Decius
0b314561ca
Now allows admin override via player panel, a small fix, and...
...
implantation works again. Since they'll only be accessible via an admin
specifically spawning it, except for in cases where it is configured
to be allowed, it'll be fine.
This now allows admins to incorporate loyalty implants still if they so
wish for whatever reason, but it is normally inaccessible.
Signed-off-by: Decius <deciusreln97@gmail.com >
2014-07-14 19:02:21 -04:00
Decius
203c36114d
Made spawning with a loyalty implant compliant to configuration...
...
Created a proc for being implanted with loyalty implant which
checks for the configuration for whether or not it will work. If it is
enabled, it continues on-- if it is disabled, it returns from the proc.
Also made secure closets not automatically spawn them unless the config
is set to allow it.
Admin 'loyalty implanting' via the panel is now compliant to the
configuration file. If preferred, I am willing to make an override variable
to the proc that will allow admins to do it anyway.
Supply pack for it commented out due to inability to make it conform.
Easy enough to re-add back for anyone downstream if they wish it. Same
applies to the design.
Signed-off-by: Decius <deciusreln97@gmail.com >
2014-07-14 17:21:11 -04:00
Kelenius
aad89409de
Slime update
2014-07-13 17:37:30 +04:00
DJSnapshot
0e5b7dea5b
Merge pull request #5565 from Zuhayr/newgear
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Custom gear loadouts.
2014-07-11 14:40:05 -07:00
DJSnapshot
ae45545dc8
Merge pull request #5567 from Zuhayr/robots
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Robot module changes.
2014-07-11 14:19:36 -07:00
Walter0o
b6856eac8b
can't trust players with anything
2014-07-11 09:19:23 +02:00
Zuhayr
d2c57115ed
Added glass to the engineering module.
2014-07-11 13:55:21 +09:30
Zuhayr
0d21889bee
Fixed some bugs, did some testing, moved some procs around for robot functionality.
2014-07-11 13:50:34 +09:30
Zuhayr
8f09c557f9
Added paperwork handler, clerical gripper, some other tweaks.
2014-07-11 13:12:01 +09:30
Zuhayr
70ba371658
Merge resolution.
2014-07-11 12:47:16 +09:30
Zuhayr
55d52ef1f4
Cleaned up a little oversight.
2014-07-11 12:25:08 +09:30
Zuhayr
3955edd04b
Final touches for loadout system.
2014-07-11 12:16:08 +09:30
Zuhayr
903679bd79
More work on gear loadouts.
2014-07-11 11:47:53 +09:30
igalan
fc3648a523
Syntiflesh is defined twice, both as a food/snack and obj/item/weapon. The first one is edible while the second one is not.
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This PR comments out the non-edible one and replaces any reference of it to the edible one.
2014-07-10 22:20:13 +01:00
Zuhayr
85b1bbe041
Merging work into dev.
2014-07-10 20:25:07 +09:30
Ccomp5950
87d907ef8d
Merge pull request #5545 from Zuhayr/dev
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Added Roaper's custom item, generalized the hardsuit modification kit so...
2014-07-10 01:04:08 -05:00
DJSnapshot
eacd384d39
Merge pull request #5554 from Baystation12/master
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Updating dev with master
2014-07-09 23:00:04 -07:00
Zuhayr
f477012ab8
Merge pull request #5533 from mwerezak/wound-infections
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Fix for #5532 and the last of the infection changes, I hope
2014-07-09 19:28:00 +09:30
Mloc
c7b2aefdc7
Merge pull request #5534 from Hubblenaut/master
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Fixes painkillers leaving the body way too fast and adds minor feature to health analyzers
2014-07-09 10:41:22 +01:00
Zuhayr
7c6bec03ae
Added Roaper's custom item, generalized the hardsuit modification kit somewhat, modified Solaruin's custom item accordingly.
2014-07-09 16:58:38 +09:30
Zuhayr
326f3821e1
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev
2014-07-09 15:52:31 +09:30
mwerezak
ffcb068b96
Fixed wrong operator
2014-07-09 00:11:20 -04:00
mwerezak
5e56d09512
Sterilizine reduces germ_level on contact
2014-07-08 18:57:07 -04:00
mwerezak
910ce676b0
Fixes advanced trauma kits claiming to disinfect but not doing so
2014-07-08 18:49:51 -04:00
unknown
dcfbeb0924
Fixes missing length check before pick()
2014-07-08 16:12:55 -04:00
Zuhayr
8d90c40265
Merge pull request #5537 from Hubblenaut/wheelchair
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Fixes canmove updating wrongly on movable chairs
2014-07-08 20:54:19 +09:30
Zuhayr
6499385279
Temp commit with robot module work
2014-07-08 19:44:33 +09:30
Hubblenaut
a6e6a8939f
Cleans code up for easier editing
2014-07-08 07:39:49 +02:00
Zuhayr
c239ec432a
Merge pull request #5536 from Ccomp5950/mentor_no_highlight
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Mentors will no longer see highlighed names in ahelps / msay for players with special roles (Antags, etc.).
2014-07-08 14:55:04 +09:30
mwerezak
4ac685afd9
Removes duplicate defines, updates comments
2014-07-07 23:18:12 -04:00
Hubblenaut
6568533d0d
Fixes canmove updating wrongly on movable chairs
2014-07-08 04:48:21 +02:00
Ccomp5950
36cf4bd41e
Mentors will no longer see highlighed names in ahelps / msay for players with special roles (Antags, etc.).
2014-07-07 21:37:28 -05:00
Hubblenaut
d6caeb79d6
Fix: Painkillers stay in body for decent time
2014-07-08 02:47:37 +02:00
Hubblenaut
38ac5ece7c
Health Analyzer can read all types of beneficial medicine
2014-07-08 02:09:53 +02:00
mwerezak
b8a102beb4
Increases cough rate for lung infections
2014-07-07 17:30:19 -04:00
mwerezak
008c5447b7
Tweaks internal organ spread rate
2014-07-07 17:27:01 -04:00
mwerezak
5764d95808
Makes minor wounds harder to infect
2014-07-07 17:19:13 -04:00
mwerezak
a4c9f31b49
Fixes #5532 and increases the time required for organs to become infected from wounds
...
Also removes the now unnecessary get_cure_threshold() proc, caps the
rate at which an organ can receive germs from wounds, and makes germs
spread from external to internal organs happen one organ at a time
instead of all at once.
2014-07-07 17:01:15 -04:00
Mloc
a00f6a40c8
Merge pull request #5510 from GinjaNinja32/changeui
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Fix Change UI verb
2014-07-07 13:42:33 +01:00
mwerezak
88f3618e9f
Required spaceacillin levels no longer scale
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The amount of spaceacillin required to stop infections is now a flat 5
units, instead of scaling with germ_level.
2014-07-06 15:53:41 -04:00
mwerezak
6f2fff4a5e
Increases the time it takes for germ_level to rise to ambient
2014-07-06 15:45:44 -04:00
mwerezak
cdd27aec4a
Infected wounds show up more readily on the health scanner
2014-07-06 15:44:59 -04:00
mwerezak
f3951c702c
Spaceacillin now prevents wounds from transferring germs
2014-07-06 15:40:24 -04:00
mwerezak
cb0437ecca
Fixes reagent_containers not being usable for surgery
2014-07-06 15:37:05 -04:00
mwerezak
30dc2519e9
Makes bleeding logic a little clearer
2014-07-06 13:22:52 -04:00
mwerezak
aeb587f90b
Allows necrosis to be fixed with peridaxon and surgery
2014-07-06 13:02:58 -04:00
Mloc-Argent
64d2a69a32
Merge remote-tracking branch 'upstream/master' into dev
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Signed-off-by: Mloc-Argent <colmohici@gmail.com >
Conflicts:
code/modules/mob/living/carbon/human/human_damage.dm
2014-07-06 17:50:53 +01:00
mwerezak
5948ed591e
Reduces amount of toxin damage dealt by infections
...
Reduces the toxin damage dealt by non-necrotic infections by a factor of
1.5. Also increases the germ_level required to reach necrosis.
2014-07-06 11:19:19 -04:00
mwerezak
267fe55430
Adjusts the curing of infections
2014-07-06 11:04:12 -04:00
mwerezak
f1f9641bb5
Fixes dionaea getting infections
2014-07-06 02:34:49 -04:00