13 Commits
Author SHA1 Message Date
Guti b6e27b3358 Restores the sounds for all the items 2024-10-07 19:37:23 +02:00
Guti 409aaba802 Remove 2024-09-09 02:36:53 +02:00
GhostActual 96d2da15a3 Base Commit
Update shotgun.dm

Final Commit?

Final
2022-03-21 05:02:08 -04:00
klaasjared dc2bc419c1 Secondary Commit 2022-02-28 22:17:03 -05:00
Aronai Sieyes b71c7e7271 Use material defines more 2021-07-03 18:18:05 -04:00
Aronai SieyesandGitHub 5f208249cb Replace old binocular sprite (#7329)
* Replace old binocular sprite

* Missing VS edit tag
2020-04-19 23:46:35 -04:00
NeertiandNovacat 30b967e28a Items are now assumed to be conductive, rather than the opposite 2019-03-28 21:45:38 -04:00
Eearslya SleiarionandSpades 868413c880 Polaris Sync October 9th (#633) 2016-10-09 18:55:29 -04:00
Kelenius 10de826ca3 Removes FPRINT and TABLEPASS flags 2015-01-23 22:27:32 +03:00
Amunak 4882074739 Code formatting, EOL at EOF fixes, refactoring 2014-12-18 03:11:49 +01:00
RavingManiac 756e9ae030 Zooming with an item is now done with a general proc zoom(). This applies to binoculars and sniper rifle. 2014-10-04 17:38:38 +08:00
RavingManiac 2aab019cba Binoculars zoom no longer a right-click menu option. Already supplanted by attack_self(). 2014-10-04 04:05:26 +08:00
RavingManiac f0da0380a5 Sniper rifle zoom now adds a client.pixel_x/y offset in addition to zoom. Currently 11 tiles in the direction the user is facing. Zooming can now be done through the right-click menu.
Binoculars added. Functionally similar to sniper scope. Adminspawn-only as of this commit.
2014-10-04 04:01:56 +08:00