Mark9013100
880ba681e6
Combination of my previous PRs, mostly fixes
2015-11-29 11:13:17 -05:00
Jon
31702c626d
Comments out the Geneticist job so that it doesn't appear in the preferences. Given that it doesn't work in any way, has 0 slots, and nobody's overhauling it any time soon (probably), I don't see the point in having it available in the preferences screen - that's just confusing.
2015-11-22 11:26:15 +00:00
Neerti
38833c18c4
Adds check if something in hand would have access before returning it.
2015-11-19 08:40:41 -05:00
Neerti
70ade2ed59
Fixes access checks ignoring the ID in your hand if already wearing an ID.
2015-11-19 08:00:07 -05:00
Neerti
e52a0ea332
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into sync_to_bay_10/10/2015
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Conflicts:
.travis.yml
code/game/gamemodes/changeling/changeling_powers.dm
code/game/gamemodes/changeling/modularchangling.dm
code/game/turfs/simulated.dm
code/global.dm
icons/misc/fullscreen.dmi
polaris.dme
2015-10-10 23:17:26 -04:00
Cael Aislinn
00c9402656
enables spawning at latejoin landmarks instead of space if unable to find appropriate job spawn landmark
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Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au >
2015-09-16 12:48:37 +10:00
Neerti
bedeb1fdff
Hopefully fixes some bugs that came out of that merge.
2015-09-06 20:00:01 -04:00
Neerti
a9dda6cf3f
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 9/6/2015_baymerge
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Conflicts:
.travis.yml
code/game/gamemodes/cult/cult.dm
code/game/gamemodes/heist/heist.dm
code/game/gamemodes/ninja/ninja.dm
code/game/gamemodes/nuclear/nuclear.dm
code/game/gamemodes/traitor/traitor.dm
code/game/gamemodes/wizard/wizard.dm
code/game/jobs/job/civilian.dm
code/game/jobs/job/medical.dm
code/game/jobs/job/security.dm
code/game/objects/structures/lattice.dm
code/global.dm
code/modules/projectiles/ammunition/boxes.dm
code/modules/reagents/Chemistry-Recipes.dm
config/example/config.txt
polaris.dme
2015-09-06 18:26:06 -04:00
PsiOmegaDelta
7c3adad15f
Merge pull request #11002 from Sligneris/patch-1
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Morgue access
2015-09-05 17:29:16 +02:00
Zuhayr
f8bf428e66
Merge pull request #10981 from comma/technoir
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MrSnapwalk's Detective Uniform Resprite
2015-09-06 00:48:50 +09:30
Sligneris
ccac79e024
Adds morgue access to Paramedic
2015-09-05 01:16:32 +02:00
Sligneris
2f69a83caf
Removes morgue access from Civilian department.
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Removes morgue access from Chef, Gardener and Bartender.
Also - removes somewhat outdated commentary on Gardener access.
2015-09-05 01:10:54 +02:00
Neerti
b93595c19f
Merge branch 'master' into 9/4/2015_master_to_dev
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Conflicts:
code/game/jobs/job/security.dm
code/modules/projectiles/guns/energy/nuclear.dm
code/modules/projectiles/guns/projectile/automatic.dm
maps/colony-1.dmm
maps/colony-5.dmm
2015-09-04 08:43:37 -04:00
Chinsky
94f7538d01
Merge pull request #10934 from PsiOmegaDelta/150822-Intercoms
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Removes radio free range option, adds out-of range options
2015-09-03 20:47:39 +03:00
Chinsky
7d123549ed
Merge pull request #10845 from PsiOmegaDelta/150824-Cargonia
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Cargo now sorts under their own department in manifests.
2015-09-03 20:38:00 +03:00
PsiOmega
c730a67d79
Makes it possible to select department channels on intercoms.
2015-09-02 10:38:16 +02:00
Chinsky
a3b3e52959
Merge branch 'dev' of https://github.com/comma/Baystation12 into technoir
2015-09-02 04:38:26 +03:00
PsiOmega
0bd41e604b
Merge remote-tracking branch 'upstream/dev' into Backup
2015-08-30 15:55:10 +02:00
PsiOmega
e1aa20fda5
Radio changes.
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Removes the radio free range option.
Instead all users can move within the standard radio frequency range, while authorized users can also select department channels.
2015-08-29 17:12:48 +02:00
Mark9013100
1906000577
Removes duplicate line from detective file
2015-08-28 23:55:52 -04:00
Sligneris
8046fa0fb2
"Junior Officer" alt-title
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Adds "Junior Officer" as an alternative job title to Security Officers.
Pros:
- replaces "Security Cadet" as a title that signalizes lesser experience,
- opens up roleplay possibilities,
- gives no potential room for slot abuse,
- gives a reason for a character to make mistakes, allowing for some antag opportunities!
Cons:
- gives a reason for a character to make mistakes.
2015-08-29 02:34:08 +02:00
Zuhayr
b7c95f9c00
Merge pull request #10880 from Baystation12/dev-freeze
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Dev freeze
2015-08-26 03:22:06 +09:30
Zuhayr
f4d27e8b1c
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev-freeze
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Conflicts:
code/modules/admin/verbs/adminsay.dm
2015-08-26 03:09:11 +09:30
Chinsky
3ccbe22152
Fixes inconsistency in Detective job datum
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There was only 1 slot, but you could spawn 2 during roundstart.
2015-08-25 03:27:54 +03:00
PsiOmegaDelta
9057655da6
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/clothing/clothing.dm
code/modules/clothing/spacesuits/spacesuits.dm
code/modules/clothing/spacesuits/void/merc.dm
code/modules/clothing/spacesuits/void/void.dm
code/modules/mob/living/carbon/human/examine.dm
code/modules/mob/living/silicon/ai/ai.dm
2015-08-24 10:31:30 +02:00
PsiOmegaDelta
c376c08cc0
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/structures/girders.dm
code/modules/mob/living/carbon/human/human_damage.dm
2015-08-24 10:23:12 +02:00
Zuhayr
23564bda0c
Merge pull request #10694 from PsiOmegaDelta/150817-SynthAccess
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Synths now relies on access permissions as well.
2015-08-24 17:45:10 +09:30
PsiOmegaDelta
d36d6d42e0
Cargo now sorts under their own department in the manifests.
2015-08-24 10:03:15 +02:00
Neerti
7fab70767d
colony-1 could not be saved, unfortunately. RIP
2015-08-23 18:04:47 -04:00
Raptor1628
dfeb43c496
Reduces Detective slots.
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One detective to compensate for Security Officer, requested by Virgil
after Officer PR.
2015-08-23 15:37:24 -04:00
Raptor1628
59c500d01b
Adds fourth security officer slot.
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Discussed among admins, decision was made to make this change to master
and not dev. Approval from Virgil.
2015-08-23 13:20:41 -04:00
Neerti
00fa623c9d
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
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Conflicts:
.travis.yml
code/controllers/configuration.dm
code/game/gamemodes/changeling/modularchangling.dm
code/game/jobs/job/medical.dm
code/game/jobs/job/security.dm
code/game/machinery/Sleeper.dm
code/game/machinery/computer/communications.dm
code/game/machinery/cryopod.dm
code/game/objects/items/weapons/RCD.dm
code/game/objects/items/weapons/storage/boxes.dm
code/game/turfs/simulated/floor.dm
code/game/turfs/simulated/floor_types.dm
code/global.dm
code/modules/materials/materials.dm
code/modules/mob/living/silicon/ai/ai.dm
code/modules/projectiles/guns/projectile/automatic.dm
polaris.dme
2015-08-23 01:30:46 -04:00
MrSnapwalk
d45d46f920
Resprites, renames, and repaths the detective uniforms.
2015-08-22 19:43:28 -05:00
Zuhayr
3bfa541612
Adds variables for CentComm, NanoTrasen and the station name.
2015-08-22 02:10:11 +09:30
PsiOmegaDelta
56523d0941
Cleans out (mostly) unused access definitions and makes access lists sorted.
2015-08-21 14:45:45 +02:00
PsiOmegaDelta
742dde5c25
Gives the medical equipment access a name.
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Requires for guest passes to list the entry. Fixes #10780 .
2015-08-21 14:01:29 +02:00
PsiOmegaDelta
cd06409a1f
Makes it possible for syndicate borgs to copy access from other ids.
2015-08-20 13:49:53 +02:00
PsiOmegaDelta
c346b99371
Merge remote-tracking branch 'upstream/dev' into 150817-SynthAccess
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Conflicts:
code/game/objects/items/weapons/cards_ids.dm
2015-08-20 12:42:51 +02:00
PsiOmegaDelta
c2e2252342
Synth access and icon update changes.
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Refactors how synthetics set their modules. On login, if appearance selection was initiated but not finalized, the selection options popup again. Fixes a long-standing issue of borgs being able to look like the standard module by loging out.
Ensures the syndicate agent IDs and syndicate borgs will always have the same initial access permissions.
Removes now unnecessary syndicate snowflake code from NanoUI.
Synths now utilize actual ids.
2015-08-20 12:40:08 +02:00
Zuhayr
c8b6813426
Merge pull request #10005 from PsiOmegaDelta/150703-Uplinkery
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Uplink Items - Part III
2015-08-20 19:19:12 +09:30
PsiOmegaDelta
1c92c62399
Merge remote-tracking branch 'upstream/dev' into 150817-SynthAccess
2015-08-20 10:01:19 +02:00
Zuhayr
0e4c2430d1
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into dev
2015-08-18 11:59:50 -07:00
Zuhayr
71214d859e
Merge with master.
2015-08-18 11:31:10 -07:00
PsiOmegaDelta
15f54c595b
Synths now relies on access permissions as well.
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Ensures station bound synthetics will not be able to utilize Syndicate/Heist equipment/vessels, as well as the opposite for potential syndicate synths.
2015-08-17 09:12:40 +02:00
GinjaNinja32
917f6f0250
Add Medical Equipment access to Chemists
2015-08-17 05:45:34 +01:00
PsiOmegaDelta
36d0eb0bcf
Cleans up id card setup. Now with less automagic and more controlled.
2015-08-14 16:08:47 +02:00
PsiOmegaDelta
c63f4c62b5
Merge remote-tracking branch 'upstream/dev' into 150702-MoneyMoneyMoney
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Conflicts:
code/__defines/mobs.dm
code/game/jobs/job/civilian.dm
code/game/jobs/job_controller.dm
2015-08-13 08:06:11 +02:00
Mark9013100
1b014ef703
Minor ERT/Central changes
2015-08-08 14:21:00 -04:00
Mark9013100
c9fd5fc1fb
Medical access fixes
2015-08-06 01:49:33 -04:00
Mark9013100
0947942986
Revokes janitor department access, revokes civilian access to the morgue
2015-08-05 01:54:52 -04:00