Commit Graph
92 Commits
Author SHA1 Message Date
c213dbcd21 Reagent Addictions (#17498)
* Addictions

* improvements to addiction code

* some small revamps

* some polishing to reagent code

* some more fixes

* wiki updated for addiction

* proper addiction sync on respawn

* final cleanup, config

* coffee handle addiction proc

* fixed global var

* Addictions and

Gives alcohol special effects
Disables the harder addictions
Gives nicotine an a special effect

* remove >0

* safety

* Update medicine.dm

* Update medicine.dm

* Update food_drinks.dm

* update lazydefines

* disable alcohol addiction on virgo

* use lazylen, proper addiction end messages

* cure message bugfix

* use right args

* proper macro

---------

Co-authored-by: C.L. <killer65311@gmail.com>
2025-05-15 10:57:41 -07:00
KashargulandGitHub f6a99359a9 move invisibility to defines (#17612)
* move Invisibility to defines

* .

* .
2025-04-27 16:47:53 +02:00
SatinIsleandGitHub 152118c1d4 adds missing SIGNAL_HANDLERs (#17585)
* adds missing SIGNAL_HANDLERs

Added missing SIGNAL_HANDLER lines to many RegisterSignal() proc refs.

* Oopsies
2025-04-26 21:50:50 +02:00
21dcf0555b Conversion many Globals to Managed Globals (Part 1) (#17121)
* Conversion of some Globals to Managed Globals

* Fix

* for later

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-17 14:16:53 -04:00
Cameron LennoxandGitHub 2e38926234 Removes sleeping from the code in more places (#17418)
* Axes unused 'paused' variable from projectile code

* Remove TGUI in scrubber init

Moves it to only happen when a user interacts with it.

* Ghostpod tgui input from init -> LateInit

Ghost query REQUIRES a tgui input. It can't be fixed on that level.
Ghost pods however created a ghost query when spawned if they are NOT mapspawn. This means it can only be moved to lateinit, as far as I can see

* Moves borer ghost query from init to lateinit

* Better mob chasing. Gets rid of sleep in mob chasing

Moves Noodle's and Ian's snack tracking var to base /simple_mob
Moves Noodle's and Ian's tracking process from a individual proc of each to /simple_mob
Moves the sleeps out from the tracking proc and makes it a repeating timer.
Noodle now gets nutrition when you feed him.

* Moves blob query to lateinit

Once again, blob HAS to do a ghost query when it's created.
Ghost query will ALWAYS make a tgui window.

* No sleep in cyborg code

Moves pick_module() from /init on robot_module to /LateInit on /robot
photo showing it popped up the module select when I spawned in as a borg: https://i.imgur.com/5rGbqIR.png

* Moves AI controlled human's 'death' proc to LateInitialize

* Moves Corpse's processing from Init to LateInit

death() has a LOT that happens inside of it.

* Let's actually make it lateload on the human itself

* In case we don't want to auto kill ai controlled mobs

* Fixes death() some more

- Protean blobs will ALWAYS have a humanform, so that segment of code was unused.
- Makes the bulk of the exit VR section in a new perform_exit() proc
- Gets rid of the WIP proof of concept hack in there.

* whoops duplicate

* We will ALWAYS have a humanform. ALWAYS.

The server will CRASH if we do not.

* get rid of this...

* Makes corpsespawn work better

* more VR stuff

* No suspending the whole machines subsystem

* avatar

* as anything

* u2

* nolist

* forgot this one

* fix

* VR fix

Fixes an oversight with VR sleepers

* player initiated

* OVERSIGHT

* Update borer.dm

OF course WE DON'T have a mind, we're a GHOST.
Fixes borer spawning

* this was unused

no
2025-04-07 17:16:07 -04:00
SatinIsleandGitHub d9f3690dd5 Redgate Inhabitants (#17382)
* Redgate Inhabitants

Added a new subtype of maint lurker spawns to each redgate map. These ghost pods spawn you in a similar way, but because they are guaranteed spawns, they do not allow you to use the redgate to leave. Any person with redgate access can give permission to these people simply by clicking on the redgate with an empty hand when they are nearby. This is explained to the redgate inhabitant on spawn and when they try to use the redgate.

* Requested fixes
2025-03-20 16:27:31 +01:00
Cameron LennoxandGitHub ba029d73ad Refactors ghost query to not use sleep (#17267)
* Refactors ghost query to not use sleeep

* Update ghost_query.dm

* don't need this anymore
2025-03-12 16:58:25 +01:00
KashargulandGitHub 46bea7cfa2 Initialize fixing (#17279)
* Initialoize fixing

* diff fix

* add init grep test

* fixed missed ones

* .

* some more

* ,
2025-03-08 13:59:29 -05:00
7a7ae89713 [MAJOR CHANGE] Admin rank datum (#17133)
* Admin ranks update

* Permissions fix

* One missing thing

* Further rework to make database also fully work

* Adds admin rank bitflag calculator to tools

* ZA WARUDO

---------

Co-authored-by: C.L. <killer65311@gmail.com>
2025-03-06 01:38:19 +01:00
f9e7b44dae cleans up INIT (#17130)
Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-02-13 23:28:01 +01:00
Cameron LennoxandGitHub 3ac6fb4edf Revert "new to init (the rest of them) part 1 (#17052)" (#17084)
This reverts commit d02c67d6de.
2025-02-07 11:09:08 -05:00
Cameron LennoxandGitHub d02c67d6de new to init (the rest of them) part 1 (#17052) 2025-02-05 14:05:41 -05:00
KashargulandGitHub 987be6070d bunch of inits without return and a few easy new to init (#16815)
* bunch of inits withou return

* Update cans.dm

* bunch of New to Init

* fix that

* .

* .

* move black hole to init and callbacks

* .

* oups, should not do that late at night

* some more without returns
2025-01-02 18:31:38 +01:00
KashargulandGitHub b324befde5 On demand belly loading & multibelly (#16758)
* Moves simple mob belly loading to on demans

* style

* early

* multibelly

* even more human

* .

* bunch of update_fullness

* animals need an icon refresh

* the icon has the fullness part, optimize that

* one more
2024-12-28 09:41:42 +10:00
SatinIsleandGitHub 3343f4e0d0 Fixes maint pred spawning (#16699)
Fixed maint preds spawning without placing the user inside of them.
2024-12-16 10:01:29 +10:00
Killian 6306e5b6ca Update event_vr.dm 2024-12-04 12:53:11 +00:00
Killian 01813cd4d0 maint lurker setup 2024-12-04 12:22:40 +00:00
Killian 2e91c505c3 Update event_vr.dm 2024-12-04 09:28:49 +00:00
Killian e937788c58 Update event_vr.dm
fix up spans for the other pods, some other minor adjustments
2024-12-04 09:27:02 +00:00
Killian 69a1609848 straggler pod: job/role WIP 2024-11-27 10:37:57 +00:00
Killian 5ab76e74f5 straggler pod: text polish 2024-11-26 18:30:01 +00:00
Killian 353d53a385 straggler pod: prevent whitelist bypass 2024-11-24 08:47:52 +00:00
Killian 9b55d89a8e maint straggler hole 2024-11-24 07:05:19 +00:00
Kashargul ba9b3e3676 include renaming 2024-11-11 08:53:52 +01:00
KashargulandGitHub b594520a74 next set of spans (#16434)
* next set of spans

* some more

* next

* next

* next

* .

* text...

* next... rest soon

* .

* .

* ok last set for the night

* .

* .

* .

* .

* some more

* next

* next

* all for now

* .

* some more easy ones

* some more easy ones

* .

* .

* some more bolds

* oups auto complete moment

* add the remaining spans

* this as well

* this as well

* .

* .,

* resync them properly
2024-10-16 23:37:27 +02:00
Kashargul a2c673ab7a refactors most spans 2024-10-02 21:10:31 +02:00
Kashargul e0d694e8ac rid of old span macros 2024-10-01 23:51:48 +02:00
Guti f4f5476121 Merge branch 'master' into weapon-removal 2024-09-18 18:07:43 +02:00
Kashargul a123f87e68 some mind jobs 2024-09-12 23:48:31 +02:00
Guti 409aaba802 Remove 2024-09-09 02:36:53 +02:00
KashargulandGitHub 2f19f66cc5 default tgui alert input handling (#16241)
* default handling

* do not push that

* fix

* .

* .
2024-09-02 04:27:26 +10:00
SatinIsleandGitHub 029cae3d27 Maint Pred Availability (#15911)
Added a new maint pred ghostpod for redgates. I have added two of these to redgates that I made only (for now). They are normal ghost pods but are always available from the start of the shift. The can be found in the find ghost pod verb and are called creature holes.

Made a lot more mobs in my own redgate maps ghost joinable. Generally one of each type of mod that isn't a humanoid.

Added a 25% chance for each mob to become ghost joinable from the semi-random vore mob spawners used in redgates. This applies to the passive and retaliate spawners only.

Also made the other redgate maps available on the SD again.
2024-04-10 05:18:47 +10:00
SatinIsleandGitHub 8b71cf692f Jungle Redgate and New Vore Mobs (#15889)
* [WIP] New Vore Mobs

Added new vore mob: Cave Stalker, a 6 legged canine/feline like creature that charges at prey from a distance to pounce them. It immediately stops on the spot if spotted and then retreats quickly if stared down.

* Fixed missing file

* More mobs, still WIP

* More stuff! [Still WIP]

Added another mob called the sonadile that works based on sound similar to the lurker.

Added a bunch of mobs to the maint pred list, including the kururak because that's a cool one.

* Update vorestation.dme

* Update sonadile.dm

* Another mob and stalker tweaks, still WIP, need to add flavour text for all mobs

* Update devil.dm

* Update stalker.dm

* Even more maint pred options

* More Capture crystal mobs

* Finishing touches, no longer WIP!

* Update vore_raptor.dmi

* Added the jungle map redgate

Also resolves a runtime with the scrubble.

Forces jungle redgate only for the first few days at least.

* Update jungle.dmm

* Update jungle_underground.dmm

* Update paint.dm

Fixes paint runtime
2024-04-07 10:34:24 +10:00
KashargulandGitHub 3e82757231 Attempt to prevent players joining with neither OOC notes nor flavour
-> Added a check on the "Default" robot flavour text for players joining as robot. Default is overwritten by module specific text, but anyone setting those specific ones up most likely has a default one anyway.

-> Added a check for OOC notes texts for ghosts trying to activate a ghost pod or getting ghost even popups.

-> Mouses and drones have not been included for either as some players prefer to play them sneakily. Can be discussed.
2023-10-21 20:25:49 +02:00
SatinIsle 67e094d605 New Mob: Scel
Added a new mob, Scel, created by Kira72.
Comes in 5 different colours. This mob is relatively rare in random mob spawners. It's a retaliate mob with a detailed belly. It looks like a snake-like creature with black flesh and neon liquid visible beneath patches of it. When attacking, it has a 50/50 chance of using a special attack of either a tongue grab or lunge. Added to the maint pred options too.

Fixed a missing item in Rain City.

Added a new admin spawn map which is literally just the Rascal's Pass shuttle in space.

Removed the great wolf catalogue entry from the crypt drake.
2023-10-06 22:18:45 +01:00
SatinIsle 74748cfdf3 Adds raptor vore mobs
Added raptor vore mobs. They're retaliate mobs with a digestion focus. They have weight gain sprites and get a little chunkier after at least partially digesting someone (or otherwise gaining nutrition).

Added the raptors and bats to the maint pred list.

Added the raptors, bats, vampires and succubi to the semirandom vore mob list.
2023-09-26 00:37:07 +01:00
DESKTOP-4BUBN9N\Mike e023a0c6c2 who put all these lizards in the crayon box 2023-08-21 02:33:30 +01:00
Heroman 9852a24114 A bunch of small fixes 2023-08-16 17:03:05 +10:00
Heroman 4454303bc0 Adjusts drone pod to account 2023-08-08 21:07:11 +10:00
Heroman 8de87c53a2 Finishes sprite datumization for station modules 2023-08-08 19:05:57 +10:00
VerySoft 4628e467c2 Tweaks and tidying
Adjusts some types to tidy up the mob list. Put some of the mobs that can vore under the vore tab, removed the clown mobs from /mobs_monsters because they were the only thing in there, so there wasn't really any point in hiding them a level deeper, and generally looked for subtypes that didn't have anything in them, and commented those out. Did you know that telesci is supposed to have a chance to spawn hostile mobs if you mess up? It's true! I may or may not have fixed it, I don't play telesci, but it uses a path that actually has mobs in it now.
2023-07-03 02:09:51 -04:00
Runa Dacino d2cb38d560 fix(survivorpod): Fixes ghost query preferences
Fixes unreported bug where survivor pods would not send a query.
This was caused due to imperfect fix to inability to opt out from it for the round.

tweak(survivorpod): Makes it clear when the pod was clicked on

Does this by making a visible_message when clicked and changing its description
2023-06-28 20:43:55 +02:00
Heroman c3e0eb1ec7 Adds admin logging to morph and maintpred ghost pods 2023-06-27 04:47:37 +10:00
ItsSelis 10d2178516 More 515 Compatibility 2023-06-05 19:29:40 +02:00
Sym 23d0db67c9 Removes line 9 comment
Ghost pods ignore this trick on server start spawning, best to remove this comment.
2023-04-06 04:17:00 -04:00
Sym f07c362e59 Makes xeno eggs anchored 2023-04-06 03:30:44 -04:00
Sym 8492a0a0f4 Replaces ghetto xeno egg, cleans up egg process
Replacing the ghetto snowflake xenomorph egg with a ghost pod, for ease of use and for streamlining purposes. Tweaks a few xenomorph things in the process.
2023-03-31 23:51:07 -04:00
VerySoft ef269b3186 Mob tweaks and fixes
The mob cooldown thing from upstream made everything with a positive number in the variable be ultra slow. I'm not sure how it was that the variable was broken previously considering that the higher the number was the slower things went, but now it's ultra slow or nothing! cringe.

Adjusts some of the mobs I've made that are supposed to not be slow to still not be slow, as well as touches up a couple of things with squirrels
2023-03-13 14:37:22 -04:00
Runa Dacino 066a8f6163 Adds "Survivor" role, and ghost pod to spawn them. 2023-02-24 13:46:01 +01:00
VerySoft 3d68829188 ONE MORE AAAAAAAAA 2022-12-28 19:27:37 -05:00