Cameron Lennox
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dd99e0951b
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Nutrition fix (#17785)
* Nutrition fix
* Update build.js
* Update build.js
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2025-06-02 12:39:41 -07:00 |
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Cameron Lennox
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282bbef492
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Fixes borgs not being able to unabsorb (#17742)
* Fixes borgs not being able to unabsorb
* spider fix as well
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2025-05-27 11:12:42 -07:00 |
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Cameron Lennox
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c38c1bfcd2
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Waddle oversight fixes (#17747)
* clear!
* Update waddle.dm
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2025-05-27 10:48:22 -07:00 |
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Will
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969c1caa39
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Signal Handler Preperation (#17681)
* FIrst pass
* signal handler only on base proc
* missing signal_handlers
* windoor to timers
* Testing a really dumb fix
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2025-05-17 06:44:56 -07:00 |
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Will
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8d1074cf7c
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Light-Based Damage Component For Zaddat and Shadows (#17714)
* implimentation
* some small improvements, photodegeneration trait
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2025-05-16 11:10:21 -07:00 |
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Will
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1711fcf3d7
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implimentation (#17713)
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2025-05-15 22:22:18 -07:00 |
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Will
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9d8ec7454b
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photosynth component for traits and species (#17712)
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2025-05-15 22:14:10 -07:00 |
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Cameron Lennox
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0151414614
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Unregister our sigs (#17711)
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2025-05-15 20:16:04 -07:00 |
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Cameron Lennox
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4bcfffe44b
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Waddle / Animated Movement component (#17675)
* Adds waddle component
* waddle
* moved to tgui and spans
* Update waddle.dm
* proc name
* Waddling toggle trait!
---------
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
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2025-05-15 01:09:02 -07:00 |
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Cameron Lennox
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5d95b50db9
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Component Traits. (#17665)
* Drippy component
* Converts disabilities to components.
* Makes weaver a component
* living
* Update vorestation.dme
* Update weaver.dm
* yeah tis
* no spawn
* yes
* signals hell yeah
* Teaching
* yeaaah
* makes gargoyle follow the law
* whoops
* return properly
* wah
* Update station.dm
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2025-05-15 00:59:47 -07:00 |
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