Commit Graph

5481 Commits

Author SHA1 Message Date
cib
8b43fec262 Balance change to suspect list.
Antagonists now have a HIGHER chance to be suspected. Simultanously, traitors and other uplink users get another +4 TC and a warning if they are suspected.
2013-05-18 15:21:14 +02:00
Chinsky
7b723bfb82 Merge pull request #2762 from Baystation12/bleeding-edge-freeze
BEF merge [waitabit]
2013-05-16 18:30:10 -07:00
SkyMarshal
5884f24f6a Adjusting air alarm settings.
"Scrubbing" is the default mode
"Panic" empties the room
"Fill" turns off the scrubbers and activates the vents in an effort to replace lost air
"Cycle" will trigger first a panic siphon then a fill mode in order to empty a room of contaminants before refilling it from the supply pipes
"Replacement" will turn on the panic siphon while continuing to add air into the room
"Off" will disable all attached devices. (This is useful for breached areas)
2013-05-16 17:29:58 -07:00
Mloc
5faabba7fb Merge branch 'master' into bleeding-edge-freeze
Conflicts:
	html/changelog.html

Signed-off-by: Mloc <colmohici@gmail.com>
2013-05-16 12:21:55 +01:00
Chinsky
4f35f581c0 Merge pull request #2768 from SkyMarshal/bleeding-edge-freeze
Air alarm fix, atmos control computer fix, item description fix.
2013-05-15 14:37:07 -07:00
SkyMarshal
6e2879dc74 Made an oopsie 2013-05-15 14:36:32 -07:00
SkyMarshal
88a65b63e4 Fixes air alarms going off if the upper bounds were set to disabled.
Fixes atmos control computer displaying some air alarms in unreadable yellow
Fixes a text error in item descriptions.
2013-05-15 14:31:31 -07:00
Mloc
5b177df027 Merge pull request #2766 from SkyMarshal/bleeding-edge-freeze
Fixes air alarms freezing station an hour into round.
2013-05-15 13:29:15 -07:00
SkyMarshal
a1bc5d6cf0 Fixes air alarms freezing station an hour into round. 2013-05-15 13:28:27 -07:00
Chinsky
917ce079ab Merge pull request #2763 from fauxki/bleeding-edge-freeze
Quick Fixes - BEF
2013-05-15 11:35:15 -07:00
fauxtada
2b9130b00f Quick Fixes
- Changed access to security washroom so detective can go in.
- Removed wall that was under maintence tunnel door.
- Fixed writerer's custom item. AGAIN. .. Because they can't decide what character they want it on.
- Added saloon dress to bar closet.
2013-05-15 11:26:26 -07:00
Laurence Reading
374e950a32 Removing reverselist() from all bot pathing
As with my previous commit, reverselist() is causing problems in bot
pathing, it is unnecessary. Bot pathing only worked when reverselist()
was doing nothing.
2013-05-15 16:50:24 +01:00
Laurence Reading
8230214833 Fixed MULEbot pathing
MULEbot was simply reversing the path before trying to follow it, Also
added a null check.
2013-05-15 10:34:09 +01:00
cib
bb06a18c33 Reduced chance for changeling to be listed as suspect.
Better than discussing this forever.
2013-05-14 21:12:47 +02:00
Cael_Aislinn
749d3eeaa0 transit pods should reverse direction when they reach the end of the tube
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-05-14 13:10:28 +10:00
cib
d12c3f9cf3 Added a missing linebreak. 2013-05-14 00:58:49 +02:00
cib
28b40c3693 New command reports that aren't stupid.
It will give you a list of suspects, which uses a lot of randomization to gather up anti-NT guys, actual antags, and random people.
2013-05-14 00:39:29 +02:00
fauxtada
5b2f03db10 Map Fixes - BEF
- adjusts the piping and flooring panels in the new security wing.
- fixes the piping around the new eva since they lead to nowhere.
- adjusted the medbay lobby a bit, added a second chair behind the front desk.
- added in a xenos closet. has unathi items / wooden sandals in it currently. still need to sprite up the tajaran and skrell items.
2013-05-11 09:33:45 -07:00
Mloc
e77e905c00 Merge pull request #2745 from comma/bleeding-edge-freeze
Sec Wing remap
2013-05-11 02:18:15 -07:00
Mloc
52583c53b2 Merge pull request #2744 from Spamcat/bef
fixes
2013-05-11 02:16:47 -07:00
Chinsky
61cf1b279d Security wing remap. 2013-05-10 16:05:23 +04:00
Spamcat
17269494ef fixed #2737 2013-05-08 15:13:28 +04:00
Spamcat
0decd3b078 Air alarm runtimes.
fixed #2717
2013-05-08 15:12:25 +04:00
Mloc-Argent
849ec5052a Fix for compiling on case sensitive filesystems.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-05-06 16:09:10 +01:00
Mloc-Argent
27759f47df Merged master into BEF.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-05-06 15:43:50 +01:00
fauxtada
cdb3466cd9 may or may not fix issue of missing sprite for captain's uniform jacket. 2013-05-02 03:19:23 -07:00
fauxtada
fed2bfcedc fixed michael guess' zippo, added therapy doll dmis to code, the items aren't coded because i cannot get it to work for the life of me. 2013-05-02 02:00:04 -07:00
Spamcat
ef368a6756 Returned Lamarr.
... which can be used as internals. Shh, let it be our secret...
#2583
2013-04-30 16:59:38 +04:00
Spamcat
0acd40326f Increased pill bottle capacity to 14 pills (2 rows).
Also fixed #2714.
2013-04-30 15:44:31 +04:00
fauxtada
e384c90093 minor changes
- Fixed accesses to security office doors.
- Added a second HoP closet for attire purposes. Armor and guns in one closet - fancy clothes in the second one.
- Fixed Writerer's custom item thing. Was attached to wrong character.
2013-04-30 02:37:43 -07:00
DarkTechnomancer
99503c5542 Imported the option to start nearsighted and give glasses to those who do. 2013-04-28 22:45:15 -04:00
Spamcat
b605fe84db Fixed #2706. 2013-04-27 14:37:10 +04:00
jediluke69
e256f2d095 should nerf nanopaste 2013-04-24 19:42:19 -04:00
fauxtada
c1991ba0dd Player Requests Edition
- Two canes will spawn in medbay storage for people with leg injuries.
- Added some more welding goggles for engineers in engineering.
- Armory has a second security hardsuit.
- CMO has hallway access to the medbay hardsuits.
- HoS hat spawns in HoS closet.
- White wedding dress spawns in chaplain closet.
- Removed Pulse Rifle and Laser Canon from ERT room.
- Detective's office will now start off with a cigeratte pack and a detective's flask.
- Three normal boring flasks now spawn behind the bar for the bartender to give out.
- Old Man Suit spawns in laundry room. - Requested by Book.
- Roaper's Callum suit ( http://baystation12.net/forums/viewtopic.php?f=33&t=7047 ) now spawns in under Knockoff Suit. It may or may not spawn in for him too, I don't know how this shit works but I think I got it right.
- Removed Roaper's items for Ian Colm. At least the code part, I don't know if I'm supposed to delete the DMIs or not so I left them in.
2013-04-24 03:04:35 -07:00
Chinsky
47b28e5cce Merge pull request #2690 from fauxki/bleeding-edge-freeze
Bleeding edge freeze - Map / Clothing changes
2013-04-23 16:15:05 -07:00
Chinsky
c8b800e6d9 Merge pull request #2695 from NerdyBoy1104/bleeding-edge-freeze
Small Hydroponics update.
2013-04-23 16:12:36 -07:00
NerdyBoy1104
390029007d Added Rice and Plastellium plants. Rice stalks are grinded into rice that you can make boiled rice, rice pudding and Sake from. Plastellium is refined into plastic by grinding it into plasticide. 20 plasticide + 10 poly acid makes 10 sheets of platic which can be used to make crates, forks, spoons, knives, ashtrays or plastic bags from. 2013-04-23 22:52:08 +01:00
Mordeth221
83719e09de Fixed a silly mistake 2013-04-23 21:37:40 +01:00
Mordeth221
76b2941803 Added custom APLU 2013-04-23 18:56:44 +01:00
fauxtada
272d7925cf Sorry, sorry!
The last commit was full of compiling errors, this fixes that one.
2013-04-22 13:29:23 -07:00
fauxtada
44a67167b3 Uniform Closet Changes
- Adjusted the items that spawn in the mixed wardrobe. Now includes:
--- Colorful shoes.
--- Plaid Skirts. Lady Power.
--- Leather shoes.
- Put dispatcher uniform in security closet for playtesting purposes.
- Nurse dress, orderly uniform, and first responder jacket now spawn in medical closet. Man that thing is full of stuff.
2013-04-21 22:50:52 -07:00
SkyMarshal
6a38e51c73 Atmos control auto-update fixes
Air alarms now auto-refresh and have a mechanism to heat or cool rooms.
Space heaters can both heat and cool rooms
2013-04-19 01:52:24 -07:00
SkyMarshal
66cdc1a493 Fixes the runtimes. 2013-04-18 16:58:31 -07:00
SkyMarshal
2637c4d3db Readds air alarms that drop firelocks as well as the Central Atmos Control computer 2013-04-18 12:32:46 -07:00
SkyMarshal
b0d1d47c23 Fixes lighting, backpacks getting contaminated, and bombs not working. 2013-04-18 09:58:37 -07:00
SkyMarshal
2de1809c70 Airflow now prevents doors being bumped open.
Plasma settings changed as per Cacophony
Airflow defaults changed as per Cacophony
Plasma now has an effect other than what happens when breathed. (contamination readded)
Washing machines now clean off contamination.
2013-04-18 09:57:28 -07:00
SkyMarshal
76d561f003 Activated magboots will now, definitely, prevent airflow based grieving of your personage. (Included is a possible fix for airflow opening doors by throwing you at them)
Added in code to debug ZAS tile interactions, currently in the unchecked "Debug" file.
The blasted FloodFill proc now works properly, and zones are connecting right (Should finally fix that damn part of medbay not connecting to the hallway)
Plasma can contaminate again.
The master controller and world startup code has been reworked for faster server boots.
Fixed a runtime originating from a Away Mission map trying to create objects of type "null"
2013-04-18 09:57:27 -07:00
SkyMarshal
710e97bcc6 fuel is now a bit less derpy. Napalm produces volatile fuel, and less of it. Fire consumes more welding fuel. 2013-04-18 09:56:52 -07:00
SkyMarshal
5c5b7028b0 Fire update. Should now burn out after a time, and temperature varies on a number of conditions. Fixed a runtime, and made fire work in canisters. Ingame modification of ZAS is now possible again. Firedoors now remove duplicate firedoors on the same turf. 2013-04-18 09:56:51 -07:00
Ravensdale
2f6fdf556d final tweak for cap's PDA to do as advertised. 2013-04-18 09:56:51 -07:00