Commit Graph

3975 Commits

Author SHA1 Message Date
SatinIsle
94e61bdfc0 Fixes some bad Destroy()s (#17511)
* Fixes some bad Destroy()s

Fixes some bad destroys on request of Kash, will need checking over that I've not misunderstood the instructions! This is all I had time to look through for now. Checked around 200-ish files.

* The rest of them

Found a quick way to look through them all

* Update chicken.dm

* fix that

* don't abuse destroy

* .

* move this up

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-12 00:15:42 +02:00
Cameron Lennox
5285483c1e Heater Buff & Craftable Heaters (#17494)
Heater Buff & Craftable Heaters

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-10 11:23:10 +02:00
Kashargul
cc02a1a056 split tgui html (#17476)
* Repackage yarn sdks

* oups forgot that

* update dompurify

* fix mantraps

* .

* fix weakrefs

* rm

* porting the HTML split

* minify

* ut that back

* bye poly

* .

* re minify

* ..

* prettier

* fix that
2025-04-06 18:08:14 +02:00
Kashargul
2b80c0955c ignore light recalc in shuttles and elevators (#17448)
* ignore light recalc in shuttles and elevators

* .

* Update turf_changing.dm

* Update turf_changing.dm

* Update turf_changing.dm

* bunch of isturf fixes

* fix it

* inline safe
2025-03-30 22:21:29 +02:00
Kashargul
c30f2b9c49 next grep, no spaces (#17437)
* next grep, no spaces

* next few files

* fix that

* fix that
2025-03-28 21:25:08 +01:00
Cameron Lennox
c42610c5ae Have you bingled that (#17407)
* Initial wiki system

* wiki organization and spoilers

* hide belly chems

* move ads to tgui

* add search

* .

* load screen

* error screen

* 8

* center

* .

* .

* make this more realistic

* tgui errro col

* move search to top

* .

* non NT theme

* logo to common

* base custom theme

* .

* wip refactor

* almost halfway

* reworked wiki data

* easy fix

* get data fix

* Material Page in tgui

* catch null supply points

* .

* forward crash

* reset pages

* .

* canvas prep

* fix icon stacking

* .

* colored outlined images

* fix sm datum

* fix material names

* subType prep

* only on crash

* fix null crash

* .

* fix solgov

* clean hiding

* .

* implement catalog page

* .

* particle smasher page

* I'm lazy

* unfuck some sins

* ore page

* botany page

* allergen list

* allergen returns null too

* slime injection var

* slime core data

* fixed warning

* wip

* proper data list for chems

* pass is_slime as null

* chems

* split that

* .

* .

* .

* .

* donation for bingle, some cleanup

* return types

* partially colord icons for chemistry

* .

* more sillies

* donation page

* thaler

* needs some variation

* .

* this will crash until implemented

* handle it

* fix that

* dismiss donation banner button

* .

* fix that

* donating procs

* donation stuff for comp

* -

* drink glass for drinks

* illegal iconstate pass

* fixes

* .

* nuke drink fix

* .

* .

* .

* Drink reagent fix

* more cleanup

* adjust

* .

* simple food

* .

* food list

* sending nulls, removed flavor from recipes

* .

* .

* get_donation_current added

* .

* missing key

* .

* duped recipes fixed

* .

* .

* wiki food reagent recipes

* double list add

* properly forbid remaining bad reagent

* hide this too

* stacky

* enable eslint const

* fix typing

* update that

* use proper donation proc

* printing fixes

* grinding

* .

* beaker fill volume

* plant ore and mat grinding results

* duped recipes fixed, unit test tweak

* yes this is terrible

* .

* .

* .

* chem analyzer tgui mode, some subsystem changes to support it

* redoce

* .

* ,

* .

* small fixes, missing reagent volume

* push

* sort

* catalog entries unlocked by explo

* new chem stuff

* .

* fix byond code

* fix scroll tracking

* comment

* alphabetical

* also this

* .

* fallback icon

* .

* ...

* rel path

* that too

* to defines

* organ to define

* .

* .

* .

---------

Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-03-28 19:00:50 +01:00
Kashargul
d3b7ba8b43 next new to init (#17400)
* next new to init

* .

* this needs thorough testing

* .

* needs an istype

* also vnotice

* mvoe to defines
2025-03-24 06:18:39 -04:00
Kashargul
2556102719 only tab indentation (#17408)
* only tab indentation

* .
2025-03-23 15:28:15 +01:00
Cameron Lennox
0b366a90f9 Trait Adjustments (#17392)
* Trait Adjustments

- Disables tourettes
- Disables Rotting Genetics
- Disables xray
- Swaps Anxiety Disorder name to Nervousness
- Censored moved to Neutral (RP trait)
- Nervousness moved to Neutral (RP trait)

* Better Tagging

* these too

* what the fuck

i dont even have an explanation for this
2025-03-23 10:50:09 +01:00
Cameron Lennox
afc3d22ce2 Flamethrower TGUI + Tweaks (#17236)
* tgui flamethrower, outpost21 flamethrower

* fix ui

* grep compliant

* greater spread

---------

Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-03-20 16:06:49 +01:00
Kashargul
bfac760d70 up port muffle items (#17380)
* up port muffle items

* fix that

* Update exonet_node.dm

* fix that...
2025-03-20 16:00:47 +01:00
SatinIsle
6be4f4e97b Better sheet snatchers (#17287)
* Better sheet snatchers

Added a new bluespace sheet snatcher of holding that can be created by science (cheaper and easier than other "of holding" items). This allows it to carry up to 5000 sheets.

Changed the normal sheet snatcher to hold 500 (previously 300), and the borg version to hold 700 (previously 500).

* Mistakes

* Added to mining vendor

* Update equipment_vendor.dm

* Removes ;
2025-03-16 22:10:35 +01:00
Kashargul
f881d54dbf Panel port test [IDB IGNORE] (#17350)
* no more self callbacks on update fullness

* fix missing code

* Belly test

* import type

* full partiy

* .

* fix preview

* in belly to late join

* robot nutri

* .

* .

* update export

* finish open todos

* code cleanup

* fix some old slacking

* move this to a define

* fixing

* ,

* .

* Creates a Consume Belly Reagents pref (#10)

* Creates a Consume Belly Reagents pref

Added a Consume Belly Reagents pref that blocks the consumption of all reagents produced by a belly via reagent containers such as food, drink, beakers, pills, syringes and hyposprays. Seems to work well as intended.

* These changes at least do not cause any problems

* Missed this one

* Reverts reagent_names

* _BELLY versions

* Fixed typo

* .

* fix admin spawn mobs bellies

* also fix that bug

* hints

* fix that

* .

* initial

* should be all

* that is no longer needed

* fluids into hand items

I was convinced this was broken until it was pointed out that the item has to be ON THE GROUND to fill it...Instead of in your hand. That seems so convoluted.

ARC = active-hand reagent container. IRC = inactive-hand reagent container.

* some stuff

---------

Co-authored-by: SatinIsle <98125273+SatinIsle@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-03-16 17:08:47 -04:00
Kashargul
4d36cfdaeb Finish Machinery new to init (#17334)
* Finish Machinery new to init

* fix that

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-03-16 03:57:48 -04:00
Cameron Lennox
f48f89f1db Split NO_SCAN into two flags (#17226)
* Split NO_SCAN into two flags

* traits

* species flags applied correctly by traits

* fixed species flag toggling for traits

* bold of you

---------

Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
2025-03-14 22:34:03 +01:00
Cameron Lennox
ce8b46fb92 Adds Gooborgs & Toggleable Stomach Glowing for Borgs (#17280)
* Gooborgs!

add: Adds gooborgs! Sprites from Toriate
code: Robotic eswords and batons now count as robotic weapons and trigger appropriate sprites.

* shocker

* cargofix

* some more

* sendit

* rest sprites

* mmoree

* Glowy tummies

Will make all the catborg sprites scream, but let's see what the UT says

* FIXES MORE SPRITES AAAAAAAAAAAAAAAA

* License

* fixed sprites

* better handling

* rewrite

* bonus damage

* Fixes stunbaton

* status check

* Makes BCS remove the charge properly

* charge

* subsystem
2025-03-14 15:19:20 +01:00
Kashargul
c8aff28c5b space cleanup (#17300)
* space cleanup

* this

* this too

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-03-14 06:37:13 -04:00
Will
552a3e13de Update AI_modules.dm (#17309)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-03-12 16:32:20 +01:00
Kashargul
0bf3af4147 Turfsuff (#17310)
* end of file Fix

* fix those lints too

* .

* implements the falling to turfs

* move to the right planet

* use turf proc for effect

* just some types

* .

* .

* .

* .

* .

* .

* .

* revert
2025-03-11 20:27:06 -04:00
Kashargul
1def015bad end of file Fix (#17308)
* end of file Fix

* fix those lints too
2025-03-10 16:15:35 -04:00
Cameron Lennox
ac9d664953 Disabled legs trait (#17271)
* spine disability trait

* scanner shows it too, dna injector

* proper path

* synths don't count

---------

Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
2025-03-09 15:04:42 -04:00
Kashargul
46bea7cfa2 Initialize fixing (#17279)
* Initialoize fixing

* diff fix

* add init grep test

* fixed missed ones

* .

* some more

* ,
2025-03-08 13:59:29 -05:00
Kashargul
9d688b7a7c Some more Init and Destroy issues (#17252)
* moreInitandDestroy

* .

* oups

* .

* .

* fix?

* oups

* clean this up

* fix those dels

* ...

* fix

* ummm

* reworks resource handling

* .

* .
2025-03-06 01:53:52 +01:00
Cameron Lennox
a4a49b203f Gets rid of another 400 sleep in init problems (#17265)
* Shadekin phase_in moved to timers

* Capture crystal to timers

* async

* PROC_REF
2025-03-04 09:41:53 -05:00
Guti
4fe99bd865 Various upports (#17061)
* Mail

* Updoot

* Stuffs

* Updoot

* oops

* Change

* usr + span_notice

* fix

* Forgot the gelatin :(

* MORE gelatin

* Proper Gelatin :)

* Gelatin shall not be a juice

* And gives it an ID of course

* deconf

* adds the missing worn sprites

* enables this since guti's pr gets merged

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
Co-authored-by: C.L. <killer65311@gmail.com>
2025-03-03 10:39:38 -05:00
Kashargul
1a19de6ca3 More compat (#17228)
* some more 516 compat

* .

* also we should keep that equal

* fix

* .

* .

* .

* .

* .

* .

* .
2025-03-02 01:52:57 +01:00
Cameron Lennox
d95642518e OOC escape text adjustment (#17241)
* Some text adjusment on OOC escape

Let's not assume abuse if it's being used.

* Less aggressive weight

* Update id_stacks.dm
2025-03-02 00:14:01 +01:00
Kashargul
4f8e9f7ef8 some more new to init (#17231)
* some more new to init

* rigs

* rigs

* intellisense moment

* telcoms and landmarks

* fix that as well

* some more minor things

* re add missing message

* fix trash eating...
2025-03-01 13:39:52 -05:00
Kashargul
55a61bc38f up ports incorp and proximity handling (#17106)
* up ports inCorp and proximity handling

* anim size

* bullets no longer hit shadekin

* fix throwing and clicking

* use the proc

* and add the proc

* .

* No moving when you can't move

* fixes portal runtime

* No bonk when throwing at incorporeal entities

* MAR

- I coded in picking yourself up years ago and someone broke it (by adding a lying check). This unbreaks it. Additionally, picking yourself up was made immediate instead of a 0.5 delay since before hitting the U key was slow and doing it this way was quicker. That's not the case anymore.

- Makes attack_hand not happen if the person is incorporeal
- Makes you not  contract touch spread viruses when you click one someone and don't do an interaction (you will now always do an interaction)
- Makes it so you can't mousedrop items while phased.

* no more spreading viruses while phased  / to phased

* F

---------

Co-authored-by: C.L. <killer65311@gmail.com>
2025-03-01 12:09:35 -05:00
Cameron Lennox
83831f2555 Makes the game no longer try to see if your heart is vital before letting you rip it out of yourself (and a few others) (#17159)
* Update human_modular_limbs.dm

* More fixes

* Update update_icons.dm

* fixes tcrystals

* more tcrystal fixes
2025-03-01 12:03:59 -05:00
Kashargul
cb56adaa37 more font tag replacements (#17123)
* more font tag replacements

* few more

* more span conversion (#9)

---------

Co-authored-by: Nadyr <41974248+Darlantanis@users.noreply.github.com>
2025-03-01 11:58:58 -05:00
Cameron Lennox
6a157d8614 Rig glovefix and Clothing protection fix (#17118)
* Fixes RIG gear to not drop your equipped items

Fixes the rig gear to not drop your equipped gear after undeployment

* better fix

* Fixes suits and RIGS

- Makes rigsuits no longer eat your gloves
- Allows you to properly wear a ring under a rigsuit
- Gets rid of a LOT of duplicate var  = XYZ in places
- Makes it so clothing actually properly provide protection to the areas they're covering. (This doesn't change anything unless their actual min_cold_protection or max_heat_protection is adjusted!)
- Adds a define for CHEST which is just UPPER_TORSO|LOWER_TORSO to make it clear it's protecting your WHOLE chest at a glance.
- Gives some things like knee-high and thigh-high boots proper leg protection

* Clothing unit test

* fixes

* oops

* hoods are snowflakes

* hood fix

* path fix

* no nullspace turf

* nullcheck

* don't test devwarning cloths

* ignore this too

* more exclusions

* more exclusions, disabled species test

* Changes So Far

* holding/wearing icons for clothing

* fixed

* more fixes

* lets try this again

* go

* tesh cloak

* some more

* devwarning

* the cursed one

* oops

* fixed species scan

* Update clothing.dm

* restrict this down a bit more, we don't want unit-test to choke

* no more CI killer

* suit defined name twice

* suit

* some more exclusions

* etc

* gwah

* gwah

* clarifying exclusions

* yet more exclusions

* another set of exclusions

* ranger

* compile

* more bitflag

* yet more exclusions

* more

* more missing

* Update sifguard.dm

comment (also to wake up travis)

* more exclusions

* sifguard

* more exclusions

* more

* send help, yes more exclusions

* lost to time

* skrell stuff

* offear is special

* fixes more and unbreaks protean rigs

* The big one

* wrong ifdef

* more

* boots

* Update accessory.dm

* small object fix

* lets be more careful

* Does this fix the signal

* is it the signal?

* FIXES THE REST OF THEM

* wah

* disable test

* the last one

* fix signal check

* fixes

* ignore storage

* teshari blacklist

* tesh

* God speed

* fixed progression removed lizard

* fixes some i guess but what's the point

* disable indepth check

* START ROBOT SPRITE VALIDITY

* Revert "START ROBOT SPRITE VALIDITY"

This reverts commit c9bfb7e9ce.

* consistency with another test

* yuh uh

---------

Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
2025-03-01 11:56:30 -05:00
Cameron Lennox
e3409de8b9 Robot Sprite Unit test, Robot Upports, Robot Sprite Fixes [MDB IGNORE] [IDB IGNORE] (#17139)
* Robot sprite validity

* key instead of index

* kash additions

* missing tag

* fail out on no name

* fixes

* let the dance commence

* rest style

* Fixes some of the sprites

Merging so I can see what else it wants

* check belly stages too not just max

* this too

* fixes

* fixes

* Adds variant catborgs

- Adds variant carborgs. These are the older models. Upport from CS.

NEEDS REMOVAL:
DMI FILE: modular_chomp/icons/mob/catborg/catborg.dmi

SPECIFIC REMOVAL IN FILES:
modular_chomp/code/modules/mob/living/silicon/robot/sprites/mining.dm
modular_chomp/code/modules/mob/living/silicon/robot/sprites/medical.dm
modular_chomp/code/modules/mob/living/silicon/robot/sprites/janitor.dm
modular_chomp/code/modules/mob/living/silicon/robot/sprites/science.dm
modular_chomp/code/modules/mob/living/silicon/robot/sprites/security.dm
modular_chomp/code/modules/mob/living/silicon/robot/sprites/civilian.dm
modular_chomp/code/modules/mob/living/silicon/robot/sprites/engineering.dm

* DULLAHAN BORGS

Up-ported dullahan borgs.
Makes it so proteans can choose dullahans as their sprite blob sprite.
NOTE: DULLAHAN-NINJA (V3) DOES NOT HAVE A SIT SPRITE. IT'S ALSO UNUSED. SYNDI SPRITE WAS PUT TO ACT AS A STANDIN

TO BE REMOVED DOWNSTREAM:
modular_chomp/icons/mob/dullahanborg

modular_chomp/code/modules/mob/living/silicon/robot/sprites/civilian.dm (dullahan/service & dullahan/servicealt)

modular_chomp/code/modules/mob/living/silicon/robot/sprites/engineering.dm
(dullahan/engineerv1 & dullahan/envingeerv2)

modular_chomp/code/modules/mob/living/silicon/robot/sprites/janitor.dm
(dullahan/janitor & dullahan/janitoralt)

modular_chomp/code/modules/mob/living/silicon/robot/sprites/medical.dm
(dullahan/crisis & dullahan/crisisalt)

modular_chomp/code/modules/mob/living/silicon/robot/sprites/mining.dm
(dullahan, dullahan/miner, dullahan/mineralt, dullahancarg, dullahancarg/cargo, dullahancarg/cargoalt

modular_chomp/code/modules/mob/living/silicon/robot/sprites/syndicate.dm
(Delete the entire file)

modular_chomp/code/modules/mob/living/silicon/robot/sprites/security.dm
(security/dullahan dullahan/sec dullahan/secalt)

* Update science.dm

* fixes dead overlays

* Update mining.dm

* more borgs

DOWNSTREAM REMOVAL:
code/modules/mob/living/silicon/robot/robot_modules/Widerobot_Clown_ch.dm
modular_chomp/code/modules/mob/living/silicon/robot/sprites/clown.dm
code/modules/mob/living/silicon/robot/robot_modules/Widerobot_Standard_ch.dm (This file was unticked. It was placed in standard.dm)
modular_chomp/code/modules/mob/living/silicon/robot/sprites/combat.dm
modular_chomp/code/modules/mob/living/silicon/robot/sprites/medical.dm
code/modules/mob/living/silicon/robot/subtypes/boozeborg_ch.dm (Unticked in the DMI. Moved to subtypes/boozeborg.dm)
modular_chomp/code/modules/mob/living/silicon/robot/dogborg/dog_sleeper.dm
modular_chomp/icons/mob/raptorborg/raptor.dmi - Unused
All the worm borg overrides

Downstream as well:
/obj/item/robot_tongue/examine(user) in code\modules\mob\living\silicon\robot\dogborg\dog_modules_vr.dm needs to be enabled.

* whew

* gwah

* SAVE

* fixes

* fixes sprites more

* Adds Outpost Borgs

Stoat and Possum.
Other versions of possum WIP

* no wreck overlay

* gwah

* decals to list

* fixing

* .

* fixes there 3 being 3

* fix decal resting

* sleeper fix

* fix struggle resting

* puts surgery module in its place

* no CE

---------

Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-02-27 13:00:02 -05:00
Cameron Lennox
e0c0c45a35 Moree unarmed fixes (#17192)
* Fixes attacking without arms.

- Makes it so you can attack without hands
- Also removes an unused attack_paw
- Makes the attack_hand code less garbage
- Fixes grabbing a buckled entity to cause you to be perma-slowed

* Fixes your head from bleeding to death with headbutts
2025-02-27 05:06:27 -05:00
Cameron Lennox
636dd0a3a6 Motion tracker subsystem (#17215)
* Motion tracker basics

* force unsubscribe on destroy

* remove tracking on destroy too

* missing include

* use new art

* logging

* per client echos

* toggle verb

* vis things not needed, and reset vis option if resubbed

* blind and deaf should affect this

* feedback on toggle

* teshari gain vibration sense, lose listen in

* xenochi too

xenochi also get vibration sense

---------

Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
2025-02-26 18:37:18 -05:00
Drathek
d062ff9f49 Port OD Pragma Lints (#17171)
* Experimental: Port OD Pragma Lints

* first pass: Includes icon forge fixes/updates

* 2nd pass

* third pass

* debug_ai: This what you're unhappy with?

* Revert "debug_ai: This what you're unhappy with?"

This reverts commit bc178792e6.

* How about this

* Or is it the else?

* Pass summer

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-02-26 18:12:03 -05:00
Selis
c7703de699 Hotfixes the infinite reach (#17166) 2025-02-16 17:29:30 +01:00
Kashargul
2ae6355aff more new to Init (#17147)
* more new to Init

* fix pumps

* style update

* fix atmos memory leak

* fix mech

* qdel in here

* Update hands.dm

* Update rings.dm
2025-02-16 00:16:15 +01:00
Cameron Lennox
7a92b21f97 Removing random sleeps (#17112)
* vent hibernation sleep removed

* should del timer on qdel

* grenades, showers and rubber ducks

* remaining vent spawns

* fix for hibernation

* removed old MC var

---------

Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
2025-02-13 23:21:45 +01:00
Cameron Lennox
96381f94f1 Better Block Injectors (#17128)
* Better Block Injectors

* makes it pass

* .

* Update human_organs.dm

* fixes blood v2

* save

* gwah

* update appearance

* resolve

* Update computers.dm
2025-02-13 06:27:14 -05:00
Kashargul
9a6f44b850 some more NEW to init (#17093)
* some more NEW to init

* Fixes cloning disk

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-02-12 07:51:26 -05:00
Cameron Lennox
cdafe425a5 Adds Trait Genetics (#16921)
* Adds Trait Genetics from Outpost21

Adds trait genetics from Outpost 21
- Tried to update each file it touched to be equivalent to their Chomp specific variants in order to maintain functionality and make sure no oddities would happen due to code differences. (Some things like the eardeaf loop were left there but commented out)

* Morph trait

* Fixes a server crashing bug with flip

aa

* flip

* Makes morph superpower better

- Makes it use the appearance_changer instead of 1000 different  procs

- Makes cocoon weaver able to change eye and skin color.

I did NOT select you. BAD

* begone

* fix dna modifier

* Fixes massive memory leak

* Brain Runtime Fix

* There was no reason for this to be a spawn(0)

And no I didn't spawn with no blood - https://i.imgur.com/vPizqCD.png

* revert

revert the dna changes there

* Deconf

* gets rid of unused proc vars that did nothing

* expects enough free slots

* glob

* fixed and added two other tests

* another few tests

* this is a list

* fixed bad injector

* lets wrap these for sanity

* better feedback

* wrong name

* don't allow multiple occupants into the dna pod

* future traits will have activation levels instead of binary on/off

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
2025-02-11 02:01:27 -05:00
Kashargul
adcd25a00f forward refs in usr dialog (#17090)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-02-08 14:11:16 -05:00
Cameron Lennox
bbc50e3ea6 Artifact Tweaks (#17077)
* fixes a critical bug with artifact triggers

* Gets rid of gas activated anomalies

Feedback has been overwhelming negative for gas trigger anomalies, so they have been removed. (I expected this. See: My coder comments) but wanted to give it a chance since more xenoarch players were coming into the scene.

* Adds more anomaly batteries.

Adds them to the protolathe

* Some more xenoarch tweaks

- Makes scanpads and harvesters craftable
- Makes harvesters upgradable
- Fixes typo in the battery ID & desc
- Fixes harvester charge logic to NOT be garbage

* whoopsies

* clarification

* more effect->trigger fixes

this one didnt matter since both were 0 but still

* Better logic

* Obey gloves
2025-02-08 14:09:03 -05:00
Kashargul
8c66f479f0 fix missing naming (#17082)
* fix missing naming

* .

* fix init order

* fix that

* init order

* -

* this needs  to go to init

* another readio

* fix turbolift init order
2025-02-07 10:55:28 -05:00
Kashargul
9f2969410d fix orebag signals (#17065) 2025-02-05 14:07:25 -05:00
Kashargul
3d9113eae3 removes center of mass list (#17064)
* removes center of mass list

* .

* .

* fix that icon

* .
2025-02-05 14:06:59 -05:00
Cameron Lennox
91e6eb19b9 Augment Adjustments & Fixes (#17038)
* Fixes limb augments being borked for robotic limbs

* Fixes augment melee from embedding

* Makes a bunch of the augments actually CRAFTABLE

* typo
2025-02-05 13:57:01 -05:00
Cameron Lennox
db636e3306 Size Changing Apparel Adjusments & Runtime fixes (#17035)
* hyper jumpsuit & deluxe bluespace bracelet changes

* Update miscellaneous_vr.dm

* fixes a runtime

* typo

* projectile runtime fix and circuitboard del

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-02-02 17:09:47 +01:00
Kashargul
ae65523ffe camera monitors can be properly built with the board (#17039) 2025-02-02 17:07:09 +01:00