Zuhayr
98da191ac3
Gamemode refactor, lots of code shuffles, PR will have details.
2015-03-21 11:08:17 +10:30
Chinsky
376657bdd7
Merge pull request #8353 from Glloyd/goonschedu
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Goon Process Scheduler for BS12
2015-03-17 10:04:21 +03:00
PsiOmega
ac25b0a614
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-03-13 14:21:38 +01:00
PsiOmega
2efa9c78f0
Corrects pulling icon_states.
2015-03-13 11:02:18 +01:00
PsiOmega
fac4eb08e3
Alarm subsystem is now processed by the scheduler. Removes now dead code.
2015-03-13 10:36:47 +01:00
Zuhayr
b5419a1673
Merge pull request #8443 from Baystation12/master
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Master into dev-freeze.
2015-03-11 19:37:19 +10:30
PsiOmega
b00138aa42
Fixes #5787 .
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The pull icon is now immediately displayed/hidden when one starts/stops pulling an objects.
Not stolen from https://github.com/tgstation/-tg-station/pull/8279 .
2015-03-10 18:01:27 +01:00
mwerezak
385ff4f2fa
Examine tab modularity
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Also fixes antag info text sticking around if antag/observer status is lost
2015-03-09 12:09:18 -04:00
mwerezak
e5a9b686aa
Fixes human examine
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Fixes issues introduced with the examine tab system by decoupling the
examine() proc from the code that updates a mob's description holders.
Puts a few things in more logical places.
2015-03-09 02:33:43 -04:00
Zuhayr
ac860b976a
Fixing compile issues, adjusted buckle code after a weird merge.
2015-03-07 11:52:14 +10:30
Zuhayr
9f1e04aa50
Thanks TortoiseGit.
2015-03-07 11:40:00 +10:30
Zuhayr
1984ef6e51
Master into dev-freeze.
2015-03-07 11:33:39 +10:30
PsiOmega
0262ab0de0
Runtime fixes
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Fixes
````
runtime error: Cannot read null.name
proc name: sql report cyborg death (/proc/sql_report_cyborg_death)
source file: statistics.dm,87
usr: the maintenance drone (106) (/mob/living/silicon/robot/drone)
src: null
````
````
runtime error: Cannot read null.name
proc name: sql report death (/proc/sql_report_death)
source file: statistics.dm,52
usr: null
src: null
````
````
runtime error: Cannot read null.armor
proc name: infection check (/proc/infection_check)
source file: helpers.dm,16
usr: null
src: null
````
````
runtime error: bad client
proc name: open (/datum/nanoui/proc/open)
source file: nanoui.dm,419
usr: null
src: /datum/nanoui (/datum/nanoui)
/datum/nanoui (/datum/nanoui): open()
````
````
runtime error: undefined variable /obj/effect/plantsegment/var/movable
proc name: update canmove (/mob/proc/update_canmove)
source file: mob.dm,862
usr: null
src: the monkey (643) (/mob/living/carbon/monkey)
````
2015-03-06 18:39:44 +01:00
Graham Lloyd
160183ebd5
finishes work on adapting the goon process scheduler for BS12.
2015-03-04 05:14:36 -05:00
Zuhayr
172cecaa80
Merge pull request #8305 from DJSnapshot/dev-freeze
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gets rid of MC tab. Returns it back to status tab.
2015-02-28 16:27:20 +10:30
DJSnapshot
12024f07aa
gets rid of MC tab. Returns it back to status tab.
2015-02-26 15:32:10 -08:00
Chinsky
3ba56d7f76
Alt-arrow in same direction you are set to face now resets facing direction.
2015-02-26 11:56:43 +03:00
PsiOmega
1c763ff2c9
Merge remote-tracking branch 'upstream/dev' into subsystems
2015-02-23 10:32:32 +01:00
PsiOmega
5578afa07c
General update.
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NanoUI interface sorted.
Accessible by AI, borgs, and through consoles.
Automatic alarm resets in case of lost sources.
2015-02-23 10:32:25 +01:00
Chinsky
2d03c412f7
Merge pull request #8182 from Neerti/2_20_2015_examine_tab_refactor
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Examine Tab 2: Revenge of the Refactor: Reloaded
2015-02-22 11:32:32 +03:00
Zuhayr
0c206344b6
Master<dev
2015-02-21 19:57:31 +10:30
Neerti
3f16754e89
Third refactor for examine system! This time we go back to atom-var based system, but because strings are tabled, it's apparently okay.
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The entire system is now self-contained inside a module folder.
Also fixes a runtime I made because ghosts lack a mind (and so do I)
2015-02-20 08:04:17 -05:00
Chinsky
fde327a83c
Merge pull request #8121 from Neerti/2_13_2015_examine_tab
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Adds the Examine Tab.
2015-02-19 21:00:22 +03:00
mwerezak
82480ac1a7
Minor cleanup
2015-02-19 00:43:49 -05:00
mwerezak
6479c909cd
Updates grabs
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Replaces broken client/Process_Grab(), makes resisting neck grabs
actually work. Fixes the grabbed_by list filling up with null entries
when a grab is broken. Aggressive grabs now prevent movement, can still
be quickly broken using resist or disarm. Neck grabs are easier to
resist if the grabber has moved recently. Some minor cleanup.
2015-02-17 23:40:51 -05:00
PsiOmega
ec4b8c78a1
Merge remote-tracking branch 'upstream/dev' into subsystems
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Conflicts:
code/game/machinery/camera/camera.dm
code/modules/mob/mob.dm
2015-02-17 08:36:12 +01:00
PsiOmega
2e9c266a2f
Basic main structure for centralized alarm handling.
2015-02-17 08:34:26 +01:00
Neerti
dfc7762677
Small optimization to procs and the panel.
2015-02-16 05:14:38 -05:00
Neerti
f2f893d42a
Replaces the three atom procs with just one and a datum-based system.
2015-02-15 23:52:39 -05:00
PsiOmega
dc1774e23b
Adds missing Event cost stat.
2015-02-13 09:43:18 +01:00
Neerti
d289997a0c
Adds a new tab, which displays additional information about possibly anything you examine, assuming someone adds text to it. Additional info on the PR.
2015-02-13 02:26:45 -05:00
Chinsky
aa7fde250c
Merge pull request #7801 from Mloc/bs12-glowypipes
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refactor buckling + glowy HE pipes
2015-02-03 18:12:09 +03:00
Chinsky
a5ad6daba5
Merge pull request #7739 from Zuhayr/dev
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Readds moonwalking.
2015-02-03 18:09:25 +03:00
mwerezak
75e0458102
Fixes voidsuit attachment deployment not checking mob_can_equip()
2015-01-30 22:02:07 -05:00
Zuhayr
3986961226
Readds moonwalking.
2015-01-20 19:16:36 +10:30
Mloc-Argent
537b78fc80
refactor buckling to be more generic
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Buckling procs and vars have been moved down to /obj.
Behaviour is mostly the same, but you can buckle cuffed people to
pipes and they will automatically unbuckle if the cuffs are removed.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2015-01-12 21:28:31 +00:00
Zuhayr
7e0610e31c
Fixes #7684
2015-01-09 04:18:42 +10:30
Atlantiscze
90a83c19cf
Hardsuit powersink module now uses CELLRATE properly
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- Adds CELLRATE (and SMESRATE for SMESs) into drain_power proc.
- Adds "amount" parameter to drain power proc, sets the powersink module to 40kW draw (80 cell charge/s), which should correspond with normal cell recharger.
- Removes drain_power from all machinery, and adds drain_power to machinery/power. This means you can only drain from machines that have something to do with wiring or electricity.
2014-12-29 20:40:57 +01:00
Zuhayr
8978747e53
Moved several globals into the config controller, updated eample config appropriately.
2014-12-25 21:10:30 +10:30
Zuhayr
bbfc6db0a3
Refactored gibbing and slipping for carbon mobs, entirely removed mutantrace var. This commit is only partial, following commits are contiguous to it (lol this is atomic right)
2014-12-23 17:38:05 +10:30
Zuhayr
3c66bd3920
Merge resolution.
2014-12-08 13:01:04 +10:30
Zuhayr
958eb62ed5
Refactors a lot of reused/redundant death code, fixes #7224
2014-12-07 17:18:56 +10:30
Mloc-Argent
117ca6a135
refactor 'dir = ' into 'set_dir()'
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This should have little/no gameplay effect right now, just paving the
way for directional lights.
Replaced handle_rotation() on buckly things with this.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-12-01 13:44:02 +00:00
Zuhayr
0ae473b6ea
Removed antag role buffs.
2014-12-01 20:06:43 +10:30
Chinsky
99cf1ee8f5
Merge pull request #7166 from PsiOmegaDelta/TurfClick
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Fixes AIs seeing runes in the Alt+Click panel
2014-11-30 00:56:25 +03:00
PsiOmega
fe493c4282
Fixes AIs seeing runes in the Alt+Click panel
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See https://github.com/tgstation/-tg-station/pull/6126 .
2014-11-28 19:36:27 +01:00
Amunak
93859e9652
Dead chat will get announcements when someone joins or leaves it.
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This is mainly for wizard and cult rounds, where it is important to know that a wizard/cultist is watching. The announcement was added for most other types of leaving/joining the ghost realm. Admin ghost doesn't get announced for obvious reasons.
2014-11-28 13:05:26 +01:00
PsiOmegaDelta
7dd5da6793
Merge pull request #6896 from Hubblenaut/dev
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Context-based Combat Part 1
2014-11-23 19:13:52 +01:00
Zuhayr
c8e8e663f9
Merge resolution.
2014-11-22 07:31:44 +10:30
Hubblenaut
70db4b52e8
Relocates combat log proc as a child of unarmed_attack, adds procs for
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checking antagonists and close combat modifiers
2014-11-20 17:42:40 +01:00