Does two things:
1. Allows anyone that has their adminbus var toggled on to eat /everything/ that isn't prefbreaking.
2. Makes it so when trash eater is used, it shows a visible message instead of just showing a message for a few things.
(The lack of visible messages seems to have been an oversight, as only about 1/4 of the things eatable showed the message and if spam was a concern, someone can just get a metric ton of toys and spam it that way.)
* fixes and filters
* remove the missed closing spans
* bundle added
* we also store empty hihglighting
* change the blacklist handling
* fix custom links in examine
* regenerate bundle
* automatic URL parsing for OOC/LOOC
Adds big round glasses, and adjusts the entries for the ITG id fluff items so they aren't tied to a specific character, since I have the same thing on multiple characters.
As part of this I made it so that glasses can appear above hair and things if they have the appropriate var set. (Otherwise glasses sprites mostly get covered up by any hair that gets near your eyes). All the other glasses behave the old way, but this should allow people to make some glasses appear above hair and things if they want to in the future.
I'm not sure if it's really any better, but I think it's more easily modified if people want to add more. Gets a little clunky if they're also sleeping, but that's a fringe case and just means a bit of a run on sentence.
Added a new option to humanoid mobs in vore belly contents: Health Check.
Using this on a mob in your belly returns a very simple readout of their health as a percentage. It also gives notice when they are weakened, paralysed, blinded or sleeping, so that the pred can know whether or not they'll be able to emote/hear emotes.
Added a new fantasy redgate map that consists of a fantasy town and a large dungeon beneath it.
Added a selection of fantasy props.
Added a variety of "magic" resprites of existing items. These are intended to be tech disguised as magic and have descriptions to hint at it, along with some papers on the map.
Added an alchemy system that creates potions in an alembic out of an ingredient and a base. If the ingredient and base match, an interesting potion is created, if they don't, a poor quality potion is created.
Added a new reagent that polymorphs the drinker into a random creature.
Added a chest version of crates.
Added wooden wall lockers.
Added random spawners for fantasy items, potions, ingredients and bases for mapping.
Added hedge and wooden fences.
Added an old fashioned resprite of the oven.
Added a cooking pot resprite of the microwave.
Added wall torches.
Added barrel version of water tanks, beer tanks, wine tanks, blood tanks and a kettle resprite of a coffee dispenser.
Added a wooden tub bath.
Added 19 new vore mobs: 2 Catslugs, 6 succubi, 1 cryptdrake, 4 vampires 5 peasants and a bat.
Revises the OOC notes panel a bit, and removes the OOC notes panel from character setup, in favor of just adding buttons to set the likes and dislikes there, rather than maintaining two different versions of the panel.
Additionally, adds a 'print to chat' button to the panel, and to examine for the OOC notes.
Changes the way the window is sent to the client so that it behaves more like character setup. This should mitigate edge cases where the panel appears off screen when SS13 is not being displayed on the primary monitor. It SHOULD also remember its position between sessions. Either way it should stay on your screen now.
Also, for the print to chat, character directory, and any OOC notes panel that isn't yours, the LIKES and DISLIKES sections will show up conditionally depending on if they are actually set up. If there's nothing there, then they won't show up.
This is presently an imperfect revision, as it only allows you to have one OOC notes panel open at a time. I would like you to be able to have more than one at a time, while also having the features to allow it to always appear on the screen, however, that will take some extra development time.
Apart from that, this is fully functional.
Allows one to set a custom link to show up in their examine text!
One thing people used the OOC notes for was to post image/flist links in the chat and get clickable links!
Since the OOC panel is a thing now, I thought it would be good to enshrine that function into something that's specifically for it.
This allows you to enter an extra 100 character string underneath your flavortext in your examine text, which can technically be anything, but it's intended to be space for links to show up and be clickable!