Mike
1bbb68e9d2
Backpacks now play sound when un/equipped
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They did this before, but that was due to all storage items playing
sound. Now only applies to backpacks.
2014-04-24 21:18:46 -07:00
Mike
e84747510c
Cleaned up reference to outdated proc
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Removed references to outdated get_equipped_items(). Still one left.
Removed unnecessary override for belts.
2014-04-24 21:01:01 -07:00
Mike
886b3b1cae
Storage sound is now controlled by var
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Realized the previously removed MouseDrop override for pill bottles was
to stop the rustle sound from playing.
2014-04-24 20:28:50 -07:00
mwerezak
b2234cb774
Rustle sound now plays any time a storage is opened
2014-04-24 12:53:07 -04:00
mwerezak
82499cf50c
Updated subtypes of storage to use the new open() proc
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Also got rid of /obj/item/weapon/storage/pill_bottle/MouseDrop(obj/over_object as obj). Not sure what it was doing differently.
2014-04-24 12:51:23 -04:00
mwerezak
8109c33749
Removed hold.loc = usr hack from webbings code.
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Got rid of the stupid hold.loc = usr hack. Now not necessary, as storage is refactored so that there is now an explicit proc for when a mob opens up a storage to view the contents. Removed the inaccessible if statement in /obj/item/weapon/storage/MouseDrop() (bad automerge?)
2014-04-24 12:24:00 -04:00
Mike
2d7dca8eb5
Added beanbag shotguns to the tactical armoury
2014-04-18 20:28:53 -04:00
Ravensdale
45d82c2e00
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into phoron
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Conflicts:
code/modules/mob/living/say.dm
maps/tgstation2.dmm
2014-04-16 22:13:48 -07:00
Ravensdale
68eda5201b
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into phoron
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Conflicts:
code/ATMOSPHERICS/components/unary/vent_scrubber.dm
code/modules/paperwork/paper.dm
html/changelog.html
icons/mob/uniform.dmi
maps/tgstation2.dmm
2014-04-16 21:44:26 -07:00
Mike
b24b39d267
Clean up check for item being equipped
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Moved some common code to item.dm. Someone should probably take a look
at get_equipped_items() in inventory.dm sometime in the future.
2014-04-13 13:36:48 -04:00
PsiOmega
34b0564d26
Adds a necessary check to ensure that pipes on top of plating can be painted.
2014-04-13 11:43:17 +02:00
PsiOmega
93012b3fca
Ensures that one can only paint pipes within range and that there is no blocking floor tile.
2014-04-13 11:31:04 +02:00
DJSnapshot
756d7a83e9
Merge pull request #4715 from Iamgoofball/FUCKMONKEY
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Removes the last traces of Monkey Emergency
2014-04-11 11:47:37 -07:00
DJSnapshot
da3489196c
Merge pull request #4727 from Ccomp5950/FUCK-say-code
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Saycode rewrite.
2014-04-10 22:42:38 -07:00
Ravensdale
1d6655850f
Changes all appropriate instances of toxins to phoron
2014-04-10 15:11:26 -07:00
Ravensdale
a3e4a43536
Changes most viable, used entries of plasma with phoron.
2014-04-10 05:05:04 -07:00
Ravensdale
e6c3fbf071
Changes all appropriate instances of 'Plasma' to 'Phoron'
2014-04-10 01:19:49 -07:00
Chinsky
06fd99b9ba
Merge pull request #4723 from Jarcolr/diction
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Fixes some typos and descriptions
2014-04-09 21:48:19 +04:00
Jarcolr
868dea5681
Grammar patch 1
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This is just the first one of many.
2014-04-08 14:48:31 +03:00
RavingManiac
ac9d37261f
Check restricted to closets and storage items due to lag concerns.
2014-04-07 20:45:05 +08:00
Ccomp5950
82d4d3a497
Merge pull request #4712 from Jarcolr/kilo
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Fix for #4701 and immersion
2014-04-07 02:20:55 -05:00
iamgoofball
238451dbc9
die monkey emergency DIE
2014-04-06 12:05:41 -07:00
Jarcolr
b83e0f2ad7
Adds additional text to lighting
2014-04-06 13:24:44 +03:00
Jarcolr
b6ee8a62b0
Fix for 4601 and immersion
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Premium Cigar now understands being lit,and the corn cob pipe/ cigars
now no longer refuse being hit by fire.
2014-04-06 12:43:58 +03:00
Graham Lloyd
72e45ebf7b
A first pass at more realistic w_class values
2014-04-03 17:54:06 -04:00
Ccomp5950
13532e1ddd
Merge pull request #4655 from RavingManiac/dev
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Inflatable walls and airlocks
2014-04-03 13:31:39 -05:00
Graham Lloyd
b0fc611aca
Lets people put penlights into their ears.
2014-04-01 16:36:58 -04:00
RavingManiac
7c75e591cd
Inflatable barrier boxes added to engineering. Inflatable barrier crates can be ordered by the QM. Briefcase icon_state fixed.
2014-03-30 21:41:13 +08:00
Ccomp5950
e23530e31c
Say code rewrite, Silicon jerks now using new saycode.
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Tracking added for AI's and Observers
Instead of calling GetVoice() over and over for everyone that can hear you we're checking a variable that is updated with Life()
removed a bunch of my debug verbs.
2014-03-29 23:28:47 -05:00
Ccomp5950
2027892395
Merge branch 'dev-freeze' of github.com:Baystation12/Baystation12 into dev
2014-03-28 18:48:05 -05:00
Ccomp5950
56ef5c165c
Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
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Conflicts:
code/modules/reagents/reagent_containers/food/cans.dm
2014-03-28 18:46:04 -05:00
Chinsky
d6bb03943b
Merge pull request #4626 from Iamgoofball/chambox
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Expanded on an old TG PR, Adds 9 new Chameleon items.
2014-03-26 02:12:59 +03:00
Mloc-Hibernia
d4324901d3
Revert "Merge pull request #4478 from Aryn/master"
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This reverts commit 86941a58f0 , reversing
changes made to 65b8215ec7 .
2014-03-24 13:55:41 +00:00
Mloc-Hibernia
dc97a2502a
Revert "Merge pull request #4607 from Aryn/master"
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This reverts commit a1fee3e6c3 , reversing
changes made to bf4533efde .
2014-03-24 13:54:11 +00:00
iamgoofball
6fa4084d11
Adds 9 new Chameleon items.
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Chameleon Glasses, Exosuit, Gloves, Shoes, Hat, Gun, Mask, Backpack, and Gun.
The Gun does 1 damage and can disguise as any gun. As long as you don't fire it people won't notice that it shoots 1 damage rubber bullets.
These new items come in the Chameleon Kit, which replaces and contains the Chameleon Jumpsuit
2014-03-23 14:08:23 -07:00
RKF45
aa08abed18
Fix
2014-03-22 19:06:45 +01:00
RKF45
5d6f425dd4
Removal of bees
2014-03-22 18:45:28 +01:00
Ccomp5950
2a0bece954
Saycode rewrite initial commit.
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Create structure for modular saycode
Regular chat:
specific_paths/say() -> living/say() -> specific_paths/hear_say()
Radio chat:
specific_paths/say() -> Telecoms shit -> specific_paths/hear_radio()
Humans done.
Todo: AI, Robot, simple_animal, and ghosts.
2014-03-21 08:25:20 -05:00
Jim "Apples"
ae2c398b26
Merge pull request #4611 from Aryn/to-master
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Ctrl-H "faggot" to "meatball" and one icon state change.
2014-03-20 11:22:37 +00:00
Aryn
de86280434
Ctrl-H "faggot" to "meatball" and one icon state change.
2014-03-20 05:05:23 -06:00
Aryn
1b8dc12a7c
I think I fixed everything it is possible to stuff a light source into.
2014-03-19 01:02:27 -06:00
Aryn
9007aedf15
Fixed an annoying bug with giving another player a flashlight,
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opened up at least 100 individual bugs where people kept setting
loc and expecting light updates to catch it.
2014-03-18 22:12:23 -06:00
Ccomp5950
98fba3b6b0
Merge branch 'master' of github.com:Baystation12/Baystation12 into dev
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Conflicts:
code/modules/mining/machine_processing.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/silicon/ai/ai.dm
code/modules/virus2/helpers.dm
2014-03-18 19:44:19 -05:00
Jarcolr
b6768b0af0
Telescopic robuster no longer has the stun
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It's about time somebody did this. It still has the really really annoying/bad brute damage, but it doesn't just knock you on your ass in one hit anymore.
2014-03-18 18:30:08 +02:00
Ccomp5950
6e56a81531
PDA NanoUI bugfix.
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modes that update every 5 ticks won't require clicking the pda 5 times to get a UI window open.
We now check to see if a UI already exists if not we don't check
2014-03-16 04:07:46 -05:00
yashaldie
94a4d27100
Fixes adding encryption keys to borgs
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adding Encryption keys were not working on borgs. and also causing a run-time error. This should fix it.
2014-03-10 23:39:36 -04:00
Ccomp5950
ebc188c600
Code effeciency project: HUD items rewrite
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Before: Every tick each HUD item would recalculate and redo images for every mob in view. For items like the secHUD where we're transversing implants and the various records this gets very expensive.
After: Mobs use their hud_list variable to store varius huditem images, when conditions change for those specific huditem images it updates the specific ones on demand. As a backup every 30 ticks or so the mob will update all of their hud_list.
Also: moved proc/RoundHealth() from 2 seperate locations into __HELPERS/mobs.dm
Conflicts:
code/modules/mob/living/living.dm
2014-03-10 21:59:58 -05:00
Chinsky
13b9747504
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
2014-03-10 18:48:12 +04:00
Ccomp5950
084c0754ad
Code effeciency project: HUD items rewrite
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Before: Every tick each HUD item would recalculate and redo images for every mob in view. For items like the secHUD where we're transversing implants and the various records this gets very expensive.
After: Mobs use their hud_list variable to store varius huditem images, when conditions change for those specific huditem images it updates the specific ones on demand. As a backup every 30 ticks or so the mob will update all of their hud_list.
Also: moved proc/RoundHealth() from 2 seperate locations into __HELPERS/mobs.dm
2014-03-09 10:25:36 -05:00
Chinsky
cca2c997df
Merge branch 'master' into dev
2014-03-08 12:02:32 +04:00