Well it would have been digesting if the belly had enough damage to oneshot it with the slow code. The problem was just that the itemweak mode was only applying one single hit on the food before excluding it from the loop for some reason.
-Certain items previously blacklisted for digestion can still be eaten. (pAI, posibrain, AIcard, handtele beacon)
-Implemented for borg sleepers and trash eaters to prevent ABOOSE
-Proper layering is no longer ignored for every non-north direction.
-Also bumped borg riding offset upwards by couple pixels to better match the back height.
-Excludes all uplink enabled items from ingestion with a warning message.
-Excludes boots containing items (knives and such) from ingestion with a warning message.
-Removes a redundant PDA contamination blurb.
-Doubles the time delay it takes to swallow an owned PDA after initiating the action.
-Adds a bunch of new low exploitability stuff to the garbo snack menu for suggested scene/fun shenanigans. (small non-storage gear (hat/mask/glasses/gloves/shoes), PDA, headset, organs, more toys, bones, broken emags, busted circuitry, lighters, bottles, lifecrystal cases)
-The PDAs give a warning and a delay time if owned, and come with an additional confirmation popup if they also contain an ID.
-Also fixed a bug that would cause "partially-digested" PDAs to forget the existence their IDs and thus make them unrecoverable until the PDA is deleted. (introduced by the gradual gurgles update)
- Fixed some permit stuff.
- Removed expired permits and associated items.
- Added Ace's pistol plus a spare mag.
- Locked items to brig access, covering warden, HoS, and Captain, but
not roles like HoP. I think.
It was edited on the map to have pretty incredible armor values, better than SWAT armor, even. Things like this shouldn't be edited in the dmm files. Hard to have oversight on things like that.
Moved the armor values to the code and out of the map, and adjusted them to be more reasonable after discussing with other admins.
- AEG now has 10 lethal shots
- Phase weapons bonus damage to animals removed
- Phase weapons now do real damage
- Charge cost bug fixed with phaser
- Overhauled sprite for holdout phaser
- Added Phaser Carbine, right now just a reskinned phaser
- One phaser carbine added to the Pathfinder's locker