Jon
8986c49b82
Fixes emagging for secure closets.
2015-12-01 23:53:50 +00:00
Neerti
765ac00c6c
Merge pull request #367 from Neerti/12/1/2015_armor_refactor
...
Refactors how armor works.
2015-12-01 04:32:30 -05:00
Neerti
062a092cfe
Refactors how armor works. It's now less of a dice roll, but still retains some randomness. This makes weaker armor worth using, and stronger armor not godlike.
...
Also fixes a bug with the auto shotgun causing runtimes.
2015-12-01 03:45:47 -05:00
Neerti
15aebf8974
Merge pull request #359 from EmperorJon/30_Nov._Fix_AI_door_UI
...
Fixes #328 , maybe temporarily
2015-12-01 00:46:18 -05:00
Neerti
88d090ab34
Merge pull request #353 from Mark9013100/11/29/2015FixesandEdits1
...
Combination of my previous PRs, mostly fixes
2015-12-01 00:46:12 -05:00
Mark9013100
7a26afb464
Merge branch 'master' into 11/29/2015FixesandEdits1
2015-11-30 23:39:25 -05:00
Datraen
716401fffc
Allows people to see through fake walls when opened, removes that when closed.
2015-11-30 17:41:15 -05:00
Datraen
60764d014f
Makes fake-walls not air tight once opened. Fake walls continue to not be air tight after being closed.
2015-11-30 17:14:29 -05:00
Jon
539e9fba9a
Changes here ( https://github.com/Baystation12/Baystation12/pull/11446 ) were made when adding some sort of hacking tool.
...
I don't believe we have these changes, but I do know that our UI for AI doesn't currently work(see #328 ).
A few of the changes made in the linked Baystation Dev change fix our current UI issues. I'll leave it up to Neerti to decide whether we want to work out and pull what's necessary for the hacking tool, but for now this contains the single changes which appear to fix the bug.
2015-11-30 18:11:33 +00:00
Mark9013100
880ba681e6
Combination of my previous PRs, mostly fixes
2015-11-29 11:13:17 -05:00
Jon
53cbd2bbe0
Alters the secret player requirements for various game modes:
...
https://docs.google.com/document/d/1oCuSNmWOhNOzGk9AHmZeVhFPX9Qr0LHSqyxH7ocaXD0/edit
2015-11-28 23:08:11 +00:00
Neerti
710833e7a9
Tries to fix cloning.
2015-11-27 23:17:41 -05:00
Neerti
78e5701b5c
Replaces most instances of Nyx to Vir.
2015-11-26 01:01:06 -05:00
Neerti
4da0c6b574
Removes world << output, tries to add thanksgiving on the correct date.
2015-11-25 22:19:43 -05:00
Neerti
31e3bd29cc
Refactors holiday system slightly. It's now a list based system, so you can have multiple holidays on the same day, in case you wanted to do that.
...
Removes the dumb Holidays.
Adds more real life and fictional holidays, and adds a blurb for all of them.
2015-11-23 09:28:34 -05:00
Neerti
3ebd27eece
Forgot to commit this.
2015-11-22 22:03:50 -05:00
PsiOmegaDelta
d709363ff7
Radio NanoUI.
...
Ports the radio NanoUI interface from Paradise with some Bay-adjustments.
Based on the latest revision https://github.com/ParadiseSS13/Paradise/pull/2369 .
2015-11-22 21:42:54 -05:00
PsiOmegaDelta
3eae0d5101
Destroy tweaks.
...
Ports Destroy() proc tweaks from Paradise and /tg/, sourced from https://github.com/ParadiseSS13/Paradise/pull/2091 .
Adds returns in Destroy()s, to prepare for future return values.
2015-11-22 21:42:27 -05:00
PsiOmegaDelta
2200bfe436
Map tweaks.
...
Adds a couple of decals to the Thunderdome.
Rotates sleepers/scanners on z-level 1 and 2. Had already done so for z-level 5. Fixes #11058 .
Full tile windows no longer appear to exist? Replaces the glass on the toxin test site with reinforced glass spawners.
2015-11-22 21:41:41 -05:00
PsiOmega
5047ea8267
Observers can now view radio settings, admins can alter them.
...
Conflicts:
code/game/objects/items/devices/radio/headset.dm
2015-11-22 21:40:59 -05:00
PsiOmega
5bf7158c9d
Non-headset/borg radios now all allow access to department channels. Headset and borg radios still rely on their encryption keys.
...
Conflicts:
html/changelogs/PsiOmegaDelta-Radio.yml
2015-11-22 21:37:21 -05:00
PsiOmega
1bd40cf8aa
Makes the cyborg radio menu more consistent.
2015-11-22 21:36:18 -05:00
PsiOmega
42342bedcb
Rotates and otherwise cleans up map intercom usage.
...
Conflicts:
code/controllers/communications.dm
2015-11-22 21:35:36 -05:00
PsiOmega
92afc566bb
Makes it possible to select department channels on intercoms.
...
Conflicts:
code/game/objects/items/devices/radio/intercom.dm
code/game/objects/items/devices/radio/radio.dm
2015-11-22 21:34:13 -05:00
Jon
31702c626d
Comments out the Geneticist job so that it doesn't appear in the preferences. Given that it doesn't work in any way, has 0 slots, and nobody's overhauling it any time soon (probably), I don't see the point in having it available in the preferences screen - that's just confusing.
2015-11-22 11:26:15 +00:00
Neerti
38833c18c4
Adds check if something in hand would have access before returning it.
2015-11-19 08:40:41 -05:00
Neerti
70ade2ed59
Fixes access checks ignoring the ID in your hand if already wearing an ID.
2015-11-19 08:00:07 -05:00
Neerti
9473b7567e
Fixes antags spawning in space.
2015-11-19 04:49:35 -05:00
Neerti
dd3ab4dac0
Finishes new ling, need better sprites but that's for another time.
2015-11-18 16:20:28 -05:00
Neerti
4f77afece1
Revert 58ef59734f
2015-11-08 10:09:14 -05:00
Neerti
45f15930a0
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 11/6/2015_neerti_breaks_everything_bay_merge
...
Conflicts:
.travis.yml
code/_helpers/lists.dm
code/game/objects/structures/crates_lockers/closets/secure/engineering.dm
code/global.dm
code/modules/client/preferences.dm
code/modules/client/preferences_savefile.dm
code/modules/reagents/dispenser/dispenser2.dm
polaris.dme
2015-11-06 17:41:18 -05:00
PsiOmegaDelta
b1fe5e3eab
Merge remote-tracking branch 'upstream/dev-freeze' into dev
...
Conflicts:
code/game/antagonist/outsider/ert.dm
2015-11-06 17:50:34 +01:00
PsiOmegaDelta
e81f42840a
Merge remote-tracking branch 'upstream/master' into dev-freeze
...
Conflicts:
code/modules/mob/living/carbon/human/species/station/station.dm
2015-11-06 17:43:05 +01:00
PsiOmegaDelta
20eb505c69
Adds antag datum flag that is used to exlude the type from random selection.
...
Death Commando, Mercenary Commando (inherits from death commando), and the ERT antag types added to the exclude list. Fixes #11416 .
2015-11-05 08:48:05 +01:00
Woodrat
0929cb4cc2
Woodrat v9.6 "Open Beta"
...
- Minor tweaks to sleepers so they can can be set in different directions
- Sleepers and body scanners added to all maps
2015-11-03 14:30:56 -08:00
PsiOmegaDelta
19051ec27e
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-11-02 09:25:04 +01:00
PsiOmegaDelta
694a35c10b
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-11-02 09:08:06 +01:00
Chinsky
ba3c1f03d7
Merge pull request #11195 from Hubblenaut/dev
...
CtrlClick deflates inflatables
2015-11-02 00:11:14 +03:00
Chinsky
1417f4f40b
Merge pull request #11344 from Hubblenaut/tape
...
Tape - Sprites and Algorithm Changes
2015-11-02 00:10:03 +03:00
Chinsky
4ae1a45017
Merge pull request #11389 from PsiOmegaDelta/152710-MagicCrescentWindows
...
Crescent windows are now near indestructible.
2015-11-02 00:08:52 +03:00
Jon
221a4edc19
Attempts to revert and/or fix some of the changes that went into Bay Dev to alter sleepers/scanners.
...
- Removes the NORTH/SOUTH sprites for the scanners, consoles, sleepers, etc. They're new, we don't use them, and I don't particularly like the look of them. We can add them back later if necessary.
- As per the new changes I've kept directional sprites as opposed to "thing-r" for right facing.
- The new body scanner sprite (white, whereas the previous is a grubby grey) has been reverted as it does not match the console.
- Sleeper console re-added, new sleeper NanoUI is still in but runs off the console not the sleeper.
- Proper directional stuff kept with the consoles, as far as I'm aware. By default the sleepers/scanners all have the consoles on the right. Light code changes will be needed to accommodate alternatives, the sprites still exist.
- Both consoles are animated and correctly disable animation with no power.
- Scanners are still entered with a verb, or clicking when grabbed, whereas sleepers are entered by click-dragging from the mob. This will probably want to be unified as I don't think this is how it used to be.
- Both consoles can be walked through, as was previously changed on Polaris.
- NO MAPPING CHANGES! The consoles work but will need to be mapped in to maps using the Polaris codebase.
2015-10-31 22:55:17 +00:00
PsiOmegaDelta
a9f7b3a325
Merge pull request #11247 from Hubblenaut/laundry
...
Adds laundry basket
2015-10-31 11:16:14 +01:00
Neerti
865f4b1d38
Revert "Comments out clothing coverage."
2015-10-31 04:15:36 -04:00
Mark9013100
61f9608324
Comments out clothing coverage.
...
Comments out the slot_is_accessible flag.
2015-10-30 13:45:43 -04:00
Neerti
2f116e3374
Fixes a mistake involving belts not getting icons.
2015-10-29 21:56:36 -04:00
Neerti
1125961c18
Merge branch 'dev2' of https://github.com/PolarisSS13/Polaris into 10/20/2015_finish_ling
2015-10-29 21:45:01 -04:00
Neerti
92c1c468e4
Despite the name, they're not done, because reasons.
2015-10-29 21:22:42 -04:00
PsiOmegaDelta
ab2ddfcba7
Atmospheric computer circuit additions.
...
Adds several missing variables used in the construction and deconstruction set of gas management computers. Fixes #11392 .
Computers also no longer attemps to qdel a type on Destroy()
2015-10-29 16:55:58 +01:00
PsiOmegaDelta
7c7ed0f3fc
Crescent windows are now indestructible.
2015-10-28 09:25:12 +01:00
PsiOmegaDelta
9d6c99aaf3
Merge remote-tracking branch 'upstream/dev-freeze' into dev
...
Conflicts:
.travis.yml
code/modules/mob/living/carbon/breathe.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
html/changelogs/.all_changelog.yml
2015-10-27 13:08:33 +01:00