Commit Graph
115 Commits
Author SHA1 Message Date
21dcf0555b Conversion many Globals to Managed Globals (Part 1) (#17121)
* Conversion of some Globals to Managed Globals

* Fix

* for later

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-17 14:16:53 -04:00
KashargulandGitHub cdfa1c853f New to init final (#17512)
* Initial

* some more

* next few

* only light left

* fix things up

* some rmore fixes

* guh

* Update ai_vr.dm

* comment

* lets try something

* .

* hmm

* .

* .

* hmm

* push that here

* fix layout

* grrr
2025-04-14 00:07:35 +02:00
Cameron LennoxandGitHub f4257e9d76 More unarmed fixes (#17276)
* removes vore

gif showing vore still works https://i.imgur.com/Vda4yns.gif

* More unarmed bugfixes

* No crawling while grabbed

* lazylen and return early
2025-03-20 16:42:52 +01:00
Kashargul d9fc7dac70 should call parent 2025-01-06 21:25:36 +01:00
Kashargul 0436afea65 some dropped sanity 2025-01-06 21:14:40 +01:00
Kashargul a2c673ab7a refactors most spans 2024-10-02 21:10:31 +02:00
Guti 409aaba802 Remove 2024-09-09 02:36:53 +02:00
KashargulandGitHub ab31632830 even more local defines (#16033) 2024-06-12 12:57:31 +10:00
DrathekandGitHub 7c8bb85de3 Whitespace Standardization [MDB IGNORE] (#15748)
* Update settings

* Whitespace changes

* Comment out merger hooks in gitattributes

Corrupt maps would have to be resolved in repo before hooks could be updated

* Revert "Whitespace changes"

This reverts commit afbdd1d844.

* Whitespace again minus example

* Gitignore example changelog

* Restore changelog merge setting

* Keep older dmi hook attribute until hooks can be updated

* update vscode settings too

* Renormalize remaining

* Revert "Gitignore example changelog"

This reverts commit de22ad375d.

* Attempt to normalize example.yml (and another file I guess)

* Try again
2024-02-20 11:28:51 +01:00
NovacatandGitHub 1aa4c73e8d Revert "[MIRROR] /atom New() => Initialize() [MDB IGNORE]" 2022-08-27 08:49:56 -04:00
MistakeNot4892andVirgoBot 3f9af78f3a /atom New() => Initialize() [MDB IGNORE] 2021-11-14 03:09:51 -05:00
HatterhatandGitHub 2e1b6b3406 THE webedit 2021-10-27 11:47:35 -05:00
Hatterhat 7cfcbdc8b6 i can't pummel in peace 2021-10-26 01:02:48 -05:00
VerySoft ff13d51b52 Catslugs and Simplemob QoL
Adds Catslug mob!
-Can pick up and use/throw many things.
-Can ventcrawl, can carry various materials and objects into the vents
-Speaks in sign
-Can eat and be fed foods, which allows them to naturally heal from injuries.

Also makes it so:
-All simplemobs understand galactic common without being able to speek it regardless of other settings or languages unless otherwise disabled with the understands_common var, for facilitating RP mostly, since there's basically no situation I can think of where I would prefer that a player controlled mob couldn't at least understand common.
-Simplemobs with hands can pick up and handle micros like human mobs can.
-Simplemob grabs will now disappear appropriately when dropped rather than waiting for when they feel like it.
2021-08-19 04:19:02 -04:00
Shadow-QuillandVirgoBot da96910c5c Attack! (#7538) 2020-08-26 03:49:42 -04:00
Aronai Sieyes 72511b9fa7 Rewords grab facesits
Let's be real here. It's facesits.
2020-05-04 23:21:46 -04:00
Aronai Sieyes 4ab32ab17f Fix grab upgrades being janky 2020-05-01 22:28:19 -04:00
Aronai Sieyes 99fa98f437 Get your clicks out of my movement code 2020-04-30 15:40:41 -04:00
Arokha SieyesandLeshana 47ccc655db Deprecate the stream operator 2020-02-12 19:38:43 -05:00
TheFurryFeline 223c23c100 No Blindess
Make it so you're not mechanically blind so you can hear regular emotes. But ICly, you'd still be blind, so.... Go nuts with that. :>
2019-08-12 18:02:34 -04:00
TheFurryFeline 58d1a95454 Sod it
Spent like five hours trying to get it to work in a different file but it might well be better to just.... Do a 1:1 port with //VoreStation edit comments as per code practice here.
2019-08-12 16:51:43 -04:00
NeertiandNovacat fe0b7373b3 Ports TGstation view variables + admin proccall guards, and all the baggage that comes with it 2019-03-27 14:49:30 -04:00
SpadesandGitHub 8c2e0928fa Merge pull request #4130 from KasparoVy/fix-tesh-hide-again
Fix Teshari Hiding Again
2018-10-06 08:25:35 -04:00
AnewbeandVirgoBot 9b9410e5cb Merge pull request #5618 from Verkister/patch-15
Fixes grabs breaking defined mob pixel offsets.
2018-10-01 21:25:57 -04:00
KasparoVy e86fddfe07 Hiding Fluff
Revealing a hidden mob is now its own proc. You can pass special fluff messages to mobs with this when they are revealed.
Now a mob is revealed when they die, are grabbed/grab something and when they buckle to something.
2018-08-04 21:11:03 -04:00
Aronai SieyesandAtermonera 7d3aec96fd Arranges lots of things into planes (#5072)
* Rearranges a billion things into planes

* Make cryotubes fancy

* Update Travis

* Fix hiding logic
2018-03-28 12:59:12 -07:00
Arokha SieyesandLeshana 73838e0a62 POLARIS: Revamp logging to be consistent 2018-03-13 18:20:58 -04:00
Arokha Sieyes e248b89b7b POLARIS: Player-controlled SA QOL 2018-02-15 01:49:53 -06:00
MarinaGryphonandAnewbe 72318d46b6 Replaces most of the gender macros. (#4681)
* Fixes #4632.

* 1:27 am coding best coding

* fixes a warning

* Removes the last of the gender macros. Gender is dead.

* gender II: the travis-ing

* linebreaks are dead too.

* oops i accidentally the gender, also ambiguous gender is now taken into account for get_visible_gender
2018-02-03 14:40:09 -06:00
Anewbe 1d9af61ff0 Adds a cap to losebreath 2017-11-26 21:55:55 -06:00
Leshana e48b548f2b More and more Destroy() cleanups all across the board - Return qdel hints. 2017-06-05 23:01:41 -04:00
PsiOmegaDeltaandLeshana ebe5cc916d Port of @PsiOmegaDelta's Baystation12/Baystation12#16820
Ports tg's garbage collector subsystem and Destroy() returning qdel hints.
2017-06-05 22:10:06 -04:00
Neerti ea6128f986 Adds Modifier System, Changes Some Ling Stuff
Adds a fairly simple system that allows adjusting various numbers like max health, incoming damage, outgoing melee damage, etc.  The nice part is that changing certain variables this way (like max health) is a lot safer than manually setting the max health var directly.
Changes a lot of short lines of code to point towards a variable's getter or setter helper instead of reading the var directly so the modifiers can work.
Endoarmor, delayed toxin sting, Enfeebling sting, and recursive adrenaline overdose now use the modifier system.
Enfeebling sting now only lasts two minutes, from five minutes, however it now also reduces the victim's melee damage by 25%/50%, and increases the damage they suffer by 10%/35%, for normal and recursive respectively.
Delayed Toxin Sting's effects are now felt all at once instead of over the course of a few minutes.
2017-04-18 21:23:59 -04:00
Anewbe 4cf38d9037 Should fix throwing people. 2017-04-13 23:38:16 -05:00
LorenLukeandGitHub 452f1fad9b Merge branch 'master' into Grab-Throw-Fix 2017-04-13 19:29:40 -07:00
LorenLuke a0eecc9f45 Fixes grabs not being able to throw (sorry... :c ) 2017-04-13 19:28:10 -07:00
LorenLuke faf85774b5 Resisting out of choking grabs isn't 100% guaranteed anymore. Tweaked some ling checks to compensate. 2017-04-11 01:16:03 -07:00
Anewbe ec7dbc1930 Renames the proc for headbutting 2017-04-05 15:55:35 -05:00
AnewbeandGitHub 2b81c0ed63 Merge pull request #2525 from Neerti/9/21/2016_w_class_defines
Centralizes weight class / inventory definitions
2016-09-22 16:46:05 -05:00
Neerti 828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
Yoshax 653610e194 Adds the ability to apply pressure to bleeding wounds 2016-09-21 22:22:47 +01:00
HarpyEagleandYoshax f0c8e0e516 Makes smaller mobs have smaller organs 2016-06-20 00:26:44 +01:00
Yoshax cf76d6dac4 Fix stuff 2016-06-20 00:18:34 +01:00
HarpyEagleandYoshax 8fc62cdbbc Small mobs can no longer pin larger mobs 2016-06-20 00:09:37 +01:00
HarpyEagleandYoshax 69dd0bb5d0 Makes it easier to break free of a grab by a smaller mob 2016-06-20 00:09:28 +01:00
HarpyEagleandYoshax fd3a3175ae Moving while unable to move and grabbed acts as a shortcut for resist 2016-06-20 00:08:36 +01:00
Hubblenaut 677e18dbaf Removes people being able to pull from somebody's grab 2016-03-23 18:29:41 +01:00
Kelenius afbc235b96 Mob inventory cleanup 2016-03-15 16:39:40 +03:00
Zuhayr f93ea6a78f Tweaks to previous commits.
More tweaks to IPC fixes.
Merge resolution/compile fixes.

Further work on properly integrating, updating and fixing prosthetic options.

Repathed internal organs to organ/internal.

More work on full synthetics, changelings, overheating.

Working on getting organs to qdel properly and spawn properly when robotized.

Finalized some overheating values, added remaining prosthetic icons.

Finalizing the testing version of the full prosthetic bodies branch.

Added suit cyclers to the autolathe and map.

Fixing runtime errors.

Fixing errors.

Changelog.

Replacing limb and organ strings with constants.

Prevented brainless species from becoming full cyborgs.

Fixed issues with brain/MMIs renaming themselves inappropriately.

Various fixes and oversights.
2015-12-24 21:13:40 +10:30
PsiOmega affff253bc Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	.travis.yml
	code/modules/mob/living/living.dm
	code/modules/mob/mob_grab.dm
2015-09-02 14:58:13 +02:00