Commit Graph

12971 Commits

Author SHA1 Message Date
HarpyEagle
ffc50c3cfa Fixes #11321 2015-10-17 20:53:03 -04:00
Cael Aislinn
105792686a resprites xenoarch items (guns, eguns and other small stuff) and some large artifacts by skowron, reworks preset triggers to be a little more predictable for specific large artifact groups
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
2015-10-17 02:02:55 +10:00
Hubblenaut
cbd0972bfa Bruise packs are used per wound and take time to apply 2015-10-16 16:36:04 +02:00
Atlantis
a70ec21e64 Fixes #11276
- Re-adjusts two values to take new lighting in account.
- For reference. Turf which has light fixture (large) on it, has light value of 6. An average half-lit turf has around 1.5. These values were obtained via in-game tests.
- Using old values, diona would die (without another light source such as flashlight) when standing on any other turf other than turf with light fixture.
- Now it should be relatively similar to the old values before lighting changes.
2015-10-16 14:17:47 +02:00
PsiOmegaDelta
299ad9580c Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/admin/admin.dm
	code/modules/admin/topic.dm
2015-10-16 13:02:59 +02:00
PsiOmegaDelta
fc4c1d6af7 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/objects/items/weapons/storage/boxes.dm
	code/game/objects/items/weapons/storage/storage.dm
2015-10-16 11:04:43 +02:00
ccomp5950
111973ed5c AI's can now use languages through holopads...
...and have it respect if the listener understands.

Resolves #11113 (AI's speech not timestamped through holopad)
Resolves #11183 (All languages can be understood when AI speaks them through a holopad.)
Resolves #6217  (pAIs cannot hear AI hologram speech)
2015-10-15 19:56:45 -04:00
Chinsky
0c474bc5a5 Merge pull request #11281 from mwerezak/autoantag
Cleans up antag auto-spawning, adds checks for active antags
2015-10-15 19:16:13 +03:00
Chinsky
2a88b4d0aa Merge pull request #11219 from PsiOmegaDelta/150929-HumanoidVision
Overhauls humanoid vision handling.
2015-10-15 19:15:28 +03:00
Snapshot
d75a146cc3 Merge pull request #11306 from mwerezak/sunglasses-loadout
Fixes #11216
2015-10-15 07:47:21 -07:00
mwerezak
07881e7495 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into attack-cleanup2
Conflicts:
	code/modules/mob/living/carbon/human/species/xenomorphs/alien_facehugger.dm
2015-10-15 07:08:16 -04:00
HarpyEagle
e24313be2e Fix macro 2015-10-15 07:02:57 -04:00
mwerezak
7272deb5ae Fixes #11216
Sunglass-derived custom gear is now only available to roles that normally have access to them.
2015-10-15 06:58:25 -04:00
mwerezak
27fe99bdf0 Reagent transfer now checks simulated var 2015-10-15 06:46:07 -04:00
mwerezak
41e8798516 Adjusts chemsmoke breathing
Inhaled reagents are now split between bloodstream and ingestion.
Reagents are not inhaled if environment pressure is too low.
2015-10-15 06:45:22 -04:00
mwerezak
d260b3bb18 Fixes #11300
Atoms crossing a smoke cloud now get splashed with up to 10 units of reagent.
2015-10-15 06:44:21 -04:00
mwerezak
dcde34512c Refactors pepperspray touch effect, adjusts pepperspray messages. 2015-10-15 06:42:08 -04:00
PsiOmegaDelta
2fcaaf80c7 Chemistry machinery fixes.
Makes Topic() calls check parent. Adds proper operable() checks where applicable.
Makes the interact_offline only affect the NOPOWER flag.
Fixes #11116. Fixes #11302.
2015-10-15 11:31:57 +02:00
mwerezak
27429f7b0c Less copypasta 2015-10-15 01:59:04 -04:00
Datraen
39d384cbe4 Makes Deckard's gun usable. 2015-10-14 19:05:14 -04:00
Mike
4db9677c88 Fixes pepperspray confusion
Eye protection now prevents blindness, face protection prevents stun, instead of face protection doing both.
2015-10-14 14:49:52 -04:00
PsiOmegaDelta
3fd28dd361 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	html/changelogs/.all_changelog.yml
2015-10-14 08:41:38 +02:00
PsiOmegaDelta
3fd172ee63 Merge pull request #11294 from Baystation12/master
Dev-freeze
2015-10-14 08:40:03 +02:00
Chinsky
8c8b5a34d3 Merge pull request #11288 from PsiOmegaDelta/151310-RandomBlob
Blob spawn locations are now more random
2015-10-14 03:24:28 +03:00
PsiOmegaDelta
d7b6784e28 Fixes law change logging.
The "Show last X law changes" review window should now actually be useful, displaying AI law updates with time, user, and law change.
2015-10-13 19:44:49 +02:00
PsiOmegaDelta
3b5990121f Blobs locations are now more random.
Blobs now randomly pick a random turf without obstructions in maintenance, instead of from a pre-determined list of locations.
Blobs also now log their spawn location, which admins can use to jump to it.

Space vines and nuclear discs have been updated to use the same mechanics.
2015-10-13 18:49:55 +02:00
Zuhayr
608c766db2 Merge pull request #11279 from PsiOmegaDelta/151012-Ghostize
ghostize() now attempts to set the most relevant time of death.
2015-10-13 08:36:28 +10:30
Zuhayr
5dc6ff5da1 Merge pull request #11230 from PsiOmegaDelta/xenomorphs
Xenomorph update
2015-10-13 08:31:27 +10:30
HarpyEagle
241520f0bb Cleans up autospawn, now uses existing code for selecting and choosing
candidates. Adds more debug messages, and removes unused code.
2015-10-12 13:03:50 -04:00
mwerezak
46f5bbc1d4 Merge pull request #11277 from Hubblenaut/stacks
Fixes stack creation logic and return value
2015-10-12 11:25:51 -04:00
Kelenius
741cb2d423 It was bork, I made it not bork 2015-10-12 13:57:47 +03:00
PsiOmegaDelta
7247906f41 ghostize() now attempts to set the most relevant time of death.
ghostize() now only uses the mob's time of death if the mob is actually dead, otherwise uses the current time. Fixes #11229.
2015-10-12 12:55:34 +02:00
GinjaNinja32
de68e366f5 Merge pull request #11270 from Hubblenaut/master
Flavor Text Bugfix
2015-10-11 23:55:10 +01:00
Hubblenaut
1c8ec1a700 Fixes stack creation logic and return value 2015-10-11 22:02:05 +02:00
HarpyEagle
43d5f2e3bd Ensures leftover candidates and pending antags are cleared after finalizing 2015-10-11 11:39:26 -04:00
PsiOmegaDelta
27feb09a31 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/machinery/computer/computer.dm
	html/changelogs/.all_changelog.yml
2015-10-11 17:37:01 +02:00
PsiOmegaDelta
38c6ba3a07 Code relocation. 2015-10-11 17:31:21 +02:00
HarpyEagle
dec0629fae Renames latespawn() to be less confusing 2015-10-11 11:26:24 -04:00
PsiOmegaDelta
070ca0adea Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/objects/items/weapons/tanks/tanks.dm
	code/modules/holodeck/HolodeckControl.dm
	code/modules/mob/living/carbon/breathe.dm
	code/modules/mob/living/carbon/human/life.dm
	code/setup.dm
2015-10-11 17:17:41 +02:00
Neerti
7571ba8c4b Think I'm done. 2015-10-11 01:16:25 -04:00
SinTwo
ec58f7c705 TG_Port
Conflicts:
	code/game/objects/items/devices/radio/headset.dm
	code/game/objects/items/weapons/shields.dm
	code/game/objects/items/weapons/storage/backpack.dm
	code/modules/clothing/head/helmet.dm
	code/modules/clothing/suits/miscellaneous.dm
	code/modules/clothing/under/accessories/accessory.dm
	code/modules/mob/new_player/sprite_accessories.dm
	icons/mob/back.dmi
	icons/mob/head.dmi
	icons/mob/mask.dmi
	icons/obj/clothing/hats.dmi
	polaris.dme
2015-10-11 00:58:26 -04:00
Neerti
24d9545790 Headset/shield issues. 2015-10-11 00:54:01 -04:00
Mark9013100
ce4b21550a Edits the Z8, L6, and A12
Conflicts:
	code/modules/projectiles/guns/projectile/automatic.dm
2015-10-11 00:44:47 -04:00
Mark9013100
0714ce3f93 Update automatic.dm 2015-10-11 00:44:22 -04:00
Mark9013100
fa361890ff Minor change to the auto shotgun and SAW
Conflicts:
	code/modules/projectiles/guns/projectile/automatic.dm
	icons/obj/rig_modules.dmi
2015-10-11 00:44:18 -04:00
Mark9013100
488ebc89b2 Balances fm-t2, nerfs burstfire
Conflicts:
	code/modules/projectiles/guns/projectile/automatic.dm
2015-10-11 00:42:26 -04:00
Mark9013100
1273a51f83 Merges f-card box and evidence bag box
Conflicts:
	code/game/objects/items/weapons/storage/boxes.dm
2015-10-11 00:41:46 -04:00
Mark9013100
080e526e9e Fixes an issue with helmet visors 2015-10-11 00:40:11 -04:00
Mark9013100
fb1134a24b Changes several helmets, fixes shields
Conflicts:
	code/game/objects/items/devices/radio/headset.dm
	code/game/objects/items/weapons/shields.dm
	code/modules/clothing/head/helmet.dm
	icons/mob/head.dmi
	icons/obj/clothing/hats.dmi
2015-10-11 00:39:38 -04:00
SinTwo
4129b95f4e TG_PORT_fix 2
Conflicts:
	code/game/objects/structures/crates_lockers/closets/secure/security.dm
	code/modules/clothing/suits/miscellaneous.dm
2015-10-11 00:36:50 -04:00