Commit Graph

12971 Commits

Author SHA1 Message Date
Chinsky be24803309 Merge pull request #9363 from PsiOmegaDelta/PulseCheck
Pulse check
2015-05-22 14:35:49 +03:00
PsiOmega 43e0d9ca07 Merge remote-tracking branch 'upstream/dev-freeze' into dev 2015-05-22 08:39:07 +02:00
PsiOmega 77099631d1 Updates del usages. 2015-05-22 08:27:12 +02:00
PsiOmega e74c0e65bf Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/objects/items/weapons/power_cells.dm
2015-05-22 08:26:13 +02:00
mwerezak cf591c290b Adds limit to prevent random walking below the lower limit temperature, too. 2015-05-22 02:21:12 -04:00
mwerezak 4d54742079 Fixes portable generators going about their temperature limit 2015-05-22 01:27:01 -04:00
mwerezak 4ba4bd8dd3 Replaces nuke disk search_contents_for with a global nuke disk registry 2015-05-22 01:15:04 -04:00
PsiOmegaDelta a677ec3b83 Merge pull request #9412 from Kelenius/ofChemAndReadme
Updates Chemistry-Readme.dm
2015-05-22 06:37:25 +02:00
PsiOmega 7d17f2eeb7 Items again have their loc set just before dropped() is called.
Fixes #9299.
Fixes #9406.
2015-05-21 17:55:31 +02:00
Daranz e9d9ff57ba Remove redundant null argument in a view() call 2015-05-21 10:14:40 -04:00
RavingManiac 04293467e8 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev 2015-05-22 00:04:37 +10:00
RavingManiac 839d3b0588 Ability to head blind_message when invisible people do things readded
Tape recorder playback uses audible_message instead of visible_message
2015-05-22 00:02:36 +10:00
Kelenius 6d54e1c655 Merge branch 'dev' into ofClicksAndCooldowns
Conflicts:
	code/game/turfs/simulated/walls.dm
	code/modules/mob/living/carbon/resist.dm
	code/modules/mob/mob_grab.dm
2015-05-21 17:00:50 +03:00
Daranz bbc8ad6383 Add extra checks for Say :i
Say :i now leaves fingerprints on affected intercoms, and cannot be performed
at all if restrained.
2015-05-21 09:18:02 -04:00
Daranz b9dbeeb356 Fix a problem with Say :i not working 2015-05-21 08:53:14 -04:00
Atlantis d8141445e4 Implements suggestions
- Hardware examine is now generated by hardware's proc.
- Camera network updating now uses proper procs
- Bugfix: APU Generator no longer prevents you from using NanoUI based devices
- Bugfix: Fixes rare runtime on roundstart.
2015-05-21 13:27:18 +02:00
Atlantis 991546df2a Span Class in shields code. 2015-05-21 12:19:23 +02:00
Kelenius 360113850a Updates Chemistry-Readme.dm
Also removes one unused variable that I forgot to remove.
2015-05-21 12:43:28 +03:00
Zuhayr 52ae206174 Merge pull request #9391 from comma/ghettoMD
Missed one baddie
2015-05-21 18:30:06 +09:30
mwerezak 3c67c46442 Limits the ability of the SM to return to the station zlevel once ejected.
Fixes #7900
2015-05-21 01:02:30 -04:00
PsiOmegaDelta 558118f2c8 Merge pull request #9372 from GinjaNinja32/reactions
Allows reactions to happen with any level of the required chems
2015-05-21 06:53:51 +02:00
PsiOmegaDelta 66b8d67637 Merge pull request #9390 from mwerezak/attack-animation
Attack animations
2015-05-21 06:52:30 +02:00
Chinsky cb3dea3682 Merge pull request #9369 from mwerezak/action-icons
Ports "Makes update_action_buttons() work on-demand"
2015-05-21 03:35:41 +03:00
Chinsky 91de5b2d9d Merge pull request #9381 from GinjaNinja32/patch-1
Fixes #9380
2015-05-21 03:27:28 +03:00
Chinsky ecc2b3c437 Merge pull request #9258 from mwerezak/charge
Updates instances of power cell usage
2015-05-21 03:24:20 +03:00
Chinsky 97b2a63b76 Missed one baddie
Pretty sure that limb rotting alive is unhealthy yeah
2015-05-21 03:22:20 +03:00
GinjaNinja32 9888a8a70b Another PoolOrNew(new /type, loc) fix 2015-05-20 16:49:18 +01:00
Zuhayr c3f0f42ec2 Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into materials 2015-05-21 00:49:14 +09:30
Zuhayr 98def6e247 Updating dev from master. 2015-05-21 00:08:22 +09:30
GinjaNinja32 f979d80dde Allows reactions to happen with any level of the required chems
Rather than an arbitrary 1u cutoff below which reactions will not happen, reactions will now happen at whatever level of chems are present.
2015-05-20 10:23:31 +01:00
Kelenius 35a20002c6 Merge branch 'dev' into ofResearchAndPrototypes
Conflicts:
	baystation12.dme
	code/defines/obj/weapon.dm
	code/game/mecha/equipment/tools/medical_tools.dm
	code/game/mecha/equipment/tools/tools.dm
	code/game/mecha/mecha.dm
	code/game/mecha/mecha_parts.dm
	code/game/objects/items/devices/flash.dm
	code/game/objects/items/devices/powersink.dm
	code/game/objects/items/devices/scanners.dm
	code/game/objects/items/stacks/sheets/glass.dm
	code/game/objects/items/stacks/sheets/sheet_types.dm
	code/game/objects/items/weapons/RCD.dm
	code/game/objects/items/weapons/circuitboards/machinery/biogenerator.dm
	code/game/objects/items/weapons/circuitboards/machinery/cloning.dm
	code/game/objects/items/weapons/circuitboards/machinery/mining_drill.dm
	code/game/objects/items/weapons/circuitboards/machinery/pacman.dm
	code/game/objects/items/weapons/circuitboards/machinery/power.dm
	code/game/objects/items/weapons/circuitboards/machinery/recharge_station.dm
	code/game/objects/items/weapons/circuitboards/machinery/research.dm
	code/game/objects/items/weapons/circuitboards/machinery/shieldgen.dm
	code/game/objects/items/weapons/circuitboards/machinery/telecomms.dm
	code/game/objects/items/weapons/circuitboards/machinery/unary_atmos.dm
	code/game/objects/items/weapons/flamethrower.dm
	code/game/objects/items/weapons/handcuffs.dm
	code/game/objects/items/weapons/kitchen.dm
	code/game/objects/items/weapons/shields.dm
	code/game/objects/items/weapons/storage/backpack.dm
	code/game/objects/items/weapons/surgery_tools.dm
	code/game/objects/items/weapons/teleportation.dm
	code/game/objects/items/weapons/tools.dm
	code/modules/assembly/igniter.dm
	code/modules/assembly/infrared.dm
	code/modules/assembly/mousetrap.dm
	code/modules/assembly/proximity.dm
	code/modules/assembly/signaler.dm
	code/modules/assembly/timer.dm
	code/modules/assembly/voice.dm
	code/modules/clothing/glasses/glasses.dm
	code/modules/hydroponics/trays/tray_tools.dm
	code/modules/mining/drilling/scanner.dm
	code/modules/mining/mine_items.dm
	code/modules/mining/ore.dm
	code/modules/mob/living/silicon/robot/analyzer.dm
	code/modules/power/rust/circuits_and_design.dm
	code/modules/projectiles/ammunition/boxes.dm
	code/modules/projectiles/guns/energy/laser.dm
	code/modules/projectiles/guns/energy/special.dm
	code/modules/projectiles/guns/energy/stun.dm
	code/modules/research/circuitprinter.dm
	code/modules/research/designs.dm
	code/modules/research/destructive_analyzer.dm
	code/modules/research/protolathe.dm
	code/modules/research/rdconsole.dm
	code/modules/research/research.dm
	code/modules/research/server.dm
	code/modules/research/xenoarchaeology/genetics/reconstitutor.dm
2015-05-20 11:50:28 +03:00
Chinsky a7d6cf3545 tyops fiexs 2015-05-20 09:49:10 +03:00
Chinsky de1de98f7a Fixed changelog
Added some info about not quite attached limbs to examination/scanner.
Added rejection info to advanced scanner
Span classes (gotta start somewhere I guess)
Also zombie goast file pls go
2015-05-20 09:37:54 +03:00
Chinsky f42f4582c4 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into frankenstein 2015-05-20 08:52:46 +03:00
mwerezak a1185476f8 Makes update_action_buttons() work on-demand
Fixes #9368
2015-05-20 01:28:16 -04:00
mwerezak 01e8246e64 Clean up world print 2015-05-20 00:35:26 -04:00
Zuhayr a6f59edc22 Bit of documentation. 2015-05-20 14:00:14 +09:30
mwerezak 87178d74a6 Adds attack animation calls for attack_generic() 2015-05-20 00:19:39 -04:00
mwerezak 20b72b9911 Adds attack animation calls 2015-05-20 00:18:32 -04:00
Zuhayr 93b014c699 Merge with dev. 2015-05-20 13:39:31 +09:30
Chinsky 1089da7fb1 Frankenstein edition:
Limbs now store their own dna/species info. This allows transplanted limbs show up as they are, instead of conforming to mob. Vox-cat-monkey hybrids, rainbow skrells, go wild.
Also changed rejection to cause infection instead of straight up organ damage - wouldn't want your newly acquired catpaws fracture out of blue.
As a bonus, attacks are tracked per limb, so for example having kitty claws will give you the corresponding attack
2015-05-20 03:20:09 +03:00
Chinsky 284d1cc1f5 Merge pull request #9360 from Kelenius/ofChemAndCarbon
Carbon now clears ingested chemicals
2015-05-20 01:45:13 +03:00
Neerti 6c16923d11 Fixes issue with removing dead plants from hydro treys as a borg. 2015-05-19 15:28:38 -04:00
PsiOmega b08302f7b1 Pulse measuring tweaks.
Now both the pulse checker and target must remain still for the duration of the check.
Previously it may have been possible for dead humans to check the pulse of self and others.
2015-05-19 21:15:59 +02:00
Kelenius 35a6ba6b87 Axes prototyping. o7 2015-05-19 21:12:17 +03:00
Atlantis 4149fead4e Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into nanocrusade-two 2015-05-19 17:39:43 +02:00
Chinsky 8871696c52 Merge pull request #9353 from Ccomp5950/goat_simulator3000
Goat Buffs.
2015-05-19 17:56:55 +03:00
Techhead0 aa22f7307a Replaces gaseous reagents with organic chemistry ones.
Hydrogen, Oxygen, Nitrogen, Chlorine, and Fluorine have been replaced with Hydrazine, Acetone, Ammonia, and Hydrochloric Acid.
The new chemicals have been given appropriate effects and integrated into hydroponics.
Flammable liquids have higher touch_met so they don't take forever to build fire stacks.
Liquid phoron now contaminates clothing and burns eyes when splashed on mobs.
2015-05-19 09:32:24 -04:00
Kelenius fd450561c2 Carbon now clears ingested chemicals
Also fixes a bug that made ethy-thing not work.
2015-05-19 15:41:14 +03:00
Zuhayr 06c04edb5e Merge pull request #9337 from comma/ghettoMD
Ghetto MDing
2015-05-19 20:38:50 +09:30