Jon
53cbd2bbe0
Alters the secret player requirements for various game modes:
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https://docs.google.com/document/d/1oCuSNmWOhNOzGk9AHmZeVhFPX9Qr0LHSqyxH7ocaXD0/edit
2015-11-28 23:08:11 +00:00
Neerti
4f77afece1
Revert 58ef59734f
2015-11-08 10:09:14 -05:00
Neerti
45f15930a0
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 11/6/2015_neerti_breaks_everything_bay_merge
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Conflicts:
.travis.yml
code/_helpers/lists.dm
code/game/objects/structures/crates_lockers/closets/secure/engineering.dm
code/global.dm
code/modules/client/preferences.dm
code/modules/client/preferences_savefile.dm
code/modules/reagents/dispenser/dispenser2.dm
polaris.dme
2015-11-06 17:41:18 -05:00
PsiOmegaDelta
a19829e968
Merge pull request #11289 from Kearel/secRemoveMaster
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Pointed secret changes to master
2015-10-13 20:27:56 +02:00
Kearel
78956843a8
Pointed secret changes to master
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New gamemodes on dev will still need to be changed.
2015-10-13 12:30:52 -05:00
Neerti
bedeb1fdff
Hopefully fixes some bugs that came out of that merge.
2015-09-06 20:00:01 -04:00
Neerti
a9dda6cf3f
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 9/6/2015_baymerge
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Conflicts:
.travis.yml
code/game/gamemodes/cult/cult.dm
code/game/gamemodes/heist/heist.dm
code/game/gamemodes/ninja/ninja.dm
code/game/gamemodes/nuclear/nuclear.dm
code/game/gamemodes/traitor/traitor.dm
code/game/gamemodes/wizard/wizard.dm
code/game/jobs/job/civilian.dm
code/game/jobs/job/medical.dm
code/game/jobs/job/security.dm
code/game/objects/structures/lattice.dm
code/global.dm
code/modules/projectiles/ammunition/boxes.dm
code/modules/reagents/Chemistry-Recipes.dm
config/example/config.txt
polaris.dme
2015-09-06 18:26:06 -04:00
Zuhayr
23fb8d8b99
Antag system cleanup/fixes.
2015-09-04 18:28:05 +09:30
Mark9013100
1d736b368e
Rounds no longer end on antag death
2015-08-30 00:52:38 -04:00
mwerezak
4af4e38571
Fixes #10368
2015-07-29 22:48:11 -04:00
PsiOmega
1ae0ad6d92
Updates the atom_pool, now datum_pool, to handle any datum object.
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Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
Zuhayr
a8f44cae98
Resolving bugs with spawn order and delays.
2015-03-21 11:49:42 +10:30
Zuhayr
2c269e5159
More work on Heist. Remapped the Vox shuttle and added a base for it. Tweaked spawn values etc.
2015-03-21 11:13:48 +10:30
Zuhayr
8d698f0c06
First pass on making heist a pirate mode (human based)
2015-03-21 11:13:05 +10:30
Zuhayr
98da191ac3
Gamemode refactor, lots of code shuffles, PR will have details.
2015-03-21 11:08:17 +10:30
Zuhayr
bbfc6db0a3
Refactored gibbing and slipping for carbon mobs, entirely removed mutantrace var. This commit is only partial, following commits are contiguous to it (lol this is atomic right)
2014-12-23 17:38:05 +10:30
Zuhayr
e147c60c50
Makes heist unvotable and fixes the language bug with spawned vox.
2014-10-17 14:20:39 +10:30
Zuhayr
b4646b65e8
Fixed up organ transplant rejection, added cortical stacks, changed vox over to use organ stacks.
2014-09-30 14:09:41 +09:30
Zuhayr
9eed4422ff
Lowercasing some Del() calls.
2014-08-02 00:15:49 +09:30
Zuhayr
f2393d9465
Replaces antag intro text and objective announcement with a proc.
2014-07-30 21:36:31 +09:30
Zuhayr
3105297f3e
Adjusted spawn procs for heist and nuke.
2014-07-30 21:08:28 +09:30
Walter0o
68ad7c7373
fixes another heist mode breaking bug
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vox can never win their inviolate_crew objective due to not having cortical stacks put in them on setup.
i took this code from one_click_antag's create_vox_raider() and edited it slightly.
i was thinking about merging the two procs into one but i will leave that for you to decide.
2014-07-06 03:32:21 +02:00
mwerezak
1aeb094a79
Fixes Heist ending immediately
2014-07-04 19:06:55 -04:00
Zuhayr
4b06cf82f0
Fixes #5491
2014-07-04 17:34:30 +09:30
Zuhayr
54b08ff55a
Moved the Vox skipjack console over to a multi-destination shuttle datum setup.
2014-06-03 23:21:10 +09:30
mwerezak
e91f285ce9
Adds cleanup for heist mode
2014-06-01 17:01:35 -04:00
Ravensdale
abdadd35b4
Updates most used viable entries of t cet to Nyx
2014-05-26 15:58:16 -07:00
DJSnapshot
9c803dc1f6
Added the rest of the objectiveless antag types
2014-02-04 23:51:34 -08:00
Segrain
4c87838e64
Double call removal.
2014-01-31 16:19:22 +03:00
Segrain
9fdd34b1ba
Removal of double reporting.
2014-01-31 00:28:25 +03:00
Segrain
9a70dd3d13
Objectives fix.
2014-01-31 00:25:44 +03:00
Segrain
75c88634f7
Definition usage.
2014-01-31 00:22:24 +03:00
Zuhayr
222a544d5d
Raider state display compile fix.
2013-11-20 18:47:37 +10:30
Zuhayr
9015b815b3
Uncommented the original Heist objective code, removed one-of-each testing code.
2013-11-20 18:18:38 +10:30
Segrain
cad425f2ca
Roundend declaration.
2013-10-17 04:07:29 +03:00
Segrain
ccb87c446a
Vox beards.
2013-08-13 09:21:28 +03:00
Zuhayr
bed45dd864
Removes Vox flavour text carried over from chargen.
2013-08-13 00:03:14 -07:00
Zuhayr
4874d5691b
Removes multicultural mrowling Vox from Heist.
2013-08-13 00:00:34 -07:00
Zuhayr
a8c892a938
Fixes Heist check_antag verb.
2013-08-11 14:03:46 -07:00
Segrain
1d533de46a
Vox limbs.
2013-08-10 06:16:47 +03:00
Segrain
907f9311ba
Vox flavor text.
2013-08-09 07:09:50 +03:00
Zuhayr
98bbb095ad
Swapped languages and datums over to global lists. Updated verbs.
2013-08-05 20:34:38 -07:00
Zuhayr
f50256eabb
Work progresses on species datums. Mass-commit due to repo issues requiring a reset.
2013-07-31 11:50:56 -07:00
Zuhayr
919dc1ae25
Added longer text to vox greeting message in Heist.
2013-07-29 06:39:43 -07:00
Zuhayr
8c3c26e2e8
Added cortical stacks for vox survival objective.
2013-07-29 06:36:55 -07:00
Zuhayr
168e334abd
Added BE_RAIDER pref to player setup and adjusted vox min player counts away from local testing values.
2013-07-28 06:05:22 -07:00
Zuhayr
0c88896adf
Adds a vox heist game mode. Fairly complex.
2013-07-28 05:18:04 -07:00