10 Commits
Author SHA1 Message Date
Kashargul 49d89c0059 usr to user up to player effects 2024-11-12 00:10:20 +01:00
Guti 409aaba802 Remove 2024-09-09 02:36:53 +02:00
KashargulandGitHub 2f19f66cc5 default tgui alert input handling (#16241)
* default handling

* do not push that

* fix

* .

* .
2024-09-02 04:27:26 +10:00
Aronai Sieyes 0da0c54388 Convert almost all alert() to tgui_alert() 2021-06-25 17:03:35 -04:00
Aronai Sieyes 70bff20384 Normalize alert() calls 2021-06-25 14:27:14 -04:00
Arokha SieyesandLeshana 47ccc655db Deprecate the stream operator 2020-02-12 19:38:43 -05:00
atermonera ef6c5abf15 Refactors supply controller.
Supply consoles now run nanoUI
2018-07-31 19:11:02 -07:00
Yoshax 93b7e661c4 Ensures contraband for supply computers can be properly acquired via hacking 2016-07-23 20:24:04 +01:00
Kelenius db30c15e4c Updates to science
Protolathe and CI build procs moved to them from RD console.
Protolathe and CI now have a build queue. Designs take varying time to
build.
P and CI material storage is now a list instead of a set of vars.
origin_tech is now a list.
All sheets now contain exactly 2000 units of matter.
In design datum, chemicals and materials are two separate lists.
Designs are now sorted. The method is kinda hacky but flexible. They
have a var, sort_string. Designs are sorted alphabetically using it.
Circuits how show whether they build a machine or a computer in CI menu.
Adds item construction, for now protolathe is used.
2015-04-04 13:38:03 +03:00
Amunak 1a972974bc Moves all circuitboards to their respective files.
Computer boards are now in /code/game/objects/items/weapons/circuitboards/computer/.
Buildable machinery boards are in /code/game/objects/items/weapons/circuitboards/machinery/.
Everything else is just in /code/game/objects/items/weapons/circuitboards/.
The circuitboard parent definition is in /code/game/objects/items/weapons/circuitboards/circuitboard.dm.
Did some minor renaming and capitalization fixes on the boards.
2014-12-17 14:31:21 +01:00