* dna vars to organ data
* bandaid for species
* get species data
* species cache in dna
* 200 runtimes fixed
* macrocoding
* small cleanup
* Seromi don't exist
Convert
This variable was NEVER EVEN USED
* extra tab fix
* pointless if removed
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Co-authored-by: C.L. <killer65311@gmail.com>
* More tweaks
Moves it up to use diamond and phoron like bluespare crystals use.
* .
* sass update
* Watch fixes
* no
* .
* eaeryl
* fixes that properly
* ...
* .
* No deleting mannequins
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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
i can literally make a grinder with 5 sheets+cable+circuit board + components in <20 seconds then decon it and go about my day if I'm really so enclined
* Better sheet snatchers
Added a new bluespace sheet snatcher of holding that can be created by science (cheaper and easier than other "of holding" items). This allows it to carry up to 5000 sheets.
Changed the normal sheet snatcher to hold 500 (previously 300), and the borg version to hold 700 (previously 500).
* Mistakes
* Added to mining vendor
* Update equipment_vendor.dm
* Removes ;
* no more self callbacks on update fullness
* fix missing code
* Belly test
* import type
* full partiy
* .
* fix preview
* in belly to late join
* robot nutri
* .
* .
* update export
* finish open todos
* code cleanup
* fix some old slacking
* move this to a define
* fixing
* ,
* .
* Creates a Consume Belly Reagents pref (#10)
* Creates a Consume Belly Reagents pref
Added a Consume Belly Reagents pref that blocks the consumption of all reagents produced by a belly via reagent containers such as food, drink, beakers, pills, syringes and hyposprays. Seems to work well as intended.
* These changes at least do not cause any problems
* Missed this one
* Reverts reagent_names
* _BELLY versions
* Fixed typo
* .
* fix admin spawn mobs bellies
* also fix that bug
* hints
* fix that
* .
* initial
* should be all
* that is no longer needed
* fluids into hand items
I was convinced this was broken until it was pointed out that the item has to be ON THE GROUND to fill it...Instead of in your hand. That seems so convoluted.
ARC = active-hand reagent container. IRC = inactive-hand reagent container.
* some stuff
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Co-authored-by: SatinIsle <98125273+SatinIsle@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Motion tracker basics
* force unsubscribe on destroy
* remove tracking on destroy too
* missing include
* use new art
* logging
* per client echos
* toggle verb
* vis things not needed, and reset vis option if resubbed
* blind and deaf should affect this
* feedback on toggle
* teshari gain vibration sense, lose listen in
* xenochi too
xenochi also get vibration sense
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Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
* fixes a critical bug with artifact triggers
* Gets rid of gas activated anomalies
Feedback has been overwhelming negative for gas trigger anomalies, so they have been removed. (I expected this. See: My coder comments) but wanted to give it a chance since more xenoarch players were coming into the scene.
* Adds more anomaly batteries.
Adds them to the protolathe
* Some more xenoarch tweaks
- Makes scanpads and harvesters craftable
- Makes harvesters upgradable
- Fixes typo in the battery ID & desc
- Fixes harvester charge logic to NOT be garbage
* whoopsies
* clarification
* more effect->trigger fixes
this one didnt matter since both were 0 but still
* Better logic
* Obey gloves
* Fixes massive memory leak
* Brain Runtime Fix
* There was no reason for this to be a spawn(0)
And no I didn't spawn with no blood - https://i.imgur.com/vPizqCD.png
* Fixes deadringer not properly deathgasping the right entity
* Wounds properly get delted off destroyed limbs
* Update vorestation.dme
* Runtime fix & DNA lock fix
* More qdels
* qdel
* comment out
* Fixes mech cloak having the wrong path
From Outpost21 Commit a64c3ad.
* clarified player record console buttons
"Player had issue with button confusion, and reviewing the buttons they are WAY too similar. changed refuse update to DENY to ensure no at-a-glance confusion"
From Outpost 21 Commit 32bc6f7
* simple doors use their own bump timer and not the user's
simple material doors no longer use the USER'S last bump time, and isntead use their own for locking interaction. They now open promptly when bonked into and close after some time when clicked (they are meant to be slow after all)
The bug was casued by using the user's bump time. So if youtouched anything like a wall within the last 60 ticks (including the door itself) it wouldn't open
From Outpost21 Commit 783ef0a
* initial
* variable cell durability and hp increase on upgrades
* cell hp
* cell influences components
* set defaults for most
* value tgui
* .
* .
* .
* fix copy typoes
* also this
* .
* sanity that
* .
* some borg upgrade overhaul
* .
* adjust icon some
* .
* fixes the borg hud store icon breaking
* refactor borg skill power usage, add bluespace pounce
* .
* .
* copy paste mistakes...
* first check distance then drain power on leap
* small oversight in the calculation
* comment
* second silicon hud store icon case