There were multiple straight pipes going the same direction laying over
each other in the engine room that shouldn't have been there.
Placed the Supermatter Engine book on the CE's desk, engineer's table,
and by the rest of the book. Plenty of copies.
Engineering Storage Vent Pump number 2 is now on.
Misc research vent pump is now on.
Engineering disposals now work
Misc Research misc piping should now be correct.
Mailing packages to the Research director should be good now (bad
disposals piping)
Mailing packages to the CE should be good now (bad disposals piping).
Genetics-Cloning is now wired up
Medical break room has had the wire under the door replaced allowing the
room to be wired up.
Removed the odd locker room area.
Properly edited dorm areas to individual areas UNDER the sleep area so as to properly reap the benefits of being a dorm.
Added a camera to security dorms.
SMES wiring adjustment.
Fixed(?) disposal issues.
Hopeful fix of supply packs, commented out the shard until it's fully functional.
Please report any continuing wonkiness I can't reproduce!
* Rezones Medbay for Light Switch Usage. - Surgery Observation and Operating Room now relabeled as Surgical Ward. Each Patient Room and Psych Office also now separate areas.
* Went around and looked for places missing light switches and added them in.
* Edited the beach holodeck a little more and added a flotation device to it. Super Pretty now!
* Removes shutters from coffin area of chapel because ugly, replaced with privacy shutters. Still ugly, but now there's privacy.
* Removed Shutters from Bar and replaced with Different Shutters. Because was Ugly. (hopefully the button works).
* Added in Security Wing Dorms. ( http://baystation12.net/forums/viewtopic.php?f=20&t=8829 )
* Made Modifications to Zoning in Dorms. (allows for better crew sensors and for the light switches to work).
* Slight adjustments to escape wing. (hopefully better areas for engineering to put shielding, i don't know how those things work).
* Added Long Term Mass Quarantine Zone to virology.
* Changes to Map at Beach Holodeck and Pool.
500 adds a "color" var to /atom, which conflicts with /obj/item/color, /obj/atmospherics/color and various simple_animals.
/obj/item/color is now item_color
/obj/atmospherics/color is now pipe_color
simple_animals color is now body_color
Removes transformer.dm since it conflicted with transform() and was never used.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
* Removed all the shutters from interior windows, they should remain on the exterior ones that lead to space. Please notify me if I missed some.
* Removed shutters from all maintenance tunnel areas. There's no way to activate these anyways, so they are rather pointless.
* Removed shutters from plastic flaps. Plastic flaps already block air. :|
* Added Security Wing Dorm to replace the abandoned detective's office.
* Changed the sheets in the dorms.
* Modified dorm rooms into seperate areas, Dorm One, Dorm Two, Cabin One, Cabin Two. This is so that the light switches work for the specific rooms.
* Modified the escape wing slightly to allow space for a shield generator, so hopefully engineers won't have to break glass in order to put those up anymore.