Selis
28e969778c
code/global.dm => code/_global_vars/ ( #17244 )
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* 1
* Full conversion
* .
* .
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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com >
2025-04-21 05:55:25 -04:00
Cameron Lennox
c42610c5ae
Have you bingled that ( #17407 )
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* Initial wiki system
* wiki organization and spoilers
* hide belly chems
* move ads to tgui
* add search
* .
* load screen
* error screen
* 8
* center
* .
* .
* make this more realistic
* tgui errro col
* move search to top
* .
* non NT theme
* logo to common
* base custom theme
* .
* wip refactor
* almost halfway
* reworked wiki data
* easy fix
* get data fix
* Material Page in tgui
* catch null supply points
* .
* forward crash
* reset pages
* .
* canvas prep
* fix icon stacking
* .
* colored outlined images
* fix sm datum
* fix material names
* subType prep
* only on crash
* fix null crash
* .
* fix solgov
* clean hiding
* .
* implement catalog page
* .
* particle smasher page
* I'm lazy
* unfuck some sins
* ore page
* botany page
* allergen list
* allergen returns null too
* slime injection var
* slime core data
* fixed warning
* wip
* proper data list for chems
* pass is_slime as null
* chems
* split that
* .
* .
* .
* .
* donation for bingle, some cleanup
* return types
* partially colord icons for chemistry
* .
* more sillies
* donation page
* thaler
* needs some variation
* .
* this will crash until implemented
* handle it
* fix that
* dismiss donation banner button
* .
* fix that
* donating procs
* donation stuff for comp
* -
* drink glass for drinks
* illegal iconstate pass
* fixes
* .
* nuke drink fix
* .
* .
* .
* Drink reagent fix
* more cleanup
* adjust
* .
* simple food
* .
* food list
* sending nulls, removed flavor from recipes
* .
* .
* get_donation_current added
* .
* missing key
* .
* duped recipes fixed
* .
* .
* wiki food reagent recipes
* double list add
* properly forbid remaining bad reagent
* hide this too
* stacky
* enable eslint const
* fix typing
* update that
* use proper donation proc
* printing fixes
* grinding
* .
* beaker fill volume
* plant ore and mat grinding results
* duped recipes fixed, unit test tweak
* yes this is terrible
* .
* .
* .
* chem analyzer tgui mode, some subsystem changes to support it
* redoce
* .
* ,
* .
* small fixes, missing reagent volume
* push
* sort
* catalog entries unlocked by explo
* new chem stuff
* .
* fix byond code
* fix scroll tracking
* comment
* alphabetical
* also this
* .
* fallback icon
* .
* ...
* rel path
* that too
* to defines
* organ to define
* .
* .
* .
---------
Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com >
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com >
2025-03-28 19:00:50 +01:00
Kashargul
4f8e9f7ef8
some more new to init ( #17231 )
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* some more new to init
* rigs
* rigs
* intellisense moment
* telcoms and landmarks
* fix that as well
* some more minor things
* re add missing message
* fix trash eating...
2025-03-01 13:39:52 -05:00
Kashargul
59b9802628
some istype to macros ( #16826 )
2025-01-06 06:45:02 +10:00
Kashargul
df9b71e402
Adds SHOULD_CALL_PARENT to examine ( #16822 )
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* Another one I'm curious about
* those don't
* this should call parent
* beds need to be fully moved due to fantasy gateway
* fix that
* finish beds
2025-01-03 08:27:02 +01:00
Kashargul
b594520a74
next set of spans ( #16434 )
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* next set of spans
* some more
* next
* next
* next
* .
* text...
* next... rest soon
* .
* .
* ok last set for the night
* .
* .
* .
* .
* some more
* next
* next
* all for now
* .
* some more easy ones
* some more easy ones
* .
* .
* some more bolds
* oups auto complete moment
* add the remaining spans
* this as well
* this as well
* .
* .,
* resync them properly
2024-10-16 23:37:27 +02:00
Kashargul
a2c673ab7a
refactors most spans
2024-10-02 21:10:31 +02:00
Guti
409aaba802
Remove
2024-09-09 02:36:53 +02:00
Heroman
0131a9169c
Fixes critical inventory equipment bug
2022-12-24 14:45:09 +10:00
Novacat
1aa4c73e8d
Revert "[MIRROR] /atom New() => Initialize() [MDB IGNORE]"
2022-08-27 08:49:56 -04:00
Novacat
4dbc7fe6bf
Merge branch 'master' into upstream-merge-8298
2022-03-22 08:53:45 -04:00
Atermonera
f01d1afa72
Merge pull request #8432 from listerla/typos
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somethign -> something
2022-03-20 15:09:39 -04:00
MistakeNot4892
3f9af78f3a
/atom New() => Initialize() [MDB IGNORE]
2021-11-14 03:09:51 -05:00
Rykka
d2fb9a7691
Rebase onto Master for Volume Control Panel, Squash Commits
2020-08-27 19:47:38 -04:00
Atermonera
3edff36a58
Merge pull request #7502 from Meghan-Rossi/ducttape
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Fix duct tape on self
2020-08-20 22:24:43 -04:00
Cerebulon
8b031dd8ad
Persistent Trash/Dirt/Graffiti/Notices
2020-07-24 05:24:56 -04:00
Atermonera
8d2b41ad2c
Big Bastard Incidental Sound Port
2020-03-15 14:39:19 -04:00
Arokha Sieyes
47ccc655db
Deprecate the stream operator
2020-02-12 19:38:43 -05:00
Anewbe
9007553a6c
Merge pull request #5678 from Neerti/anchored_fix
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Fixes two anchored-related bugs, taped papers and the medbay phone.
2018-10-16 14:05:10 -04:00
Anewbe
e2da5d687b
Merge pull request #5386 from Mechoid/End_The_Tyranny_Of_Chemistry
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Add a procedure for repairing limbs via surgery.
2018-07-14 15:57:52 -04:00
Arokha Sieyes
ab1351f00d
Ports the medical item sounds from Bay
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A port of https://github.com/Baystation12/Baystation12/pull/21268 , which adds sounds to the healing item stacks, taperolls, and hyposprays
2018-04-25 14:39:49 -04:00
Aronai Sieyes
7d3aec96fd
Arranges lots of things into planes ( #5072 )
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* Rearranges a billion things into planes
* Make cryotubes fancy
* Update Travis
* Fix hiding logic
2018-03-28 12:59:12 -07:00
Mechoid
e28b66b700
Makes Tape work on Nerds, and people without eyes. ( #4791 )
2018-02-11 19:02:22 -08:00
LorenLuke
f85fe86fa7
Addresses @MagmaRam's concerns.
2017-04-19 18:37:21 -07:00
LorenLuke
6431ef58be
Allows placing tape masks/restraints back on the roll.
2017-04-16 10:31:36 -07:00
Anewbe
fa53b659a4
Should fix the tape thing.
2016-10-17 16:52:20 -05:00
Anewbe
44ac6b1b58
Tape rolls need to get a grip
2016-10-16 15:29:48 -05:00
Neerti
828dacf485
Centralizes weight class definitions
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A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.
Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it. This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files. In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.
The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
SinTwo
1a6504a47c
more item_state fixes: worn_state purge
2016-07-24 19:03:15 -04:00
Datraen
beda3185eb
Reverts the second mob clean up because of incomplete implementation.
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This caused an error that would then cause machinery to hang on the server, and was reproduced successfully.
2016-05-04 00:24:55 -04:00
Kelenius
df5a0d7941
Mob inventory cleanup
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Replaces three item removal procs with one
Adds a proc to delete an item on the mob
2016-03-24 01:23:08 +03:00
Zuhayr
8602f07d31
Allowed grenades to be stuffed into mouths and primed.
2015-12-24 21:55:05 +10:30
Zuhayr
f93ea6a78f
Tweaks to previous commits.
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More tweaks to IPC fixes.
Merge resolution/compile fixes.
Further work on properly integrating, updating and fixing prosthetic options.
Repathed internal organs to organ/internal.
More work on full synthetics, changelings, overheating.
Working on getting organs to qdel properly and spawn properly when robotized.
Finalized some overheating values, added remaining prosthetic icons.
Finalizing the testing version of the full prosthetic bodies branch.
Added suit cyclers to the autolathe and map.
Fixing runtime errors.
Fixing errors.
Changelog.
Replacing limb and organ strings with constants.
Prevented brainless species from becoming full cyborgs.
Fixed issues with brain/MMIs renaming themselves inappropriately.
Various fixes and oversights.
2015-12-24 21:13:40 +10:30
Zuhayr
1a42e14833
You can now pull your punches when engaging in unarmed combat.
2015-12-11 15:54:37 +10:30
Zuhayr
14b124a97e
Duct tape can now be used to gag, blindfold or cuff people, and cable cuffs/duct tape can restrain rig-wearing people (poorly).
2015-12-11 15:54:04 +10:30
PsiOmega
1ae0ad6d92
Updates the atom_pool, now datum_pool, to handle any datum object.
...
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
Loganbacca
34d44f8732
Tape fixes
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- Fixed taping paper bundles
- Reduced issues with sticking papers around corners
- Removed a couple of colons from paper_bundle.dm
2015-01-26 15:16:27 +13:00
Amunak
4882074739
Code formatting, EOL at EOF fixes, refactoring
2014-12-18 03:11:49 +01:00
Loganbacca
9fce8921ac
Tape fixes
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- All paper variants now have taped icon states (might change this to an overlay in future)
- Tape objects inherit overlays from attached papers
2014-12-09 22:53:49 +13:00
Loganbacca
c5833dfb9a
Allow reading of taped paper via examine
2014-12-03 00:02:47 +13:00
Loganbacca
76d87e7c84
Tape fixes
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- Shrunk tape roll sprite
- Disabled tearing off individual strips of tape until they have a use
- Fixed a runtime when removing tape with nothing stuck to it
2014-12-02 23:45:33 +13:00
Loganbacca
224b2f3899
Duct Tape
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First pass for adding duct tape.
It can stick paper to things.
It can patch up walls (crudely).
Coder sprites!
2014-12-02 23:17:45 +13:00