Commit Graph

483 Commits

Author SHA1 Message Date
Andrew 4c133ba95d Adds More Ways to Obtain Power Tools
- Added the hand drill and jaws of life to the protolathe
- Removed titanium from the hand drill and jaws of life
- Syndicate toolbox now comes with power tools
2017-08-25 20:15:09 -05:00
Neerti 4256ec902a Changes path of alien tools, adds hacking sounds, and makes the fireaxe cabinet use toolspeed. 2017-08-04 08:35:16 -04:00
Neerti 99eb6f9404 Updates Tools
Adds toolspeed var, which is a multiplier on how 'fast' the tool works.  0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode.  They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/.  CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/.  Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
2017-08-03 04:49:23 -04:00
LorenLuke 31e90bfeed Adds Collapsible AM rifle. Createes new uplink entry (#3644)
* Adds Collapsible AM rifle, and adds case with parts and 5 shots to Uplink. Separates it and intended merc version, both costing default telecrystal amount. Does NOT make them antagonist type specific.

* Addresses review.

* Makes rifle case traitor/merc specific. Enables ability to have specific uplink items be available only for specific antags.
2017-07-28 16:06:20 -05:00
Anewbe a5114f99dd Embiggens the laundry baskets 2017-07-23 16:33:02 -05:00
Leshana e48b548f2b More and more Destroy() cleanups all across the board - Return qdel hints. 2017-06-05 23:01:41 -04:00
Spades 3ff9d441f9 Finishes fixing ammo inconsistencies 2017-05-27 04:39:49 -04:00
Spades 8579adcc53 Naming convention of ammo is now consistent
s = Speedloaders. (Functionally the same as clips, but they're not
_really_ the same thing, just in case we change these later.)
c = Clips. (Can also be used to fill other magazines.)
m = Magazine. (Holds ammo rounds.)
a = Ammo. (Individual rounds of ammo.)
2017-05-26 19:32:23 -04:00
Anewbe 0bfc6de678 Trashbag can hold more 2017-05-13 10:20:45 -05:00
Neerti fedef20a53 Merge pull request #3312 from Anewbe/dice_thing
Adds the Liar's Dice game
2017-05-03 16:02:18 -04:00
Yoshax 03ff489f7a Kinda reworks Hyposprays/Autoinjectors 2017-04-30 17:13:00 +01:00
Anewbe b7751bab10 Changelog, adds the dicecup to the loadout 2017-04-17 12:44:34 -05:00
Anewbe 2f4a788a39 Wallets can now hold permits. 2017-04-09 12:59:47 -05:00
Anewbe 7bb3f5fbb7 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into cosmetic_things
# Conflicts:
#	code/datums/supplypacks/medical.dm
#	code/game/objects/structures/crates_lockers/closets/wardrobe.dm
#	code/modules/clothing/shoes/miscellaneous.dm
#	code/modules/clothing/suits/labcoat.dm
#	icons/mob/back.dmi
#	icons/mob/feet.dmi
#	icons/mob/human_face.dmi
#	icons/mob/items/lefthand.dmi
#	icons/mob/items/righthand.dmi
#	icons/mob/suit.dmi
#	icons/obj/clothing/shoes.dmi
#	icons/obj/clothing/suits.dmi
#	icons/obj/storage.dmi
#	maps/northern_star/polaris-2.dmm
#	maps/northern_star/polaris-5.dmm
2017-04-01 12:45:45 -05:00
Anewbe 2c9c3e208e Merge branch 'master' of https://github.com/PolarisSS13/Polaris into heart_damage_2
# Conflicts:
#	code/modules/mob/living/simple_animal/hostile/giant_spider.dm
#	code/modules/organs/blood.dm
#	code/modules/organs/internal/lungs.dm
#	code/modules/organs/organ.dm
#	code/modules/organs/organ_external.dm
2017-03-22 17:29:01 -05:00
Anewbe 2de037fbbf Ports a bunch of fluff stuff 2017-02-21 13:50:14 -06:00
Leshana 283b58e93d Fixes dragging clothing with storage onto an occupied hand
* If you mouse-drag certain items onto a hand which is already holding something, the item goes into limbo.
* The reason this happens is that the standard code handling drags is directly calling usr.u_equip, despite the comment on that proc clearly saying never to do that.  So it just throws it to limbo and the next line attempting to put it in hand does nothing becuase the hand is occupied.   Better way is to call unEquip, so the item will drop on the ground if it fails.
* Fixes https://github.com/VOREStation/VOREStation/issues/394
2017-02-09 14:49:13 -05:00
nachomeep c2ed062b3f Fixes custom loadout and slot system. 2017-02-02 15:37:27 -05:00
nachomeep c81b18b40a adds fannypacks
To custom loadout as well.
2017-02-01 18:31:49 -05:00
Anewbe 83db0cc38f Medical tweaks 2017-01-23 23:43:44 -06:00
Anewbe ac4b355f5e Surgical tools will no longer cause damage on help intent 2017-01-21 18:34:05 -06:00
Anewbe f1d37c241d Light boxes should be able to hold 24 bulbs/tubes now 2017-01-19 16:05:31 -06:00
Anewbe d53cfc4773 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into theUnboxingBegins
# Conflicts:
#	code/modules/mob/new_player/sprite_accessories.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
#	icons/mob/human_face.dmi
#	icons/mob/suit.dmi
2017-01-17 22:05:38 -06:00
Anewbe 0286be65ff Ports Bay's custodial bag tweaks 2017-01-14 23:44:16 -06:00
Anewbe 2c86a0a465 Returns the Vox, who now breath Phoron 2017-01-06 17:49:39 -06:00
Anewbe 4ef3cf7ff1 Improves QoL for universal recorders 2016-12-30 21:35:44 -06:00
Yoshax 55c0fc86a3 Fixes up and implements the experimental welding tool 2016-11-20 18:59:06 +00:00
Anewbe 2352001cfb Adds teargas grenades, currently aspawn only 2016-11-10 22:53:59 -06:00
Anewbe b523406b27 Returns some functionality to the waistcoat, adds cham tie 2016-10-23 00:31:06 -05:00
Anewbe 771d8b9e4b Adds a smaller device cell for use in non-weapon devices 2016-10-08 15:34:18 -05:00
Anewbe 673e75832a Merge pull request #2602 from SpadesNeil/death-to-the-administrator
Replaces Station Administrator with Colony Director, NASA Approved
2016-10-06 22:31:14 -05:00
Spades 2330968176 Replaces Station Administrator 2016-10-06 22:38:02 -04:00
Anewbe 0f51fda83a Energy weapons can be reloaded 2016-10-06 21:30:52 -05:00
Anewbe 0d0322b93c Adjusts shotgun ammo box contents 2016-10-03 21:48:16 -05:00
Spades 473dd5b35e Fixes booze bible
It didn't spawn with usable money. That's fixed now.
2016-09-30 06:28:45 -04:00
Anewbe e65b0851f3 Adds emp shotgun shells, not yet obtainable. 2016-09-25 23:52:30 -05:00
Anewbe cab561ef78 Merge pull request #2538 from Neerti/9/24/2016_port_of_port_of_circuits
Ports the Port of Integrated Circuits
2016-09-24 20:40:44 -05:00
Neerti 801a162ba7 Ports the Port of Circuits
Ports PsiOmegaDelta's port of integrated circuits, which has several improvements in code quality.
Ports a few small things like the weakref datum and some macros.
2016-09-24 18:06:11 -04:00
redstryker 6ab9bee9ee Fixed Var 2016-09-24 00:34:11 -04:00
redstryker 83b080f65c Handbags 2016-09-24 00:20:48 -04:00
Anewbe 2b81c0ed63 Merge pull request #2525 from Neerti/9/21/2016_w_class_defines
Centralizes weight class / inventory definitions
2016-09-22 16:46:05 -05:00
Neerti 828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
comma 7af5606bab Adding a article 2016-09-21 17:30:32 +01:00
comma 297a5a936c Makes cigs branded too
Description of cig/cigbutt would reveal its brand for dastardly murdersolving revelations.
2016-09-21 17:26:51 +01:00
Anewbe 2fe7af22f8 Secbelt can hold stun revolvers and eguns 2016-09-17 14:28:41 -05:00
redstryker 05b65b48f3 Black Messenger Bag 2016-09-16 21:21:59 -04:00
Neerti 8cdb444b73 Merge pull request #2455 from SpadesNeil/Naming-Consistency
Station Naming Inconsistency Fixes
2016-09-15 16:42:12 -04:00
redstryker 0fbbc0198b Messenger Bags 2016-09-14 22:34:47 -04:00
redstryker 75e2011c28 Allows Wirer To Attach to Toolbelts 2016-09-14 17:03:34 -04:00
Spades 9c78d6a2a1 Naming inconsistencies fixed
The short naming of central command has been really inconsistent across
the game's files. This has always annoyed the shit out of me.

CentComm and Centcomm and Centcom are now all CentCom, specifically with
that capitalization. Why one M instead of two M's? Because Comm with two
'M's = Communications. Hence, Telecomms, NOT Telecoms. Telecoms is
incorrect. CentCom was also chosen because CentCom with one M and this
casing is most found throughout the game's files.

Speaking of Telecomms, I corrected one instance in the game where it's
Telecom. Like I said, this is not correct. There was only one
inconsistency.

Likewise, Nanotrasen has been changed to NanoTrasen. Nanotrasen only
appears 20 times, where NanoTrasen appears 62. NanoTrasen is clearly the
preferred, correct naming.
2016-09-13 16:36:43 -04:00