Removes the radio free range option.
Instead all users can move within the standard radio frequency range, while authorized users can also select department channels.
Fixes issue with manually moving ghosts would step on shrapnel, with glass noise and all.
On dev this issue is expanded further as all known movements means use forceMove.
Adds "Junior Officer" as an alternative job title to Security Officers.
Pros:
- replaces "Security Cadet" as a title that signalizes lesser experience,
- opens up roleplay possibilities,
- gives no potential room for slot abuse,
- gives a reason for a character to make mistakes, allowing for some antag opportunities!
Cons:
- gives a reason for a character to make mistakes.
- Fixes the fact atmospherics turfs started with only ~5000kPa of relevant gas in them. This was, espicially with nitrogen, insufficient to cover round usage which is in ten thousands.
- N2 tank starts at 90k kPa, O2 at 50k kPa, CO2 and Phoron tanks at 25k kPa and N2O tank at 10k kPa. This is a combination of original values and minor balancing (O2 and N2 is used in air mix so there's a lot of it, while others are less useful/limited to toxins use so they are likely not needed at such amount). These values were verified in-game and are accurate at 20C the gas mix starts on.
- Engine no longer starts hyperpressurised with nitrogen, in a way that somehow causes it to generate 80kW without anyone touching it at all, while using only 40-50kW for circulation and stuff.
- Engine reverted to 80kPa inert N2 atmosphere that's being used for months now and is on master. Unlike 5MPa nitrogen it doesn't prevent usage of different coolant type, and doesn't overpressurise the core.
Rewrites shield handling to be less hardcoded.
Shields now take into account the damage source and direction when blocking.
Riot shields no longer block most bullets, but are better at blocking melee and thrown items than they were previously.
Energy shields block projectiles with a similar probability as they did before, and block melee and thrown as well as riot shields do.
Shields no longer block from directly behind the player.
Weapons now only block melee attacks.
Cool effects when blocking with an energy shield or energy sword (including holoswords).
Makes radio and language key overlaps possible.
It is possible to configure the default language keys server side.
Pending: The possibility for players to configure their own language keys.