* Visibility updates (now uses line of sight).
* Added displayBar() template helper for displaying progress/health bars.
* Added new health bars to Nano UI Cryo.
* Added Eject Occupant to Nano UI Cryo.
* Nano now handles Topic for the src_object, allowing it to only allow interactions with UIs that have a "STATUS_INTERACTIVE" status/visibility.
Unlike before, the announcement no longer require a huge list to work, saving up room from the string table.
They also work while streaming resources, meaning they won't overlap; this is because the resources are sent when a user joins, instead of when the AI makes an announcement and it messes up the ordering.
There have been improvements since last time, they now have a small delay of 10 seconds, which anyone is free to adjust.
The help screen will now only preview the sound to the AI.
The last announcement is saved to the AI's variables.
There's a limit of how many words can be said in a single announcement.
Hair styles that aren't designed to have color shifts will no longer be affected.
Balding virus symptom now only applies to humans.
Signed-off-by: Mloc <colmohici@gmail.com>
Removed user << browse_rsc() entries as they caused the delay. New assets (stylesheets, scripts, templates and images) have to be added to the client's send_resources proc or they will not exist on the client.
More elegant solution to gasping torsos.
Applying damage to torso will no longer gib everything connected to it.
Signed-off-by: Mloc <colmohici@gmail.com>
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nanoui - For creating and updating browser UIs
manomanager - For managing nanouis
Includes the "D:\Development\SS13-TG\code\game\machinery\cryo.dm" rebuilt using Nano.
Templates are stored in /nano/templates
This code is in development, it's also not commented yet.