Commit Graph
5 Commits
Author SHA1 Message Date
Cameron LennoxandGitHub edb68a5640 Loadout Tweaks and Additions (#17203)
* Makes my robes free use

- Twas a different time, all those years back.
I've never been opposed to other people having the robes, but just never got around to adding it to the loadout proper even though it's REALLY simple. So while I'm fiddling with loadout stuff, I may as well.

* More fluff stuff

lowers cost of suit clothing fluff
Brings some loadout items to normal prices (increased is reserved for ones that give armor)
Fixes neural implant always having 2 cost due to implant/language existing and taking priority.
Removes language/implant path and juust makes the eal/skrellian implants their own thing
Adds pirate coat and pirate hat to loadout. Yarr!
2025-03-03 19:16:59 -05:00
Guti 409aaba802 Remove 2024-09-09 02:36:53 +02:00
CerebulonandVirgoBot f2bc8d030f Cybernetic Augments and Sick Tats 2022-02-13 02:52:16 -05:00
TheFurryFelineandGitHub 47652a7fff Restore VS edit of tracking implant
Title.

🆑 
tweak - Fixes tracking implant cost to 0, not 10.
/🆑
2021-03-13 20:24:44 -05:00
AtermoneraandVirgoBot 4db820a2da Fixed/generalized loadout implants. 2021-03-08 02:05:32 -05:00