Commit Graph

750 Commits

Author SHA1 Message Date
Chinsky
69ed2317bf Merge pull request #6428 from atlantiscze/cyborg-power
Cyborg power overhaul
2014-09-25 00:19:13 +04:00
Chinsky
c529e014a7 Merge pull request #6462 from PsiOmegaDelta/Ion
AI restoration console shows ion laws
2014-09-20 21:20:33 +04:00
PsiOmega
03a293d226 AI restoration console shows ion laws
AI restoration console now displays ion laws just as the intelliCard does.
Fixes a minor problem with the intelliCard not adding newlines after ion laws.
2014-09-20 10:42:41 +02:00
Atlantiscze
e7297c90db Cyborg Radio Change
- Cyborgs can now toggle if they want their radio to broadcast to everyone around them. Starts ON by default.
2014-09-18 19:34:38 +02:00
PsiOmega
fe126626ac Cleans up radio frequency numbers.
Replaces magic numbers across the code base with proper constants.
Prepares for the ability to have more than one antag channel in the future.
Corrects a lie.
2014-09-18 13:07:34 +02:00
Atlantiscze
ded8e21c0f Cyborg Power Usage Overhaul
- Adds new standardised proc for power usage as Cyborg
- Each component now uses different amount of power. Some components use "idle" power (camera), which means constant load. Other components use "active" power, which is single-time burst load.. Example: Actuator.
- Power usage is directly proportional to work done. Moving cyborg uses more power than still cyborg.
- Information in Status tab changed. Now it only shows percentage of remaining charge, as well as cell rating and cell load (W)
2014-09-17 07:31:20 +02:00
Mloc-Argent
712e209ab6 Merge remote-tracking branch 'upstream/master' into dev
Conflicts:
	code/__HELPERS/text.dm
	code/game/machinery/podmen.dm
	code/game/machinery/vending.dm
	code/game/objects/items/candle.dm
	code/game/objects/items/devices/PDA/cart.dm
	code/modules/clothing/suits/jobs.dm
2014-09-10 22:14:37 +01:00
Zuhayr
67cb6e297e Merge pull request #6254 from Kelenius/OfStacks
Of Stacks
2014-09-02 17:58:28 +09:30
Chinsky
367ddf6848 Merge pull request #6242 from PsiOmegaDelta/ExploitableAlternative
Antags - Exploitable Information - MKII
2014-09-02 11:18:50 +04:00
Kelenius
505f857eb8 Stack update 2014-09-02 09:59:32 +04:00
PsiOmega
b7d356c4ab The Syndicate uplink now only access the locked records, meaning it will be unaware of later in-round changes concerning a given character. 2014-09-02 07:12:13 +02:00
PsiOmega
9e4b7ed265 Preliminary support for the new general information. Renames the exploit record to permanent record.
The new general information being:
Home system
Citizenship
Faction
Religion

Still to be made available in employment/security/medical records as applicable.
2014-09-01 14:45:47 +02:00
Zuhayr
059532c155 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2014-09-01 22:03:29 +09:30
JimTheCactus
b54a3056c7 Improved PDA power monitor for clarity
The PowerON cart will now display the area that the power monitor is located to make it clear that you're looking at the power monitor, not the actual power net. This comes up when multiple power monitors have the same name.
2014-09-01 01:32:30 -06:00
JimTheCactus
aeea0b0bd6 PDAs now behave properly with unconnected power monitors
Resolves an issue where the PDA would throw a runtime and a client side error when attempting to communicate with a power monitor that wasn't connected to a power net.
2014-09-01 01:27:54 -06:00
PsiOmega
dccec4483d Syndicate agents can now view exploitable information from their syndicate uplink display. 2014-09-01 01:12:03 +02:00
Ccomp5950
f6b2fbd32d Merge pull request #6210 from comma/nochatter
Sending PDA messages and talking in radio things now triggers autoaim.
2014-08-29 22:44:04 -05:00
Ccomp5950
48f7f08d64 Merge pull request #6209 from comma/ironscan
Health analyzer now shows is limb is not meat.
2014-08-29 22:43:37 -05:00
PsiOmega
7e74ae82f5 Updates the Syndicate uplink to use a more robust datum system, rather than the old way of parsing a giant string. 2014-08-29 12:48:12 +02:00
Chinsky
552d4ed6eb Health analyzer now shows is limb is not meat. 2014-08-29 04:13:12 +04:00
Chinsky
4cc2bd4e3d Sending PDA messages and talking in radio things now triggers autoaim.
With PDA messages it also gives visible message, for baddies without autoaim-capable guns to consider.
2014-08-29 04:12:14 +04:00
Walter0o
c0b6f82ad0 emergency HTML/JS injection fix MK2, the underping.
fixes a minor oversight in proc order after i shuffled them around.
2014-08-27 15:42:59 +02:00
Walter0o
89d2c956ca emergency HTML/JS injection fix.
sanitation of status display input was missing everywhere.
2014-08-27 14:42:58 +02:00
PsiOmega
2c0bb7832d Examining your own or a very close by PDA now reveals the current station time. 2014-08-25 12:34:25 +02:00
Zuhayr
b47d91b612 Merge resolution, master into dev. 2014-08-21 12:01:38 +09:30
Ccomp5950
25506f33fa Merge pull request #6032 from Walter0o/low_pressure_fix
fixes #6005 and broken ancient human low/high pressure code.
2014-08-19 05:54:30 -05:00
Whitellama
7ced8104ca Merge branch 'master' of https://github.com/Baystation12/Baystation12
Conflicts:
	code/game/objects/items/devices/transfer_valve.dm
2014-08-17 17:50:07 -07:00
Whitellama
7539a6a5bb Added a JMP button to logs when someone adds something to a transfer valve. 2014-08-17 16:06:07 -07:00
Walter0o
e8592d4f41 fixes #6005 and broken ancient human low/high pressure code.
-fixes low/high pressure not damaging unsealed/damaged spacesuits.
-refactors procs and adds more comments.
-removes unused/dead code.
2014-08-17 18:06:30 +02:00
Hubblenaut
15ae5ca2a9 Adds JMP button to certain admin logs 2014-08-17 02:21:21 +02:00
Hubblenaut
c80b921d6b Logs finishing tank transfer valve bombs and ghosting. Changes pAI request
to state the name of the inquirer.
2014-08-14 01:07:09 +02:00
GinjaNinja32
b4e6b4e204 Fixes not checking proximity argument 2014-08-13 09:41:38 +01:00
GinjaNinja32
7b7f526903 Fixes being able to use the floor painter through windows, windoors etc. 2014-08-13 09:30:11 +01:00
GinjaNinja32
9abd6765b1 More floor tiles 2014-08-12 21:13:46 +01:00
GinjaNinja32
0493090f15 Add more floor tile types 2014-08-12 21:09:51 +01:00
GinjaNinja32
dcd5092f23 Add floor painter 2014-08-12 20:47:26 +01:00
Chinsky
9f9865dac4 Merge pull request #5619 from mwerezak/power-net
ATMOSPHERICS and Power Net Overhaul
2014-08-08 09:49:42 +04:00
Atlantiscze
3627417c7b - Adds cyborg module icons. Each component has it's own specific icon now. Two icons are animated, four static. Includes broken versions.
- AI radio icon (chat icon) updated to use icon from robot_component.dmi file - removed duplicity from radio.dmi
- Cyborg radio icon (chat icon) updated to look like the radio module.
2014-08-04 09:25:53 +02:00
mwerezak
79d4c444c2 Merge remote-tracking branch 'upstream/dev' into power-net
Conflicts:
	code/ATMOSPHERICS/components/binary_devices/pump.dm
	code/game/machinery/alarm.dm
	code/game/machinery/spaceheater.dm
2014-07-24 16:04:41 -04:00
Mloc-Argent
d5e9851b62 integrate XGM into the code
New turf proc: assume_gas().  Maps to air.adjust_gas_temp().
Lots of optimizations to processing, fire, lighting, HasEntered() and
 more.
Zones now process all fire data and existance in one go, fire objects
 only handle spreading.
Most code has been ported straight so some of it mightn't be ideally
 structured for the new gas_mixtures.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-07-22 19:52:12 +01:00
mwerezak
09280953b2 Merge remote-tracking branch 'upstream/dev' into power-net
Conflicts:
	code/game/machinery/recharger.dm
2014-07-21 19:40:23 -04:00
Zuhayr
60d9d3d5e6 Merge resolution. 2014-07-21 16:34:38 +09:30
Zuhayr
ff38aca774 Merge resolution. 2014-07-21 16:17:15 +09:30
mwerezak
e9772faabc Fixes skrell helmet refitting, modkit text 2014-07-20 11:34:46 -04:00
mwerezak
789d3e4d54 Fixes modkits
Fixes modkits not tracking suit/helmet parts, not checking allowed
parts, and not checking if the clothing needs to be modified.
2014-07-19 23:17:35 -04:00
mwerezak
e8c4ad07bb Adds a system for refitting species clothing 2014-07-19 22:08:31 -04:00
mwerezak
c46904a3b6 Merge remote-tracking branch 'upstream/dev' into power-net
Conflicts:
	code/ATMOSPHERICS/components/binary_devices/pump.dm
	code/ATMOSPHERICS/components/binary_devices/volume_pump.dm
	code/ATMOSPHERICS/components/unary/vent_pump.dm
	code/ATMOSPHERICS/pipes.dm
2014-07-18 15:02:07 -04:00
Loganbacca
e05b5c0bfb Pipe rendering rewrite
- Complete rewrite of pipe rendering code. It now selects icons from a shared cache.
- Manifolds and other devices (pumps, filters, etc.) now match the color of the connected pipes.
- Updated omni devices to use the shared cache.
- Set separate pipe color definitions.
- Cleaned up a lot of pipe code, converting it to absolute paths and removing old commented out code.
- Tweaked t-ray rendering code.
- Tweaked pipe painter.
- Enhanced pipe checking debug command.
- Expanded tank capacity and resprited them.
2014-07-18 13:39:39 +00:00
Zuhayr
1345ee5a5c Initial commit for mobile pAIs. Almost guaranteed to be broken as shit. 2014-07-17 23:09:47 +09:30
mwerezak
5ca36fcadb Merge branch 'dev' into power-net
Conflicts:
	code/game/machinery/Freezer.dm
	code/ATMOSPHERICS/components/unary/heat_source.dm
	code/modules/organs/organ_external.dm

Also updated:
	code/ATMOSPHERICS/components/binary_devices/pump.dm
	nano/templates/gas_pump.tmpl
2014-07-16 16:14:52 -04:00