Commit Graph

48974 Commits

Author SHA1 Message Date
Cameron Lennox c38c1bfcd2 Waddle oversight fixes (#17747)
* clear!

* Update waddle.dm
2025-05-27 10:48:22 -07:00
SatinIsle 919dce1a14 Collector event machine (#17751)
Added a new event collector objector that is designed for events where players have to gather items to complete a recipe. Has a lot of customisable options to create various types of machines with different functions, including one subtype set up for a near-future event.
2025-05-27 10:47:37 -07:00
Kashargul faf52ecce2 vorepanel reloaded (#17723)
* vorepanel rework part 1

* finish first tab

* those should be fine

* .

* floating for the addons

* .

* tooltip prep and style

* while on it

* prep data compile for tab 2 rework

* message tab

* undef

* .

* some more components

* unify the mesage procs

* option tab preps

* tooltip prep

* small fixes

* sorting

* some more preps

* .

* move that

* move that

* finish options tab

* sound preps

* sound preps

* finish sound tab

* visual tab prep

* .

* visual tab prep2

* visual

* move that

* interaction tab prep

* interactions

* interaction tab

* more basic contents only for now

* defaulted

* .

* .

* clean up

* liquid tab

* wordng

* make it the same

* soulcatcher tab

* prefs

* crash save

* typing

* docs

* .

* sanitize corrupted save data

* use the right type
2025-05-27 10:45:30 -07:00
ShadowLarkens 31e8e009db Character Setup Rework (#17576)
* Character Setup Rework

Little tweaks

Species selection done~

Merk randomize body button

Body color and eye color

Merk more replaced code

Convert robolimbs to tgui

Add a warning if flavor text/ooc notes are too short

Custom preview icons for species selector!

A sidequest that only took 8
hours. Also add digitigrade and blood type.

Remove unused body_descriptor system completely

Finish the general tab~

Reorganization to prepare for loadout page creation

* Start of work on the loadout screen

* Only send the data that's actually selected

* Get rid of these ugly ../../../..

* Retype this to avoid conflicts

* Holy shit why did this work this way

* Finish loadout screen

* Add copy loadout function

* Finish occupation page

* Move Special Roles into general tab

* Fix path conflict

* Move size prefs to general tab

* Convert jukebox and volume settings to datum/preference

* Fix a little mergery fuckery in loadout

* Migrate jukebox to new range

* Fix TabbedMenu tabs

* Fix wordwrap for loadout screen

* Kill the vore tab, just traits left to convert

* Convert custom messages

* Convert custom species name

* Convert blood color and reagents

* Move icobase to tgui

* Finished

* This can fuck off too

* Fix a few bugs

* Update index.tsx

* initial for emote sound mode switch

* Make show_roles actually work, hide fluff items

* Fix not being able to select species

* Add emote_sound_mode to body tab

* Fix runtime when no active gear list is present

* Add a save notification to character setup

* Switch to floating

* Add more search bars

* Whoops forgot to add this

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-05-25 03:20:51 +02:00
Will adde40854a Gene Scanner Tool (#17733)
* Gene scanner

* loot and lathe for gene scanner

* show suppressed genes
2025-05-24 18:58:14 -04:00
ShadowLarkens 3986e4c5a5 Theoretically fix new player runtime (#17739) 2025-05-24 15:55:46 +02:00
ShadowLarkens 959b1728d9 Fix gas overlays (#17735)
* Fix gas overlays not working

* Make gas_data a GLOB

* Just get rid of this entire cursed Initialize proc
2025-05-23 17:21:06 +02:00
Will 5e0e4925d0 Update food_drinks.dm (#17736) 2025-05-23 17:20:17 +02:00
ShadowLarkens af6fad2797 Startup Time Optimization (#17673)
* Add compatibility for para-byond-tracy because byond-tracy is deprecated

* We don't need to poke our neighbors to update in LateInitialize, we only late init during mapload when all of our neighbors are going to be updated anyways

* Minerals shouldn't update neighbors during mapload either

* Slightly optimize mineral/update_icon

* Reduce /turf/simulated/mineral/update_icon by ~100,000

* Potentially reduce cost of ZAS init

* Make verdigris generate automata waaay faster

* DON'T ENABLE TRACY OH GOD

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-05-21 08:16:41 +02:00
SatinIsle 10c0882a60 Rebalanced spider security events (#17725)
* Rebalancing spider events

* Update vorestation.dme

* Updated timers

* Removed sleeps

Tested and it works fine still!

* 0.5 SECONDS
2025-05-19 13:55:24 -07:00
Kashargul 033c99579b tgui core 3.2.0 (#17715)
* tgui core 3.2.0

* .

* try tg method here

* .
2025-05-19 13:53:57 -07:00
Cameron Lennox 00c53c10f7 Global chem blacklist + SM addition to blacklist (#17724)
* Chem blacklist

* immunoGLOBulins
2025-05-19 13:53:34 -07:00
SatinIsle 31f836d33d Updates eating text to be more neutral (#17726)
Changes a few descriptions of eating to be more neutral, and a bit less gross and discouraging to people who like stuffing.
2025-05-19 13:53:13 -07:00
tacoguy7765093 aafc448614 adds vore bellies to fox taur (#17727) 2025-05-19 13:52:58 -07:00
Cameron Lennox db9fab8c16 Some icon fixes (#17730)
* Some icon fixes

Fixes Gorkas not having shown sprites
Makes missing suit sprites show up as an owlsuit instead of a giant floating SUIT text so it's not ~as~ immersion breaking but still gives an indication somethinng is broken
Makes vox missing sprite show up as a generic suit instead of a giant floating SUIT text
Makes teshari missing uniform sprite show up as a generic rainbow teshari suit

Makes missing rolled down/sleeves down sprites show up as an owlsuit.
Renames some duplicate icon states to notify them as old or alternative versions.

* Update item.dmi
2025-05-19 13:52:30 -07:00
aKromatopzia 0e779ad760 Smolraptor updates (#17687)
* i think i ported this right

* oops

* eng's dmi is identical

* one more

* fix

* yeah this should work

* fix

---------

Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
2025-05-19 13:51:48 -07:00
Guti 17dc77754b eww (#17721) 2025-05-17 19:21:05 -07:00
Will 969c1caa39 Signal Handler Preperation (#17681)
* FIrst pass

* signal handler only on base proc

* missing signal_handlers

* windoor to timers

* Testing a really dumb fix
2025-05-17 06:44:56 -07:00
Cameron Lennox 47110b04e5 Makes gibbing 75% more efficient! (#17719)
* Makes explosions 75% more efficient!

* fix this while im here
2025-05-17 06:42:23 -07:00
Cameron Lennox 8b8b12a2a1 Makes TTS device free (#17718) 2025-05-16 20:04:58 -07:00
ShadowLarkens 70fbea5d4c Reduce Lists Memory usage, update CI (#17706)
* Convert alerts to a lazylist

* Convert fullscreens to lazylist

* Convert ckeys_allowed_itemspawn to a lazylist

* Convert camera lists to lazylists

* Get rid of an old unused footstep_sounds list

* Make flooring_cache a lazy list

* Fix flooring_blacklist, convert a bunch more flooring lists to lazylists

* Improve ci byond caching
2025-05-16 22:07:33 +02:00
Will 6ec5d32685 check for fire (#17716) 2025-05-16 11:10:58 -07:00
Will 8d1074cf7c Light-Based Damage Component For Zaddat and Shadows (#17714)
* implimentation

* some small improvements, photodegeneration trait
2025-05-16 11:10:21 -07:00
Will 1711fcf3d7 implimentation (#17713) 2025-05-15 22:22:18 -07:00
Will 9d8ec7454b photosynth component for traits and species (#17712) 2025-05-15 22:14:10 -07:00
eghughguhhhhhh 8f49180d34 Fix mob holders not being able to be thrown in, fix mob holders not being able to be placed in (#17547)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-05-15 20:18:54 -07:00
Cameron Lennox 0151414614 Unregister our sigs (#17711) 2025-05-15 20:16:04 -07:00
Cameron Lennox 86a21e9578 Properly paths sound files and folders (#17604)
* bye

* hello

* hi

* hi

* bye

* hi

* bye

* hi

* Replace em

* bye

* hi

* bye

* Hi

* bye

* hi

* bye

* hi

* bye

* hi

* bye

* hi

* bye

* hi

* bye

* hi

* bye

* hi

* hi

* hi

* hi

* hi

* gwah
2025-05-15 20:14:50 -07:00
Cameron Lennox f40bf1f7e4 Vendor and Phasegun adjustments (#17647)
* part 1

* Cleanup

* text

* webbing

* Eh these values seem fine

* Bonus damage to mobs

* if we have a mind, dont take bonus damage

* Less VR overrides

* vendr
2025-05-15 20:14:05 -07:00
Cameron Lennox bc266ea913 destroy all refs (#17710) 2025-05-15 20:11:18 -07:00
Will 8034d70120 Subsystem For Overmap Shuttle's Star Movement Effects (#17707)
* subsystem queue for star movement in overmap shuttles

* fixed documentation
2025-05-15 20:10:26 -07:00
Guti 8bc87665f9 lazy (#17709) 2025-05-15 20:08:43 -07:00
SatinIsle e4758a2e79 Fix lleill drain message (#17708)
Fixes the glamour drain ability showing the "contact has been broken" message when it is successful.
2025-05-15 19:12:35 -04:00
Will 05e75a2614 Modular Code Compatible Posters (#17703)
* poster modularity

* access control, documentation

* properly exclude lewd

* unittest too

* fix

* poster test fix
2025-05-15 13:20:20 -07:00
Will c213dbcd21 Reagent Addictions (#17498)
* Addictions

* improvements to addiction code

* some small revamps

* some polishing to reagent code

* some more fixes

* wiki updated for addiction

* proper addiction sync on respawn

* final cleanup, config

* coffee handle addiction proc

* fixed global var

* Addictions and

Gives alcohol special effects
Disables the harder addictions
Gives nicotine an a special effect

* remove >0

* safety

* Update medicine.dm

* Update medicine.dm

* Update food_drinks.dm

* update lazydefines

* disable alcohol addiction on virgo

* use lazylen, proper addiction end messages

* cure message bugfix

* use right args

* proper macro

---------

Co-authored-by: C.L. <killer65311@gmail.com>
2025-05-15 10:57:41 -07:00
Cameron Lennox 4bcfffe44b Waddle / Animated Movement component (#17675)
* Adds waddle component

* waddle

* moved to tgui and spans

* Update waddle.dm

* proc name

* Waddling toggle trait!

---------

Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
2025-05-15 01:09:02 -07:00
Cameron Lennox 5d95b50db9 Component Traits. (#17665)
* Drippy component

* Converts disabilities to components.

* Makes weaver a component

* living

* Update vorestation.dme

* Update weaver.dm

* yeah tis

* no spawn

* yes

* signals hell yeah

* Teaching

* yeaaah

* makes gargoyle follow the law

* whoops

* return properly

* wah

* Update station.dm
2025-05-15 00:59:47 -07:00
Cameron Lennox 2eb8e3f4a7 Reference Tracking (#17702)
* Ref

* Update _macros.dm

* logging
2025-05-15 00:47:47 -07:00
SatinIsle f27e6e106b Painting materials (#17688)
Added the ability to recolour material stacks (such as plastic). Some items crafted from stacks (such as curtains or beds) inherit the color variable of the stack, now you can actually recolour your stack to take advantage of this!
2025-05-15 00:31:14 -07:00
Will 71cc89be87 Talk Sound Refactor (#17691)
* voices use a unified list

* Move that back

* unneeded file

* use subsystem

* old order

* matching

* matching again

* whitespace

* another whitespace line

* global that's never used

* more cleanup

* little better naming

* lets just use the vars

* oops needed that

* incorrect comment

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-05-15 00:30:52 -07:00
Cameron Lennox 40861f50e0 Proper MaxHealth checks and Crit Point (#17704)
* Fixes maxhealth checks not including modifiers and mxHP

Death at:
W/ 100max hp: https://i.imgur.com/nR8DtzG.png
W/ 125max hp: https://i.imgur.com/87eD2hW.png
W/ 25max hp: https://i.imgur.com/SP6rPWc.png

* Crit Point

* small xenochimera fix

* Update game_options.txt
2025-05-15 00:25:30 -07:00
crabcube 614a300297 moth eyes addition! (#17705)
* moth eyes addition

* Indent over spaces

* ye

* add

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-05-15 00:18:51 -07:00
Will 709e9d130c Hallucination Refactor (#17661)
* begone accursed beast

* cleanup and notes

* screen object fix

* varset clear

* don't raw send sounds, spark on door sound, pain hallucination

* lengthen this a bit

* more pain messages, become jittery

* note

* lets clean that up to

* Revert "lets clean that up to"

This reverts commit 2409e41870.

* cleanup and define

* use accessors

* death isn't working so have toxins instead, it's scarier

* don't actually clean these up, because of how xenochi works

* additional protection

* hunger joke

* Use get_component instead of a cache

* empty scope removed

* Updated xenochi code to use hallu component

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-05-15 00:17:39 -07:00
Cameron Lennox a7b0adc72b Some loadout fixes (#17700)
* Some missed stuff

* Update loadout_xeno.dm

* awawi

* Update loadout_xeno.dm
2025-05-15 00:14:09 -07:00
Kashargul f84536fc3a some small things (#17693)
* some small things

* .

* clean this up

* potentially fix nulls in player list

* .

* Fixes

* Update machine_stacking.dm

---------

Co-authored-by: C.L. <killer65311@gmail.com>
2025-05-15 00:56:26 -04:00
Cameron Lennox 2b0853887b Shadekin and Xenochimera variable refactor (#17651)
* gets rid of xenochimera brain var

* whoops

* shadekin too

ye https://i.imgur.com/lNI2AiG.png

* organize

* simplekin too

* yuh

* Refactors xenochimera

progress:
https://i.imgur.com/ssQbRKS.png
https://i.imgur.com/ySBxm0M.png
https://i.imgur.com/3FWPVuP.png

* Update xenochimera.dm

* Update examine_vr.dm

* Update xenochimera.dm

* Update xenochimera.dm
2025-05-12 21:44:25 +02:00
Guti 3a5d360089 Various virology fixes (#17689)
* Update advance.dm

* as anything

* fixes

* .

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-05-12 21:42:30 +02:00
ShadowLarkens becee29587 Fix a bunch of oversights in the kitchen sink PRs (#17690)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-05-12 21:41:49 +02:00
Asher 49 4c685c2dc4 decal fix for v3s (#17699)
forgot to renable some of these
2025-05-12 21:40:52 +02:00
SatinIsle c66c29c596 Fixes micros picking themselves up (#17698)
Fixes micros being able to pick themselves up.
2025-05-12 15:26:15 +02:00