* boiler basics
* more stuff
* tgui ported
* more cleanup
* more framework
* lets get this settled
* oops
* disabled regularly
* subsystem tweaks
* clean up spans
* name oopsie
* optimize
* you too
* actually optimize that
* linting
* much better optimization
* clean that too
* optimizing
* runtime on stack insertion
* more cleanup
* material handling fix
* pluralized
* oops
* clean that up
* tgui cleanup
* these should just be structures, tgui rework
* some tweaks
* small runtime caught
* polishing
* cleanup
* last tweak
* fixed burn calculation
* Keeeeeeeeeellllllllllll
* scroll fix
* move to proc
* requested changes
* optimization
* buh
* Well that didn't work
* clear those refs
* back to flags
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
* Makes VR not crash the server
- Makes mouse rays no longer crash the server under certain circumstances
- Makes VR pods no longer crash the server (Method #1)
- Makes VR pods no longer crash the server (Method #2)
- I think there was a third method to crash the server with VR pods. That got fixed too. If it existed.
- Updates TF and makes it no longer cause runtimes & crashes.
- Makes it so you can no longer repeatedly spawn in VR and clog up the server with hundreds of yourself (humanoids are expensive!)
- Adds a greyscale effect for reconverting TF rays
- Added a toggle for VR pods to spawn people with clothing or not
- Ghosts now have a button to enter the VR space if it's spawned in!
- Ghosts can now enter VR if it's spawned in!
- Adds the ability to TF into different creatures while in VR
* turfs
* moving stuff around
also small drippy fix while at it
* shhhh
* Update ar_console.dm