Commit Graph

12366 Commits

Author SHA1 Message Date
Neerti
09030f8e8f Merge pull request #2673 from Anewbe/cuff_port
Kills Telecuffs
2016-10-24 19:28:44 -04:00
Yoshax
8c68671b3b Resolves an uplink issue 2016-10-24 23:11:55 +01:00
Anewbe
6d1d18a585 Kills telecuffs 2016-10-23 21:31:12 -05:00
Neerti
8bf97faaef Another Big Technomancer PR
See PR for details.
2016-10-22 11:51:12 -04:00
Neerti
e5f23056be Merge pull request #2654 from Anewbe/tape_fix_again
Should fix the tape thing.
2016-10-17 22:36:00 -04:00
Anewbe
fa53b659a4 Should fix the tape thing. 2016-10-17 16:52:20 -05:00
Cameron653
c535137bae Fixes a problem with advanced_who
Advanced who was doing (Testname represents Ckey, StealthTest represents stealth Ckey)
"Testname" for admins when unstealthed, which was good, but it was doing
"TestnameStealthTest" when admins were stealthed.

This PR makes it start off as "Testname", then checks to see if they are stealthed. If so, it becomes "StealthTest," then adds in all the additional info (If they are observing, in lobby, or playing.)
2016-10-17 14:35:25 -04:00
Neerti
96767a6d05 Merge pull request #2647 from Anewbe/flashlight_device_cells
Flashlights use device cells
2016-10-16 17:34:54 -04:00
Neerti
b2e3f37213 Merge pull request #2620 from redstryker/ICEMTUC
Emergency Medical Response Voidsuit
2016-10-16 17:30:19 -04:00
Neerti
561e2709dd Merge pull request #2622 from Anewbe/actual_embed_changes
Changes the way embedding works
2016-10-16 17:27:52 -04:00
Anewbe
44ac6b1b58 Tape rolls need to get a grip 2016-10-16 15:29:48 -05:00
Anewbe
bea401be2d Fixes device cells 2016-10-16 13:42:16 -05:00
Anewbe
d76e4cd075 Flashlights use device cells 2016-10-16 13:30:38 -05:00
Anewbe
591d2719f3 Should fix penlights asking for cells 2016-10-14 21:29:03 -05:00
Anewbe
01b4c80ce4 Fixes Track spell 2016-10-13 18:27:28 -05:00
Anewbe
0def0f6789 Flashlight fixes 2016-10-12 23:20:19 -05:00
Neerti
955b5d1525 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 10/12/2016_overload_correction 2016-10-12 19:28:51 -04:00
Neerti
9404ad98fd Overload Description Correction
Overload should correctly state how much damage it does, which is 0.3% of current charge, or 0.4% with the scepter of enhancement.
2016-10-12 19:26:39 -04:00
Anewbe
5bfc0c851e Changes the way embedding works 2016-10-11 21:29:49 -05:00
Yoshax
b9e871bf5b Quick flashlight fix 2016-10-10 02:27:58 +01:00
redstryker
dbe19bdbd3 Emergency Medical Response Voidsuit 2016-10-09 14:55:53 -04:00
Neerti
32f87cac86 Merge pull request #2617 from Anewbe/cryo_batteries
Cryopods no longer eat the cells/ammo from weapons
2016-10-09 13:25:03 -04:00
Neerti
2e5c127ac8 Merge pull request #2616 from Anewbe/low_emp
Fixes low-yield EMP grenades
2016-10-09 13:24:56 -04:00
Neerti
46bade4426 Merge pull request #2615 from Anewbe/batteries_again
Batteries again
2016-10-09 13:24:51 -04:00
Anewbe
bfb6857a26 Gives Chain Lightning an icon 2016-10-08 20:28:41 -05:00
Anewbe
7cf2373da8 Cryopods no longer eat the cells/ammo from weapons 2016-10-08 19:51:39 -05:00
Anewbe
dacbca746c Fixes low-yield EMP grenades 2016-10-08 19:38:49 -05:00
Anewbe
771d8b9e4b Adds a smaller device cell for use in non-weapon devices 2016-10-08 15:34:18 -05:00
Anewbe
9ff32b5914 Weapon Cell Oversight fixes 2016-10-07 21:48:21 -05:00
Anewbe
f4aeb10fdc Merge pull request #2606 from Yoshax/flashlights
Makes flashlights use cells
2016-10-07 21:26:13 -05:00
Yoshax
5fc4c4b889 Removes cell randomization and ensures slime flashlight things arent weird 2016-10-08 03:18:48 +01:00
Anewbe
5febffea2f Merge pull request #2590 from SpadesNeil/jukebox-v2
Jukebox Hacking. Again. Now with 100% less copyrights.
2016-10-07 17:18:24 -05:00
Yoshax
24953efe7a Fixes some issues 2016-10-07 18:00:48 +01:00
Yoshax
087b9072e0 Adds changelog 2016-10-07 16:15:25 +01:00
Yoshax
a723eb3732 Makes flashlights use cells 2016-10-07 15:59:24 +01:00
redstryker
2331487ac0 Overseer Alt Title 2016-10-07 00:05:34 -04:00
Spades
85e3f0e40e Merge remote-tracking branch 'refs/remotes/PolarisSS13/master' into jukebox-v2
# Conflicts:
#	polaris.dme
2016-10-06 23:54:45 -04:00
Anewbe
006197dbc6 Merge pull request #2603 from Yoshax/minorbugfixboogalo
Some bugfixes
2016-10-06 22:38:32 -05:00
Anewbe
673e75832a Merge pull request #2602 from SpadesNeil/death-to-the-administrator
Replaces Station Administrator with Colony Director, NASA Approved
2016-10-06 22:31:14 -05:00
Yoshax
34da81b5e2 Fixes #2311 2016-10-07 04:07:59 +01:00
Yoshax
c4203600fc Fixes #2354 2016-10-07 03:54:37 +01:00
Yoshax
19e0342145 Resolves #2435 2016-10-07 03:43:28 +01:00
Spades
2330968176 Replaces Station Administrator 2016-10-06 22:38:02 -04:00
Anewbe
1a442aa7cc Merge things 2016-10-06 21:37:10 -05:00
Anewbe
0f51fda83a Energy weapons can be reloaded 2016-10-06 21:30:52 -05:00
Anewbe
7e79d9b5f8 Merge pull request #2596 from Neerti/10/5/2016_event_system
Cleans Up WIP Event System + New Grid Check For It
2016-10-06 20:45:55 -05:00
Neerti
337ef499a1 Cleans Up WIP Event System + New Grid Check For It
Separates the 'count and assess everything' stuff to it's own datum, called the metric datum, which I plan to add on to in the future to make counting and metrics easier.
Makes decision process a bit more weight-based, will probably continue tweaking later.
Makes the admin debug UI have links to change settings easily.
Adds replacement for grid check event, which works similar to the old one, but is now based on a physical machine in the game world, that Engineering can hack to make the event end faster, if so desired.  Note that the machine is not mapped in, and won't be mapped in until the event system is ready for launch.
Adds grid_check variables to SMESes and APCs to make them stop doing work without draining the battery.
Grid checks in the new system are caused by a "power spike" which originates from the engine and will cause bad things, should no grid checker machine be connected to the power-net.  These power spikes occur when the GM decides that a grid check is a good event to have.
The grid checker can be built and deconstructed using the standard machine construction methods.
2016-10-05 21:40:07 -04:00
Neerti
6203c1047f Merge pull request #2582 from Anewbe/shotgun_boxes
Shotgun boxes now have 8 shells, uplink gives said boxes
2016-10-05 21:25:40 -04:00
Spades
dfe1f5d1b0 Wait, did I not add this? What the hell? 2016-10-05 20:26:47 -04:00
Neerti
c28e124bfc Merge pull request #2592 from Anewbe/lattice_fix
Fixes lattice issue
2016-10-04 22:29:39 -04:00