Commit Graph
1357 Commits
Author SHA1 Message Date
SatinIsleandGitHub 919dce1a14 Collector event machine (#17751)
Added a new event collector objector that is designed for events where players have to gather items to complete a recipe. Has a lot of customisable options to create various types of machines with different functions, including one subtype set up for a near-future event.
2025-05-27 10:47:37 -07:00
KashargulandGitHub faf52ecce2 vorepanel reloaded (#17723)
* vorepanel rework part 1

* finish first tab

* those should be fine

* .

* floating for the addons

* .

* tooltip prep and style

* while on it

* prep data compile for tab 2 rework

* message tab

* undef

* .

* some more components

* unify the mesage procs

* option tab preps

* tooltip prep

* small fixes

* sorting

* some more preps

* .

* move that

* move that

* finish options tab

* sound preps

* sound preps

* finish sound tab

* visual tab prep

* .

* visual tab prep2

* visual

* move that

* interaction tab prep

* interactions

* interaction tab

* more basic contents only for now

* defaulted

* .

* .

* clean up

* liquid tab

* wordng

* make it the same

* soulcatcher tab

* prefs

* crash save

* typing

* docs

* .

* sanitize corrupted save data

* use the right type
2025-05-27 10:45:30 -07:00
31e8e009db Character Setup Rework (#17576)
* Character Setup Rework

Little tweaks

Species selection done~

Merk randomize body button

Body color and eye color

Merk more replaced code

Convert robolimbs to tgui

Add a warning if flavor text/ooc notes are too short

Custom preview icons for species selector!

A sidequest that only took 8
hours. Also add digitigrade and blood type.

Remove unused body_descriptor system completely

Finish the general tab~

Reorganization to prepare for loadout page creation

* Start of work on the loadout screen

* Only send the data that's actually selected

* Get rid of these ugly ../../../..

* Retype this to avoid conflicts

* Holy shit why did this work this way

* Finish loadout screen

* Add copy loadout function

* Finish occupation page

* Move Special Roles into general tab

* Fix path conflict

* Move size prefs to general tab

* Convert jukebox and volume settings to datum/preference

* Fix a little mergery fuckery in loadout

* Migrate jukebox to new range

* Fix TabbedMenu tabs

* Fix wordwrap for loadout screen

* Kill the vore tab, just traits left to convert

* Convert custom messages

* Convert custom species name

* Convert blood color and reagents

* Move icobase to tgui

* Finished

* This can fuck off too

* Fix a few bugs

* Update index.tsx

* initial for emote sound mode switch

* Make show_roles actually work, hide fluff items

* Fix not being able to select species

* Add emote_sound_mode to body tab

* Fix runtime when no active gear list is present

* Add a save notification to character setup

* Switch to floating

* Add more search bars

* Whoops forgot to add this

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-05-25 03:20:51 +02:00
af6fad2797 Startup Time Optimization (#17673)
* Add compatibility for para-byond-tracy because byond-tracy is deprecated

* We don't need to poke our neighbors to update in LateInitialize, we only late init during mapload when all of our neighbors are going to be updated anyways

* Minerals shouldn't update neighbors during mapload either

* Slightly optimize mineral/update_icon

* Reduce /turf/simulated/mineral/update_icon by ~100,000

* Potentially reduce cost of ZAS init

* Make verdigris generate automata waaay faster

* DON'T ENABLE TRACY OH GOD

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-05-21 08:16:41 +02:00
SatinIsleandGitHub 10c0882a60 Rebalanced spider security events (#17725)
* Rebalancing spider events

* Update vorestation.dme

* Updated timers

* Removed sleeps

Tested and it works fine still!

* 0.5 SECONDS
2025-05-19 13:55:24 -07:00
WillandGitHub 969c1caa39 Signal Handler Preperation (#17681)
* FIrst pass

* signal handler only on base proc

* missing signal_handlers

* windoor to timers

* Testing a really dumb fix
2025-05-17 06:44:56 -07:00
WillandGitHub 8034d70120 Subsystem For Overmap Shuttle's Star Movement Effects (#17707)
* subsystem queue for star movement in overmap shuttles

* fixed documentation
2025-05-15 20:10:26 -07:00
c213dbcd21 Reagent Addictions (#17498)
* Addictions

* improvements to addiction code

* some small revamps

* some polishing to reagent code

* some more fixes

* wiki updated for addiction

* proper addiction sync on respawn

* final cleanup, config

* coffee handle addiction proc

* fixed global var

* Addictions and

Gives alcohol special effects
Disables the harder addictions
Gives nicotine an a special effect

* remove >0

* safety

* Update medicine.dm

* Update medicine.dm

* Update food_drinks.dm

* update lazydefines

* disable alcohol addiction on virgo

* use lazylen, proper addiction end messages

* cure message bugfix

* use right args

* proper macro

---------

Co-authored-by: C.L. <killer65311@gmail.com>
2025-05-15 10:57:41 -07:00
Cameron LennoxandGitHub 5d95b50db9 Component Traits. (#17665)
* Drippy component

* Converts disabilities to components.

* Makes weaver a component

* living

* Update vorestation.dme

* Update weaver.dm

* yeah tis

* no spawn

* yes

* signals hell yeah

* Teaching

* yeaaah

* makes gargoyle follow the law

* whoops

* return properly

* wah

* Update station.dm
2025-05-15 00:59:47 -07:00
71cc89be87 Talk Sound Refactor (#17691)
* voices use a unified list

* Move that back

* unneeded file

* use subsystem

* old order

* matching

* matching again

* whitespace

* another whitespace line

* global that's never used

* more cleanup

* little better naming

* lets just use the vars

* oops needed that

* incorrect comment

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-05-15 00:30:52 -07:00
709e9d130c Hallucination Refactor (#17661)
* begone accursed beast

* cleanup and notes

* screen object fix

* varset clear

* don't raw send sounds, spark on door sound, pain hallucination

* lengthen this a bit

* more pain messages, become jittery

* note

* lets clean that up to

* Revert "lets clean that up to"

This reverts commit 2409e41870.

* cleanup and define

* use accessors

* death isn't working so have toxins instead, it's scarier

* don't actually clean these up, because of how xenochi works

* additional protection

* hunger joke

* Use get_component instead of a cache

* empty scope removed

* Updated xenochi code to use hallu component

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-05-15 00:17:39 -07:00
f84536fc3a some small things (#17693)
* some small things

* .

* clean this up

* potentially fix nulls in player list

* .

* Fixes

* Update machine_stacking.dm

---------

Co-authored-by: C.L. <killer65311@gmail.com>
2025-05-15 00:56:26 -04:00
Cameron LennoxandGitHub 2b0853887b Shadekin and Xenochimera variable refactor (#17651)
* gets rid of xenochimera brain var

* whoops

* shadekin too

ye https://i.imgur.com/lNI2AiG.png

* organize

* simplekin too

* yuh

* Refactors xenochimera

progress:
https://i.imgur.com/ssQbRKS.png
https://i.imgur.com/ySBxm0M.png
https://i.imgur.com/3FWPVuP.png

* Update xenochimera.dm

* Update examine_vr.dm

* Update xenochimera.dm

* Update xenochimera.dm
2025-05-12 21:44:25 +02:00
ca5a254a00 lobby screen subsystem (#17686)
* lobby screen subsystem

* .

* tgui core 3.1.5

* use unknown in the class

* .

* second

* Didn't even know you could type components like this

* .

* dependency up

* can we not use any...

---------

Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
2025-05-09 22:25:18 +02:00
78c71907e9 Balloon Alerts (#17540)
* balloon alerts

* Take that one out

* fixes

* fixes 2

* Missing one

* That goes there

* ough

* ,

* .

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-05-08 22:00:54 +02:00
KashargulandGitHub 550f36fad7 Somemissingthings (#17615)
* cleans up some comments

* ...

* .

* somemissing things

* that too

* make this nicer

* .

* .
2025-04-27 21:19:59 +02:00
KashargulandGitHub f6a99359a9 move invisibility to defines (#17612)
* move Invisibility to defines

* .

* .
2025-04-27 16:47:53 +02:00
crabcubeGitHubvorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>Kashargul
2f3c2c3909 Firefighter Alt title for atmos tech + AR icon (#17584)
* Changes jobs.dm, engineering.dm and hud.dmi

* Automatic changelog compile [ci skip]

* Update 2025-04.yml

* fix typo

---------

Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-27 04:43:23 +02:00
eghughguhhhhhhGitHubvorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
36cb476854 Maint Recycler and Vendor (#17514)
* initial

* fsdfsd

* fsdfsd

* Update to TGUI-Core. Adjust naming scheme. Add screen functionality to the dohickey.

* Updates maint_recycler

* Various cleanup

* Mob resist

* Crowbar code for when there's no power

* Initial vendor sprites / etc.

* The rest of the fucking commit

* * Fsdfsdfsd
* Add sample "bling" obj for medical use. mostly for testing later.
* Initial ground work for ads and vendor datums.
* Fsdfsd

* Automatic changelog compile [ci skip]

* Initial vendor entries

* Automatic changelog compile [ci skip]

* work work etc

* tweaks

* Implement Vendor Code. Implement Various entries. Implement remote scene tools.

* remove excess pronouns to appease dreamchecker
idk how these got here

* Voodoo Tweaks

* Voodoo boxes, entry cleanup, carpet hell, sandstone/etc.

* Spawn Logic

* some dangerous weapons as a treat

* RARRGHHH

* tab indents

* Refactor Spawns/Sleeps to Timers. Fix "Clientless projectile source" missing issue

* Fix recycler imports

* Fix ejection

* fix indentation

* Cleanup Pt1

* Cleanup Pt2

* Cleanup Pt3

* Cleanup Pt 4

* remove unneeded ifle

* #undef

* Cleanup #491

* Fucked up burger

* Map Markers/machines into tether

* Stellar Delight Mappage

* Fix spawn logic to not be hot ass.

* Readd custom emote change after merge conflict

* Fix recycler not using GLOB. post refactor

* i'm... i'm.... TWEAKKKKINNNNNNG

* Reasonably sane access requirement notices

* foceMove me baby

* no <h2>  4 u

---------

Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
2025-04-26 23:48:45 +02:00
Cameron LennoxandGitHub a0e9785d0d Kitchen Sink P2 TGUI Prefs (#17579)
* Kitchen Sink V2

* tsx

* Update vorestation.dme

* Update 01_basic.dm

* Update 01_basic.dm

* Deletes the character  directory

* F & M tags

* Flexible

* Update misc.dm

* ICP

* more fixes

* missing sounds
2025-04-26 16:08:58 -04:00
ShadowLarkensandGitHub e67c770106 Allow engineers and chief engineers (not atmos techs) to see wire desc (#17475)
* Allow engineers and chief engineers (not atmos techs) to see wire descriptions

* Oh I guess we already had that

* Add a way for admins to disable wire descriptions
2025-04-26 19:26:06 +02:00
ShadowLarkensandGitHub 0c975c510a Port all of /tg/'s fonts and switch maptext to Grand9K (#17589)
* Port all of /tg/'s fonts and switch maptext to Grand9K

* Allow TGUI to use the new fonts

* Remove SpessFont to be safe
2025-04-26 02:06:47 +02:00
Cameron LennoxandGitHub d0787362cd Kitchen Sink PR (#17515)
* insanity

- Crawling
- Recursive Listeners
- Global Conversion to GLOB.
- Sound channels (and sound (but not looping sound yet))
- Species and gender specific sounds
- Admin proc to enable vore antag on a target
- Dying by being crushed inside of shoes now enables your vore_death flag
- *pain emote
- RNG Spaceslipping removed
- Selecting the groin with help intent will do a bellyrub on the target
- Xenochimera get lick wounds
- Wolves now get stomachs (and stomach overlays)
- Proper vantag handling
- Staff exiting will now notify staff
- Modular computers get a power on sound now

GET IN THERE

* whoops forgot to give it to mobs

* Bellyrubbing is now an emote

* Update vorestation.dme

* some small edits

actually gives voice freq a valid starting selection
makes the default voice less jarring

* Update atoms_movable.dm

* Update atoms_movable.dm
2025-04-25 16:21:35 -04:00
KashargulandGitHub e5d5b3769a ss atoms update (#17529)
* draft ss atoms update

* .

* .

* .

* low wall

* do that when not asleep

* late init handling

* .

* smes

* try this
2025-04-24 00:00:57 +02:00
Cameron LennoxandGitHub b549f48a9f Removing the last sleeps in Init (#17550)
* Should not Sleep

* roughdraft that works for POI loader

needs the bells and whistles

* better queue

* Moved the procs to the subsystem itself

* Update pois.dm

* empty list

* Update pois.dm

* do it during init
2025-04-21 20:29:40 -04:00
Cameron LennoxandGitHub 9b0bb5f814 Makes FBP not go blind from welders (#17493)
* Makes FBP not go blind from welders

Also makes it so the eye color verb is actually attached to the eyes.

* Different way

* gwah
2025-04-21 18:24:28 -04:00
640cab345e Virology Update #3 (#17227)
* Base stuff

* Thresholds

* Cockroaches, adjustments

* Extrapolator + TGUI Update

* Adjustments

* Updoot

* Revert "Updoot"

This reverts commit 8c27a2525e.

* Gwuh

* test

* heals

* Genetic

* Holder and vomit

* Indents

* Compilable :)

* Various fixes

* Updates Symptoms

* Genevirus

* Neutered Symptoms

* Adjustments

* rads

* Extra symptoms

* Extra extra symptoms

* Adjustments, fixes, more symptoms

* Powder that makes the linter green

* Finishing touches?

* Fixup maps in TGM format

5041170ae1: maps/expedition_vr/beach/submaps/quarantineshuttle.dmm

Automatically commited by: tools\mapmerge2\fixup.py

* Last bits

* Defines

* Oxy heal

* I crave the green check

* fix

* Maps

* Macrophages to turf

* Fimxes

* Fixes :)

* Vomit

* Preset

* Fire desc

* SPELLING MISTAKE

* Extra stuffs

* types

Allows infecting children of a type

* feet

paws?

* fix

* Fixes

* Update

* Flags

* Update _disease.dm

* Infinite blood glitch (100% real)

* virus data properly carries over

* GODSPEED, KELENIUS

YOUR 10 YEAR TODO IS FINALLY DONE

* define

* U2

* Implicit

* Damn it Fleming

* oops

linter is kill

* Update _reagents.dm

* Extra check

* .

* ough

* fixes

* Small changes

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-04-21 06:12:15 -04:00
28e969778c code/global.dm => code/_global_vars/ (#17244)
* 1

* Full conversion

* .

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-21 05:55:25 -04:00
eghughguhhhhhhGitHubvorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>Kashargul
7da98fc440 Trash Eater Customization (#17315)
* Automatic changelog compile [ci skip]

* initial working. I HATE sourcetree I HATE git stash I WILL NOT be the stash jam boy

* Automatic changelog compile [ci skip]

* Get the actual work on it done

* Revert "Automatic changelog compile [ci skip]"

This reverts commit 651c1d6d1e.

* finish the export/import junk.
whoopsie. forgot.

* cleanup

* fucking changelogs

* PR feedback

* so long wayward !

* Update belly_obj_vr.dm

---------

Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-21 05:43:35 +02:00
21dcf0555b Conversion many Globals to Managed Globals (Part 1) (#17121)
* Conversion of some Globals to Managed Globals

* Fix

* for later

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-17 14:16:53 -04:00
KashargulandGitHub cdfa1c853f New to init final (#17512)
* Initial

* some more

* next few

* only light left

* fix things up

* some rmore fixes

* guh

* Update ai_vr.dm

* comment

* lets try something

* .

* hmm

* .

* .

* hmm

* push that here

* fix layout

* grrr
2025-04-14 00:07:35 +02:00
KashargulandGitHub a97ded5b3b fix runechat offset (#17510)
* don't double this

* .

* urg

* always use if defined

* eh

* tgui window from tg

* skip on char select

* rh

* .

* move to config
2025-04-11 17:10:37 +02:00
KashargulandGitHub aad224fafe Reworks weather effects to no longer hurt phased entities (#17469)
* Reworks weather effects to no longer hurt phased entities

* no tracy ...

* .

* return

* fix planetary weather

* clearr that

* mob spawners

* fix simple mob sloshes

* fix those

* fix examines

* revert that

* convert to Z

* effect all mobs type
2025-04-06 18:09:33 +02:00
1da1cad936 DNA Clone Fix (#17466)
* dna vars to organ data

* bandaid for species

* get species data

* species cache in dna

* 200 runtimes fixed

* macrocoding

* small cleanup

* Seromi don't exist

Convert

This variable was NEVER EVEN USED

* extra tab fix

* pointless if removed

---------

Co-authored-by: C.L. <killer65311@gmail.com>
2025-04-02 21:41:03 +02:00
SatinIsleandGitHub ab5b10ae81 Hotfix for body colour (#17458)
* April fools stuff

* Powers

* Update

* Play Dead

* Final bits

* missing src
2025-03-31 13:59:26 +02:00
KashargulandGitHub 2b80c0955c ignore light recalc in shuttles and elevators (#17448)
* ignore light recalc in shuttles and elevators

* .

* Update turf_changing.dm

* Update turf_changing.dm

* Update turf_changing.dm

* bunch of isturf fixes

* fix it

* inline safe
2025-03-30 22:21:29 +02:00
SatinIsleandGitHub 64bc861dab Default Save Organs/Markings to No (#17452)
Changed the default setting for Save Organs and Save Markings to No in character setup, which seem to cause more problems for people than people who use them intentionally. This won't change any existing character's settings.

For clarity for those unsure, these are the settings that decide that when you leave the round, whether changes to your organs or markings persist into future rounds. This is can be cool from a story perspective, but on a server like this the majority of people tend to want more control over their own characters and having settings change like this unexpectedly (sometimes due to bugs) is a pain.
2025-03-30 21:15:04 +02:00
KashargulandGitHub c30f2b9c49 next grep, no spaces (#17437)
* next grep, no spaces

* next few files

* fix that

* fix that
2025-03-28 21:25:08 +01:00
c9e13dcc96 Appreciation Day (#17427)
* Appreciation Day

A new little system to create and announce Appreciation Days for certain species, and a few other funny things.

The first announcement is 90 minutes into the shift, where a random species will be chosen. This species is one from either a long list, or one of the crew's own species! This is then remembered and further announcements (on average less than every two hours) will use the same thing to appreciate for the rest of that shift.

It seems suitably horribly corporate to me, with some potential for comedy.

* Update appreciation.dm

* Terrible factoids

* Update appreciation.dm

* Update appreciation.dm

* Fixes some things

* unfuck that

* .

* .

* .

* cut it

* fix it

* .

* Set the test values back to proper values

* Update appreciation.dm

* resume

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-03-28 19:05:00 +01:00
c42610c5ae Have you bingled that (#17407)
* Initial wiki system

* wiki organization and spoilers

* hide belly chems

* move ads to tgui

* add search

* .

* load screen

* error screen

* 8

* center

* .

* .

* make this more realistic

* tgui errro col

* move search to top

* .

* non NT theme

* logo to common

* base custom theme

* .

* wip refactor

* almost halfway

* reworked wiki data

* easy fix

* get data fix

* Material Page in tgui

* catch null supply points

* .

* forward crash

* reset pages

* .

* canvas prep

* fix icon stacking

* .

* colored outlined images

* fix sm datum

* fix material names

* subType prep

* only on crash

* fix null crash

* .

* fix solgov

* clean hiding

* .

* implement catalog page

* .

* particle smasher page

* I'm lazy

* unfuck some sins

* ore page

* botany page

* allergen list

* allergen returns null too

* slime injection var

* slime core data

* fixed warning

* wip

* proper data list for chems

* pass is_slime as null

* chems

* split that

* .

* .

* .

* .

* donation for bingle, some cleanup

* return types

* partially colord icons for chemistry

* .

* more sillies

* donation page

* thaler

* needs some variation

* .

* this will crash until implemented

* handle it

* fix that

* dismiss donation banner button

* .

* fix that

* donating procs

* donation stuff for comp

* -

* drink glass for drinks

* illegal iconstate pass

* fixes

* .

* nuke drink fix

* .

* .

* .

* Drink reagent fix

* more cleanup

* adjust

* .

* simple food

* .

* food list

* sending nulls, removed flavor from recipes

* .

* .

* get_donation_current added

* .

* missing key

* .

* duped recipes fixed

* .

* .

* wiki food reagent recipes

* double list add

* properly forbid remaining bad reagent

* hide this too

* stacky

* enable eslint const

* fix typing

* update that

* use proper donation proc

* printing fixes

* grinding

* .

* beaker fill volume

* plant ore and mat grinding results

* duped recipes fixed, unit test tweak

* yes this is terrible

* .

* .

* .

* chem analyzer tgui mode, some subsystem changes to support it

* redoce

* .

* ,

* .

* small fixes, missing reagent volume

* push

* sort

* catalog entries unlocked by explo

* new chem stuff

* .

* fix byond code

* fix scroll tracking

* comment

* alphabetical

* also this

* .

* fallback icon

* .

* ...

* rel path

* that too

* to defines

* organ to define

* .

* .

* .

---------

Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-03-28 19:00:50 +01:00
Cameron LennoxandGitHub 5b0c659a65 protean bugfix (#17419)
* protean bugfix

* smol typo fix
2025-03-25 20:31:42 +01:00
KashargulandGitHub cc27b3ee7f adds spoiler function to statpanel (#17371)
* adds spoiler function to statpanel

* spoiler for popups

* .

* Update mob.dm
2025-03-23 10:56:30 +01:00
KashargulandGitHub 2a83d9da7f allows soulcatcher import and export (#17391)
* allows soulcatcher import and export

* .

* vore pref transfer to define

* order them

* fix button issue on tgpanel

* Update vore_prefs.dm

* Update VorePanelExportSoulcatcherString.tsx
2025-03-22 17:10:02 -04:00
Cameron LennoxandGitHub 95e3bf67c4 VR pod and mob TF fixes & adjustments (#17397)
* Makes VR not crash the server

- Makes mouse rays no longer crash the server under certain circumstances
- Makes VR pods no longer crash the server (Method #1)
- Makes VR pods no longer crash the server (Method #2)
- I think there was a third method to crash the server with VR pods. That got fixed too. If it existed.
- Updates TF and makes it no longer cause runtimes & crashes.
- Makes it so you can no longer repeatedly spawn in VR and clog up the server with hundreds of yourself (humanoids are expensive!)
- Adds a greyscale effect for reconverting TF rays
- Added a toggle for VR pods to spawn people with clothing or not
- Ghosts now have a button to enter the VR space if it's spawned in!
- Ghosts can now enter VR if it's spawned in!
- Adds the ability to TF into different creatures while in VR

* turfs

* moving stuff around

also small drippy fix while at it

* shhhh

* Update ar_console.dm
2025-03-21 21:58:25 +01:00
e31df5e920 Recipie conflict unit test + Chemanalyzer PRO (#17270)
* conflict test

* crash fix

* test bad chem

* tweaked

* is this even working

* what?

* is this broken?

* test fix

* force reactions

* Another attempt

* oop

* another

* oop

* actual check

* inverted

* distilling pain

* backward

* attempting again

* slime rules

* wrong path

* fix for slime

* no test chem

* oops lol

* inhibitor test

* var

* another fix

* what is going on

* oh that's how that works

* this?

* again...

* better inhibitors

* fixed order

* clear beaker

* lets try this, plus cleanup

* comments

* another test

* fix

* stale ref?

* more logs

* round and round

* keycheck

* reverse lookup lists

* chemanalyzer update

* addiction code commented out

* span cleanup, downstream code commented out

* debug cleanup

* reaction fixing

* reduced scale again

* another wrapper

* more info in test

* document reagents

* scaling dynamic

* check single inhibitors too

* oop

* using unittest data signal

* fixes

* this is still needed

* broken reactions, and bad id reactions

* oops

* this too actually

* single chems are illegal

* validity on lists

* oops again

* invalid key check, fixed invalid reactions

* test remove

* pretty chat messages

* spanred

* slimecore results

* grinding unit test and grinding results in chem analyzer

* ore check

* fluid pump info

* correct id

* enforce id case

* compliance

* it makes no sense that this machine gives no feedback that you need to reanchor it after construction

* lets not unseal either

* display chems produced

* notify players of belly liquids, as they do not react with anything

---------

Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-03-21 04:36:06 -04:00
ac99b78fc4 Server logs (#17264)
* Ports TGs server log verb

* .

* those never worked

* we have tht just not as glob

* Update admin.dm

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-03-20 13:52:06 -04:00
KashargulandGitHub e2ea28a416 fix tgui asset loading (#17383)
* fix tgui asset loading

* make this a define
2025-03-19 20:10:16 +01:00
SatinIsleandGitHub 229a7d5b12 Reflexive Biting and Personal Space Traits (#17289)
* Reflexive Biting Trait

Added a new trait that causes you to bite the hand of anyone who either pats you on the head or boops you on the nose. This deals one point of damage to the hand committing said offense. This also includes a verb in Abilities to toggle this off and on.

* Personal bubble

* wording

* Block sniff and licks

* Moves from variables to flags

* Unsetting flags properly

* Properly resolved the conflict

* Better way to deconflict it
2025-03-17 23:20:37 +01:00
f881d54dbf Panel port test [IDB IGNORE] (#17350)
* no more self callbacks on update fullness

* fix missing code

* Belly test

* import type

* full partiy

* .

* fix preview

* in belly to late join

* robot nutri

* .

* .

* update export

* finish open todos

* code cleanup

* fix some old slacking

* move this to a define

* fixing

* ,

* .

* Creates a Consume Belly Reagents pref (#10)

* Creates a Consume Belly Reagents pref

Added a Consume Belly Reagents pref that blocks the consumption of all reagents produced by a belly via reagent containers such as food, drink, beakers, pills, syringes and hyposprays. Seems to work well as intended.

* These changes at least do not cause any problems

* Missed this one

* Reverts reagent_names

* _BELLY versions

* Fixed typo

* .

* fix admin spawn mobs bellies

* also fix that bug

* hints

* fix that

* .

* initial

* should be all

* that is no longer needed

* fluids into hand items

I was convinced this was broken until it was pointed out that the item has to be ON THE GROUND to fill it...Instead of in your hand. That seems so convoluted.

ARC = active-hand reagent container. IRC = inactive-hand reagent container.

* some stuff

---------

Co-authored-by: SatinIsle <98125273+SatinIsle@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-03-16 17:08:47 -04:00
eghughguhhhhhhGitHubvorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
c7d283b8de Add DNA for the recent wing/ear/tail alpha addition (#17357)
* Automatic changelog compile [ci skip]

* Add DNA support to wing transparency, tail transparency, ears transparency.

---------

Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
2025-03-16 02:22:04 +01:00