Neerti
8f00965cc2
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 8/10/2017_make_xenobio_old_again
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# Conflicts fixed:
# code/modules/admin/topic.dm
# code/modules/admin/verbs/debug.dm
# code/modules/admin/view_variables/helpers.dm
# code/modules/mob/living/simple_animal/simple_animal.dm
# code/modules/mob/transform_procs.dm
# maps/northern_star/polaris-1.dmm
# polaris.dme
2017-09-05 00:58:27 -04:00
Neerti
4bfcec55f2
work
2017-09-04 21:52:47 -04:00
Belsima
5268f21321
Adds more click sounds to the game.
2017-08-23 03:16:21 -04:00
Leshana
4b46703d9d
A plethora of Destroy() fixes - return qdel hints and clean stuff up.
2017-06-14 01:07:35 -04:00
Yoshax
1c07f11def
Nerfs flashlight brightness due to them being different due to soft lighting
2017-05-09 17:00:15 +01:00
Anewbe
81aec38408
Fixes a text thing
2017-03-31 19:40:40 -05:00
Anewbe
ca47d37d2f
Adds a few more cosmetic flashlights
2017-03-31 18:50:00 -05:00
Anewbe
c9bfabd426
Device Cell QOL
2017-03-29 13:58:35 -05:00
Anewbe
d76e4cd075
Flashlights use device cells
2016-10-16 13:30:38 -05:00
Anewbe
591d2719f3
Should fix penlights asking for cells
2016-10-14 21:29:03 -05:00
Anewbe
0def0f6789
Flashlight fixes
2016-10-12 23:20:19 -05:00
Yoshax
b9e871bf5b
Quick flashlight fix
2016-10-10 02:27:58 +01:00
Yoshax
5fc4c4b889
Removes cell randomization and ensures slime flashlight things arent weird
2016-10-08 03:18:48 +01:00
Yoshax
24953efe7a
Fixes some issues
2016-10-07 18:00:48 +01:00
Yoshax
087b9072e0
Adds changelog
2016-10-07 16:15:25 +01:00
Yoshax
a723eb3732
Makes flashlights use cells
2016-10-07 15:59:24 +01:00
Neerti
828dacf485
Centralizes weight class definitions
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A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.
Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it. This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files. In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.
The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
SinTwo
7192bf08fd
item_state cleanup
2016-07-11 22:31:32 -04:00
Richard D'angelo
7ab5220f64
510 Improved Overlays
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Fixes auto blindness and no click on 510 servers, lessens the lag of
mesons and material scanners, and I suspect the general speed as well.
I only made it work for Polaris (and by extention, to our server, Eros),
and adapted it a bit.
Ported from:
https://github.com/Baystation12/Baystation12/commit/7c2cc890abf840b1a9967bc26c36581301e7229c
2016-06-18 15:50:10 -03:00
Yoshax
cd9fdd228b
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into attackcall
2016-05-28 20:22:09 +01:00
redstryker
8b5ed3d7ff
Adds Glowsticks
2016-05-08 18:22:15 -04:00
mwerezak
4951790b50
Fixes missing cooldowns, missing cult blade sound.
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Conflicts:
code/game/objects/items/weapons/material/kitchen.dm
2016-04-22 04:58:25 -04:00
Datraen
55a024ef14
Adds a mech flare launcher, can be mounted on any mech.
2016-02-24 21:15:48 -05:00
sabess
71d8acc2cb
Fixed the damage again, oops.
2016-02-21 23:06:05 +11:00
sabess
cb1e26ec70
Fixed conflicts with another thing.
2016-02-21 22:48:56 +11:00
Zuhayr
408cb5d8d8
Adds a coverage check to xenoflora splattering, adjusts brainloss across
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the board.
2016-01-31 11:49:14 +10:30
Zuhayr
f93ea6a78f
Tweaks to previous commits.
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More tweaks to IPC fixes.
Merge resolution/compile fixes.
Further work on properly integrating, updating and fixing prosthetic options.
Repathed internal organs to organ/internal.
More work on full synthetics, changelings, overheating.
Working on getting organs to qdel properly and spawn properly when robotized.
Finalized some overheating values, added remaining prosthetic icons.
Finalizing the testing version of the full prosthetic bodies branch.
Added suit cyclers to the autolathe and map.
Fixing runtime errors.
Fixing errors.
Changelog.
Replacing limb and organ strings with constants.
Prevented brainless species from becoming full cyborgs.
Fixed issues with brain/MMIs renaming themselves inappropriately.
Various fixes and oversights.
2015-12-24 21:13:40 +10:30
Neerti
4f77afece1
Revert 58ef59734f
2015-11-08 10:09:14 -05:00
mwerezak
26f1d02bda
Merge remote-tracking branch 'upstream/dev' into attack-cleanup2
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Conflicts:
code/modules/mob/living/carbon/human/human_defense.dm
code/modules/reagents/reagent_containers/food/drinks/bottle.dm
2015-09-11 18:13:14 -04:00
PsiOmegaDelta
a7fa8cde49
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/clothing/spacesuits/void/merc.dm
code/modules/mob/living/living.dm
code/modules/mob/living/simple_animal/borer/borer_captive.dm
code/modules/mob/mob_grab_specials.dm
code/modules/reagents/reagent_containers/food/drinks/bottle.dm
html/changelogs/.all_changelog.yml
2015-09-11 08:54:03 +02:00
PsiOmegaDelta
f81ac77884
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/modules/mining/abandonedcrates.dm
code/modules/mob/living/silicon/ai/ai.dm
2015-09-11 08:38:28 +02:00
mwerezak
f69c723d40
Made flares a bit brighter
2015-09-09 20:42:40 -04:00
mwerezak
af52b475ff
Fixes missing cooldowns, missing cult blade sound.
2015-09-09 15:15:43 -04:00
PsiOmegaDelta
2fdf859122
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-08-25 08:20:13 +02:00
PsiOmegaDelta
713a7bd654
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/items/devices/flashlight.dm
2015-08-25 08:12:39 +02:00
HarpyEagle
e03585898d
Cleans up flashlight fix
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Moves icon state changes into update_icon(), less duplicated code. Also
makes glowing slime extracts less dumb.
2015-08-24 16:31:31 -04:00
PsiOmegaDelta
9057655da6
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/clothing/clothing.dm
code/modules/clothing/spacesuits/spacesuits.dm
code/modules/clothing/spacesuits/void/merc.dm
code/modules/clothing/spacesuits/void/void.dm
code/modules/mob/living/carbon/human/examine.dm
code/modules/mob/living/silicon/ai/ai.dm
2015-08-24 10:31:30 +02:00
PsiOmegaDelta
c376c08cc0
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/structures/girders.dm
code/modules/mob/living/carbon/human/human_damage.dm
2015-08-24 10:23:12 +02:00
Zuhayr
3bfa541612
Adds variables for CentComm, NanoTrasen and the station name.
2015-08-22 02:10:11 +09:30
FrickenChris101
a4b3ab1ca5
Flashlight Icon toggle fix
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Just added additional code to update_brightness call and initialize.. Wasn't properly reflecting light being on or off.
2015-08-19 20:17:59 -04:00
mwerezak
b80c01ffbe
Removes *COVERSEYES
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Removes (HEAD|MASK|GLASSES)COVERSEYES flags, in favour of using
body_parts_covered.
2015-08-18 17:06:49 -04:00
Zuhayr
48cf00ca54
Merge with dev-freeze.
2015-06-21 20:45:47 +09:30
mwerezak
f8d5127078
Adds SLOT_EARS to various items
2015-06-21 01:45:43 -04:00
Chinsky
dacc6cbd7c
Thefication
2015-06-16 02:50:25 +03:00
Chinsky
97974cbb7a
Updated penlight.
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Cleaned up code a bit (holy shit those long conditions), axed yet another monkey mode check.
Made penlights aware of organs.
Added few more conditions that could be diagnosed with it - brain damage, drugs use, eye damage (surprising huh)
2015-06-16 00:38:46 +03:00
Zuhayr
dadc434f4e
Ported action button system from Paradise/tg
2015-06-02 17:17:13 +09:30
mwerezak
a1185476f8
Makes update_action_buttons() work on-demand
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Fixes #9368
2015-05-20 01:28:16 -04:00
Chinsky
e9cc39039c
Merge pull request #8946 from Zuhayr/miningstuff
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Wall refactor/mining changes.
2015-05-12 13:13:31 +03:00
Chinsky
3b3f23e502
Useless lights galore, adding small/colorful lights:
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Lamps (old-looking ones), flares now have different color from usual flashlight.
Lit cigs give 0.25 power light - just enough to stand out in full darkness.
Candles are colored too.
Different colors for different camera consoles instead of SUPER RED for everyone.
2015-05-12 10:23:24 +03:00
Zuhayr
495952ff5d
Changed steel material name to a define.
2015-05-12 13:08:41 +09:30