-Fixes clicking on buckled mobs giving out the scoop failure error message regardless of the scoopability (such as same-size folks and such who wouldn't be able to scoop the target anyway)
-Also fixes the said error message putting the scooper's name where the target's name ought to be.
-Adds neutral height/width changing body shape traits available for all, based on the polaris modifier traits. (tall/taller/short/shorter and fat/obese/thin/thinner) The height traits are mutually exclusive only with other height traits, same with width traits so you can be extra tall and extra wide at the same time.
-Makes our mob size_multiplier stuff compatible with icon_scale_x/y stuff.
-Brings back proper tile alignment and adequate space for character previews, which now also scale correctly, and properly preview sharp/fuzzy scaling effects and the body shape traits.
Turns out fixing the busted update_transform proc revealed it lacked the thing that the previous scaling offset fix gave to the other size procs that did function back then.
-Fixes update_transform proc for mobs. Meaning that the proc now actually does something and that mobs with pre-set size multipliers now spawn in the correct size.
-Removes some textbook spaghetti code that was making mice spawn in double (triple?) feigned size multipliers in order to be scoopable. Instead makes miniscule (mob_size var) mobs (such as mice) scoopable by default.
-This also fixes morphs in mouse form becoming tiny.
-Taller icons no longer sink into the tile below on the resize mechanics.
-Living mobs now have a var (vis_height) for their icon height, and humanmob species have a new var (icon_height) that overrides the vis_height for the resize proc.
-Also earlyports some tweaks to ambient occlusion. The new filter system took the old filter's settings as "make the shadows megathick and dummy intense" and that was ugly.