Kelenius
7c1d9b5614
Mech chargers are now a single machine
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Can be built and upgraded
Resolves #5215
2015-08-16 06:07:36 -07:00
Chinsky
c5d54ba454
Merge pull request #10455 from mwerezak/t-scanner
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Adds client image based t-scanner
2015-08-14 01:39:36 +03:00
mwerezak
11d959e767
Adds client image based t-scanner
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Replaces the t_scanner implementation with one that sends overlays to the client holding the t-ray item. Fixes #9437
2015-08-08 22:26:38 -04:00
PsiOmegaDelta
48ee872691
Refactors gas analyize.
2015-07-02 15:32:21 +02:00
PsiOmega
0a05c2659f
All the span-corrected dm files.
2015-06-14 22:08:14 +02:00
GinjaNinja32
c77605265c
code/game/objects, code/game/machinery merge fix
2015-06-02 20:18:45 +01:00
Zuhayr
388b2612b0
Fixes #9488
2015-05-31 01:43:06 +09:30
PsiOmega
d0232732d4
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/machinery/floodlight.dm
code/game/objects/items/devices/suit_cooling.dm
code/modules/organs/subtypes/diona.dm
code/modules/paperwork/pen.dm
code/modules/reagents/reagent_containers/hypospray.dm
html/changelogs/.all_changelog.yml
2015-05-30 16:11:57 +02:00
PsiOmega
5e84bfa57c
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/modules/clothing/spacesuits/rig/suits/ert.dm
2015-05-30 15:59:54 +02:00
GinjaNinja32
cf722a2d34
Closes some span tags
2015-05-29 18:01:50 +01:00
PsiOmega
e0177765c6
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
html/changelogs/.all_changelog.yml
2015-05-27 17:52:55 +02:00
Kelenius
ea12fc664f
Merge branch 'dev' into ofResearchAndPrototypes
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Conflicts:
code/modules/mob/living/carbon/brain/posibrain.dm
2015-05-25 20:35:46 +03:00
Kelenius
359e055463
Lets medical scanners scan stomach
2015-05-25 19:11:14 +03:00
Zuhayr
958494ae75
Removed IS_SYNTHETIC and REGENERATES_LIMBS flags.
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Moved some organ code around, added icons and limbs for IPC, added IPC limb manufacturer.
Reimplementing checks in place of IS_SYNTHETIC.
Rebalancing EMP a bit for IPC.
2015-05-25 14:49:07 +09:30
Kelenius
35a20002c6
Merge branch 'dev' into ofResearchAndPrototypes
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Conflicts:
baystation12.dme
code/defines/obj/weapon.dm
code/game/mecha/equipment/tools/medical_tools.dm
code/game/mecha/equipment/tools/tools.dm
code/game/mecha/mecha.dm
code/game/mecha/mecha_parts.dm
code/game/objects/items/devices/flash.dm
code/game/objects/items/devices/powersink.dm
code/game/objects/items/devices/scanners.dm
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/stacks/sheets/sheet_types.dm
code/game/objects/items/weapons/RCD.dm
code/game/objects/items/weapons/circuitboards/machinery/biogenerator.dm
code/game/objects/items/weapons/circuitboards/machinery/cloning.dm
code/game/objects/items/weapons/circuitboards/machinery/mining_drill.dm
code/game/objects/items/weapons/circuitboards/machinery/pacman.dm
code/game/objects/items/weapons/circuitboards/machinery/power.dm
code/game/objects/items/weapons/circuitboards/machinery/recharge_station.dm
code/game/objects/items/weapons/circuitboards/machinery/research.dm
code/game/objects/items/weapons/circuitboards/machinery/shieldgen.dm
code/game/objects/items/weapons/circuitboards/machinery/telecomms.dm
code/game/objects/items/weapons/circuitboards/machinery/unary_atmos.dm
code/game/objects/items/weapons/flamethrower.dm
code/game/objects/items/weapons/handcuffs.dm
code/game/objects/items/weapons/kitchen.dm
code/game/objects/items/weapons/shields.dm
code/game/objects/items/weapons/storage/backpack.dm
code/game/objects/items/weapons/surgery_tools.dm
code/game/objects/items/weapons/teleportation.dm
code/game/objects/items/weapons/tools.dm
code/modules/assembly/igniter.dm
code/modules/assembly/infrared.dm
code/modules/assembly/mousetrap.dm
code/modules/assembly/proximity.dm
code/modules/assembly/signaler.dm
code/modules/assembly/timer.dm
code/modules/assembly/voice.dm
code/modules/clothing/glasses/glasses.dm
code/modules/hydroponics/trays/tray_tools.dm
code/modules/mining/drilling/scanner.dm
code/modules/mining/mine_items.dm
code/modules/mining/ore.dm
code/modules/mob/living/silicon/robot/analyzer.dm
code/modules/power/rust/circuits_and_design.dm
code/modules/projectiles/ammunition/boxes.dm
code/modules/projectiles/guns/energy/laser.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/guns/energy/stun.dm
code/modules/research/circuitprinter.dm
code/modules/research/designs.dm
code/modules/research/destructive_analyzer.dm
code/modules/research/protolathe.dm
code/modules/research/rdconsole.dm
code/modules/research/research.dm
code/modules/research/server.dm
code/modules/research/xenoarchaeology/genetics/reconstitutor.dm
2015-05-20 11:50:28 +03:00
Zuhayr
edb1d501d6
Fixes #9217
2015-05-16 17:56:28 +09:30
Zuhayr
495952ff5d
Changed steel material name to a define.
2015-05-12 13:08:41 +09:30
Zuhayr
dbf8e53020
Mass rename of 'metal' to steel, refactor of walls and falsewall mineral construction, refactor of materials and ores.
2015-04-26 12:53:26 +09:30
Kelenius
db30c15e4c
Updates to science
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Protolathe and CI build procs moved to them from RD console.
Protolathe and CI now have a build queue. Designs take varying time to
build.
P and CI material storage is now a list instead of a set of vars.
origin_tech is now a list.
All sheets now contain exactly 2000 units of matter.
In design datum, chemicals and materials are two separate lists.
Designs are now sorted. The method is kinda hacky but flexible. They
have a var, sort_string. Designs are sorted alphabetically using it.
Circuits how show whether they build a machine or a computer in CI menu.
Adds item construction, for now protolathe is used.
2015-04-04 13:38:03 +03:00
Zuhayr
c5d42f3a4b
More work on severing, improvements to yank-out-object.
2015-03-27 17:51:10 +10:30
Zuhayr
97112c8a4c
Replaced display_name with name, worked on severing limbs and damage propagation.
2015-03-25 19:07:22 +10:30
Zuhayr
e0f23aead5
Collapsed all organs into one object type. Added more interesting amputation. Added dislocation. WIP.
2015-03-11 21:17:51 +10:30
Zuhayr
2d1fd2dd2f
Added report printing for plant scanners.
2015-02-04 10:53:09 +10:30
Kelenius
10de826ca3
Removes FPRINT and TABLEPASS flags
2015-01-23 22:27:32 +03:00
Amunak
edffbc680d
Fixed capitalization of most game items
2014-12-18 03:10:36 +01:00
Zuhayr
9fcde12b4f
Organ rewrite mapclean attempt.
2014-09-29 06:18:58 +09:30
Chinsky
552d4ed6eb
Health analyzer now shows is limb is not meat.
2014-08-29 04:13:12 +04:00
Zuhayr
b47d91b612
Merge resolution, master into dev.
2014-08-21 12:01:38 +09:30
GinjaNinja32
b4e6b4e204
Fixes not checking proximity argument
2014-08-13 09:41:38 +01:00
mwerezak
79d4c444c2
Merge remote-tracking branch 'upstream/dev' into power-net
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Conflicts:
code/ATMOSPHERICS/components/binary_devices/pump.dm
code/game/machinery/alarm.dm
code/game/machinery/spaceheater.dm
2014-07-24 16:04:41 -04:00
Mloc-Argent
d5e9851b62
integrate XGM into the code
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New turf proc: assume_gas(). Maps to air.adjust_gas_temp().
Lots of optimizations to processing, fire, lighting, HasEntered() and
more.
Zones now process all fire data and existance in one go, fire objects
only handle spreading.
Most code has been ported straight so some of it mightn't be ideally
structured for the new gas_mixtures.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-07-22 19:52:12 +01:00
Loganbacca
e05b5c0bfb
Pipe rendering rewrite
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- Complete rewrite of pipe rendering code. It now selects icons from a shared cache.
- Manifolds and other devices (pumps, filters, etc.) now match the color of the connected pipes.
- Updated omni devices to use the shared cache.
- Set separate pipe color definitions.
- Cleaned up a lot of pipe code, converting it to absolute paths and removing old commented out code.
- Tweaked t-ray rendering code.
- Tweaked pipe painter.
- Enhanced pipe checking debug command.
- Expanded tank capacity and resprited them.
2014-07-18 13:39:39 +00:00
mwerezak
5ca36fcadb
Merge branch 'dev' into power-net
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Conflicts:
code/game/machinery/Freezer.dm
code/ATMOSPHERICS/components/unary/heat_source.dm
code/modules/organs/organ_external.dm
Also updated:
code/ATMOSPHERICS/components/binary_devices/pump.dm
nano/templates/gas_pump.tmpl
2014-07-16 16:14:52 -04:00
Loganbacca
6b64fb5e77
Pipe rendering rewrite
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- Complete rewrite of pipe rendering code. It now selects icons from a shared cache.
- Manifolds and other devices (pumps, filters, etc.) now match the color of the connected pipes.
- Updated omni devices to use the shared cache.
- Set separate pipe color definitions.
- Cleaned up a lot of pipe code, converting it to absolute paths and removing old commented out code.
- Tweaked t-ray rendering code.
- Tweaked pipe painter.
- Enhanced pipe checking debug command.
- Expanded tank capacity and resprited them.
2014-07-14 19:12:22 +12:00
Kelenius
aad89409de
Slime update
2014-07-13 17:37:30 +04:00
Hubblenaut
6f1759a7aa
Fixes me being dumb with renaming variables
2014-07-08 03:07:22 +02:00
Hubblenaut
38ac5ece7c
Health Analyzer can read all types of beneficial medicine
2014-07-08 02:09:53 +02:00
mwerezak
9528557573
IPCs actually take heat damage from temperature now
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Also fixes the healthanalyzer still not scanning IPCs properly (scanning
them when it shouldn't)
2014-06-21 16:58:20 -04:00
mwerezak
0c060d144b
IPCs now need to be scanned with a robotanalyzer
2014-06-21 11:08:09 -04:00
mwerezak
cf5ff7e992
Body temperature fixes and updates
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Body temperature regulation is now based on species, and environmental
temperature now respects the air density when affecting living/humans.
This also fixes some bugs with heat/cold protection handling and
improves the way synthetic species body temperatures are handled to be
much more logical.
IPCs always gain temperature but cool down because of their environment.
When the heat transfer to the environment is reduced because of the lack
of air, this will cause IPCs to heat up.
As well, having an infection will increase your body temperature, and
body scanners now detect infections.
2014-06-20 18:18:02 -04:00
Zuhayr
136ccc347b
Merge with dev.
2014-06-12 01:14:40 +09:30
Zuhayr
9e7fe6d700
Rewrote autolathe, changed all m_amt and g_amt to a list called 'matter'. Updated RCD vars in view of this.
2014-06-11 01:14:38 +09:30
sick-trigger
2df8eca7cb
Health analyzers display blood type
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Saves having to mess around with your PDA during a crisis (not really,
just grab that O- bag)
2014-06-05 18:09:31 +10:00
Ravensdale
1d6655850f
Changes all appropriate instances of toxins to phoron
2014-04-10 15:11:26 -07:00
Ravensdale
a3e4a43536
Changes most viable, used entries of plasma with phoron.
2014-04-10 05:05:04 -07:00
Ravensdale
e6c3fbf071
Changes all appropriate instances of 'Plasma' to 'Phoron'
2014-04-10 01:19:49 -07:00
Graham Lloyd
72e45ebf7b
A first pass at more realistic w_class values
2014-04-03 17:54:06 -04:00
Zuhayr
59f35ade32
Added borer checks to handheld and advanced scanners.
2013-12-18 15:05:32 +10:30
Segrain
475fae2790
Missing comment.
2013-08-21 05:58:07 +03:00
Segrain
2304b743ce
Reagent scanner's addition.
2013-08-17 17:00:33 +03:00