Commit Graph

2447 Commits

Author SHA1 Message Date
Kashargul
cea40f7a37 added more chat response alerts 2023-11-30 23:48:15 +01:00
Kashargul
48877faa05 adds safety check before resstet. 2023-11-30 22:40:05 +01:00
Kashargul
c9ad9e2205 Adds full module reset to the options 2023-11-30 22:23:40 +01:00
Kashargul
f8d785e2de using associated list for nicer naming of the cell selection
Some imporvements / fixes on source as well as ensuring that the components on rejuv are actually nulled.
2023-11-30 22:05:40 +01:00
Kashargul
607dd63941 finished todos
-> moved robot batteries to path
-> reworked the rejuvenation
-> added component add / remove
2023-11-28 03:11:06 +01:00
Kashargul
bc17c501df removed overseen debugs 2023-11-26 23:29:13 +01:00
Kashargul
d298c1e512 minor sprite fix, radio selection added 2023-11-26 23:05:03 +01:00
Kashargul
6f604aae9e moved return to top, emag handling 2023-11-26 16:07:47 +01:00
Kashargul
e3dac13370 Admin verb to add / remove borg modules 2023-11-26 11:15:05 +01:00
Runa Dacino
cc6c813f6d fix(ahelp): Makes pressing "handle" actually use webhook
Changes webhook set-up for ahelp "handleissue" from f61f90b9e7/code/modules/admin/verbs/adminhelp.dm (L413) to f61f90b9e7/code/modules/admin/topic.dm (L1348)

This was done as it was discovered the fax machine "take_question" actually sends to discord.

TODO: Standardizing whether we use world.Export() or SSwebhooks, if later fix SSWebhooks
2023-10-23 15:06:46 +02:00
Heroman3003
f7f9d890a0 Merge pull request #15289 from ItsSelis/pray-logging
Minor pray verb improvements
2023-08-22 05:15:16 +10:00
Selis
67ebdeaaa8 Adds pray filter to vchat 2023-08-21 15:47:11 +02:00
Selis
df2135963a typo fixes 2023-08-21 15:21:20 +02:00
Heroman
871310778d A variety of fixes 2023-08-20 10:28:19 +10:00
Selis
95a2a89d63 Pray improvements 2023-08-19 20:09:19 +02:00
Selis
4b6aa323e9 Bugfix for the Bugfix 2023-08-14 01:07:10 +02:00
Selis
95826dcb4b SQL Injection Fix 2023-08-13 21:50:03 +02:00
Runa Dacino
057077b443 adds: New Vvar button to inflict internal bleeding on human mobs
Adds a new button to the dropdown menu in VV that brings up a dialogue requesting bleeding severity and location before inflicting the requested wound.

In case of targetting a player mob, we notify them with a custom pain message and log it to prevent potential abuse.
2023-08-06 17:56:56 +02:00
Heroman3003
9f28fdc9b5 Merge pull request #15187 from Runa-Dacino/carbonai
Adds means for staff to initialize new mob ai or modify existing ai type
2023-07-30 04:53:20 +10:00
Heroman3003
d55c465d51 Merge pull request #15172 from Runa-Dacino/event_notify
Adds(feature): Triggerable Landmarks for Event-help
2023-07-30 04:51:45 +10:00
Runa Dacino
6b0adb782f tweak(Event Triggers): Implements requested changes
- Merges Personal, Vis and Aud checks into a single var
- Removes excessive isObserver check
- Permits removing other staff's stuff with an explicit confirmation and request to ask them first
- Removes Invisibility = 100 setting from new()
- Adds check for potential null responses
- Clarifies comment in type definition.
2023-07-29 14:05:59 +02:00
Heroman3003
310a2a3b47 Merge pull request #15182 from Runa-Dacino/entity_narrate_tweak2
perf: replaces references in entity narrate with weakrefs
2023-07-29 20:39:59 +10:00
Runa Dacino
5c02c5a60a Adds: New button in VV dropdown for adding/modifying mob ai
Adds a new button to the dropdown of "View Variables" for mobs that works for subtypes of mob/living.

This new button automates setting a new ai type for a mob, making sure it's properly garbage collected and then simplifies setting faction, intent and ensures carbon mobs wake up.
2023-07-28 21:30:01 +02:00
Runa Dacino
fd584eee32 perf: replaces references in entity narrate with weakrefs
Replaces all direct references held in the /datum with WEAKREF(atom). This should reduce potential lag impacts from stuff getting blown up or dying or becoming invalid.
2023-07-27 13:36:13 +02:00
Runa Dacino
6e087c1328 tweak: Adds ability to add atoms to entity narrate while in buildmode
- Adds "ALT MMB" under "AI MODE" in buildmode to bring up add_mob_for_narration verb
- Updates Hint with new information
- Fixes bad hint for wander toggle (Shift-> CTRL for NOT wander)
2023-07-25 12:08:40 +02:00
Runa Dacino
04778c9e99 tweak(entity_narrate): Enables using ++, __, and || for all atoms
wraps message for non-mob entities in encode_html_emphasis after learning it exists
2023-07-24 17:43:13 +02:00
Runa Dacino
694a5b617b Adds(feature): Triggerable Landmarks for Event-help
- Adds a new verb to staff with FUN permissions under the eventkit tab
     - name: "Manage Event Triggers"
     - Permits creating "Notification" and "Narration" landmarks
     - Permits deleting/teleporting to self-created landmarks at any time
     - Permits deleting other staff's landmarks if DC'd/Inactive
     - Permits teleporting to other staff's landmarks at any time
(the landmark management buttons I couldn't implement without code repetition due to managing others' landmarks needing (imo) admin logging)
 - Adds new landmark subtype: event_trigger
     - Handles notification of staff/team depending on options
     - May autodelete if requested
     - Makes a loud bwoink at the creator if requested
     - Is triggered by the base DM proc /Crossed(var/atom/movable/AM)
     - Ghosts and NPCs don't trigger it.
 - Adds a subtype of event_trigger, auto_narrate
     - Adds functionality to automatically print a normal/red message to player entering the turf with the landmark.
     - Alternatively, allows creating a visible/audible message when the turf is triggered
     - Inherits all behaviours of event_trigger otherwise
  -Adds new global list, "event_triggers"
      - It is an associative list of key:list(element1,element2,element3) form
      - key is the staffmember's ckey, elements are references to event_trigger landmarks they created
2023-07-24 17:38:11 +02:00
Runa Dacino
5579f7f324 tweak(entity narrate): makes non-mob atoms use "The" in narration
Makes it so non-mob atoms with either \improper names, or lowercase names or names without "The" become preceeded by "The" when narrated using loud & talk, loud & emote, not-loud & talk, not-loud & emote.

Preceeding with lower case "the" causes doubling of "the", but that's a general byond issue and is solved by proper capitalization or use of \proper and it causing issues here would cause issues elsewhere anyway.

Done per request from ResidentCody
2023-07-01 11:22:11 +02:00
Selis
271ff9408f Spell Fixes 2023-06-18 12:47:36 +02:00
Heroman3003
3f0a1a4e69 Merge pull request #14987 from Runa-Dacino/alternatesolution
Alternate to https://github.com/VOREStation/VOREStation/pull/14959 New Admin verb: Report Player Status
2023-06-10 14:05:36 +10:00
Runa Dacino
f46af8ba0d Merge branch 'master' into entity_narration_TGUI 2023-06-09 09:58:35 +02:00
Runa Dacino
a9cbd8fa4f New Admin verb: Report Player Status
* Adds a new verb in the "EventKit" tab
* New verb copies player_list and sorts it into an assoc list of area:(players)
* It then prints out each area's list of players, giving their (x,y) coordinates
* It also notifies of how long since their last action, rounded to nearest minute
* Players who took ABSOLUTELY NO ACTION for 15 minutes are pruned to reduce clutter
* Tracks pruned players, players who are actually in-game as mob/living
* Reports this as well.
2023-06-07 17:11:45 +02:00
Runa Dacino
fd7e89f011 entity_narrate: Minor tweaks
* Removed special protection for mobs with clients
* * Instead, the GM is warned not to abuse this and each use will be logged
* * Added logging everywhere we previously used return or continue to prevent client narration
* * Kept !!!Player!!! typing rather than showing their actual path
* Added prevention of duplicate entity names.
* * Recursively calls the add entity proc until cancelled or a valid name is given
* Only sanitizes the message after it's passed to mob_args() for basic interface, and only for non-mob ones as mob one calls procs that sanitize the input themselves
* Likewise for TGUI, sanitization is only done within the actual narration proc to avoid double sanitization breaking things.
* While at it, I re-introduced [mode] to classic input's instruction string. I had it originally, then removed it while pruning code duplication. I realize I can add it back now.
2023-06-06 17:43:57 +02:00
ItsSelis
10d2178516 More 515 Compatibility 2023-06-05 19:29:40 +02:00
Runa Dacino
ae92270cc2 Extends entity narrate functionality with TGUI
*Adds all the necessary procs for TGUI functionality as backend
*Creates EntityNarrate.tsx
*Extends entity_narrate datum with helper vars for TGUI
*TGUI window now allows:
* * Multi Selection
* * Single Selection
* * It shows details if single
* * It shows how many if multi
* * Allows picking between subtle/loud
* * Allows picking between talk/emote
* * Allows sending messages every 0.5 seconds
* * Uses new textbox feature to make editing and tracking narration easy!
2023-06-05 17:25:14 +02:00
Heroman3003
9d0d12b899 Merge pull request #14960 from Runa-Dacino/fixeventthing
Removes eventkit from non-staff browser. fixing bug by doing so
2023-06-04 09:32:36 +10:00
Runa Dacino
cee4575856 Removes eventkit from non-staff browser
* Changes Open Mob Spawner to be a proc
* Adds Open Mob Spawner to admin_verbs_spawn
2023-06-04 01:18:03 +02:00
Runa Dacino
d71653c9b6 Adds functionality to buildmode's AI mode to adjust a.i wander behavior
* Works by clicking on ANY object/turf/mob
* MMB + Shift = Wander
* MMB + CTRL = NOT wander
* Adds this info to help button
2023-06-03 18:41:33 +02:00
Runa Dacino
4ab3c8f882 Adds sanitization, reduces code duplication
* Makes entity_narrate() call entity_narrate_args() with input gleaned from user interface
* Sanitizes text input. Multiple times: custom IDs are sanitized on creation
* Interface text input sanitized on input
* Sanitizes arguments of argument based function as well
* Enables multi-line text input when making messages using interface.
* Multiline also works with commandline tool using \n
2023-06-02 16:39:10 +02:00
Runa Dacino
5bcc0a2d5d Extends functionality to include turfs
* Changed type checks to check for /atom for non-mobs
* Changed static typing to use /atom for non-mobs
* Rearranged code logic where relevant so we only check for /atom if mob/living came out invalid
* Added a guard clause against observers on adding a ref. Only added to this as there's hopefully no way to access ghosts with the remaining procs
* Also added "Remove All" as an option for removing refs. It requires confirmation.
2023-06-01 21:31:52 +02:00
Runa Dacino
6c2ee4a4ce Adds a set of new admin verbs for narrating (obj &mob)
*Adds verbs to client: Narrate Entity, ... (Add ref), ... (Remove ref), ... (Interface)
* Adds new Client var to hold reference to entity_narrate datum instance
*Creates entity_narrate datum to hold list of unique/custom entity names, and an assoc list of name:atomref
* All listed client verbs initialize the datum onto the client var for later use when first used
* User is expected to right click mobs within viewrange to add them to ref list
* User is prompted to create a unique identifier to generate the key:value pair
* User may either request an interface to do the narration (interface)
* User may alternatively go narrate-mob "identifier" "speak/emote" "narration" into command line
* In case of argument call, message may be ommited to bring up non-multiline tgui_input_text
* User may remove entities from their personal list at will
* Users adding entities to their personal list are logged
* Users attempting to add players to their personal list are likewise logged
* Users succeeding despite this are logged if they try to speak for them
* If type is mob/living, it uses .say and .custom_emote() procs
* .say uses the mob's languages, stutters and so forth
* if type is obj/, user must specific speech verb when composing narration.
* User may narrate from any range.
* Each proc checks for R_FUN permission and prevents using if lacking rights
2023-06-01 17:41:37 +02:00
Heroman
a7ac53831f Fixes MRE unpacking and Intercom Convo 2023-03-12 06:41:32 +10:00
Casey
db38041456 Merge pull request #14641 from Heroman3003/admin-perm-fixes-also-sound
Fixes some admin perms not being properly checked
2023-03-09 15:33:21 -05:00
Heroman
5ec9f5ea62 Fixes some admin perms not being properly checked 2023-03-09 14:27:19 +10:00
Seris02
aadd99ba94 more fixed admin hrefs 2023-03-01 11:27:34 +08:00
Selis
9552d54f90 Adds Href Token to database banning forms 2023-02-12 12:38:29 +01:00
C.L
5ddab5e959 Removes ability for Retired Admins to see staff chats.
Does exactly what it says on the tin.
2023-02-11 13:47:23 -05:00
ItsSelis
1331815606 Admin href fax topic thing fix 2023-02-07 22:14:20 +01:00
Spookerton
e88b875cd5 Adds a proc to fix player notes listings 2023-02-04 15:37:44 -05:00
Heroman
f2e04e6bdf Adds new admin character spawn method 2023-01-13 15:11:20 +10:00