28e969778c
code/global.dm => code/_global_vars/ ( #17244 )
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* 1
* Full conversion
* .
* .
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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com >
2025-04-21 05:55:25 -04:00
4d36cfdaeb
Finish Machinery new to init ( #17334 )
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* Finish Machinery new to init
* fix that
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Co-authored-by: Cameron Lennox <killer65311@gmail.com >
2025-03-16 03:57:48 -04:00
Kashargul and GitHub
46bea7cfa2
Initialize fixing ( #17279 )
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* Initialoize fixing
* diff fix
* add init grep test
* fixed missed ones
* .
* some more
* ,
2025-03-08 13:59:29 -05:00
Kashargul and GitHub
8c66f479f0
fix missing naming ( #17082 )
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* fix missing naming
* .
* fix init order
* fix that
* init order
* -
* this needs to go to init
* another readio
* fix turbolift init order
2025-02-07 10:55:28 -05:00
Kashargul and GitHub
d421a56cc4
More area flag option fixes ( #16740 )
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* some mor fixes on the block flags
* .
* fix aghosting
* .
* add privacy switch
* .
* ignore bellied
* .
* .
* fix it up
2024-12-23 07:34:54 +10:00
Kashargul and GitHub
1d05b812d1
moves the timeclock cooldown check to tgui ( #16733 )
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* moves the timeclock cooldown check to tgui
* .
2024-12-19 15:42:04 +10:00
Kashargul
49d89c0059
usr to user up to player effects
2024-11-12 00:10:20 +01:00
242fa3a66b
Ports over configuration controller ( #16484 )
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* Ports over configuration controller
* Fixes
* Manual path fix
* patch (#16490 )
* patch
* .
* SQL Fix
* Post-rebase fix
* Added missing examples
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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com >
2024-10-22 19:26:44 +02:00
Kashargul
a2c673ab7a
refactors most spans
2024-10-02 21:10:31 +02:00
Guti
409aaba802
Remove
2024-09-09 02:36:53 +02:00
Heroman
723a825400
Makes modifying ID cards not change the department if rank wasn't changed
2021-03-29 21:10:09 +10:00
ShadowLarkens
3f191e4204
NanoUI Goes To Brazil
2020-09-20 02:36:46 -07:00
ShadowLarkens
c32f05e1f7
TGUI Civilian
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UI's Converted:
- Aurora Cooking
- Chaplain Book Selection
- ColorMate
- Cryo Storage
- Holodeck
- Jukebox
- Looking Glass
- Microwave
- Newscasters
- Timeclock
- Vending Machine Improvements
2020-09-02 13:32:42 -07:00
Aronai Sieyes
ea8a068025
Add department playtime requirement config, code
2020-05-08 17:57:56 -04:00
Aronai Sieyes and GitHub
992ae5a6ef
Merge pull request #7247 from lbnesquik/master
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Reduce job switch time from 15 to 10 minutes.
2020-04-27 10:55:53 -04:00
Aronai Sieyes and GitHub
5d01b70234
Fix missing parens
2020-04-27 10:21:14 -04:00
Aronai Sieyes and GitHub
e35868832b
Update code/game/machinery/computer/timeclock_vr.dm
2020-04-19 23:17:09 -04:00
Aronai Sieyes
9167f86805
Confine timeclock announcements to specific levels
2020-04-15 21:42:35 -04:00
lbnesquik
372d5a8ac9
Reduce job switch time from 15 to 10 minutes. Given the poor performance and frequent bouts of lag on the server, it is pretty common for more than 15 minutes to pass IRL before they do in game. This is a shoddy patch to help this being less annoying.
2020-04-14 02:50:20 +02:00
Meghan-Rossi
eec914cf3a
Refactor: don't list all open jobs just to check 1 job is open
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Splits out the logic for checking if a job is available from the logic for listing all available jobs, so that when clocking someone in we can just check that the job is available instead of building the whole list of available jobs just to check that the job we're switching them to is still available.
2020-03-26 03:32:01 +00:00
Meghan-Rossi
eecd6f6e99
Refactor: check that there's a card in the timeclock once, not 3 times
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checkFace() already checks that the card is still in the timeclock. This commit removes two extra, unnecessary checks of this when clocking in or out.
2020-03-26 03:31:28 +00:00
Meghan-Rossi
a129a3fe16
Fix: only being able to go on-duty as a job's main title
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We need to know the jobs main title to look up the access. Tweaks the ui to keep track of it
2020-03-26 03:31:01 +00:00
Meghan-Rossi
6df3d45b53
Fix: going on duty not giving correct access
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Currently going on duty gives you the access of the off duty job you already have, instead of looking up the job you're switching to and giving you access for that. This fixes that.
2020-03-26 02:56:59 +00:00
Heroman
a8c4ac11c4
Does some adjustment to _vr job things
2020-03-19 14:20:11 +10:00
Meghan-Rossi
6b51eecab2
Timeclock fixes
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Fixes https://github.com/VOREStation/VOREStation/issues/6863
Also makes timeclock display all departments a job is in and which it earns/requires PTO for
2020-03-15 01:27:58 +00:00
Unknown
b2cd0eade0
Converts off duty system to new system
2020-03-09 15:37:45 -04:00
Heroman
105aa6d201
Fixes announcement of people who used timeclock saying wrong position
2019-07-06 10:08:29 +10:00
Heroman
ed8cdf33dc
fixes copypaste mistake
2019-05-20 05:59:14 +10:00
Heroman
153a7f26f2
Adds mind role change
2019-05-16 16:37:28 +10:00
Heroman
8ab2abe151
Adds favial checking to timeclock
2019-05-16 16:29:07 +10:00
Heroman
87f9c19fd6
Changes timeclock jobslot filling
2019-05-13 07:01:19 +10:00
Heroman
2ae08bb543
Changes way timeclock going on-duty restritctions work slightly
2019-04-30 19:00:30 +10:00
Heroman3003
33b1d7b5a8
Fixes potential exploit nobody would know about
2019-04-19 12:58:30 +10:00
Heroman3003
1a9cdecb32
Finishes timeclock duty switching functionality
2019-04-19 10:28:38 +10:00
Heroman
5f494a8470
Implements ability to move On-Duty
2019-04-19 07:50:53 +10:00
Heroman
364766fae4
Adds generation of onduty jobs for timeclock
2019-04-19 05:11:56 +10:00
Novacat and GitHub
466516b066
Revert "Un-kevinzes nanoui and chemistry subsystems back into processes for greater good"
2019-04-08 15:24:27 -04:00
Heroman
b11015107c
REVERT of nanoui/chemistry becoming subsystems (temp)
2019-04-05 13:30:32 +10:00
Heroman
6a2155a614
Removed clicking sound from timeclocks
2019-03-30 17:36:00 +10:00
Unknown
ec19a66eff
Conflict Resolution
2019-03-27 16:36:41 -04:00
Arokha Sieyes
b099ac6e4c
Merge branch 'master' of https://github.com/VOREStation/Polaris into sync-09272018
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# Conflicts:
# code/__defines/holomap.dm
# code/__defines/mobs.dm
# code/_helpers/icons.dm
# code/_helpers/unsorted.dm
# code/_onclick/hud/hud.dm
# code/_onclick/item_attack.dm
# code/controllers/Processes/supply.dm
# code/controllers/subsystems/planets.dm
# code/datums/supplypacks/munitions.dm
# code/datums/supplypacks/science.dm
# code/datums/supplypacks/security.dm
# code/datums/supplypacks/supply.dm
# code/game/area/Space Station 13 areas.dm
# code/game/atoms_movable.dm
# code/game/machinery/autolathe.dm
# code/game/machinery/doors/door.dm
# code/game/machinery/jukebox.dm
# code/game/machinery/recharger.dm
# code/game/machinery/vending.dm
# code/game/mecha/equipment/tools/medical_tools.dm
# code/game/mecha/equipment/weapons/weapons.dm
# code/game/objects/items/devices/PDA/PDA.dm
# code/game/objects/items/devices/megaphone.dm
# code/game/objects/items/poi_items.dm
# code/game/objects/items/weapons/implants/implantlanguage.dm
# code/game/objects/items/weapons/storage/firstaid.dm
# code/game/objects/items/weapons/tools/weldingtool.dm
# code/game/objects/structures/flora/trees.dm
# code/game/objects/structures/plasticflaps.dm
# code/game/supplyshuttle.dm
# code/game/turfs/simulated/wall_attacks.dm
# code/modules/admin/admin_verbs.dm
# code/modules/assembly/infrared.dm
# code/modules/client/client procs.dm
# code/modules/client/preference_setup/loadout/loadout_utility.dm
# code/modules/client/preferences.dm
# code/modules/clothing/suits/miscellaneous.dm
# code/modules/holomap/holomap_datum.dm
# code/modules/holomap/station_holomap.dm
# code/modules/integrated_electronics/core/printer.dm
# code/modules/mining/machine_processing.dm
# code/modules/mob/living/carbon/human/human_defense.dm
# code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm
# code/modules/mob/living/death.dm
# code/modules/mob/living/silicon/ai/ai.dm
# code/modules/mob/living/silicon/pai/pai.dm
# code/modules/mob/living/silicon/robot/robot.dm
# code/modules/mob/living/simple_animal/animals/parrot.dm
# code/modules/mob/mob_movement.dm
# code/modules/organs/organ_external.dm
# code/modules/organs/organ_icon.dm
# code/modules/organs/subtypes/standard.dm
# code/modules/planet/weather.dm
# code/modules/power/cable.dm
# code/modules/power/fusion/core/core_control.dm
# code/modules/power/fusion/fuel_assembly/fuel_control.dm
# code/modules/power/fusion/gyrotron/gyrotron_control.dm
# code/modules/projectiles/gun.dm
# code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
# config/names/first_name_skrell.txt
# config/names/last_name_skrell.txt
# icons/mob/head.dmi
# icons/mob/robots.dmi
# icons/mob/species/tajaran/helmet.dmi
# icons/obj/ammo.dmi
# icons/obj/gun.dmi
# icons/obj/mining.dmi
# icons/obj/projectiles.dmi
# icons/obj/rig_modules.dmi
# icons/obj/surgery.dmi
# icons/turf/walls.dmi
# maps/southern_cross/southern_cross-1.dmm
# maps/southern_cross/southern_cross-3.dmm
# maps/southern_cross/southern_cross-6.dmm
# maps/southern_cross/southern_cross-8.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1A.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1B.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1C.dmm
# maps/submaps/surface_submaps/mountains/crashedcontainmentshuttle.dmm
# maps/submaps/surface_submaps/mountains/deadspy.dmm
# maps/submaps/surface_submaps/mountains/mountains_areas.dm
# maps/submaps/surface_submaps/plains/Thiefc.dmm
# maps/~map_system/maps.dm
# vorestation.dme
2018-09-27 18:01:09 -04:00
Arokha Sieyes
243ce6ddca
Maps in timeclocks
2018-02-24 12:05:15 -05:00
Leshana
31b8e30aac
Adds Timeclock Terminals: A machine for viewing your PTO balance.
...
* Timeclock machine and NanoUI template.
* Circuit board for construction.
* Frame datum for construction on walls.
* Sprites by VerySoft
2018-02-18 20:42:22 -05:00