Commit Graph

22 Commits

Author SHA1 Message Date
SkyMarshal
1bf1d5db1f Pimped out the response team. No jobs have stupid stuff spawn in their hands, it now spawns on their person, be it on their ear (pens if they cannot find a target) of in their pockets. MAde several pre-set-up things for the response team, including portable surgery equipment and a movable optable. Made autolathe items spawn on top of it. Added Death alarms, and made explosive implants work properly. Girders are now removed when a floor is made/RCD'd into existence. Internals can now be set even if it is in suit storage or on the belt. 2012-01-20 12:53:29 -07:00
SkyMarshal
18bd946668 Finally fixed the access stuff for medbay. It was a bug introduced by Doohl.
Also made electric chairs amazing, but the sprite needs work.
2012-01-19 00:12:24 -07:00
uhangi@gmail.com
44c0cfc46d -Adding pepper spray for security officers.
-Fixed a storage bug for chemsprayers and space cleaner

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2618 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-04 22:42:18 +00:00
vageyenaman@gmail.com
c8452fa96b ◦ When equipping corgis with objects, their icons immediately update. Fixes a bit of visual lag.
◦ The kitchen and booze vending machines have some changed commodity values. Most importantly, kitchen has more eating utensils and trays.
◦ Changed the afterattack() and DblClick() to have the (location,control,params) parameters.
◦ Added a new radio filter, "RADIO_MAGNETS".
◦ Mucked around with /datum/signal. Just an extra variable and another comment.
◦ Guns' afterattack() proc now carries location,control,params.
◦ Projectiles now track exactly where the player clicked on a tile. Pretty neat, huh?


New stuff:
   ◦ A new machine has been added: magnetic generators. They fit under floor tiles and can create dyanmic magnetic fields by directing ionized proton/electron beams to another tile.
   ◦ Another machine/computer was added that can control these magnetic generators. These machines come with their own pseudo-scripting engine for directing the magnetic beams magnetic modules create. They're not really complete yet, but they work for the firing range. I plan on expanding on this maybe sometime in the future, creating more applications for magnets elsewhere.
   ◦ Firing range things have been added, including target stakes and targets (both sprited by Veyveyr). You can mount targets onto target stakes and shoot them. Pixel-precision aiming has been applied to the targets (ONLY THE TARGETS!) so that you can see where you shot it and whatnot. You can literally blow holes through the targets until they collapse on themselves.
   ◦ Added a small little manual to the firing range on how to use the new stuff. It hopefully isn't too complicated to use.


    

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2543 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-23 02:00:18 +00:00
petethegoat@gmail.com
882cb48f32 New look for tank dispensers. Sprites courtesy of vey.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2509 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-10 18:58:59 +00:00
petethegoat@gmail.com
bae68c2db1 Several map changes:
fixed the disposal in the incinerator not leading to space.
restocked the chem closet- it now contains an anaesthetic closet, which might be interesting.
removed the glass windows from the front of the QM desk.
possibly a few other changes, nothing significant though.

Added the firing range, courtesy of vey.
Don't get too excited, it's still under construction.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2498 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-08 00:15:16 +00:00
vageyenaman@gmail.com
a873569709 Replaced the old cyborg recharging station sprite with the ones in this thread:
http://nanotrasen.com/phpBB3/viewtopic.php?f=10&t=5944&start=20#p53623

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2179 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-11 20:23:16 +00:00
baloh.matevz
62684df507 Cheridan made new sprites for beds and oxygen, plasma and nitrogen tanks:
http://nanotrasen.com/phpBB3/viewtopic.php?f=10&t=5160&p=53144#p53144

http://nanotrasen.com/phpBB3/viewtopic.php?f=10&t=5160&p=53144#p51036

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2153 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-07 17:55:44 +00:00
baloh.matevz
0b2069f293 Made the alien dinghy in the abandoned mining station an actual shuttle that can be moved via the secrets admin menu. Because it processes lighting, some lighting bugs will appear if you used it with light-emitting objects in it. I would care if this was more commonly used but since it's admin-only and in an obscure part of the map, I say whatever, it's not worth it as it won't affect anything anyway.
The base which it leads to only has closets and beds in it. Perhaps some fun stuff will be added later.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2097 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-03 15:53:25 +00:00
Superxpdude@gmail.com
e4ad57ac59 Small fix for borg recharger sprite.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2054 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-28 16:36:24 +00:00
Superxpdude@gmail.com
4af91340fd Added in some new cyborg charger sprites by Petethegoat. Now they will no longer look like cloning pods.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2015 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-16 04:38:41 +00:00
Superxpdude@gmail.com
20fcf5b66f NEW MINING STATION; OPINIONS AND BUGS GO HERE: http://nanotrasen.com/phpBB3/viewtopic.php?f=7&t=5733
Added some new area sprites for the mining station.
Lots of new sprites by Petethegoat.
Made sprite for the disposal delivery chute facing the other way.
Moved the mining-related sprites to their own file.
Updated the Mining Consoles, and the 3 mining production machines with new sprites.
UPDATED CHANGELOG.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2013 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-16 04:14:44 +00:00
matty-1@talktalk.net
84e1cb497f Swapped around some sprites to updated ones.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1739 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-29 12:59:06 +00:00
bizarre.babel@gmail.com
55e2b2aa7a Just a little something Urist wanted.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1410 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-07 20:50:10 +00:00
daelith.rhedynfre@gmail.com
c00517161d Moved some unused icons into old_or_unused.dmi
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1040 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-14 05:50:36 +00:00
n3ophyt3@gmail.com
029c7922d7 Added a new random event: The immovable rod! It spawns somewhere outside the station, then proceeds to plow through the station in a straight line to a spot on the other side.
As a side effect, I had to add some ex_act() procs to things because the rods kept getting stuck on them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@941 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-02 19:41:08 +00:00
noisomehollow@lycos.com
17fccca65d Moved barrier icons to objects.dm.
Updated barrier graphics. 
Barriers now spawn in the Armory (and four in the vacant Sec office), until they are tested. Required access was changed to Security likewise.
Fixed firesuit down graphics, along with hazard vest.
Reduced the number of fireclosets spawning instead of oxygen closets.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@804 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-07 19:52:44 +00:00
noisomehollow@lycos.com
b054b5073f Pew icon fixes.
Map fixes in the Chapel.
New magboots sprite acquired from Russian SS13 build (used with permission).
A bunch of fat uniform sprites updated to have directional movement. The work continues!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@520 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-03 01:36:46 +00:00
polyxenitopalidou
aa2fc834ef Enjoy pews.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@518 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-02 17:35:18 +00:00
musketstgstation@gmail.com
6345997ea2 Submitted church-pew sprites from Commander Evil.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@510 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-01 13:56:56 +00:00
bizarre.babel@gmail.com
d3cb744321 just some icon updates, nothing major... most noticeable changes probably in robots.dmi where I added backs to the cyborgs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@281 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-15 15:36:31 +00:00
only.lurking
662c08272a git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e 2010-08-23 14:29:20 +00:00