Commit Graph

1540 Commits

Author SHA1 Message Date
mistyLuminescence da4bd82a5d Adds more med gear to R&D and Cargo (#4691)
* Adds more med gear to R&D and Cargo

* standardises + adds sprites

* Removes cargo crate
2018-02-04 22:18:36 -06:00
Andromeda-K22 cee3066a41 RUST additions and updates, Modular guns, and Lead. (#4667)
* expanding rupture procs
adds hydromagnetic traps for power production.

* Minor tweaks.

* Adds modular guns using research components.

* Updates materials to have a radiation_resistance variable, used in calculating radiation. Adds Lead as a material.

* Un-zeros stock material radiation resistance.

* Adds, and enables four 'end-events' for the RUST in place of the old Rupture() proc.

* Map muckery?

* absolute pathing i guess?

* getting angry, travis.

* TRAVIS
STAHP

* I...
Comments? Lists? Who the hell knows.
2018-02-04 18:04:28 -06:00
Leshana 00d13c5832 Fix more Destroy / GC issues.
Fixes recursive Destroy call on containment field.
Fix unable to GC issue on air alarms.
Fix unable to GC issue on radiation sources.
2018-01-21 22:49:27 -05:00
Leshana db0ba60f64 Implements the Tesla engine and supporting features (#4539)
* Adds "typecache" utility functions. A fast way to filter lists by type.

Ported from TG

* Ports the "orbit" feature and subsystem from TG

* Adds a feature that allows mobs and objs to "orbit" around some atom.  They literally are moved around in circles.  See the `orbit` proc in orbit.dm.
* Adds a subsystem that processes the actual movement of orbiting items.

* Adds utility methods for common machinery behavior.

* Adds default_unfasten_wrench which handles the standard anchor/unanchor behavior of wrenches being used on machines.  Together with the other default_x_tool machinery procs we can eliminate having that code duplicated in dozens of places!
* Adds is_wire_tool proc to easily detect when a machine is hit with a tool that should open its wires UI (if it has one).

Based on ideas from Paradise, with improvements for us.

* Implements the Tesla Engine

Ported from a mixture of TG and Paradise code and assets: Edison's Bane

Includes the tesla energy ball itself, the generator that makes it, tesla coils, grounding rods, the circuits and frames to build them.

* Switch dusting to zapping on impact and spin better

Ported /tg SpinAnimation which supports more than triangles.
2018-01-19 14:56:08 -06:00
Bromuzl 6a66b3d773 Correcting typo 556 - -> 545
The 5.45 machine gun ammo boxes were being named 5.56 because oops.
2018-01-15 01:49:18 -08:00
Anewbe 14f0060f28 Merge pull request #4531 from VOREStation/vplk-beam-upgrade
Ports the Paradise rewrite of TG rewrite of the Beam() proc
2018-01-14 14:59:46 -06:00
Neerti 96d3d361d0 Adds Boats, Ports /TG/ Buckling (#4527)
* Adds Boats, Ports /TG/ Buckling

* Travis Appeasement

* Changelog
2018-01-14 14:58:15 -06:00
Spades b441ccd6e3 9mm pistol updates (#4480)
* These aren't supposed to be here!!

* Adds new Security pistol and large capacity magazines

* Removes new pistol from Security spawns

* Removed references of Beretta because it's not one
2018-01-14 14:45:15 -06:00
Leshana 7e4b5901ec Ports the Paradise rewrite of TG rewrite of the Beam() proc
* New proc is more efficient and also supports:
- Multiple simultaneous beams from the same source.
- Doesn't block the thread while the beam is on.
2018-01-13 18:34:33 -05:00
Mechoid ff02218ccb Hatchets - > Machete subtype. 2018-01-12 21:21:18 -08:00
Mechoid 5efc484595 Makes knives all knives. 2018-01-12 18:02:07 -08:00
MisterLayne c993475f5a Adds more traitor items. 2018-01-09 16:23:11 -05:00
Cyantime af8cec54ab Fixes gravekeeper module wood synth, fixes typo in gravekeeper lawset (#4506)
* Fixes gravekeeper module wood synth, fixes typo

* Gives the grave gripper a name
2018-01-06 20:20:01 -06:00
Neerti 9ab7c0bf0c Merge pull request #4470 from VOREStation/vplk-ss-machines
Convert machinery controller to StonedMC subsystem
2018-01-02 23:21:47 -05:00
Spades 581f175c27 Fixes shotgun speedloaders in Autolathe
The name was just wrong. Fixed it.
2018-01-01 17:54:49 -05:00
Leshana a97a574278 Transformed the machinery processor into an StonedMC subsystem
* This is PHASE 1 of a multi-phase conversion.  In this first phase we implement the subsystem, but leave it processing the existing global list variables.  In the next phase we will switch to use datum variables in the subsystem.  The main reason for splitting into two phases is ease of code review; change the meaningful code without the hundreds of machines -> SSmachines.machinery substitutions.
* We did declare macros for adding/removing things to the processing lists, and convert everywhere to use the macros.
* Added var/is_processing to /datum to keep track of whether an instance is already in a processing list (prevents it being in the list twice!) and also debugging, making sure its not in two lists etc.
* NOTE: The global machines list is **no longer sorted** for performance reasons.  As far as I know, the only module that actually ever cared was cameras.   Our camera system already handles its own sorting in the cameranets anyway, so it should no longer be needed.
2017-12-29 15:31:59 -05:00
Leshana 66e9d9cfdf Unify datum var definitions
Inspired by https://github.com/tgstation/tgstation/pull/29636
Also consolidated some sideways overridden /datum/Delete() here to reduce proc-call overhead.
2017-12-29 14:23:13 -05:00
Anewbe 3b89c5e320 Merge pull request #4384 from Belsima/maid
Adds maid bonnet, more hair pins, and adds maid uniform to locker.
2017-12-12 19:51:35 -06:00
Neerti 1066e14790 Merge pull request #4422 from Anewbe/utilities
Removes the military clothing from the loadout, repaths things
2017-12-12 20:16:33 -05:00
OrbisAnima 24ceb65752 Port: Metamorphic Glasses (#4428)
* Port: Metamorphic Glasses

Basically, this just adds the old style glasses to the code without
removing anything.

https://imgur.com/eeqjW7c

Glasses can be found in the bar vendor, or can be ordered with the
bar/party supplies like any other glasses.

* Port: Metamorphic Glasses - Fix

Removed the relative path. Tested
2017-12-11 00:52:20 -06:00
Anewbe ff1103c7d9 Removes the military clothing from the loadout, repaths things 2017-12-07 21:21:05 -06:00
Mechoid 820b41575d Adds Mining Drones and a fabricator for them. Hooray amending commits, also. (#4413) 2017-12-07 17:32:26 -06:00
Belsima 0a76047cef Loadout adjustments. 2017-12-02 08:59:46 -05:00
Neerti c26b26aed4 Merge pull request #4374 from Anewbe/cargo_clotting
Makes the clotting cargo crate more expensive
2017-12-01 12:29:12 -05:00
Neerti af5c633cdb Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 10/28/2017_new_blob
# Conflicts:
#	code/game/atoms_movable.dm
2017-11-29 22:43:05 -05:00
Neerti acb208dd3f Works on New Blob 2017-11-29 22:35:01 -05:00
Anewbe 7d43b9f91d Makes the clotting cargo crate more expensive 2017-11-29 20:05:18 -06:00
Anewbe d524d721b9 Merge pull request #4335 from Neerti/11/22/2017_explorer_gear
Adds Exploration Equipment
2017-11-25 14:39:12 -06:00
Neerti 8ac2100fa2 Adds Exploration Equipment
Ports and tweaks the Explorer gear from /tg/. Recolored to remove the mining purple, instead its now a nice blue because winter, I suppose.
Adds a new survival knife that is bootknife ready.
Replaces xenoarch GPS with budget /tg/ GPS that is more useful, as it can track other GPSes.
2017-11-24 07:22:35 -05:00
Anewbe 6e3bbd31c0 Removes the mosin-nagant, moves the sprites 2017-11-22 01:14:14 -06:00
Neerti 9db34eae86 Adds Hunting Rounds
Adds a system for projectiles to inflict additional damage on specific kinds of simple animals.
Adds special bullets for certain rifles which are very effective against 'animal' SAs such as giant spiders, bears, carp, and such. The bullets do less damage to other targets such as humanoids.
Replaces the southern cross gun locker regular ammo with hunting ammo.
2017-11-19 23:59:17 -05:00
Neerti 4263a9b70b Makes Syndie Toolboxes Special Again
The syndie toolboxes have been split into two versions, one with the old contents pre-powertools and one with the current powertools. Both are in the uplink, however only the regular tool version of the syndie toolbox can be found in maint now. This is to make power tools less commom, as there are several spots where syndie toolboxes are guaranteed to spawn at,  and it made the CE's tools less special.
2017-11-18 08:06:38 -05:00
mistyLuminescence 0431c2d23c Changes the old hyposprays to the new hyposprays. (#4223)
* Hypospray mk1 -> Hypospray mk2

* Medical random spawns no longer have the new hypo.

* Medic syndiecrate now has the old hypo
2017-11-15 16:31:50 -06:00
mistyLuminescence 5a05a51904 Adjusts streamlined (Vey-Med) med voidsuits 2017-11-07 21:58:13 +00:00
Sabess c96781499f Allows detectives to take an optional revolver + some other stuff (#4217)
* I'm like 99% sure this works

* uhm

* accidentally broke something after I tested but before I PRed, fixed now
2017-11-05 22:53:11 -06:00
Anewbe 6dfea97220 Merge pull request #4166 from Neerti/10/26/2017_shields
Adds New Advanced Shields, Tweaks
2017-10-27 20:38:27 -05:00
Belsima 24a36295e3 Gives EMTs the appropriate EMT jacket. 2017-10-27 11:20:27 -04:00
Belsima 75b94df650 Gives T-Ray scanner to CE and Atmos. 2017-10-27 11:17:40 -04:00
Neerti 446927fa21 Adds New Advanced Shields, Tweaks 2017-10-26 20:55:13 -04:00
Neerti 2c8d0f5ac8 Merge pull request #4156 from Anewbe/outfit_tweaks
Adjusts outfits again
2017-10-26 19:56:43 -04:00
Anewbe 073fd9524c Adjusts outfits again 2017-10-25 02:24:15 -05:00
Anewbe 4e93d11919 Corrects the grenades in the ion weapon crates 2017-10-24 21:47:53 -05:00
Anewbe 6a52111680 Merge pull request #4116 from Neerti/10/20/2017_syndie_borgs_are_back
Syndicate Borgs II, Return of the Salt
2017-10-21 13:58:52 -05:00
Neerti 324afc55ba Update ghost_query.dm 2017-10-21 14:51:07 -04:00
Anewbe 3f2d996f7d Improves Halloween costumes, tweaks the admin verb for equipping 2017-10-20 16:01:09 -05:00
Neerti 9c0ac5ec2a Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 10/20/2017_syndie_borgs_are_back 2017-10-20 13:26:06 -04:00
Neerti 1aff3fc8c0 Syndicate Borgs II, Return of the Salt
Adds an option in mercenary uplinks to purchase three different 'classes' of drones.
See PR for more details.
2017-10-20 13:01:45 -04:00
mistyLuminescence b99b8a025f New halloween outfit + pirate outfit fix (#4106)
* spooky

* whitoeut?? what's that
2017-10-20 01:27:52 -05:00
Mechoid 920e823a46 Fuel-Rod Gun, Minor fixes related. (#4103)
* A whole load of things.

* Fixes the SM Rod's travel distance.
2017-10-19 15:07:52 -05:00
mistyLuminescence 799a51ec60 Adds expensive antag crate to Cargo (#4086)
* Adds expensive antag crate to Cargo

* Fixing code bugs

* thanks travis

* travis why

* aaaa.

* AAAAAAAAAA

* RIG crate removed per request
2017-10-17 20:13:00 -05:00