Commit Graph
2251 Commits
Author SHA1 Message Date
Zuhayr 18a75b8dfd Added cryo suite to dorms. 2013-12-15 14:16:04 +10:30
Kilakk dad7f5ea63 Let's try this again.
* I hate map conflicts
2013-12-03 21:46:37 -05:00
Ccomp5950 2fc6c0af7f Mapped in Supermatter Manual / pipes fix.
There were multiple straight pipes going the same direction laying over
each other in the engine room that shouldn't have been there.

Placed the Supermatter Engine book on the CE's desk, engineer's table,
and by the rest of the book.  Plenty of copies.
2013-12-01 19:48:13 -06:00
DJSnapshot a3ac49e545 fixes to misc research area.
Added misc research items back into the chamber.
Fixed names and access on doors in misc research.
2013-11-30 15:14:21 -08:00
Ccomp5950 6398719a1e Dev-freeze: All map fixes
Engineering Storage Vent Pump number 2 is now on.
Misc research vent pump is now on.

Engineering disposals now work
Misc Research misc piping should now be correct.

Mailing packages to the Research director should be good now (bad
disposals piping)
Mailing packages to the CE should be good now (bad disposals piping).

Genetics-Cloning is now wired up
Medical break room has had the wire under the door replaced allowing the
room to be wired up.
2013-11-27 20:21:02 -06:00
Nanai 7a4f11990c Holostools/Stool Replacement
Fixes issue #3323
Adds in a holostool item, replaces all holodeck stools.
2013-11-23 19:22:05 -05:00
Nanai e58271ac10 Map Fixes!
Fixes issue #3902
2013-11-23 01:12:27 -05:00
Nanai c977a40b3f Adjusted areas for medbay(Surgery, Patient rooms, genetics cloning, breakroom, psych office) so their APCs work.
Adjusted areas for engineering storage to actually function.
2013-11-17 16:19:13 -05:00
Nanai 808653ed12 Map Fixes IV: Areas Rising
Removed the odd locker room area.

Properly edited dorm areas to individual areas UNDER the sleep area so as to properly reap the benefits of being a dorm.

Added a camera to security dorms.

SMES wiring adjustment.
2013-11-17 15:50:55 -05:00
Nanai 51f4772449 Further map patch!
Engipod fix - Remapped pod dock.

Filter now COMPLETELY fixed.

Issues with disposals possibly fixed.
2013-11-17 15:07:27 -05:00
Nanai c246533688 Resolved door access to the core!
E-EVA has also had it's access reviewed, and the SMESes.
2013-11-16 14:31:52 -05:00
Nanai c59e839243 Meters and Power!
Power computers properly wired, 100% for sure!

Meters added after suggestion to engineroom, 4 of them!
2013-11-16 14:22:37 -05:00
Nanai 40695f291e Additional SM bugs(hopefully) quashed
Fixed(?) disposal issues.
Hopeful fix of supply packs, commented out the shard until it's fully functional.

Please report any continuing wonkiness I can't reproduce!
2013-11-16 13:58:30 -05:00
Nanai 9fa87c3265 SM Fix for Dev-Freeze
Fixed:
Clown car closets
Window opacity
Filter errors
Suit in softsuit storage
CE Locked Freezers, default on
Window Opacity
2013-11-16 13:28:57 -05:00
Iamgoofball 60e73bc9ac Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into boozetaketwo 2013-11-05 11:44:37 -08:00
Mloc-Argent f1b230edc4 Merge branch 'master' into dev 2013-11-04 10:46:13 +00:00
Iamgoofball 09926d571c Adds a Telescience Monitor to the room, in case you want to see what's behind those blast doors without unleashing hell itself upon the station. 2013-11-03 22:34:36 -08:00
Iamgoofball e4a2936e2b Added Telescience! Moves Misc. Research to the spot between the Solars and Xenobio. 2013-11-03 21:49:09 -08:00
Nanai f0929d0ce3 Telescreen
I hear it helps if you have the screen hooked up to the network.
2013-11-02 13:07:12 -04:00
Nanai 0979838acb Map Fix
Fixed emitter power and core cameras, as well as eliminating a tiny out of place button.
2013-11-02 12:55:26 -04:00
Nanai 6d39734f41 Map fixed.
Issue with map tools caused an unloadable error.
2013-11-02 02:22:58 -04:00
Nanai 0a368c5404 Merge branch 'dev' of https://github.com/Nanai/Baystation12 into dev
Conflicts:
	maps/tgstation2.dmm
2013-11-02 01:44:50 -04:00
Nanai 284d103e06 Merge branch 'dev' of https://github.com/Nanai/Baystation12 into dev
Conflicts:
	maps/tgstation2.dmm
2013-11-02 01:43:50 -04:00
Nanai ccef5a10b1 Merge branch 'dev' of https://github.com/Nanai/Baystation12 into dev
Conflicts:
	maps/tgstation2.dmm
2013-11-02 00:46:07 -04:00
Nanai 1de33f0a17 Engineering remake for the Supermatter engine.
Testing thanks given to: Higgin, Cacophony, Bromuzl, Meyar, Magmaram, Woodrat, Duntada Man, Phaux, NightExcessive, Learnosaurus Rex, Commissar Drew, DJSnapshot.
2013-11-02 00:39:20 -04:00
Nanai d6ac839417 Engineering remake for the Supermatter engine.
Testing thanks given to: Higgin, Cacophony, Bromuzl, Meyar, Magmaram, Woodrat, Duntada Man, Phaux, NightExcessive, Learnosaurus Rex, Commissar Drew, DJSnapshot.
2013-11-02 00:09:16 -04:00
Cael Aislinn d6451c2cda resolves some minor map issues with the outpost
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
2013-10-29 22:27:07 +10:00
DJSnapshot 730c406015 Merge pull request #3839 from caelaislinn/xenoarchaeology
Xenoarchaeology updates
2013-10-28 22:36:08 -07:00
Cael Aislinn c419717255 tweaks and reworks much of xenoarch including new content and streamlining/cutting down on old content, removes much unused and old content, slight remap of research outpost (see changelog for more details)
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
2013-10-29 05:33:23 +10:00
Iamgoofball 89ac6a934a Adds the Booze Dispenser and Soda Dispenser to the Bar. Gives the Chef the Soda Dispenser. 2013-10-27 18:25:35 -07:00
Kilakk 133a06ddc4 Gave fax machines on the map their "department" variables 2013-10-26 13:29:07 -04:00
Segrain bc9f57e66d Sprite fix. 2013-10-24 19:09:45 +03:00
fauxki 66757d0650 * Should fix bar shutters not working.
* Switches floor tiles in beach holodeck because the water effect wasn't working correctly.
2013-10-22 17:58:54 -07:00
Segrain 9a662594f2 Cash money. 2013-10-21 05:04:45 +03:00
Segrain 088ff405a6 Proper mapmerge. 2013-10-21 04:44:15 +03:00
Chinsky 55ea60a785 Fixed derpy type of psych couch 2013-10-16 12:50:40 +04:00
Segrain 81cf97c105 New sprite. 2013-10-11 12:43:22 +03:00
Segrain 1127e9d8ac Postmerge mapfix. 2013-10-11 12:30:30 +03:00
fauxki 8005e25a24 * Adds the APCs I forgot to add to the dorm rooms.
* Rezones Medbay for Light Switch Usage. - Surgery Observation and Operating Room now relabeled as Surgical Ward. Each Patient Room and Psych Office also now separate areas.
* Went around and looked for places missing light switches and added them in.
* Edited the beach holodeck a little more and added a flotation device to it. Super Pretty now!
* Removes shutters from coffin area of chapel because ugly, replaced with privacy shutters. Still ugly, but now there's privacy.
2013-10-05 08:29:35 -07:00
fauxki b932ffb0de fixes an error that i had with the map while i was trying to resolve some conflicts. 2013-10-04 12:38:02 -07:00
fauxki ff6f2dfe95 Merge branch 'dev' of https://github.com/fauxki/Baystation12 into dev
Conflicts:
	maps/tgstation2.dmm
2013-10-04 12:04:53 -07:00
fauxki 37efcdf736 * Removed Shutters from Interior Windows. ( http://baystation12.net/forums/viewtopic.php?f=20&t=8787 )
* Removed Shutters from Bar and replaced with Different Shutters. Because was Ugly. (hopefully the button works).
* Added in Security Wing Dorms. ( http://baystation12.net/forums/viewtopic.php?f=20&t=8829 )
* Made Modifications to Zoning in Dorms. (allows for better crew sensors and for the light switches to work).
* Slight adjustments to escape wing. (hopefully better areas for engineering to put shielding, i don't know how those things work).
* Added Long Term Mass Quarantine Zone to virology.
* Changes to Map at Beach Holodeck and Pool.
2013-10-04 02:53:18 -07:00
Mloc 49c0a30301 Merge branch 'master' into dev
Conflicts:
	baystation12.dme
	html/changelog.html
2013-09-26 10:26:03 +01:00
Mloc-Argent e9bf414820 Refactors code to work with BYOND 500.
500 adds a "color" var to /atom, which conflicts with /obj/item/color, /obj/atmospherics/color and various simple_animals.
  /obj/item/color is now item_color
  /obj/atmospherics/color is now pipe_color
  simple_animals color is now body_color
Removes transformer.dm since it conflicted with transform() and was never used.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-09-22 12:39:48 +01:00
fauxki 019f54d1d7 Map changes.
* Removed all the shutters from interior windows, they should remain on the exterior ones that lead to space. Please notify me if I missed some.
* Removed shutters from all maintenance tunnel areas. There's no way to activate these anyways, so they are rather pointless.
* Removed shutters from plastic flaps. Plastic flaps already block air. :|
* Added Security Wing Dorm to replace the abandoned detective's office.
* Changed the sheets in the dorms.
* Modified dorm rooms into seperate areas, Dorm One, Dorm Two, Cabin One, Cabin Two. This is so that the light switches work for the specific rooms.
* Modified the escape wing slightly to allow space for a shield generator, so hopefully engineers won't have to break glass in order to put those up anymore.
2013-09-21 03:17:38 -07:00
meyar 7a800d749a Fix 2013-09-19 18:15:47 -04:00
meyar 119de49f60 Adds a missing suit modifier to EVA 2013-09-19 18:13:23 -04:00
Kilakk f1a3ee05ca Put the fax machines on top of tables on the map 2013-09-18 20:14:05 -04:00
Segrain c055f722dd Localised implant detection. 2013-09-14 23:50:31 +03:00
Segrain bf5fde832e Proper mapmerge. 2013-09-14 23:01:00 +03:00