Zuhayr
05e223d248
Minor fix for previous commit.
2013-08-28 22:28:31 -07:00
Zuhayr
f1f0a3e340
Added species_restricted list to clothing, added check for equipping clothing with species_restricted set. Only species on the list can equip the gear, if the equipper is human.
2013-08-28 22:17:40 -07:00
Zuhayr
93011399f0
CubeJackal's new sec uniforms.
2013-08-28 21:18:14 -07:00
Zuhayr
b84f85656c
New vox armour.
2013-08-19 19:02:27 -07:00
Jamini
f05c44dc23
Praying this works
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Added Lockable lockers for atmos techs
Adjusted equipment in lockers
Adjusted wardrobe lockers
Added Engineering berets
Rearranged equipment in engineering
Signed-off-by: Jamini <mobiousjami@gmail.com >
2013-08-13 18:57:08 -04:00
Segrain
cfd0e9f7e2
Vox suit sensors.
2013-08-09 07:11:58 +03:00
Zuhayr
50d0c18165
Added a knife harness/duelling knives.
2013-08-08 20:48:54 -07:00
Zuhayr
79ff22c5dc
Adjusted vox and unathi gear to use species instead of mutantrace.
2013-08-07 11:13:45 -07:00
Segrain
c8381b6e90
Pipe painter addition.
2013-07-31 14:23:30 +03:00
Zuhayr
c2e75f9ddb
Merge branch 'dev' of https://github.com/Baystation12/Baystation12
2013-07-29 06:05:00 -07:00
Segrain
fdce68fe66
Magboots fix.
2013-07-28 14:31:23 +03:00
Segrain
47db87fcfe
Cameras for strike teams.
2013-07-28 01:59:03 +03:00
Mloc-Argent
f29cd5946f
Merge branch 'master' into bleeding-edge-freeze
2013-07-19 14:48:40 +01:00
Segrain
a3d2a1e70f
Fix for #3281 .
2013-07-09 17:17:55 +03:00
comma
d5942c4b10
Updated HUDs to find only known viruses.
2013-07-09 13:04:05 +04:00
Segrain
14dbcad07d
HUDs and visibility.
2013-07-09 04:53:34 +03:00
Segrain
72588c8c61
MedHUDs and virus2.
2013-07-09 04:51:09 +03:00
Zuhayr
3192323c19
Fixes #3200
2013-06-29 16:57:08 -07:00
Zuhayr
e7cf8fa613
Adjustments to a wonky examine string for vox magboots.
2013-06-26 00:03:03 -07:00
Zuhayr
bff96e3fb7
Added holobadges, Security-imprintable display accessories.
2013-06-24 20:55:24 -07:00
meyar
6f84917a58
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-06-23 00:17:13 -04:00
Zuhayr
513a9d7ee8
Fixes #3052
2013-06-22 20:22:19 -07:00
Zuhayr
04be69a0b4
Magboots and gloves for vox, removed a debug string, tweaked vox.
2013-06-14 20:07:16 -07:00
Asanadas
7479fd272c
Added Malsquando's colored suit to the hop's wardrobe locker.
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Everything should be working correctly.
2013-06-13 09:41:52 -04:00
Chinsky
bb26c5a7cb
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into newstuff
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Conflicts:
code/game/objects/structures/crates_lockers/closets/secure/security.dm
2013-06-12 23:11:28 +04:00
Zuhayr
045a90167c
Vox sprite fixes.
2013-06-11 01:32:07 -07:00
Chinsky
a252ca3943
Merge pull request #3019 from misterbook/bleeding-edge-freeze
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Bleeding edge freeze
2013-06-10 02:51:19 -07:00
Zuhayr
cbb36ce24f
Added ability for tanks to be held on vox suits.
2013-06-10 18:08:25 -07:00
Zuhayr
bc2db268cc
Vox oxygen toxicity, vox breath mask, nitrogen tank for spawning.
2013-06-10 17:16:54 -07:00
MisterBook
b835ab4bd2
Fix of breacher chasis to keep anyone but Ughanti from wearing it.
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Fix of gun suicide - lethal is lethal, nonlethal just hurts like a mother.
Despamming electrode resistance.
2013-06-09 14:10:11 -05:00
Zuhayr
8b518f5639
Sprites and equipment for a psychic villain wizard variant. Mental focus is fairly experimental.
2013-06-08 19:20:02 -07:00
MisterBook
05083f4f48
Creating parent class for swimsuits.
2013-06-06 20:24:25 -05:00
MisterBook
a34174e124
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-06-05 18:39:43 -05:00
Chinsky
7023ed0a52
Added webbings and vests.
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Attach to jumpsuit. Use Look in storage verb (Object tab) to open. Click on storage boxes to add items.
2013-06-05 21:17:22 +04:00
Zuhayr
06f04e6374
Vox mutantrace, vox clothing, minor surgery mod for mutantrace specific surgery steps. Fixed captain's jacket sprite.
2013-06-05 17:35:38 +09:30
Zuhayr
9e71180e1b
Merge conflict resolution, using BEF.
2013-06-05 14:22:04 +09:30
MisterBook
fd8d61aa8b
New taser fix is now in place. Rather than full deflection, armor mitigates the damage. Updates along all sorts of Clothing for minor mitigations to major mitigations.
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New define - AGONY. Used as an effect (Like STUN, WEAKN, etc) to cause HALLOSS. Allows use of HALLOSS projectiles without having to worry about them shattering windows/grilles. Future use? Torture tools, pain inducers for interrogation, 'Be Good' modules, Meme, etc.
HALLOSS now regens while standing up (2 per tick), and laying down (Resting, unconscious, paralyzed - 6 per tick). This fixes the 'real damage + HALLOSS = forever crit'.
Sticking a gun in your mouth (Non-stun, damage inducing) and pulling the trigger kills you.
Icon adjustments.
2013-06-04 22:41:23 -05:00
Spamcat
c5a57ccdc4
Runtime fixes, tweaks.
2013-06-04 16:25:41 +04:00
Spamcat
b15738d5d4
Compile fixes.
2013-06-04 15:17:04 +04:00
Aranclanos
787565b424
SecHUDs and medHUDs (including pAIs and odyssesus) won't create a fuckload of images per tick and then disposal them, lagging like retards.
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Now each human will have a list of HUD images, that will be refreshed if it's required, say, a medic walking near you with a medHUD will refresh both medical images.
The list, called hud_list, uses seven defines for all the images, defined in the __DEFINES.dm
I also added a check for not rounding the health bar if the pacient it's dead, fixing some issues with showing dead people in critical or with possitive health.
2013-06-04 14:00:40 +04:00
Segrain
a5766cbf29
Minor tweaks to medical clothes to match descriptions.
2013-06-02 23:07:25 +03:00
Segrain
446ddbb108
Various things can be carried on hazard vests and EMT jackets. Code for #2932 .
2013-06-02 22:40:20 +03:00
MisterBook
06b7700086
Cobpipe fix
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Smoking pipe icon fix.
Eye-stab admin logging fix.
Tasers now do halloss, representing non-lethal PAIN.
http://baystation12.net/forums/viewtopic.php?f=5&t=7773
Tasers now check their target's limb for armor, and deflect if armored (Represented by coeffecient = 0).
http://baystation12.net/forums/viewtopic.php?f=5&t=7772
2013-05-31 00:09:00 -05:00
Chinsky
99fcf1b3be
Merge pull request #2819 from Roaper/master
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Readded Pockets in the Responder Jackets
2013-05-20 14:34:15 -07:00
Roaper
99ff1f7ee0
Added Pockets to First Responder Jacket
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Signed-off-by: Roaper <roaperable@gmail.com >
2013-05-20 13:33:44 -07:00
SkyMarshal
697ab3dd7f
Centcom now has sexy uniforms and IDs. Emag now looks like modified standard ID card
2013-05-11 03:39:31 -07:00
Mloc-Argent
27759f47df
Merged master into BEF.
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Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-05-06 15:43:50 +01:00
Spamcat
f7f6c682cf
Made nearsightedness not consume a fuckton of memory.
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Also it now adds glasses on preview pic.
2013-05-03 23:58:56 +04:00
fauxtada
cdb3466cd9
may or may not fix issue of missing sprite for captain's uniform jacket.
2013-05-02 03:19:23 -07:00
fauxtada
e384c90093
minor changes
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- Fixed accesses to security office doors.
- Added a second HoP closet for attire purposes. Armor and guns in one closet - fancy clothes in the second one.
- Fixed Writerer's custom item thing. Was attached to wrong character.
2013-04-30 02:37:43 -07:00