01:13:12 -05:00
SatinIsle 02bc689eaa Makes sizeoxadone more affordable (#18809)
Changes the cost of sizeoxadone from (1 clonexadone, 3 tramadol and 1 phoron) to (1 sodium and 1 tramadol). It still uses phoron as a catalyst but that is not used up in the reaction.

The idea behind this is to eliminate the extremely high phoron cost of making size chems. There's already so many totally free ways to change your own or someone else's size that it makes no sense that you need to deplete half of the chemistry labs phoron stock to flavour that as a chemical effect.
2025-11-24 14:18:32 -08:00