* plushie fix
* voxclaw fix
* adjust holywater threshold
* span + typo fix
* this 1 too
* Changeling helmet adjustment
Makes changeling helmet able to eat things...If it's made out of your own flesh you can manipulate it to allow you to eat for a quick second. Also implies vorny implications.
* limits belly contetns to 200 items
* there too
* this too
* don't strip blacklisted things
* .
* sometime later
* no remains if belly is full
* this
* just warn for now
* .
* .
* .
* .
* .
* -
* .
* .
* linter
* faster
* .
* .
* optimize
* fix that
* 20 should be ok
* nom atom
* .
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* I FUCKING FOUND YOU. YOU LITTLE PIECE OF SHIT.
SO LONG. I HAVE BEEN LOOKING FOR THESE LINES OF CODE. SO LONG. HAVE I BEEN SUFFERING DUE TO THESE FUCKING LINES OF CODE.
does anyone even read commit details on PRs?
* Actually, no edgecases. No disfigurement on synths anymore.
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Add ability for any non-kin species to change their eye colour mid-round.
* done
* quality control
* okay, try this
---------
Co-authored-by: CameronSTaljaard <cameronstaljaard@gmail.com>
* we gots this
* removes verb implementation
* no clue why that was such a mess
* clean up the rest
* implementation
* cleanup
* .
* hide it otherwise
* quick fix
* missing stackitem
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Begin clickcode attack_self fix
Begins the work to make everything call back to parent for attack_self so that signals are sacred.
* Makes MORE things call the attack_self() parent
Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.
* Finishes making the rest of attack_self call parent.
As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.
* begone foul demon
* some more cleanup
* These
* GOD this was annoying
* yeh
* Fix this
* fLARES
* Thesee too
* toys!
* Even more!
* More fixes
* Even more
* rest of em
* these too
* Update syndie.dm
* hardref clear
* Update code/game/gamemodes/nuclear/pinpointer.dm
* Update code/game/objects/effects/mines.dm
* Update code/game/objects/items/blueprints_vr.dm
* Update code/game/objects/items/blueprints_vr.dm
* Update code/game/objects/items/contraband_vr.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/gunbox.dm
* Update code/game/objects/items/gunbox.dm
* Update code/game/objects/items/gunbox_vr.dm
* Update code/game/objects/items/gunbox_vr.dm
* Update code/game/objects/items/weapons/gift_wrappaper.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/gunbox.dm
* these too
* Update maintpanel_stack.dm
* angry warning
* Fixes packaged snacks.
Fixes improper var default.
* Special handling for these
* proper poly types
* Fixes magclaws
Makes the 'features' it had just part of base magboots that can be adjusted via varswap.
* Fixes jackets
Fixes https://github.com/VOREStation/VOREStation/issues/18941
* Small bugfix
Makes p_Theyre properly capitialize
Makes examine show proper wording
* Update gift_wrappaper.dm
* Initial asset and license upload
* Edited to work with our code
* add the actual borgs
* typo
* FINE keep your secrets then
* X, Y, (but not) Z
* look good
* Update xenoborgs.dm
* Update CREDIT.MD
* Scannable rework
Makes scannable have tiers.
WIP
* Some more adjustments
* Scanning
* Bodyscanner
* Some more fixes
Fixes amatoxin
Fixes synap not processing when drank
Makes fakedeath show up as braindeath, not massive O2 loss.
Makes zombie and lich powder show time of death properly
* Scanners for fakedeath
* This too
* Refactors bloodloss
* rounding
* Automatic changelog compile [ci skip]
* Fixes
* Makes the compiler happy
* get_station_areas makes me go crazy
---------
Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
* Makes R&D artifacts not just 'destroy them for the rocks'
* elemental
* oh lol
* signals
* Update deconstructable_research.dm
* Update deconstructable_research.dm
* Update __techweb_helpers.dm
* move the internal preview to canvas
* use a helper
* basic readme prep
* .
* .
* transform better
* byond can't handle icon states of large files...
* move fully to the rust version
* fix typing
* just wtf. NO
* fix the legacy path
* keep it all centralized
* tiny oversight
* unit test rewrite
* rename
* fix bad layering
* fixes a bunch of layering issues
* artifact
* move crash to log_runtime
* missing overlay warning
* why not
* del VBOs with questionable sourcing
* .
* unit test the usages
* move
* remove these as well
* remove from lists
* daian....
---------
Co-authored-by: C.L. <killer65311@gmail.com>
* Unstable metamorph ray can be fixed with multitool
* Make sure the ray doesn't re-randomize on firing
* Actually make the method for the right subtype b/c I'm dumb.
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>