Commit Graph

2752 Commits

Author SHA1 Message Date
Cameron Lennox
656597529b Fixes some places that paralyze should KO as well (#18973)
* Fixes some places that paralyze should KO as well

* this too
2026-01-04 15:46:03 +01:00
Cameron Lennox
9a8b885d38 Scannable chems and fixes (#18899)
* Scannable rework

Makes scannable have tiers.
WIP

* Some more adjustments

* Scanning

* Bodyscanner

* Some more fixes

Fixes amatoxin
Fixes synap not processing when drank
Makes fakedeath show up as braindeath, not massive O2 loss.
Makes zombie and lich powder show time of death properly

* Scanners for fakedeath

* This too

* Refactors bloodloss

* rounding
2025-12-26 05:19:36 -05:00
Cameron Lennox
36386ab52e Allows for the narration (#18925) 2025-12-21 17:24:44 -08:00
Cameron Lennox
dcdd46fb17 Signal fixes (#18923)
* Fixes these signals

* unscrungles remote view
2025-12-20 03:23:16 -05:00
Will
29e9de91e5 fix a var name issue, and nosleeve trait showing sleeves (#18907) 2025-12-18 21:45:52 -05:00
Cameron Lennox
38a16b6c68 Fakedeath fixes (#18891)
* Fixes sleevemate APPLYING instead of CHECKING fakedeath

* Just make this apply to the body, not the mind

* Hud status effect

And scanner

* Remove the rand oxyloss

This should never come into play really
2025-12-13 11:02:08 -05:00
Cameron Lennox
dfe47e084f Patch fix, Neurotoxins, and Paralysis (#18853)
* Makes zombie powder and lich powder somewhat more useful

Also makes the scanners act mostly the same with fakedeath

* Makes patches actually apply via touch

I killed myself during testing with bicaridaze

* Make things respect fakedeath

* Some more fixes

* Makes paralysis apply in more places

Also makes paralysis  no longer make you unable to see emotes.

Makes it so you can not /me, but you can /subtle while paralyzed

* Adds another method for zombie powder mix
2025-12-10 10:17:38 -05:00
Cameron Lennox
7ff489ec36 TG Signal Port (#18741)
* click code start

* snake_span

* Update click.dm

* Update click.dm

* Update click.dm

* WIP signal organization

* Moooore signals

* cuffs

* decon

* whoops

* revert this

* Proper name

* movable moved

* These

* Theeese

* Sort these

* Update cyborg.dm
2025-12-09 17:50:52 -05:00
Selis
301cc138ec Iframe fix (#18842)
* Iframe fix

* Reads reload configuration verb

* Load store by custom key

* Remove bad compile option
2025-12-05 01:26:27 +01:00
Kashargul
c38b2a4585 add more whitelist checks (#18800)
* add more whitelist checks

* .

* .

* add help command

* .

* .

* Update code/modules/tgs_commands/vorestation.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* urggg

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-11-26 15:26:49 +01:00
Kashargul
d513debe2e byond 1670 support (#18775)
* byond 1670 support

* .
2025-11-26 15:25:50 +01:00
Will
eeaac2fa51 Borg Stun Fix (#18765)
* drop on shutdown

* handling for stun and not batteries

* lets just always handle this

* fix this too
2025-11-11 20:46:22 +01:00
Selis
c0daf254e8 Round start/end delay fixes (#18479)
* Round start/end delay fixes

* .

* .

* tgfont

* fix these names

* Fixes this from firing if we're delayed

* Only say we're rebooting when we actually are

* move this

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-10-30 02:04:08 +01:00
Kashargul
a617d4d0df another fix for mentor replies (#18665)
* another fix for mentor replies

* .

* .

* .
2025-10-24 15:38:02 +02:00
Kashargul
b67798eb2c moves robot sleepers to tgui (#18646)
* moves robot sleepers to tgui

* .

* .

* urg

* .

* urg

* .

* .

* there too

* .

* in case of emagging

* .
2025-10-21 19:28:23 +02:00
Guti
8a1a482c2b Removes Gender (#18628)
* Removes Gender

* Adds herm back
2025-10-14 18:34:35 -07:00
Kashargul
28730446a7 ticket change (#18618)
* ticket change

* .

* .

* .

* urg
2025-10-14 07:18:40 -07:00
Will
53a1373611 fix some remote view component desyncs and crashes (#18627)
* fix some crashes

* lets clean this all up

* trymove

* the rest

* Revert "the rest"

This reverts commit a2076cbfb0.

* Revert "trymove"

This reverts commit f63e3c822f.

* Revert "lets clean this all up"

This reverts commit c590eef512.

* lets keep this in scope

* admin stuff

* this too

* fix

* this needs to be forceMoved

* Revert "this needs to be forceMoved"

This reverts commit d24f883699.

* stardog mouth fix and qdel
2025-10-14 06:35:57 -07:00
Kashargul
86bcb5ecd8 check for individual clients (#18585)
* check for individual clients

* .
2025-10-02 00:37:34 +02:00
Selis
315fbb415f Load alien/job whitelists from database, if enabled (#17952)
* Load alien/job whitelists from database, if enabled

* SQL Template for Table

* Fixes

* Commands

* .

* .

* fix

* cannot be a list

* .

* .

* embed

* .

* .

* query test

* query test

* query test

* .

* fix
2025-09-28 10:28:55 +02:00
Kashargul
6a47e00b98 fix vorepanel button for AI (#18555)
* fix vorepanel button for AI

* .

* this can be null

* fix balloon alert for wide icons
2025-09-26 01:25:27 +02:00
Kashargul
45bd1930ec obj screen to atom movable screen (#18434)
* obj screen to atom movable screen

* .
2025-09-22 00:31:30 +02:00
Kashargul
221e8a68e4 moves law outputs to a block (#18513)
* moves law outputs to a block

* eh

* .

* urg

* ,

* wtf

* .

* Update _sheets.dm
2025-09-20 00:22:21 +02:00
Kashargul
f4714c5489 runtime viewer fixes (#18512) 2025-09-17 14:20:51 +02:00
ShadowLarkens
a1322afa05 Port /datum/status_effect and convert wetness and fire stacks to it (#18180)
* Port /datum/status_effect system

* Port fire stacks to status_effects

* Fixes and adjustments to wetness

* One last little thing

* Fixes these compile errors

A few things on the backend got updated...Adjusts them here.

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-17 01:50:37 -04:00
Cameron Lennox
ffd8b7e362 Consts (#18455)
* Gets rid of this const

* Unused const

* Update forensics.dm

* Drinks defines

* uNUSED

* Update Keywords.dm

* Update Keywords.dm

* Add

* yar

* Fingerprint
2025-09-15 00:10:48 +02:00
Kashargul
6e3bb1efa0 clean up flags (#18439)
* clean up flags

* wtf?

* pass it

* .

* ...

* .

* .

* fix retrace

* .

* .

* properly build

* eh static

* .

* .

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-14 04:31:35 -04:00
Selis
b0f0f4685f JSON Logging Refactor (#18252)
* First pass

* fixes

* more fixes

* num2hex length changes

* pass 2

* fixed warning

* looc log fix

* .

* update tgui

* .

* .

* .

* .

* perttier

* cleanup

* .

* .

* fix token

* no

* .

* .

* .

* ,

* modsay eventsay

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-09-11 17:28:20 +02:00
Kashargul
c2881dcadb no encode here (#18445) 2025-09-10 23:27:31 +02:00
MeepleMuncher
0660d084b9 TF Verb Mergening (#18353)
* Initial commit

* waait a second, this isn't chomp

* oop, missed those comments

* also missed that

* typo!

* begone src.

* fixes typing!

* whoops!

* can I get rid of this?

* fixes some missed tf calls, attempts to fix ooc escape

* band-aid fix for OOC escaping item tf

* Update mob_tf.dm

* Update living_vr.dm

* no src

* get rid of redundant faction swaps

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-08 01:56:20 -04:00
Kashargul
e956d13a6b jobs, access and radio to defines (#18297)
* jobs, access and radio to defines

* .

* .

* urg

* .

* .

* finish the radio freqs

* why

* .

* .

* ticker initial

* eh

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-08-31 01:32:36 +02:00
Kashargul
fac274e5f9 sane stacks (#18342)
* sane stacks

* .

* .

* .

* -

* clean that up

* .

* .

* fix chat scaling

* readd cords

* .

* guh

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-08-30 00:57:26 +02:00
Kashargul
6f1d6c524d Simple mob port [IDB IGNORE] (#18236)
* first adjustements

* few more

* construct

* next

* next set

* next

* next

* next

* next

* next

* .

* last non modular set

* make it compile

* .

* .

* change that

* synx

* teamush

* override fix

* TEAMUSH

* adds organ sell element

* adds pick color

* get rid of these chompcomments

* removes chomp comments

* Update gaslamp_vr.dm

* zipgun

* zip and synx

* fixes synx

* Update topic.dm

* move the trash verbs

* .

* .

* .

* port

* Update rakshasa_trap.dm

* Update slug.dm

---------

Co-authored-by: C.L. <killer65311@gmail.com>
Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-08-22 17:24:51 -04:00
Cameron Lennox
b3fb00d70d Refactors do_after w/ TG's do_after (#18282)
* part1

* keeps range ability

* no cog vore
2025-08-22 00:21:14 +02:00
Selis
61750078db cleans up some unticked dm files (#18250) 2025-08-16 05:05:52 +02:00
Will
eba43f278c Explosion subsystem (#17499)
* Initial port

* pause air

* decoupled input from processing

* explosion condition tweak

* closer to original recursive code

* accurate explosions

* better defer calls

* glob fix

* fix

* DON'T DO THAT

* initial deferral code

* small explosions ignored

* lower thresholds

* better thresholds again

* forbid powernet defer during init, explosions too

* don't block your own network regen

* use procs

* better thresholds, always defer at least

* admin notice

* subsytem updated

* Allow removal from networks

* defer till rebuild

* dir

* Update breaker_box.dm

* no init means no init

* then flag it...

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
Co-authored-by: C.L. <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-08-15 22:55:19 +02:00
Kashargul
867fec60bc sort cyborg modules (#18206)
* sort cyborg modules

* .

* bunch of runtimes

---------

Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
2025-08-11 03:21:13 -07:00
Kashargul
d9787e171e Fix multiple pref issues (#18083)
* fix tail alyering pref

* .

* .

* .

* .

* -

* return

* fix that

* write needs save after

* urg

* ban slot change mid round

* -

* .

* properly save

* .

* queue to ss

* read current

* performance

* .

* .

* bit better optimized

* no resetsploit

* this works at least but is it proper (#13)

* this works at least but is it proper

* Update changeling.dm

* this too...

* dont be private

* fix asset ss

---------

Co-authored-by: C.L. <killer65311@gmail.com>
2025-08-09 22:13:15 -04:00
Selis
f4bf017921 Unit Test rework & Master/Ticker update (#17912)
* Unit Test rework & Master/Ticker update

* Fixes and working unit testing

* Fixes

* Test fixes and FA update

* Fixed runtimes

* Radio subsystem

* move that glob wherever later

* ident

* CIBUILDING compile option

* Fixed runtimes

* Some changes to the workflow

* CI Split

* More split

* Pathing

* Linters and Annotators

* ci dir fix

* Missing undef fixed

* Enable grep checks

* More test conversions

* More split

* Correct file

* Removes unneeded inputs

* oop

* More dependency changes

* More conversions

* Conversion fixes

* Fixes

* Some assert fixes

* Corrects start gate

* Converted some README.dms to README.mds

* Removes duplicate proc

* Removes unused defines

* Example configs

* fix dll access viol by double calling

* Post-rebase fixes

* Cleans up names global list

* Undef restart counter

* More code/game/ cleanup

* Statpanel update

* Skybox

* add

* Fix ticker

* Roundend fix

* Persistence dependency update

* Reordering

* Reordering

* Reordering

* Initstage fix

* .

* .

* Reorder

* Reorder

* Circle

* Mobs

* Air

* Test fix

* CI Script Fix

* Configs

* More ticker stuff

* This is now in 'reboot world'

* Restart world announcements

* no glob in PreInit

* to define

* Update

* Removed old include

* Make this file normal again

* moved

* test

* shared unit testing objects

* Updates batched_spritesheets and universal_icon

* .

* job data debug

* rm that

* init order

* show us

* .

* i wonder

* .

* .

* urg

* do we not have a job ID?

* .

* rm sleep for now

* updated rust-g linux binaries

* binaries update 2

* binaries update 3

* testing something

* change that

* test something

* .

* .

* .

* locavar

* test

* move that

* .

* debug

* don't run this test

* strack trace it

* cleaner

* .

* .

* cras again

* also comment this out

* return to official rust g

* Update robot_icons.dm

* monitor the generation

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-08-10 01:37:23 +02:00
Cameron Lennox
b999aa0cbd Component safety (#18181)
* Locks component add/remove behind Debug

* SK Component fix
2025-08-06 15:12:05 +02:00
Kashargul
ca40a986f4 batch robot sprties (#18161) 2025-08-05 05:48:38 -04:00
Kashargul
39a0bcd60e Encode changes (#18052)
* change encode

* guhh

* .

* .

* .

* Update code/game/antagonist/antagonist_objectives.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/clothing/spacesuits/rig/modules/specific/voice.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/news/new_newspaper.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/admin/DB ban/functions.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/tgui/modules/communications.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-08-05 00:19:22 +02:00
SatinIsle
ec44f9afc8 Invisibility GM tool and Glamour Mob (#18095)
* Invisibility GM tool and Glamour Mob

Added a new plane for event use, with the intent of making it so that only specific players can see things on it.

Added two new buttons to player effects, one to make something move to  the new invisible plane and another to allow a player to see things on that plane.

Added a new mob that takes advantage of this new plane to be only visible to one player at a time.

* Wrong way round.

* Catalogue
2025-08-03 18:53:22 -07:00
Kashargul
ced862cae1 oversight (#18090) 2025-07-28 03:49:08 +02:00
ShadowLarkens
b60cd47309 Techwebs & Experi-Sci (#17987)
* Techwebs

* Add basic stock parts

* Techweb production machines

* Circuit Imprinter

* More work

* More designs

* More designs, nodes'

* More more

* Better sorting for designs

* Add the exosuit fab'

* More conversions

* More and more and more

* mechfab parts

* Modsuit Designs

* Pinnace baron

* Equipment

* more mechfab

* vehicles

* more mecha

* Micro mechs

* Update mechfab_designs.dm

* no time

* zero

* Update mechfab_designs.dm

* Prosthetics Fabricator and fixes

* Update maps to use new parts

* Whoops, fix a few maps

* Fix lint error

* Port scene tools

* Fireworks~~

* Don't label the sex toys as sex toys

* Fixup maps in TGM format

26517b7122: maps/virgo_minitest/virgo_minitest-1.dmm

Automatically commited by: tools\mapmerge2\fixup.py

* Significant portion of designs converted

* Fix paths

* Fix tgui lints

* Just a whole bunch of designs

* Almost doneeee

* ALL DESIGNS CONVERTED

* Merk all of the old stuff

* Fix a few errors

* Fix more errors

* MORE FIX

* Make server control work

* Undo changes to archive

* Fix a TODO

* Make disks work

* Start the long process of finishing the node tree

* One more oops

* All mechfab designs

* Add departmental protolathes

* Down to 200 designs unsorted

* FINISH TECHWEBS

* Fuck whoops

* Remove the debug verbs

* Little map tweaks

* Fix mousedrop

* More map fixes

* Upstream bug lmao

* guess CI hates this

* Fixup maps in TGM format

fe062e7bc4: maps/tether/tether-03-surface3.dmm

Automatically commited by: tools\mapmerge2\fixup.py

* I gotta stop committing this

* Change scree requested

* Make science able to print implants too

* Fix ghost spawns

* Move NSFW gun

* Merk partbundles, make janus module work

* Pretty animation when you complete the tree :)

* Don't display designs you can't print

* Move security protolathes to warden's office

* Make servers recover from power failure gracefully

* Make fabricators drop their mats on the ground when destroyed

* Ore Silo

* Make CI happy

* Fixup maps in TGM format

fe062e7bc4: maps/tether/tether-05-station1.dmm

Automatically commited by: tools\mapmerge2\fixup.py

* Fix MC crash

* Make experiscanner work for borgs

* I REALLY gotta stop committing this

* Make scientists and the RD spawn with an experiscanner

* Lock NIFs behind scanning mice

* Make Biome happy

* Allow scanning Cocoa and Kendrick in case they can't find mice

* Change from Kendrick to Ratthew, ;help maint, or Brick

* Change the name of the /rat/pet class so the experiscanner is more helpful

* Add departmental_flags to a bunch of things

* Remove a few things from security's techfab

* Add a second engineering lathe to atmos

* Fix runtime recycling rig modules, add name to cost sequence

* Add a discount experiment for scanning slime cores

* Change some fluff and shuffle chameleon clothes to bluespace yadayada

* Make closets alt click immune

* Do a bunch of sorting

* Silly

* Hopefully fix all infinite material bugs in techwebs

* bad merge

* quick ai fix

* fix some robot stuff

* axe downlaod fully

* list

* no ref

* easier readable

---------

Co-authored-by: C.L. <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-26 06:30:08 +02:00
SatinIsle
07a8bc0553 More GM tools (#18023)
* More GM tools

Added a few new GM tools:

Added the ability to use alt-clicks in advanced build mode to open VV or call proc.

Added the ability to spawn someone with a custom job title from Spawn Character.

Added the ability to give ColorMate to Simple Mobs or Borgs through player effects.

* Added a health scan button

* Adds medical issues
2025-07-25 15:30:11 +02:00
Cameron Lennox
18db172f87 Signals and God (#18031)
* Begin godmode

* Adds signals to a LOT of things

Also makes godmode signal based.

* Delete life_signals.dm

* better like this tbh

* this toooo

* logic is hard sometime

* Info and moving that detach

* Unreg these

* Organs

* yeh

* BESPOKE

* emp

* robutt

* YEEE HAAA

* Instant Damage

* these should be updated as well

* Update human_damage.dm

* eh lets move this as well
2025-07-25 12:07:16 +02:00
SatinIsle
2aca759d6a GM Tool - Create Medical Issue (#18033)
* WIP medical issue GM tool

* Progress

* Basics are now working

* Surgery!

Needs more testing for each step, but the few I tried worked fine.

* body scanner complete

* Completed and tested!

* Fixes my terrible TGUI stuff
2025-07-24 14:06:18 +02:00
Kashargul
873827d5f5 fix simple mob bellies on admin spawn (#18036)
* simple mob adnmin spawn

* .

* also fix that

* rid of that sin

* .

* wording

* unfuck

* .

* ...

* cleanup

* .

* .
2025-07-24 14:01:26 +02:00
Kashargul
1389a524cd ban panel as tgui (#18021)
* ban panel as tgui

* can't be null anyway

* fix missing return type

* dependencies up

* player notes

* ehg sanitize

* player notes update

* .

* literals
2025-07-22 23:11:44 +02:00