* Update our reagent_containers to use the new "prefill" feature instead of our own PolarisSS13/Polaris/pull/4583
* Fix missing VOREStation Edit comments.
* Prevent singularity from entering dorm areas.
Mainly to fix the inconsistent capitalization, partially to make it consistent with the names in the loadout, partially because I think they're too long to be considered a cuff.
I'd also change the pathing so that the cuffs aren't a subtype of black shoes for no apparent reason, but I'd rather not accidentally break anything.
I'm also going to take this opportunity to say that I want an all-black/grey variant of these.
It's just my fluff gun. But sharing is caring.
From the ingame fluff:
"Variety is the spice of life! The 'Nanotech Selectable-Fire Weapon' is an unholy hybrid of an ammo-driven energy weapon that allows the user to mix and match their own fire modes. Up to three combinations of energy beams can be configured at once. Ammo not included."
"This gun is an energy weapon that uses interchangable microbatteries in a magazine. Each battery is a different beam type, and up to three can be loaded in the magazine. Each battery usually provides four discharges of that beam type, and multiple from the same type may be loaded to increase the number of shots for that type."
"The Kitsuhana 'Nanotech Selectable Fire Weapon' allows one to customize their loadout in the field, or before deploying, to achieve various results in a weapon they are already familiar with wielding."
The HoS's includes 2 lethal, 2 stun, 1 net, and 1 ion battery. There are other batteries (like instagib!) but there's no way to get them normally. There's also one that strips people.
-Drop straps. Basically dropped suspenders or drop pouches without the pouches.
-Basically I've been really digging the aesthetic thiccness of the drop pouches and just wanted the look available without the access walls and color restrictions.
-Yeah it's colorable too.
-Opie's orange goggles and Cameron's aesthetic science goggles.
-The orange goggles can also be worn on ear slot in order to have their up state above the hair layer.
@Yoshax noticed that the Energy Luger can do a retarded amount of damage
over its Energy Gun counterpart. The Energy Luger has 140% more shots on
all settings than the standard Energy Gun. The Energy Luger has the
potential to do 2.4x more damage. This is absurd, and not its intended
design. This was an oversight that occured during a recent rework of
Polaris energy guns and how batteries work.
I have three possible solutions. This is one of them.
A) Rebalance it to match the energy gun, including the ability to reload
it (requires a new sprite which I do not have).
B) Lock the battery, making it impossible to reload without a charge
station, but allow it to keep twice the capacity. (I'll fix the numbers
so it's exactly 2x the Egun capacity, not 2.4x)
C) Lock the battery, but remove the firing delay. **This is what I did
in this PR.**
Discuss the three solutions and decide what is best. Option A is not an
option without a sprite, though, so if anyone wants option A, make a
sprite.