Commit Graph

21285 Commits

Author SHA1 Message Date
SinTwo
7da2caa470 Un'fixing' DB and restoring global.dm
Seriously no clue how to get this DB going any more...
2015-08-20 17:55:03 -04:00
SinTwo
26ad368b18 DB Fix #2
The pain of SQL
2015-08-20 17:55:03 -04:00
Atlantis
5811b6021e Machinery controller now reports amounts of powernets and pipenets as well. 2015-08-20 23:06:52 +02:00
Atlantis
e30e461843 Corrects supermatter fluctuations v2
- Better implementation of #10714
- This fix corrects the issue by merging pipenet process to machinery process to ensure order of execution doesn't change randomly. This shouldn't have any performance effect as pipenet process doesn't have much work anyway (not to be confused with air process that runs ZAS, this one only called process() on each pipenet). Screenshot of profiler (pipenet process highlighted, idle server with one player, engine set up) http://i.imgur.com/ecCg6rS.png
- Unlike previous fix, this does not come with various game-affecting side effects, players shouldn't see a change (except for the fact that odd fluctuations introduced by devmerge disappear). Previous fix buffed engine output as side effect, and caused one TEG to generate considerably more than second TEG, which caused TEGs to begin sparking despite overall output being below 1MW.
2015-08-20 22:23:45 +02:00
Chinsky
317eaf4771 Merge pull request #10101 from mwerezak/shards
Refactors obj flags and changes defined bitflag representation
2015-08-20 19:47:58 +03:00
Chinsky
b2e9a7c2a6 Merge pull request #9942 from RavingManiac/dev
Sound environment revamp
2015-08-20 19:47:09 +03:00
Neerti
33c352d879 Merge pull request #161 from Neerti/8/15/2015_new_ling
New Changeling (Part 1)
2015-08-20 11:59:57 -04:00
DelZeta
3baa60465e Removes duplicate hallucination code. 2015-08-20 08:44:32 -07:00
Neerti
ecaf6758df Begins work on new ling. 2015-08-20 11:38:48 -04:00
PsiOmegaDelta
120ce3f20c Merge remote-tracking branch 'upstream/dev' into 150705-SecretAdminDatums
Conflicts:
	code/modules/admin/topic.dm
2015-08-20 14:16:35 +02:00
PsiOmegaDelta
a0a09c04e4 Merge remote-tracking branch 'upstream/dev' into 150722-TagPairs 2015-08-20 14:09:07 +02:00
PsiOmegaDelta
cd06409a1f Makes it possible for syndicate borgs to copy access from other ids. 2015-08-20 13:49:53 +02:00
PsiOmegaDelta
c346b99371 Merge remote-tracking branch 'upstream/dev' into 150817-SynthAccess
Conflicts:
	code/game/objects/items/weapons/cards_ids.dm
2015-08-20 12:42:51 +02:00
PsiOmegaDelta
c2e2252342 Synth access and icon update changes.
Refactors how synthetics set their modules. On login, if appearance selection was initiated but not finalized, the selection options popup again. Fixes a long-standing issue of borgs being able to look like the standard module by loging out.
Ensures the syndicate agent IDs and syndicate borgs will always have the same initial access permissions.
Removes now unnecessary syndicate snowflake code from NanoUI.
Synths now utilize actual ids.
2015-08-20 12:40:08 +02:00
Zuhayr
c8b6813426 Merge pull request #10005 from PsiOmegaDelta/150703-Uplinkery
Uplink Items - Part III
2015-08-20 19:19:12 +09:30
Zuhayr
fd007cdea0 Merge pull request #10765 from PsiOmegaDelta/150820-ComputerOverlays
More computer overlay changes.
2015-08-20 19:18:13 +09:30
DelZeta
81ccf07d80 Halloss now decays naturally after hallucinations, to avoid edge cases with other sources. 2015-08-20 02:26:46 -07:00
GinjaNinja32
dc35b0e717 fix wonky diagonal inputs 2015-08-20 09:42:48 +01:00
DelZeta
c97b1d4ea4 Fixes permahallucinations. 2015-08-20 01:14:41 -07:00
PsiOmegaDelta
1c92c62399 Merge remote-tracking branch 'upstream/dev' into 150817-SynthAccess 2015-08-20 10:01:19 +02:00
PsiOmegaDelta
1b64487f8d More computer overlay changes.
Fixes #10764 and a couple other computers.
2015-08-20 08:38:43 +02:00
mwerezak
efc3121f68 Fixes reinforcing girders through windows, unbalanced span 2015-08-19 20:41:24 -04:00
FrickenChris101
a4b3ab1ca5 Flashlight Icon toggle fix
Just added additional code to update_brightness call and initialize.. Wasn't properly reflecting light being on or off.
2015-08-19 20:17:59 -04:00
Ccomp5950
11eefbc4c9 Merge pull request #9856 from Hubblenaut/dev
Beret Resprites
2015-08-19 17:56:37 -04:00
PsiOmega
c43ce91a99 Merge remote-tracking branch 'upstream/dev' into 150819-MoreDecalsBecauseYouLoveThem 2015-08-19 18:25:41 +02:00
PsiOmegaDelta
7241b59a70 Merge remote-tracking branch 'upstream/dev' into 150819-MoreDecalsBecauseYouLoveThem 2015-08-19 10:52:04 +02:00
PsiOmegaDelta
f46fcfaf52 Adds more decals. Moving turfs now includes under/overlays. 2015-08-19 10:44:42 +02:00
GinjaNinja32
a9773207b2 Merge remote-tracking branch 'upstream/dev' into client_dir 2015-08-19 09:42:48 +01:00
GinjaNinja32
03166ab4e9 Merge remote-tracking branch 'upstream/dev-freeze' into dev 2015-08-19 07:17:03 +01:00
GinjaNinja32
894b559e29 Merge remote-tracking branch 'upstream/master' into dev-freeze 2015-08-19 07:04:40 +01:00
mwerezak
7f17505e48 Cleans up mob_grab.dm
Moves all of the grab abilities into their own proc instead of having them all dumped into /obj/item/weapon/grab/attack().
2015-08-18 22:02:01 -04:00
Neerti
ceb8807d28 Merge pull request #160 from Mark9013100/mercswatboots
Gives Mercenaries SWAT boots
2015-08-18 18:55:41 -04:00
Mark9013100
f27e43998d Gives Mercenaries SWAT boots 2015-08-18 18:19:00 -04:00
SinTwo
6c3eaaa180 DB fix #1 2015-08-18 18:13:43 -04:00
SinTwo
9b51c352ae AS-24 Fix #2 + ignore
Ignore hides database config for hopeful database fix(?)
2015-08-18 18:09:48 -04:00
mwerezak
5603884095 Removes #undefine 2015-08-18 17:20:39 -04:00
mwerezak
1cb4afd906 Removes CHARGELEVEL_DEFAULT 2015-08-18 17:20:38 -04:00
mwerezak
58bc7fbb40 Cleans up dynamic member lookup 2015-08-18 17:20:37 -04:00
mwerezak
fd8f6d9639 Removes MASK/HEADCOVERSMOUTH
Code that used to check this flag now checks body_parts_covered for FACE
instead. Added a FLEXIBLEMATERIAL item flag to continue to allow vox to
eat food without poisoning themselves.
2015-08-18 17:20:36 -04:00
mwerezak
d70f064b1b Adjusts phoron exposure to use body_parts_covered 2015-08-18 17:18:25 -04:00
mwerezak
ac738f3db4 Moves flags values to item_flags var
Moves flags that seemed to pertain more to equipment to a new item_flags
var in /obj/item
2015-08-18 17:18:25 -04:00
mwerezak
2cb46e035c Removes unused obj flags and fixes overlapping flags
Removes ONESIZEFITSALL and NOSHIELD, which were unused.
2015-08-18 17:08:41 -04:00
mwerezak
70b74518a1 Moves BLOCKHAIR flags to flags_inv
Moves BLOCKHAIR and BLOCKHEADHAIR flags to flags_inv
2015-08-18 17:06:50 -04:00
mwerezak
b80c01ffbe Removes *COVERSEYES
Removes (HEAD|MASK|GLASSES)COVERSEYES flags, in favour of using
body_parts_covered.
2015-08-18 17:06:49 -04:00
mwerezak
d3a40f4269 Cleans up defines
Replaces bitflag values with hex literals. Some other miscellaneous
cleanup.
2015-08-18 17:05:26 -04:00
HarpyEagle
2947a062a8 Decouples shard stepping protection from siemens_coefficient 2015-08-18 17:02:46 -04:00
HarpyEagle
651c2c6ba6 Species spawn_flags
Moves some more species flags into a new spawn_flags var.
2015-08-18 17:02:45 -04:00
HarpyEagle
8a9caac7cc Splits species flags
Splits several species flags off into a separate appearance_flags var, to avoid rollover.
2015-08-18 17:02:44 -04:00
HarpyEagle
c136bd47cc Improves shard-stepping 2015-08-18 17:01:39 -04:00
mwerezak
0d9ef708d5 Merge pull request #9905 from GinjaNinja32/jumpskirt
Adds SilveryFerret's Robotics Jumpskirt as a general custom loadout item
2015-08-18 16:55:47 -04:00