* More tweaks
Moves it up to use diamond and phoron like bluespare crystals use.
* .
* sass update
* Watch fixes
* no
* .
* eaeryl
* fixes that properly
* ...
* .
* No deleting mannequins
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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
i can literally make a grinder with 5 sheets+cable+circuit board + components in <20 seconds then decon it and go about my day if I'm really so enclined
* Better sheet snatchers
Added a new bluespace sheet snatcher of holding that can be created by science (cheaper and easier than other "of holding" items). This allows it to carry up to 5000 sheets.
Changed the normal sheet snatcher to hold 500 (previously 300), and the borg version to hold 700 (previously 500).
* Mistakes
* Added to mining vendor
* Update equipment_vendor.dm
* Removes ;
* Motion tracker basics
* force unsubscribe on destroy
* remove tracking on destroy too
* missing include
* use new art
* logging
* per client echos
* toggle verb
* vis things not needed, and reset vis option if resubbed
* blind and deaf should affect this
* feedback on toggle
* teshari gain vibration sense, lose listen in
* xenochi too
xenochi also get vibration sense
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Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
* fixes a critical bug with artifact triggers
* Gets rid of gas activated anomalies
Feedback has been overwhelming negative for gas trigger anomalies, so they have been removed. (I expected this. See: My coder comments) but wanted to give it a chance since more xenoarch players were coming into the scene.
* Adds more anomaly batteries.
Adds them to the protolathe
* Some more xenoarch tweaks
- Makes scanpads and harvesters craftable
- Makes harvesters upgradable
- Fixes typo in the battery ID & desc
- Fixes harvester charge logic to NOT be garbage
* whoopsies
* clarification
* more effect->trigger fixes
this one didnt matter since both were 0 but still
* Better logic
* Obey gloves
Added two new bluespace collars. They both control the size of the wearer via signalers. The first one allows you to select the size by clicking on it, and is locked to a code and frequency. The second is made by modifying the first, by adding a signaler to it. This one does not allow you to set the size or code on it, and is only locked to frequency. The size you are resized to is determined by the code that is sent from a signaler.
Adds these to various lists, such as trader items, RnD and maint loot.
Also added a new "random bluespace item" random item spawner for mapping use. It is currently not mapped in anywhere.
Since TFs can happen and if the ray medical has gets lost by some means or something a backup would be needed.
This allows it to be created in game without having to ahelp for a replacement.