Neerti
062a092cfe
Refactors how armor works. It's now less of a dice roll, but still retains some randomness. This makes weaker armor worth using, and stronger armor not godlike.
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Also fixes a bug with the auto shotgun causing runtimes.
2015-12-01 03:45:47 -05:00
PsiOmegaDelta
d891fba1cc
Mob size tweaks.
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Merges the use of the is_small and mob_size into one.
Changes the species size handling to set the mob size instead of being yet another separate var to check.
2015-09-20 17:12:07 +02:00
PsiOmegaDelta
a7fa8cde49
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/clothing/spacesuits/void/merc.dm
code/modules/mob/living/living.dm
code/modules/mob/living/simple_animal/borer/borer_captive.dm
code/modules/mob/mob_grab_specials.dm
code/modules/reagents/reagent_containers/food/drinks/bottle.dm
html/changelogs/.all_changelog.yml
2015-09-11 08:54:03 +02:00
mwerezak
8e66d3b31a
Fixes IPCs being knocked unconscious when being hit in the head with a melee weapon
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Replaces the hardcoded def_zones with a headcheck() proc to handle species who have "brains" are located in non-standard places.
2015-09-09 19:49:46 -04:00
PsiOmega
a7c527f491
Compilation fixes.
2015-09-02 15:14:24 +02:00
mwerezak
7f17505e48
Cleans up mob_grab.dm
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Moves all of the grab abilities into their own proc instead of having them all dumped into /obj/item/weapon/grab/attack().
2015-08-18 22:02:01 -04:00