Commit Graph

6049 Commits

Author SHA1 Message Date
killer653 0c73b9da2e Polaris December Sync 2016-12-10 09:51:11 -05:00
MagmaRam d382cec406 Left a thing in by accident. 2016-12-01 22:42:53 -06:00
MagmaRam c5b77fcf9e Adds an implant that allows humans to speak EAL.
It's available in the loadout for 2 points.
2016-12-01 22:22:46 -06:00
Anewbe 050aa30eb1 Merge pull request #2817 from MagmaRam/defib_fix_please_make_this_the_last_one_please_god
Defibs should revive people now.
2016-11-24 13:26:03 -06:00
MagmaRam eef853393e Defibs should revive people now.
This might be an unnecessary fix, I might just have the worst luck.
But I couldn't get a defib to res in 10 tries before this,
got it on the second after.
2016-11-24 00:30:05 -06:00
Anewbe e8e0ab8762 Fixes two items not spawning properly, moves CE welder to locker 2016-11-23 16:13:55 -06:00
Anewbe ea28bc8a44 Merge pull request #2804 from Nerezza/inflatablechanges
Inflatable QoL tweaks
2016-11-22 23:26:54 -06:00
Anewbe f6d311093a Merge pull request #2807 from MagmaRam/door_tape
Tape can't be put on doors infinitely.
2016-11-22 21:57:11 -06:00
MagmaRam 14a68d6dcd Tape can't be put on doors infinitely. 2016-11-22 21:36:05 -06:00
Nerezza d522f6d931 Inflatable QoL tweaks
Features:
- Ctrl-click can deflate inflatables now.
- Using inflatables on adjacent tiles deploys them to that tile. Currently this doesn't care about objects in the way, ie computers or welding tanks, but it does respect glass and imo it works fine this way.

Bugfix:
- Bumping an inflatable door no longer freezes it closed for a few moments.
2016-11-22 01:13:29 -06:00
Anewbe 07b5b6fc1c Defibs should actually work now 2016-11-21 19:18:05 -06:00
Anewbe be7ca7f87d Merge pull request #2795 from Woodratt/1.6.2_Maptweaks_and_adds
1.6.2. Map Tweaks Random Loot lists yet another Armory Overhaul.
2016-11-21 17:58:20 -06:00
woodratt a3fc7dad15 1.6.2. Map Tweaks Random Loot lists yet another Armory Overhaul.
- Taken from Bay and edited a bit, maintenance now has a chance to have some randomized items in crates and on racks. Nothing extremely exciting or game changing should spawn yet, sadly. Probably still needs some adjustments and really needs some additions but works at this stage for live testing to see how badly RNG wants to spawn sin pockets and botany gloves.
- Minor map adjustments to both z-levels 1 and 2. Including things such as a mirror placed on the technomancer ship. Light adjustments on the main z-level. Removing redundant lightswitches, adding lightswitches, removing redundant newscasters. Fixing other old mapping errors.
- Largest chunk of change, rework of the armory. Image Link Two sets of all of the armor except for the riot armor has been removed from the armory. A 'tactical equipment' storage room has been readded (warden access) with the combat armor, lethal ammo, and two of both the energy weapons and ballistic guns moved to it. Four energy weapon power cells have also been added to said equipment room as well as one magazine of lethal 45 ammo (it was 5 magazines before, this makes it a even and less OCD annoying 6, like the rubber magazines).
- Practice ammo moved from the armory to the firing range on a conveniently empty table.
- Defib units now available in medical, and one in both first aid checkpoints.
2016-11-21 14:41:13 -08:00
MagmaRam a3fb16fa76 Merge pull request #2785 from Nerezza/doortweaks
Misc windoor fixes. Dron (and borgs) can now rename airlock/windoor assemblies.
2016-11-21 12:35:43 -06:00
Techhead e679590204 Allows breaking tape with any object.
The previous system was arbitrary, considering you can use your bare hands.
Resolves #14642
2016-11-21 00:07:35 +00:00
Nerezza 867e1cee13 Updates for Yosh's work
Robot/dron tesnsions escalated!
2016-11-20 16:56:12 -06:00
Nerezza 95dc6af3ad Merged master into doortweaks 2016-11-20 16:51:56 -06:00
Nerezza 812d1b1df4 Filters the lesser borgs
You now have to be a greater borg (or the god-emperor of borgs) to rename airlock assemblies.
2016-11-20 16:47:52 -06:00
Anewbe e2406123e9 Merge pull request #2788 from Yoshax/welder
Fixes up and implements the experimental welding tool
2016-11-20 15:22:11 -06:00
Yoshax 55c0fc86a3 Fixes up and implements the experimental welding tool 2016-11-20 18:59:06 +00:00
Yoshax 2c6d023fc7 Changes an attack_ai to attack_robot 2016-11-20 18:04:09 +00:00
Nerezza df5906dc6b Misc windoor/airlock fixes
This started as me making robots able to rename windoors and turned into something a little more.
2016-11-19 21:43:46 -06:00
Yoshax 98c1bcb614 Allows borgs to use toggle lock on closets/crates 2016-11-20 01:39:50 +00:00
Nerezza 7b9be8c922 Gives cyborgs the ability to unbuckle things.
Checks if what they're attacking 'bare-handed' is adjacent to the cyborg, and has something buckled to it. If not, it passes the click on to AI click like usual.
2016-11-18 14:49:57 -06:00
MagmaRam 20b6d4be57 Merge pull request #2718 from Anewbe/teargas
Adds teargas grenades, currently aspawn only
2016-11-15 20:05:35 -06:00
MagmaRam ac81408cf9 Merge pull request #2724 from Anewbe/signing
Ports sign language
2016-11-14 14:51:48 -06:00
Anewbe 8e5f9444f7 Fixes the autopsy scanner bugging on print 2016-11-14 14:14:25 -06:00
Arokha Sieyes 6022963815 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into defib
# Conflicts:
#	icons/obj/device.dmi
2016-11-12 14:55:16 -05:00
Anewbe 62c973f631 Merge pull request #2729 from Yoshax/uplinks
Resolves mercs not spawning with an uplink
2016-11-12 13:40:41 -06:00
Yoshax 418ea1b0ba Resolves mercs not spawning with an uplink 2016-11-12 18:13:45 +00:00
Anewbe 3a33b6221d More thing fixes 2016-11-12 12:01:44 -06:00
Anewbe 5e9b885b43 Actually fixes the stuff 2016-11-12 11:29:23 -06:00
Arokha Sieyes f3b155b6f3 Switch << to 'to_chat' 2016-11-12 10:35:02 -05:00
Arokha Sieyes 2ea72d692f Drag to apply, reduced to 2 charges
More balanced maybe? More like 'rounding problems' dividing 1000 by 3 and having it work right.
2016-11-11 22:59:31 -05:00
Anewbe d453a8dc5b Fixes the Sign over Radio bug 2016-11-11 19:58:46 -06:00
Anewbe da90b87802 Ports Bay's tape recorders 2016-11-11 00:10:55 -06:00
Arokha Sieyes f1eed186d3 Change to 'normal' cell
Per staff request
2016-11-11 00:48:46 -05:00
Arokha Sieyes 5c45086406 Change Adjacent() to get_dist() 2016-11-11 00:35:27 -05:00
Arokha Sieyes 91b61945cc Adds defibrilator kit
Adds a defib kit. Not ported from /tg/, not a backpack or anything. It's more like an AED than anything. Click with empty hand or drag onto yourself to take the pads out, and put them into some dead person's uniform slot.

Currently has 3 attempts with 75% chance of success with the default battery.

The paddles are cabled, so if you walk away with them it yanks the cable out and you have to reconnect them. Patient can't be moving either, and it won't shock living people (someone can code an emag thing for that I guess?).

(Excludes .dme addition)
2016-11-11 00:35:20 -05:00
Anewbe 2352001cfb Adds teargas grenades, currently aspawn only 2016-11-10 22:53:59 -06:00
MagmaRam 660b22101b Fix for health analyzers only showing multiples of 100% for health. 2016-11-06 16:55:49 -06:00
Arokha Sieyes d100c30821 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into novearlysync
# Conflicts:
#	html/changelogs/.all_changelog.yml
#	icons/mob/hud.dmi
#	maps/polaris-1.dmm

Fake conflicts from a merge error previously. No real conflicts.
2016-11-04 15:42:32 -04:00
PsiOmegaDelta 65b12a10f2 Adds subtype friendly method to populate crates. 2016-10-25 21:40:28 +01:00
Neerti 7dadc5f6f9 Merge pull request #2658 from Anewbe/waistcoat
Waistcoats are accessories
2016-10-24 19:33:12 -04:00
Neerti 09030f8e8f Merge pull request #2673 from Anewbe/cuff_port
Kills Telecuffs
2016-10-24 19:28:44 -04:00
Yoshax 8c68671b3b Resolves an uplink issue 2016-10-24 23:11:55 +01:00
Anewbe 6d1d18a585 Kills telecuffs 2016-10-23 21:31:12 -05:00
Anewbe b523406b27 Returns some functionality to the waistcoat, adds cham tie 2016-10-23 00:31:06 -05:00
Arokha Sieyes 92833e335c Merge branch 'master' of https://github.com/PolarisSS13/Polaris into sync
COMMENT FROM ARO: I have no idea why these files conflicted. I took the versions at their most recent commit for almost all of them (except the ones with actual merge conflict issues). Almost all the files were identical, including whitespace. Hopefully 'using theirs' will resolve this.

# Conflicts:
#	code/datums/uplink/ammunition.dm
#	code/game/gamemodes/technomancer/spells/aura/fire_aura.dm
#	code/game/gamemodes/technomancer/spells/aura/frost_aura.dm
#	code/game/gamemodes/technomancer/spells/insert/mend_burns.dm
#	code/game/gamemodes/technomancer/spells/insert/mend_metal.dm
#	code/game/gamemodes/technomancer/spells/insert/mend_organs.dm
#	code/game/gamemodes/technomancer/spells/insert/mend_wires.dm
#	code/game/gamemodes/technomancer/spells/projectile/chain_lightning.dm
#	code/game/gamemodes/technomancer/spells/projectile/overload.dm
#	code/game/gamemodes/technomancer/spells/projectile/projectile.dm
#	code/game/jobs/job/captain.dm
#	code/game/jobs/job/science.dm
#	code/game/machinery/recharger.dm
#	code/game/machinery/suit_storage_unit.dm
#	code/game/objects/items/devices/flashlight.dm
#	code/game/objects/items/weapons/power_cells.dm
#	code/game/objects/items/weapons/stunbaton.dm
#	code/game/objects/structures/crates_lockers/closets/secure/security.dm
#	code/modules/client/preference_setup/loadout/loadout_shoes.dm
#	code/modules/client/preference_setup/loadout/loadout_uniform.dm
#	code/modules/client/preference_setup/loadout/loadout_xeno.dm
#	code/modules/clothing/spacesuits/void/station.dm
#	code/modules/integrated_electronics/assemblies.dm
#	code/modules/integrated_electronics/input_output.dm
#	code/modules/integrated_electronics/tools.dm
#	code/modules/mob/living/carbon/carbon_defense.dm
#	code/modules/mob/living/carbon/human/examine.dm
#	code/modules/mob/living/simple_animal/simple_animal.dm
#	code/modules/organs/blood.dm
#	code/modules/paperwork/faxmachine.dm
#	code/modules/projectiles/dnalocking.dm
#	code/modules/projectiles/effects.dm
#	code/modules/projectiles/guns/energy.dm
#	code/modules/projectiles/guns/energy/laser.dm
#	code/modules/projectiles/guns/energy/nuclear.dm
#	code/modules/projectiles/projectile/bullets.dm
#	code/modules/research/designs.dm
#	html/changelogs/.all_changelog.yml
#	html/changelogs/Anewbe - Beret.yml
#	html/changelogs/Anewbe - Tape Roll.yml
#	html/changelogs/MagmaRam-PR-2631.yml
#	html/changelogs/Redstryker - EMTVoidsuits.yml
#	icons/mob/head.dmi
#	icons/mob/items/lefthand_hats.dmi
#	icons/mob/items/lefthand_suits.dmi
#	icons/mob/items/righthand_hats.dmi
#	icons/mob/items/righthand_suits.dmi
#	icons/mob/species/seromi/head.dmi
#	icons/mob/species/seromi/suit.dmi
#	icons/mob/species/skrell/helmet.dmi
#	icons/mob/species/skrell/suit.dmi
#	icons/mob/species/tajaran/helmet.dmi
#	icons/mob/species/tajaran/suit.dmi
#	icons/mob/species/unathi/helmet.dmi
#	icons/mob/species/unathi/suit.dmi
#	icons/mob/suit.dmi
#	icons/obj/clothing/hats.dmi
#	icons/obj/clothing/species/seromi/hats.dmi
#	icons/obj/clothing/species/seromi/suits.dmi
#	icons/obj/clothing/species/skrell/hats.dmi
#	icons/obj/clothing/species/skrell/suits.dmi
#	icons/obj/clothing/species/tajaran/hats.dmi
#	icons/obj/clothing/species/tajaran/suits.dmi
#	icons/obj/clothing/species/unathi/hats.dmi
#	icons/obj/clothing/species/unathi/suits.dmi
#	icons/obj/clothing/suits.dmi
#	icons/obj/power.dmi
#	maps/RandomZLevels/stationCollision.dm
#	maps/polaris-1.dmm
#	maps/polaris-2.dmm
2016-10-20 21:24:07 -04:00
Arokha Sieyes 95a3c14925 This fixes a bunch of things so here's each file change and why:
global_lists_vr.dm - Removes generic 'suit' which included basically any outerwear, and the invisible magical storage/internal
storage/internal.dm - Don't name the storage inside suits the same as the suit. It causes weird name-alignment problems where if you delete the suit it might just delete the internal storage, or the other way around.
Dreaming.dm - Added some vorish stuff I made up.
belly_vr.dm - Fixes for digesting items and how that works, and how to prevent them from showing up on the HUD. Also fixes IDs falling onto the floor (among other things).
living_vr.dm - Just in case, adds null-entry cleanup to belly cleanup proc.
bellymodes_vr.dm - Removes previous null-item hotfix.
vorepanel_vr.dm - Adds zero-width space to make items in belly wrap and not look horrible.
skim.dmf - Adds Y hotkey for whisper, and 6 hotkey for subtle.

Closes #455
Closes #443
Closes #239
2016-10-20 16:34:34 -04:00