Commit Graph
7 Commits
Author SHA1 Message Date
28e969778c code/global.dm => code/_global_vars/ (#17244)
* 1

* Full conversion

* .

* .

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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-21 05:55:25 -04:00
KashargulandGitHub 35b3a76176 some fixes (#17468) 2025-04-02 21:40:51 +02:00
f881d54dbf Panel port test [IDB IGNORE] (#17350)
* no more self callbacks on update fullness

* fix missing code

* Belly test

* import type

* full partiy

* .

* fix preview

* in belly to late join

* robot nutri

* .

* .

* update export

* finish open todos

* code cleanup

* fix some old slacking

* move this to a define

* fixing

* ,

* .

* Creates a Consume Belly Reagents pref (#10)

* Creates a Consume Belly Reagents pref

Added a Consume Belly Reagents pref that blocks the consumption of all reagents produced by a belly via reagent containers such as food, drink, beakers, pills, syringes and hyposprays. Seems to work well as intended.

* These changes at least do not cause any problems

* Missed this one

* Reverts reagent_names

* _BELLY versions

* Fixed typo

* .

* fix admin spawn mobs bellies

* also fix that bug

* hints

* fix that

* .

* initial

* should be all

* that is no longer needed

* fluids into hand items

I was convinced this was broken until it was pointed out that the item has to be ON THE GROUND to fill it...Instead of in your hand. That seems so convoluted.

ARC = active-hand reagent container. IRC = inactive-hand reagent container.

* some stuff

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Co-authored-by: SatinIsle <98125273+SatinIsle@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-03-16 17:08:47 -04:00
Drulikar 269ded5efe Removals in nanomaps.dm too 2025-01-12 01:13:00 -06:00
ShadowLarkensandGitHub ca3d2a40a8 Convert robot icons to iconforge, update iconforge to not break on them (#16793) 2024-12-31 15:32:35 +01:00
6ab8ea768d Ports Iconforge, uses for kitchen recipes (#16747)
* Port iconforge

* Convert kitchen_icons for the microwave to iconforge

* Fix to pass lint

* brings thsoe back

* Re-enable cross round caching for normal spritesheets

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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2024-12-29 14:39:40 +01:00
ShadowLarkensandGitHub bc12891921 Sort asset_list_items.dm into separate files (#16780)
* Sort asset_list_items.dm out into separate files under asset_cache/assets

* Move a few files to the spritesheet directory
2024-12-29 13:44:58 +01:00